ViewtifulJC
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(05-15-2012, 04:17 PM)

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#151

They're both inferior to DKC2
Marlowe89
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(05-15-2012, 04:17 PM)

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#152

To me, SMB3 is superior to such a gargantuan degree it's ridiculous. Tighter level designs, better controls, more memorable music and better background art in the SNES remake - okay, that one is admittedly more subjective - and just stronger platforming in general elevates it to a level that's honestly miles above SMW's so-called "varied" approach (which was really more a fluctuation of platforming quality than anything, plainly showing what is ultimately one of its biggest weaknesses as a Mario title). Ironically, the world themes were extremely unvaried and really quite bland (caves, haunted houses, forests and brown everywhere else; that's about it) in spite of SMW's obvious appeal to diversity. As close as the game comes in certain aspects, it's just not... quite... there.

Did I love the game? Sure. Do I think it's the greatest thing since sliced bread? Not by a long shot.
Last edited by Marlowe89; 05-16-2012 at 02:19 AM.
PetriP-TNT
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(05-15-2012, 04:25 PM)

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#153

I prefer... both. I rarely play through all the stages in SMB3 but I remember most of them being pretty great and challenging, but I also love pretty much every stage in SMW3.
Neiteio
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(05-15-2012, 04:27 PM)

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#154

Originally Posted by ViewtifulJC: View Post
They're both inferior to DKC2
True. DKC2 never gets old. Only downside is it makes my eyes bleed on an HDTV. They need to re-master the DKC trilogy in HD and release it on a disk with DK64, Jungle Beat and Returns as Donkey Kong Kollection for the WiiU. Any anniversary milestones coming up for the big ape?
Barrel Cannon
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(05-15-2012, 04:29 PM)

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#155

I've become so good at both of them that I don't know which one is the harder one anymore. I love them both. I felt Super Mario Bros 3 had some really unique interesting worlds and so many unique costumes. I grew up with it first and loved it more than Super Mario World for a long time. Then after I got Super Mario World gifted to me for gameboy advance I started to like it more. The control felt more precise and flying around was so much fun. I even maxed out the scorebar in the game on my gba. It's like 999999990 or something.


Arguing about which one is better is the wrong question. Arguing about why we haven't had a game similar to them since is what we should be arguing about(New super mario bros games are too slow).

Originally Posted by ViewtifulJC: View Post
They're both inferior to DKC2
Love this game with a passion. The music, the secrets, the artwork.....

DKC2/yoshi's island/supermario world. The perfect triple threat of platformers for the snes(or any platform).
Last edited by Barrel Cannon; 05-15-2012 at 04:31 PM.
EmCeeGramr
gittin' up in yo holonet modal verbs: dem Nanofuchs be AUXILIARY.
(05-15-2012, 04:31 PM)

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#156

SMW art is so ugly.
Hot Coldman
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(05-15-2012, 04:32 PM)

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#157

Originally Posted by EmCeeGramr: View Post
SMW art is so ugly.
Why aren't the Goombas Goombas
Neiteio
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(05-15-2012, 04:33 PM)

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#158

Originally Posted by EmCeeGramr: View Post
SMW art is so ugly.
You wanna talk ugly, look at SMB3 on the NES. Blech! All-Stars salvaged what it could from that eye-raping king of rapists.
EmCeeGramr
gittin' up in yo holonet modal verbs: dem Nanofuchs be AUXILIARY.
(05-15-2012, 04:34 PM)

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#159

Originally Posted by Green Scar: View Post
Why aren't the Goombas Goombas
i know right, they're little cherry tomatoes

and the cutesy music is so grating
Jake Tower
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(05-15-2012, 04:34 PM)

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#160

The auto scrolling airship levels automatically disqualify SMB3 from consideration.
Nocturnowl
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(05-15-2012, 04:35 PM)

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#161

Originally Posted by Green Scar: View Post
Why aren't the Goombas Goombas
You saying just because they're Goombas from another continent that they aren't real Goombas? that's low man, Goomba racism even.
EmCeeGramr
gittin' up in yo holonet modal verbs: dem Nanofuchs be AUXILIARY.
(05-15-2012, 04:36 PM)

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#162

Originally Posted by Jake Tower: View Post
The auto scrolling airship levels automatically disqualify SMB3 from consideration.
try getting more skill mayhaps???
Combichristoffersen
Combovers don't work when there is no hair
(05-15-2012, 04:36 PM)

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#163

Originally Posted by Neiteio: View Post
You wanna talk ugly, look at SMB3 on the NES. Blech! All-Stars salvaged what it could from that eye-raping king of rapists.
If I could reach you I'd slap you so hard your great-grandfather would feel it.
Neiteio
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(05-15-2012, 04:37 PM)

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#164

Originally Posted by Nocturnowl: View Post
You saying just because they're Goombas from another continent that they aren't real Goombas? that's low man, Goomba racism even.
This made me lol. XD
BlackBanditSho
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(05-15-2012, 04:39 PM)
#165

Originally Posted by blizzardjesus: View Post
you can finish most worlds with a cape, just need to have the right timing.



