riceandbeans
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(05-14-2012, 01:43 PM)

Originally Posted by Aske: View Post
It's odd to think of it, but the space-god endings would have all made sense if the first three games had foreshadowed inevitable conflict between synths and organs to some degree.
The synthetics destroying everything ending was created late in development, around the time Mass Effect 3 started. The Geth did show a sense of humanity, in a way, in Mass Effect 1 as well. The whole reason they sided with the Reapers was to protect themselves against organics, not because they wanted to kill them.

Originally Posted by Gui_PT: View Post
A DLC I didn't even get. Is it any good?

Edit: If anyone has a code but really really hates the game, I'll sacrifice myself and take that code.

What? It was worth a shot
He's worth it. Javik gives a ton of backstory into the Protheans and his character, love him or hate him, is very well put together and hilarious at times. I don't believe he was created by a separate team just because his character is so polished and fits in perfectly. Kasumi and Zaeed felt like DLC characters. Javik doesn't.
Rufus
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(05-14-2012, 03:07 PM)

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Originally Posted by riceandbeans: View Post
He's worth it. Javik gives a ton of backstory into the Protheans and his character, love him or hate him, is very well put together and hilarious at times. I don't believe he was created by a separate team just because his character is so polished and fits in perfectly. Kasumi and Zaeed felt like DLC characters. Javik doesn't.
Just like Shale in Dragon Age. They tried to justify that one with a fuck up on their part. Supposedly they'd used the same model as the enemy Golems you fight, only those didn't quite fit in the environments they'd built because they're huge. I can see that happening, but there's no way they noticed this so late in development that they had to make him a DLC character.
Rapstah
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(05-14-2012, 03:14 PM)

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Originally Posted by Rufus: View Post
Just like Shale in Dragon Age. They tried to justify that one with a fuck up on their part. Supposedly they'd used the same model as the enemy Golems you fight, only those didn't quite fit in the environments they'd built because they're huge. I can see that happening, but there's no way they noticed this so late in development that they had to make him a DLC character.
Dragon Age has far more invasive DLC than that. There's the guy in your camp who has the quest explamation mark over his head and tells a long story about the DLC keep that ends with a dialogue option to buy the DLC... and the two map locations where you get an introduction to DLC and you have to buy the content to continue.
Blue Ninja
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(05-14-2012, 03:18 PM)

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Originally Posted by Rapstah: View Post
Dragon Age has far more invasive DLC than that. There's the guy in your camp who has the quest explamation mark over his head and tells a long story about the DLC keep that ends with a dialogue option to buy the DLC... and the two map locations where you get an introduction to DLC and you have to buy the content to continue.
I enjoyed never buying it.

DLC can be a good thing, if it's implemented right. Unfortunately, lots of devs still don't know how to do it.
Rufus
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(05-14-2012, 04:27 PM)

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Well, it's dilemma for them too. You can't really win with launch DLC. Either it's insubstantial crap you can ignore, which defeats the purpose from a business standpoint, or it is substantial and ends up being a hidden price increase to get the 'complete' version of the game.
I can see ME3 feeling complete without Javik, but he adds so much to the game that it just seems cynical to cut him out for part of the audience.
Rapstah
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(05-14-2012, 04:58 PM)

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Originally Posted by Rufus: View Post
Well, it's dilemma for them too. You can't really win with launch DLC. Either it's insubstantial crap you can ignore, which defeats the purpose from a business standpoint, or it is substantial and ends up being a hidden price increase to get the 'complete' version of the game.
I can see ME3 feeling complete without Javik, but he adds so much to the game that it just seems cynical to cut him out for part of the audience.
I read an interesting statistic this morning in a blog post that presented achievement statistics about Giant Bomb's tracking system for achievements:

Originally Posted by Marino:
Only 14% of players who completed Mass Effect 3 did it without picking up Javik.
Now this is only for the 360 version and Giant Bomb's community probably is on the hardcore end of things, but that's surprisingly high. 86% bought From Ashes or the Collector's Edition?
Rufus
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(05-14-2012, 05:05 PM)

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Bioware's previous DLC must have been good enough to take the risk. Or the overall love for the franchise.

