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Member
(05-14-2012, 09:37 AM)
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#151
I'll read the reviews after i play and finish the game.What i've watched,read and played so far are more than enough to tell me i'll surely enjoy this.
Can't wait to get this (probably end of May-beginning of June :/) Can you give us some past examples of this?
Last edited by sublimit; 05-14-2012 at 09:56 AM.
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Member
(05-14-2012, 02:34 PM)
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#153
I don't intend to, as I've always thought the idea stupid. |
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Member
(05-14-2012, 02:38 PM)
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#156
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Member
(05-14-2012, 04:27 PM)
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#158
I was originally going to buy this day 1...but I think I am gonna wait a bit on it. The game sounds like something I will want to wait and see what neogaf thinks about the game as a whole. I still haven't even beaten Dark Souls yet and my backlog is way too huge anyways.
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Member
(05-14-2012, 04:37 PM)
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#160
Originally Posted by Play:
I'm willing to give this game another chance, and hope the combat actually finds solid ground early on. |
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Member
(05-14-2012, 05:03 PM)
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#161
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Member
(05-14-2012, 05:40 PM)
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#167
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Member
(05-14-2012, 05:42 PM)
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#168
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Member
(05-14-2012, 05:45 PM)
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#169
I don't hate lock on, but I just don't see how it will work with DD with weakness system on giant monsters, then you have strider and ranger using the RE4 aiming system, and so on.
The only negative I find without lock on is you have to turn a lot to face the enemy with fighter if you want to move away from them, holding the shield could work but it stops your stamina from regening, other than that I don't have a single problem with it, it's just the matter of moving the stick to the direction of the enemy and block/attack/do whatever you want, like most third person games. |
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Member
(05-14-2012, 05:46 PM)
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#170
I can't believe someone can fault the controls or combat. Till this day, I still haven't played an action-rpg with decent combat or non-rigid controls. I mean not only is the combat excellent when compared to the genre as a whole, but I think it even rivals some straight-up action games!
I surely can't be the only one who believes this, right? |
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(05-14-2012, 05:51 PM)
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#171
I've tried the demo and I'm not surprised by most of these reviews for the "AAA highest budget ever at Capcom".
Now I'd like to understand why we didn't get an online coop Monster Hunter HD instead. |
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watch me play my flute
(05-15-2012, 01:53 AM)
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#173
I lol'ed at complaining about clunky combat and then recommending Skyrim.
Shidoshi, can we expect Dragon's Dogma talk in the next WAHP? I really hope the game does well so we can get a sequel that doesn't have all these technical issues. Also, Co-op/multiplayer would be so sweet. |
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Member
(05-15-2012, 02:10 AM)
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#174
It might be a matter of class selection. I vastly preferred being able to switch between melee and bow in the second part of the demo.
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Member
(05-15-2012, 02:49 AM)
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#175
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Member
(05-15-2012, 03:21 AM)
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#176
I use Vic from Reviews on the Run. Been my go to guy for years now. I almost always agree with his take on games. Except I think his pick for game of the year was overshadowed by his love of comics and Batman. I saw that coming a mile away, though. So I took that with a grain of salt.
Last edited by CTE; 05-15-2012 at 03:38 AM.
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Member
(05-15-2012, 04:07 AM)
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#178
Souls games feel very built around lock on though, most enemies engage you very directly in a one-on-one fashion (even if there are many enemies) not using lock-on puts you at a disadvantage, probably more so for single-handed weapons. |
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Member
(05-15-2012, 04:09 AM)
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#180
but still, 3 months later a game is half the price, so its kind of a win win
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(05-15-2012, 04:10 AM)
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#181
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(05-15-2012, 04:16 AM)
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#184
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Member
(05-15-2012, 04:27 AM)
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#187
Absolutely no problem. Just trying to track the conversation and make sure I am not missing any game news and such. This is probably my 1# most wanted game this year(after the ME3 fiasco) and I want as much news shoved into my eyeholes and earholes as possible:)
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Member
(05-15-2012, 04:31 AM)
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#188
Also, I was gonna ask what WAHP meant, too. Looks like I don't have to now. =D |
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Member
(05-15-2012, 08:30 AM)
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#190
I don't think the difficulty would be that high, it's like other RPGs where you could probably make it easier by leveling up a bit more through easy quests, at least that's what we've been told, and you have pawns to help. |
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Member
(05-15-2012, 03:29 PM)
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#191
That mostly goes for games that were overhyped to start with, like GTA4...and Skyrim. The 'afer a couple of months' perspective is generally more realistic IMO.
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Member
(05-15-2012, 03:41 PM)
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#193
And the difficulty is as hard and as easy as you make it. The difficulty is dependent on you and your pawns level vs. enemy level. I've seen footage of someone having a tough time with an enemy at level 20, they came back to that enemy at level 30 and completely destroyed it with ease. |
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Member
(05-15-2012, 04:52 PM)
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#196
yup.
Dragons Dogma Demo Impressions 3,070 replies Dragon's Dogma Fence Sitters - Footage You Need to See 3,093 replies and i am still sitting on the face waiting ;))) |
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Member
(05-15-2012, 04:54 PM)
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#197
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Member
(05-15-2012, 04:54 PM)
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#198
FYI, from the Capcom on disc DLC thread, via Destructoid.
Dragon's Dogma is going to be perhaps the prime example of everything Capcom's done wrong with DLC. I can't say much until the review, but let's just say glorified pop-up ads for downloadable content were already in place when I tried a pre-release copy. If Capcom's not blowing smoke up our ass, a change in policy can only be a good thing, because I don't want to feel like the thing that costs $60 to play is little more than a thinly veiled delivery method for more purchases. |
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Member
(05-15-2012, 04:59 PM)
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#199
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Member
(05-15-2012, 05:06 PM)
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#200
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