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Member
(05-15-2012, 03:15 PM)
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#151
http://t.co/Cx3sZSrF The discussion about that came to the conclusion that it wasn't taking into account that the month in question still had the post-launch highs; we've seen in April's NPDs that the month-by-month figure is significantly lower than that. (The 600k in that article represents the sales in March - so the aftermath of the two launches in the west, plus Japan's sales for that month - and multiplied by three to reflect a quarter's sales. That's where that 1.8M came from, which I suspect is your source for your 1.8M, and that's why I found the methodology highly questionable) (I note that the author responded to my questioning tweets along those lines, I can't actually read the article from here - wonder if he's reflected that in an update) Edit: Author's response to my tweets:
Quote:
Quote:
Last edited by mclem; 05-15-2012 at 03:20 PM.
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Member
(05-15-2012, 03:18 PM)
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#153
I agree it depends on the crowd/area, some people only play on handhelds. I used to be predominantly handheld oriented (entering the current gen) but switched mostly to home consoles and PC. Now I'm slowly moving somewhere in the middle between my Vita and my PS3/PC. Also where the hell is your avatar from?!
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Banned
(05-15-2012, 03:20 PM)
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#155
Thanks for the education in sales guys. Guess it's just for the shareholders and developers. But still I wouldn't be worried. Slow and steady. I'm not saying it will do better than the DS or anything but it definitely has potential and being in the early stages - no where near death hah.
Last edited by mangaroo; 05-15-2012 at 03:22 PM.
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Member
(05-15-2012, 03:22 PM)
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#156
Price cut won't help. Neither will "compelling" software, since the type of software the system is geared towards already exists on ps3 and is better there. Sony is trying to convince ps3 owners to buy a lesser version of something they already have simply because it's portable. And it does fuck all besides play Vita games a few psp games, so you can't even justify a purchase at a high price and without the games like you could with the ps3, which at least had blu ray and was fully BC.
Vita's high end capabilities also turn off developers, because the resources required to make a quality Vita game are similar to that required for a ps3 game, so why not just make a ps3 game and target a much bigger audience?
Last edited by H_Prestige; 05-15-2012 at 03:25 PM.
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Member
(05-15-2012, 03:26 PM)
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#159
But there are already people complaining about wanting Soul Sacrifice on the PS3 but it's going to stay on the Vita. If they keep making games that people want for the PS3 but stay strong enough to keep them exclusive on the Vita then people will eventually have enough reason to buy a Vita. |
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Member
(05-15-2012, 03:27 PM)
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#160
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Please listen.
(05-15-2012, 03:27 PM)
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#161
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Banned
(05-15-2012, 03:27 PM)
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#162
Also the very fact that there aren't many titles out on the vita currently make people choosing your product even more likely as well. |
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Member
(05-15-2012, 03:30 PM)
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#165
This related article is pretty fair. |
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Member
(05-15-2012, 03:33 PM)
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#166
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Member
(05-15-2012, 03:37 PM)
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#167
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Banned
(05-15-2012, 03:41 PM)
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#168
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Samus made me a Widower :(
(05-15-2012, 03:49 PM)
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#170
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Member
(05-15-2012, 04:04 PM)
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#171
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shitonmychest57
(05-15-2012, 04:16 PM)
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#172
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His head smashed in and his heart cut out and his liver removed and his bowels unplugged and his nostrils raped and his bottom burned off and his penis...
(05-15-2012, 04:21 PM)
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#173
They needed PSone compatibility at launch and the PS Suite should've been up & running. At the very least some iOS ports (like the recent N.O.V.A 3) could've bulked up the schedule a bit. |
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Member
(05-15-2012, 04:29 PM)
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#174
So it's your go to system regardless of where you are, unless that someplace happens to be outside of the house?
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Member
(05-15-2012, 04:39 PM)
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#175
Then I laughed at him again when the game didn't live up to his expectation. :) |
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ὁ αἴσχιστος παῖς εἶ
(05-15-2012, 04:53 PM)
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#176
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Member
(05-15-2012, 05:01 PM)
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#177
14 million units last year is a lot. But I will also say this - Apple sold 52 million iOS devices last quarter. And all those devices are potential game machines. And there are a lot of games being sold for them. That's why people say dedicated handheld systems are a niche. Because they are. It might be a sizable niche, but it's still a niche. And I don't see rosy growth prospects in the future. Does anyone think the 3DS will outsell the DS? |
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Member
(05-15-2012, 05:01 PM)
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#178
There HAS to be a price drop so people on the fence should continue their wait-n-see... |
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Member
(05-15-2012, 05:18 PM)
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#179
Actual money being spent on iOS games is significantly less than in the dedicated handheld market, however.
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Member
(05-15-2012, 05:33 PM)
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#180
Anyhow, this is turning out pretty much like I expected prior to this gen of handhelds, it's a retrenchment phase. 20-25 million handhelds a year is probably about the natural market size, the DS/PSP blew it up to 40 million which was never sustainable (even while they were alive). The key question I think is whether mobile gaming can sustain 2 dedicated handhelds, which are both overpriced for their role, and smartphones. It can definitely support 1 dedicated handheld and smartphones but which one? That makes the Vita's issues right now a bit more threatening than I think they would be in the past. Very true, but I would think the bigger problem is time being spent on iOS games versus handhelds, or amount of money not being spent on dedicated handhelds.
Last edited by Bending_Unit_22; 05-15-2012 at 05:36 PM.
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Member
(05-15-2012, 05:47 PM)
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#181
I actually think the 3DS will be safe. Worst case scenario it sells to kids who want Pokemon. It's like Disney. They will always sell Cinderella when the time comes. Vita though? No. |
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Member
(05-15-2012, 05:57 PM)
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#182
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Member
(05-15-2012, 06:00 PM)
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#183
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Member
(05-15-2012, 06:00 PM)
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#184
I think Sony opening up the device to homebrew apps would help spur sales as much as a price drop. The ability to run DosBox and other emus for old games I own in addition to a way to play the PSP games I already own would go a long way to making the Vita more attractive to me. In fact I just recently bought an older motorola droid and nokia 810 just for the ability to play around with DosBox and other homebrew on these platforms. Otherwise I will just wait until the Vita library is compelling enough to me to justify the purchase which it is far from at this point.
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Member
(05-15-2012, 06:04 PM)
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#185
Never understood people who buy something and then decides to sell it off a week or two later. Weak-minded I guess. I can understand getting into the hype but at least give it a chance. It's one thing if you buy a game and have it for a week or two and you're like "eh this isn't for me", but a console/handheld!? Granted I knew the PS Vita would drop like a rock in a few months :) |
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Member
(05-15-2012, 06:08 PM)
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#186
I also bought my PSP for GT. It met my expectations, and is the only PSP game I still play regularly. I will buy a Vita for a new GT also.
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Member
(05-15-2012, 06:11 PM)
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#187
Vita is not overpriced. Whoever say otherwise doesn't know what he/she is talking about.
Give me ONE device in the market right now that has Vita's horsepower, display, RAM capacity and costs $249. That's right. There are NONE. Now to drop the price to truly enter the mass market friendly is totally different issue. My bet is sony will do that at e3, expecting $199, with some extra game for early adopters. |
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Member
(05-15-2012, 06:12 PM)
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#188
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Member
(05-15-2012, 06:14 PM)
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#190
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Member
(05-15-2012, 06:16 PM)
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#192
It's not just about playing games anymore. |
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Member
(05-15-2012, 06:19 PM)
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#194
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Junior Member
(05-15-2012, 06:29 PM)
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#196
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