Or the sample is inherently weighted towards the hard core. (Most likely.)

Looking at the article:
"Of the 28,018 who played the 1st Mass Effect, 23.1% never completed Eden Prime (the 1st mission)." - Holy shit.
"Only 18.6% didn't finish the first mission in ME2. That's improvement!" - I'll say!
"Dragon Age Romance - Morrigan 32.77% - Leliana 21.39% - Zevran 19% - Alistair 13.54% - EVERYONE 8.52%." Yup.

PS: GiantBomb's been around for seven years already? Fuck, time flies.
Last edited by Rufus; 05-14-2012 at 05:11 PM.
Bisnic
Boring Member
(05-14-2012, 05:08 PM)

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The DLC was a fucking Prothean. Of course EA/Bioware knew this would happen and they took advantage of it. :p If the DLC was James Vega instead, that 14% would be the other way around probably.
Rufus
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(05-14-2012, 05:14 PM)

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I'd agree with that, even though it presupposes that most DLC buyers actually knew the implications, aka had played previous Mass Effect games.
James felt more like a DLC character anyway, only topped by Ashley and probably Kaiden, too.
Bisnic
Boring Member
(05-14-2012, 05:17 PM)

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Originally Posted by Rufus: View Post
I'd agree with that, even though it presupposes that most DLC buyers actually knew the implications, aka had played previous Mass Effect games.
James felt more like a DLC character anyway, only topped by Ashley and probably Kaiden, too.
He even have more stuff to say on the Normandy after every missions than Liara. Liara!
Rufus
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(05-14-2012, 05:20 PM)

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Really? Never got that impression. If true it makes sense though, considering he's a link to the past (herp derp derp) he will have a lot more to say just to she light on Protheans, their culture and the last cycle.
Rapstah
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(05-14-2012, 05:23 PM)

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Originally Posted by Rufus: View Post
Really? Never got that impression. If true it makes sense though, considering he's a link to the past (herp derp derp) he will have a lot more to say just to she light on Protheans, their culture and the last cycle.
He would have made a much better James than James because of the way he doesn't know anything about how this cycle works.
Bisnic
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(05-14-2012, 05:27 PM)

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Originally Posted by Rufus: View Post
Really? Never got that impression. If true it makes sense though, considering he's a link to the past (herp derp derp) he will have a lot more to say just to she light on Protheans, their culture and the last cycle.
I've done 2 campaign runs, and everytime i completed a mission, Javik had at least 2-3 new things to say. Liara? Maybe 1. 2 if im lucky. Sometimes not even anything new to add other than "Hello Shepard".

At least Garrus, EDI and Joker always had things to say. Hell, even Garrus had more interesting stuff to say in romance than Liara.
Last edited by Bisnic; 05-14-2012 at 05:30 PM.
Rufus
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(05-14-2012, 05:28 PM)

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Yeah, absolutely. But then as Bisnic said, nobody would have bought James.
Zeitgeister
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(05-14-2012, 06:29 PM)

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Originally Posted by Rufus: View Post
Looking at the article:
"Of the 28,018 who played the 1st Mass Effect, 23.1% never completed Eden Prime (the 1st mission)." - Holy shit.
"Only 18.6% didn't finish the first mission in ME2. That's improvement!" - I'll say!
and very likely to be using the full version as a 'demo'.
Aside from simply borrowing or renting the game, of course.

