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Member
(05-15-2012, 02:18 AM)
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#153
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Member
(05-15-2012, 02:19 AM)
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#155
Considering that Javik is arguably the most important party member in a heavily story focused game, no, making him as dlc was wrong. And that "great value" is debatable.
Last edited by Crewnh; 05-15-2012 at 02:22 AM.
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-dry humper-
(05-15-2012, 02:22 AM)
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#157
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Member
(05-15-2012, 02:23 AM)
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#158
Ask yourself why you are not seeing this type of bullshit in other media like movies. Can you imagine the press and outrage people would be in if they released The Avengers on blu-ray and people got their discs home and found an option to unlock a directors cut or deleted scenes for only 99 cents to 4.99! People would flip their shit, why? Because your average person who doesn't do mental backflips to excuse their hobby or is in bed with the studios themselves can clearly see how shady and unethical all this is. Only in gaming.
Last edited by Ponn01; 05-15-2012 at 02:27 AM.
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Member
(05-15-2012, 02:24 AM)
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#160
The publisher is the only one who gets to decide what the game is worth. All the customer can do is to fork out what the pub thinks the game is worth for a product that they classify as what they (the pub) calls a "game." The only thing preventing this from being completely one sided is the fact that the costumer ACTUALLY owns the item that is of most value- the cash itself in the first place.
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Member
(05-15-2012, 02:27 AM)
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#161
But what is very real is my decision, weighed up against a number of factors to spend my money on a certain game at a certain point in time. Given the choice of: * Pay now for $60 now, and an extra $20 for more characters later and * Pay later for $80 to get the "entire" game I would personally, at this point in time given my financial circumstances, opt for the latter. Why? Well the money isn't really an issue, but time certainly is. I would rather be playing the full game with all the different options later, and playing something else in the meantime. I feel at the moment sfxt is almost 'half a game' compared to what it will be at some point in the future. Others may disagree, that is ok. It is a personal call, sure. But these options were denied due to lack of information until it was too late. My only solution would be to not buy any game for a couple of months to see what the true plans for DLC etc are. This is not ideal for anybody.
Last edited by toddhunter; 05-15-2012 at 02:29 AM.
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Member
(05-15-2012, 02:28 AM)
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#162
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Member
(05-15-2012, 02:28 AM)
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#163
An item is worth as much as the market will pay for it. The consumer decides that. |
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(05-15-2012, 02:29 AM)
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#164
Capcom used to make 100% of a game. I think Capcom is still making 100% of a game.
So of course I'm going to be skeptical when they suddenly tell me they have 20% extra to sell me. |
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Member
(05-15-2012, 02:29 AM)
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#165
SFxT was never lacking in quantity of content. The issue is one of quality. Capcom did a wonderful job of making people feel like they weren't getting a nice quantity. People buy stuff of questionable quality all the time. Capcom just made it that much harder for people to buy in once those 12 characters leaked.
DD looks like it'll be one of their more solid efforts, but Capcom is definitely in a rough spot right now. |
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Member
(05-15-2012, 02:30 AM)
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#166
I thought DLC would be a pretty cool thing at the beginning of this generation--more of an a la carte choice where you could buy only the things you wanted and probably end up paying less than an expansion.
And yet, for whatever reason, hardly any of it ever ended up appealing to me, and I'd honestly prefer publishers just went back to big-ass $30 expansion packs every two years or so. It feels to me like they somehow managed to produce less significant content than they ever did for expansions. |
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Member
(05-15-2012, 02:31 AM)
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#167
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Member
(05-15-2012, 02:33 AM)
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#169
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Member
(05-15-2012, 02:35 AM)
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#170
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Member
(05-15-2012, 02:36 AM)
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#171
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Member
(05-15-2012, 02:40 AM)
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#174
Eh, a few people here and there do view it as an annoyance, but I spend most of my time on music forums, almost moreso than gaming forums, and it's really never a topic of discussion like this stuff is here. People really don't care. They know what they're getting on the disc, and they know what they're getting elsewhere. They'll buy it if they think it's worth it and won't if they don't. I've literally never heard of someone saying "I'm not buying their new album, because they have a single out with another song that isn't on it" like people do here with games.
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Member
(05-15-2012, 02:40 AM)
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#175
But I haven't done pizza yet!