SMW's Technicality and Music is vastly superior to SM3. Control wise it is also more precise.
I'd argue that SMW is my favorite videogame of all time. I get the SM3 love, but there's something about SMW that is perfect. Music, exploration, the weight (and freedom) of mario when he's soaring. SM3 had a heavier center of gravity. SMW remains the most fun I've ever had (repeatedly) playing videogames in my 30+ years of playing them. That, and the game is STILL gorgeous.
Andrex
ὁ αἴσχιστος παῖς εἶ
(05-15-2012, 04:40 PM)

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#166

Originally Posted by EmCeeGramr: View Post
SMW art is so ugly.
Mario and some of the enemies are off but I absolutely love the environments. Only topped by Yoshi's Island IMO (for obvious reasons.)
Nocturnowl
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(05-15-2012, 04:44 PM)

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#167

Originally Posted by Andrex: View Post
Mario and some of the enemies are off but I absolutely love the environments. Only topped by Yoshi's Island IMO (for obvious reasons.)
Love the backgrounds for the athletic stages within cave areas, I have no clue why there's some night sky backdrop going on but it's great, as is the one you sketched out yourself.
Jake Tower
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(05-15-2012, 04:45 PM)

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#168

Originally Posted by EmCeeGramr: View Post
try getting more skill mayhaps???
Surely you got better than that?

The only place autoscrolling belongs is a shooter, like Gradius.
Combichristoffersen
Combovers don't work when there is no hair
(05-15-2012, 04:46 PM)

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#169

Originally Posted by Nocturnowl: View Post
Love the backgrounds for the athletic stages within cave areas, I have no clue why there's some night sky backdrop going on but it's great, as is the one you sketched out yourself.
If you're referring to those glittering things in the cave level backdrops, I always assumed those were supposed to be crystals.
Marlowe89
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(05-15-2012, 04:47 PM)

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#170

Originally Posted by Jake Tower: View Post
The auto scrolling airship levels automatically disqualify SMB3 from consideration.
The airship portions provided a unique challenge in that the player had to simultaneously platform and dodge numerous obstacles while confined to a moving space, conveying a more intense feeling in the series and arguably better gratification from completing it. Pretty brilliant if you ask me, especially considering there were multiple non-auto scrolling levels to create a perfect sense of balance from the generally chaotic structure of airships.
SloaneRangerSW1
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(05-15-2012, 04:48 PM)

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#171

SMW is gaming perfection. It should be carried down the catwalk at every Victoria's Secret show on a fluffy yet respectfully firm pillow.
Neiteio
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(05-15-2012, 04:49 PM)

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#172

Little Mario can look up in World, which if spammed simulates the appearance of head-banging. That is awesome.

(Meanwhile, DKC2 looks upon the petty squabbles of SMW and SMB3 with vague disinterest, peering over the ledge of its marble temple atop Gaming's Mt. Olympus)
Jake Tower
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(05-15-2012, 04:49 PM)

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#173

Originally Posted by Carlov: View Post
The airship portions provided a unique challenge in that the player had to simultaneously platform and dodge numerous obstacles while confined to a moving space, conveying a more intense feeling in the series and arguably better gratification from completing it. Pretty brilliant if you ask me, especially considering there were multiple non-auto scrolling levels to balance them out.
AKA artificial difficulty in a platforming, exploring game

It's the platforming equivalent of limited save checkpoints in other types of games.
Nocturnowl
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(05-15-2012, 04:53 PM)

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#174

Originally Posted by Combichristoffersen: View Post
If you're referring to those glittering things in the cave level backdrops, I always assumed those were supposed to be crystals.
That's always been my second theory, but then there's the weird almost bushy section at the bottom of the screen, cave plants?