Let's not pretend the average user would never do such a thing.
Rufus
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(05-14-2012, 06:32 PM)

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Huh, didn't even think of that.
riceandbeans
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(05-14-2012, 07:55 PM)

Originally Posted by Bisnic: View Post
The DLC was a fucking Prothean. Of course EA/Bioware knew this would happen and they took advantage of it. :p If the DLC was James Vega instead, that 14% would be the other way around probably.
And this is why I'd never buy another Bioware game again. It's a scum tactic and a spit in the face to your fans. For two games, they've been building on the mystery of the Protheans and then they go ahead and charge you day 1 DLC in non-CE games for a character that was initially non-DLC. How would Halo fans feel if they had to pay for day one DLC in Halo 4 to access the backstory of the Forerunners?
HP_Wuvcraft
(05-14-2012, 08:13 PM)

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Originally Posted by Rapstah: View Post
Dragon Age has far more invasive DLC than that. There's the guy in your camp who has the quest explamation mark over his head and tells a long story about the DLC keep that ends with a dialogue option to buy the DLC... and the two map locations where you get an introduction to DLC and you have to buy the content to continue.
The guy at camp I had no problem with. The locations, however, were foolish.
hateradio
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(05-14-2012, 08:35 PM)

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I didn't mind the setups to get DLC in that game.

I just wish they released ME2 Ultimate Edition.
Jake Tower
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(05-14-2012, 08:52 PM)

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I'm a proud member of the 14%.
Galactic Fork
A little fluff between the ears never did any harm...
(05-15-2012, 02:11 AM)

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Originally Posted by Jake Tower: View Post
I'm a proud member of the 14%.
After getting Javik, I wished I was one of the 14%. That's my biggest regret over no aftergame exploring, I wanted to get him after the game and mock him because his whole civilization is dead and we survived and beat the reapers. But I couldn't. Sad.
UnluckyKate
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(05-15-2012, 02:19 AM)

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Am I the only sort of missing the mission abord smaller space ship like in ME1 ? I miss that feeling of boarding a lost freighters and see all the shitstorms unfolding
Typographenia
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(05-15-2012, 02:25 AM)

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Originally Posted by UnluckyKate: View Post
Am I the only sort of missing the mission abord smaller space ship like in ME1 ? I miss that feeling of boarding a lost freighters and see all the shitstorms unfolding
Psh, and miss out on all the hot "do a mission for the elcor by looking at a text box from the galaxy map" missions instead? I THINK NOT.
rozay
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(05-15-2012, 03:20 AM)

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There are 3 more ME comics coming out, this months's is about Tali and it's written by Patrick Weekes, and next months is about Garrus and it's written by John Dombrow (wrote for Garrus and Javik in ME3). I wonder how they will fare compared to Walters's comics.
Last edited by rozay; 05-15-2012 at 06:54 AM.
DTKT
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(05-15-2012, 05:08 AM)

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Originally Posted by rozay: View Post
There are 3 more ME comics coming out, this months's is about Tali and it's written by Patrick Weekes, and next months is about Garrus and it's written by John Dombrow (wrote for Garrus and Javik in ME3). I wonder how they will fare compared to Walters.
God damn it. I might have to buy those. Both Garrus and Javik are awesome in ME3.

and Tali. :3
Jake Tower
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(05-15-2012, 05:11 AM)

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Originally Posted by Typographenia: View Post
Psh, and miss out on all the hot "do a mission for the elcor by looking at a text box from the galaxy map" missions instead? I THINK NOT.
After playing Pac-man on the system map. That's gameplay, right there.
rozay
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(05-15-2012, 06:57 AM)

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Originally Posted by DTKT: View Post
God damn it. I might have to buy those. Both Garrus and Javik are awesome in ME3.

and Tali. :3
Quote:
Issue Two

Publication Date: May 30, 2012
Tagline: The galaxy betrayed!
Writers: Patrick Weekes & Jeremy Barlow

Issue Two will focus on Mass Effect 3 squadmate Tali'Zorah.

On a mission to end her people’s generations-long exile, Tali uncovers the treachery of a central Mass Effect figure and finds herself hunted by assassins. Fleeing to the Citadel for help, she instead encounters disgust and discrimination in the most “civilized” place in the galaxy.
Quote:
Issue Three

Publication Date: July 25, 2012
Tagline: TBA
Writer: Mac Walters, John Dombrow, Jeremy Barlow

Issue Three will focus on Mass Effect 3 squadmate Garrus Vakarian.