Quote:
The publisher is the one whose consumers are the gaming market. They don't believe that they see profit in a single boxed product at $60, so instead they look into releasing a range of related products at different levels of profitability - and if they're going to do that, best to plan for it from the outset. I'm fond of Kickstarter because it takes out the bit that *feels* wrong. I like the fact that, under KS, devs are beholden to their consumers. I like the fact that there's no obligation to make a profit. Profit's what's shitting all this up at the moment - and we're not talking big profits, just trying to maintain the profitability of old. Devs generally just want to keep meeting payroll.
Last edited by mclem; 05-15-2012 at 02:44 AM.
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Banned
(05-15-2012, 02:45 AM)
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#176
Bingo. I've got no problem with post-release DLC that doesn't seem like content held back from the disc release (expansions to GTA, COD map packs). But what Capcom is doing here is scummy as hell.
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Member
(05-15-2012, 02:48 AM)
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#178
Quote:
Quote:
Quote:
Last edited by Ponn01; 05-15-2012 at 02:53 AM.
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Oh, bitch bitch bitch.
(05-15-2012, 02:52 AM)
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#179
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Member
(05-15-2012, 02:52 AM)
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#180
Wait up: I thought earlier in the thread most people against this had established that it wasn't the fact that they were *on the disc* that was the problem, it was the fact that they were *planned and developed from the outset*. I think you might still be arguing against 'on the disc', while I believe RDreamer's point was about the development process; I may be wrong on one or both counts, though.
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(05-15-2012, 02:57 AM)
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#184
The pizza place analogy was the best damn DLC analogy I've ever heard.
Damn that slice they took out. |
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Member
(05-15-2012, 02:59 AM)
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#185
Eh, you can poke holes in any analogy you want pizza, or otherwise. There's not gonna be a true 1:1 if you start splitting hairs on these things. Personally I think the hotel mini-bar one's pretty good.
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Member
(05-15-2012, 03:01 AM)
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#187
I don't feel you're wrong... I mean you can spend your money however you want. I do feel like you've got a crusade against something that will lead nowhere and accomplish nothing that you want and is based on some odd notion that you need everything all at once for only $60 regardless of budget. I feel like you want them to change to practices that make game development harder or more expensive and produce products that are worse. If you got your way, my experience gets worse. That's what I don't like. |
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Member
(05-15-2012, 03:04 AM)
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#188
I support kickstarter for that very reason. It's a very easy way to weed out games that really shouldn't be made in the first place and hurt publishers profits so they feel they have to make it up by doing this type of stuff on their other games. And it makes the game development more transparent and developers more culpable for what they do.
Last edited by Ponn01; 05-15-2012 at 03:25 AM.
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Member
(05-15-2012, 03:33 AM)
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#189
and that's what i think we're looking at with Dragon's Dogma, which is a 40+ hour game as far as i've heard, and that's not a 'do every sidequest' completion time either. |
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Member
(05-15-2012, 03:37 AM)
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#190
Here is a video on how big the game is by that Robert guy. http://www.youtube.com/watch?v=5q3BJUgm-fI |
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Member
(05-15-2012, 03:37 AM)
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#191
Except the pizza did not take multiple years and cost millions of dollars to make. As such the analogy is not valid in any way. Realistically, such an expensive pizza simply would never be made. Which is the whole point.
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Member
(05-15-2012, 03:40 AM)
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#192
But a million pizzas will cost a few years to make and millions of dollars to make. So the analogy is valid just like the minibar example.
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Member
(05-15-2012, 03:44 AM)
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#193
"True but Im trying to draw your attention to the questionable ethic of trying to sell a "whole" tray that is quite visibly not whole" "I decide what a whole tray is, fuckface" |
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Member
(05-15-2012, 03:48 AM)
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#194
Not so. Each individual pizza will take about 20 minutes. If successful, this can then be reproduced a large number of times or production can be stopped or the pizza recipe changed at any time with minimal impact if the anticipation of sales or the market changes.
Last edited by toddhunter; 05-15-2012 at 03:51 AM.
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Member
(05-15-2012, 03:53 AM)
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#196
The mini-bar analogy doesn't work because hotels never used to give you mini-fridges with food and drinks in them for free in the past. It would be more like a hotel deciding to start charging for the little soaps and shampoos and to use the ice machine.
I felt like adding my own bad analogy :P |
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Member
(05-15-2012, 03:55 AM)
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#197
Those differences are irrelevant. The absolute cost of creating the product does not affect anything that's being discussed here. They do not need to be of equal cost for comparisons of other factors to be made.
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Member
(05-15-2012, 03:57 AM)
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#198
Last edited by Ogrekiller; 05-15-2012 at 03:59 AM.
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