Garrus has fought valiantly alongside Commander Shepard, but his time away from his home planet Palaven has seen crime and corruption take hold there, a contradiction that becomes clearer as he investigates the murder of a turian on Omega. Cutting to the heart of Homeworlds, Garrus must choose between fighting for the galaxy or protecting his home.
Quote:
Issue Four

Publication Date: August 29, 2012
Tagline: TBA
Writer: Sylvia Feketekuty

Issue Four will focus on Mass Effect 3 squadmate Liara T'Soni.

Now controlling the resources of the Shadow Broker, Liara embarks on a galaxy-spanning mission to find information that can prevent the imminent Reaper attack. Her search turns up deadly secrets and brings her right to the beginning of BioWare’s latest blockbuster!
1
spekkeh
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(05-15-2012, 09:13 AM)

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Originally Posted by Gui_PT: View Post
A DLC I didn't even get. Is it any good?

Edit: If anyone has a code but really really hates the game, I'll sacrifice myself and take that code.



What? It was worth a shot
Yes. Actually, I can definitely see why you'd be angry about the ending if you didn't get Javik. And we should be angry on Bioware for keeping it DLC. It was Javik's contemplations on the nature of synthetics (as well as the not-Legion, which was not only poorly handled but makes the game completely different imo), that made me decide that the Geth weren't human and never would be.
spekkeh
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(05-15-2012, 09:18 AM)

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Originally Posted by Rufus: View Post
Bioware's previous DLC must have been good enough to take the risk. Or the overall love for the franchise.

Or the sample is inherently weighted towards the hard core. (Most likely.)

Looking at the article:
"Of the 28,018 who played the 1st Mass Effect, 23.1% never completed Eden Prime (the 1st mission)." - Holy shit.
"Only 18.6% didn't finish the first mission in ME2. That's improvement!" - I'll say!
"Dragon Age Romance - Morrigan 32.77% - Leliana 21.39% - Zevran 19% - Alistair 13.54% - EVERYONE 8.52%." Yup.

PS: GiantBomb's been around for seven years already? Fuck, time flies.
ME2 probably has the best start of a game ever to me.
Pop-O-Matic
Banned
(05-15-2012, 10:55 AM)

Finished ME3 just a hour or two ago, and I can't say that the ending affected me in that badly, mainly because I knew EVERY detail about the ending before seeing it and the ending fiasco was the entire reason I started playing through the trilogy, so I probably got all the rage out of my system ahead of time and was already at the acceptance stage before finishing the game proper. I kinda wish that I managed to avoid the ending spoilers before seeing it, so I could be properly pissed after completing it. I still don't regret any of the 100+ hours I poured into the games and will probably revisit them at some point, probably after the Extended Cut is released. First game was easily the best though, really got a feeling of space exploration and adventure that the other two never really gave me.

Also, I found that this took away some of the sting.
Last edited by Pop-O-Matic; 05-15-2012 at 11:08 AM.
Rufus
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(05-15-2012, 12:06 PM)

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Originally Posted by Pop-O-Matic: View Post
Also, I found that this took away some of the sting.
Some cringe-worthy shit in there.

"Even the Reapers are maintaining a presence in the network right now. I can feel their thoughts, so vast and timeless, like whales singing to each other in the lightless depths. I'm sorry. I seem to be straying from my prepared remarks."

You can feel the synthetic influence, I guess...
spekkeh
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(05-15-2012, 12:13 PM)

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Meh, that's exactly the kind of epilogue I would not have liked. Way too much exposition.
Rufus
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(05-15-2012, 12:18 PM)

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The Dragon Age one wasn't bad. At least I don't remember it being bad.
Plasma
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(05-15-2012, 12:58 PM)

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Originally Posted by Rufus: View Post
Bioware's previous DLC must have been good enough to take the risk. Or the overall love for the franchise.

Or the sample is inherently weighted towards the hard core. (Most likely.)

Looking at the article:
"Of the 28,018 who played the 1st Mass Effect, 23.1% never completed Eden Prime (the 1st mission)." - Holy shit.
"Only 18.6% didn't finish the first mission in ME2. That's improvement!" - I'll say!"
Does that count people who have completed the game already? I know a couple of times in 1 and 2 I've gone back and started a new game because I didn't like the look of my Shepard.
Rufus
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(05-15-2012, 01:56 PM)

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I don't think either Microsoft (and subsequently Giantbomb) count achievements twice. I'd assume on their end it works like a flag that is either set or not, depending on whether you got the achievement or not.
Zeitgeister
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(05-15-2012, 06:38 PM)

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Originally Posted by spekkeh: View Post
ME2 probably has the best start of a game ever to me.
real intro talk: Breakdown > ME2.
firehawk12
Subete no aware
(05-16-2012, 07:34 AM)

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I've mostly given up on this game, but I just had to post when I saw that there's this 90 minute video on the Indoctrination Theory.

Fuck, I hope this final DLC clears this shit up once and for all.
WonkersTHEWatilla
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(05-16-2012, 07:40 AM)

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90 minutes? Someone managed to cobble a bunch of bs together for 90 minutes?
EatChildren
Will Suck Cock While GDGF Watches
(05-16-2012, 08:15 AM)

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Originally Posted by firehawk12: View Post
Fuck, I hope this final DLC clears this shit up once and for all.
Expect the DLC to include:
- More convoluted reasoning from the Star Child.
- Additional cutscenes that reflect upon your decisions/relationships.
- An epilogue that explains the post-game state and fate of the galaxy more clearly.

BE CYNICAL. NOTHING WILL BE GOOD.
Myomoto
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(05-16-2012, 11:58 AM)

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Originally Posted by EatChildren: View Post
BE CYNICAL. NOTHING WILL BE GOOD.
Words to live by, kids.
Darkmakaimura
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(05-16-2012, 07:26 PM)

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Originally Posted by EatChildren: View Post
Expect the DLC to include:
- More convoluted reasoning from the Star Child.
- Additional cutscenes that reflect upon your decisions/relationships.
- An epilogue that explains the post-game state and fate of the galaxy more clearly.

BE CYNICAL. NOTHING WILL BE GOOD.
If they had ever explained it in-game in the first place, it might make sense that the Reapers are not only building Reapers out of human goo, but also taking their souls too. In essence, they would be preserving both the human DNA and their minds as well. It was removed from ME2, but they pretty much explain they are not killing or wiping anyone out, but rather keeping them in a new form. This is mentioned, again in the removed content, that Shepard is the one wasting lives by destroying the Human-Reaper which holds the consciousness of millions of humans.
Blue Ninja
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(05-16-2012, 10:31 PM)

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Originally Posted by Darkmakaimura: View Post
If they had ever explained it in-game in the first place, it might make sense that the Reapers are not only building Reapers out of human goo, but also taking their souls too. In essence, they would be preserving both the human DNA and their minds as well. It was removed from ME2, but they pretty much explain they are not killing or wiping anyone out, but rather keeping them in a new form. This is mentioned, again in the removed content, that Shepard is the one wasting lives by destroying the Human-Reaper which holds the consciousness of millions of humans.
Man, no wonder the Reapers destroy everything, they're even more bipolar than Charlie Sheen.
Jake Tower
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(05-16-2012, 10:47 PM)

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Originally Posted by Rapstah: View Post
Dragon Age has far more invasive DLC than that.There's the guy in your camp who has the quest explamation mark over his head and tells a long story about the DLC keep that ends with a dialogue option to buy the DLC... and the two map locations where you get an introduction to DLC and you have to buy the content to continue.
When I met this guy and the purchase XBL Marketplace screen popped up, I shut the game off and never played it again.

Ended up trading it (indirectly) for Mass Effect 2.
Rapstah
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(05-16-2012, 11:27 PM)

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Originally Posted by Jake Tower: View Post
When I met this guy and the purchase XBL Marketplace screen popped up, I shut the game off and never played it again.

Ended up trading it (indirectly) for Mass Effect 2.
Bizzarely I think Dragon Age 2 probably handled that better, as much as a piece of shit that game was.
televator
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(05-17-2012, 04:19 AM)

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Originally Posted by Darkmakaimura: View Post
If they had ever explained it in-game in the first place, it might make sense that the Reapers are not only building Reapers out of human goo, but also taking their souls too. In essence, they would be preserving both the human DNA and their minds as well. It was removed from ME2, but they pretty much explain they are not killing or wiping anyone out, but rather keeping them in a new form. This is mentioned, again in the removed content, that Shepard is the one wasting lives by destroying the Human-Reaper which holds the consciousness of millions of humans.
That sounds so stupid. WTF?
hateradio
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(05-17-2012, 04:36 AM)

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I think the EC is a lost cause. I doubt anyone would care by the time it comes out.
Darkmakaimura
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(05-17-2012, 04:57 AM)

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Originally Posted by televator: View Post
That sounds so stupid. WTF?
That pretty much was/is the intention. I don't think it gets directly explained in any of the games, but it was mentioned in the removed content of ME2 when Harbinger mentions this. The closest we get to this is when Legion mentions that the Reapers are a nation of millions or billions of uploaded minds. It does make sense that they would take the consciousness of the person as well as their DNA, thus preserving their "essence" in every sense. It's no more stupid than simply just melting their DNA down, after all. So with that, we can assume the Human-Reaper actually consisted of millions of human minds, trapped in its shell.

One can then say the Reapers have a "purpose" in that they're not just killing people. Who knows, maybe the expanded DLC will give us that explanation.
Last edited by Darkmakaimura; 05-17-2012 at 05:00 AM.
hateradio
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(05-17-2012, 05:14 AM)

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It's basically the Matrix but within a crustacean's shell.
rozay
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(05-17-2012, 05:18 AM)

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Originally Posted by Darkmakaimura: View Post
That pretty much was/is the intention. I don't think it gets directly explained in any of the games, but it was mentioned in the removed content of ME2 when Harbinger mentions this. The closest we get to this is when Legion mentions that the Reapers are a nation of millions or billions of uploaded minds. It does make sense that they would take the consciousness of the person as well as their DNA, thus preserving their "essence" in every sense. It's no more stupid than simply just melting their DNA down, after all. So with that, we can assume the Human-Reaper actually consisted of millions of human minds, trapped in its shell.

One can then say the Reapers have a "purpose" in that they're not just killing people. Who knows, maybe the expanded DLC will give us that explanation.
Yeah it's a shame that all got cut out from ME2. Weekes mentioned something related to the cutting at PAX:
Quote:
-What was up with the Human Reaper in ME2? Why did it look so dumb?

We wanted to use the Suicide Mission to show several steps of the Reaper development process, from human reaper embryo all the way to cuttlefish. But the mission grew too complicated so it was cut for time.
I assume that information would;ve been a part of this.
televator
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(05-17-2012, 05:18 AM)

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Originally Posted by Darkmakaimura: View Post
That pretty much was/is the intention. I don't think it gets directly explained in any of the games, but it was mentioned in the removed content of ME2 when Harbinger mentions this. The closest we get to this is when Legion mentions that the Reapers are a nation of millions or billions of uploaded minds. It does make sense that they would take the consciousness of the person as well as their DNA, thus preserving their "essence" in every sense. It's no more stupid than simply just melting their DNA down, after all. So with that, we can assume the Human-Reaper actually consisted of millions of human minds, trapped in its shell.

One can then say the Reapers have a "purpose" in that they're not just killing people. Who knows, maybe the expanded DLC will give us that explanation.
Well yes the DNA/human jelly food thing is pretty dumb too, but it doesn't have any other consequences like "preserving conscience on a mass scale" might... It's just odd. If the reaper's characteristic is a result of the collective beings inside it or even if they merely help the reaper, then I think it's plainly obvious that personalities have gone through a massive alteration. Alternatively, if they are simply benign to the reaper what the hell is the point of preserving them only bear witness to their own new abominable form? Maybe they are preserved in a dream state where they live out their daily lives? But I still don't see a point to this...