Originally Posted by Carlov: View Post
The airship portions provided a unique challenge in that the player had to simultaneously platform and dodge numerous obstacles while confined to a moving space, conveying a more intense feeling in the series and arguably better gratification from completing it. Pretty brilliant if you ask me, especially considering there were multiple non-auto scrolling levels to create a perfect sense of balance from the generally chaotic structure of airships.
My only real gripe is how they repeat the same hazards too frequently with airships, i'd rather just have 2-3 and no more, SMB3 overdoes it with them in some respect, I can only take so many rocky wenches, cannon fire and flame jets. Basically NSMBWii had the right idea.

Originally Posted by Neiteio: View Post
(Meanwhile, DKC2 looks upon the petty squabbles of SMW and SMB3 with vague disinterest, peering over the ledge of its marble temple atop Gaming's Mt. Olympus)
yes....YES!
Boss Doggie
all my loli wolf companions are so moe
(05-15-2012, 04:57 PM)

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#175

I find it weird because one of the stages in Vanilla Dome... is a night sky :P

Also am I the only one who thinks that the area names are essentially literal? Like Vanilla Dome is essentially an actual frozen icing/candy with vanilla flavor?
JasonMCG
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(05-15-2012, 04:58 PM)

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#176

I've always disliked SMW's plastic look, but it has better music and I have better memories with it so it's my favorite 2D Mario by default. SMB3 is a close second and SMB2 is even closer behind that.
Marlowe89
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(05-15-2012, 04:59 PM)

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#177

Originally Posted by Jake Tower: View Post
AKA artificial difficulty in a platforming, exploring game
The point is that there's hardly anything "artificial" about an implementation that places emphasis specifically on platforming in a uniquely challenging way. I feel like people are throwing this word around a bit too often.

Remember that SMW had these sequences, too. You can't exclude SMB3 from the equation solely for the concept.
Last edited by Marlowe89; 05-15-2012 at 05:05 PM.
Miutsu
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(05-15-2012, 04:59 PM)

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#178

Originally Posted by Andrex: View Post
<Shameless self promotion>

*swoon*
What is it? Looks like an emulator filter in some way.

Also, i'm in the SMW wagon, but I cannot deny nostalgia plays a part of it.
BigDes
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(05-15-2012, 05:00 PM)

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#179

I always thought that SMW was the best 2d Mario game

However it is also the only Mario game I really like so I may be a weirdo outlier on it
Canadian Psycho
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(05-15-2012, 05:01 PM)

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#180

Originally Posted by RoboGeorgeForeman: View Post
I forgot about SML. That's another game that I think is better than SMW.

The only game I can think of that I like less than SMW is probably SML2.
That's insane... Did SMW rape you as a child or what?

Today is the first time I have realized there is some sort of imaginary rivalry between Mario 3 and World. I thought that everyone who loved the former loved the latter as well...
Boss Doggie
all my loli wolf companions are so moe
(05-15-2012, 05:02 PM)

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#181

Originally Posted by Carlov: View Post
The point is that there's hardly anything "artificial" about an implementation that places emphasis specifically on platforming in a uniquely challenging way.

Remember that SMW had these sequences, too. You can't exclude SMB3 from the equation solely for that reason.
Yeah but they're generally not quoted as "excellent" stages :P
KillGore
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(05-15-2012, 05:02 PM)

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#182

Originally Posted by EmCeeGramr: View Post
SMW art is so ugly.
Keep bringing on the hate, it's salty. SMW looks amazing, even today, SMB3 not so much.
Nocturnowl
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(05-15-2012, 05:02 PM)

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#183

Originally Posted by Ookami-kun: View Post
I find it weird because one of the stages in Vanilla Dome... is a night sky :P

Also am I the only one who thinks that the area names are essentially literal? Like Vanilla Dome is essentially an actual frozen icing/candy with vanilla flavor?
I would devour Donut plains and drink up soda lake, not sure I want to taste the um "Valley" of Bowser though...
Anth0ny
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(05-15-2012, 05:02 PM)

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#184

World is superior to 3 in every way.

It's close, though.
Tain
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(05-15-2012, 05:04 PM)

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#185

Originally Posted by Jake Tower: View Post
AKA artificial difficulty in a platforming, exploring game

It's the platforming equivalent of limited save checkpoints in other types of games.
lol, "artificial". There's nothing even slightly fake about forced scrolling or limited checkpoints.

Those late-game airship stages are the best.
Last edited by Tain; 05-15-2012 at 05:07 PM.
Jake Tower
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(05-15-2012, 05:08 PM)

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#186

Originally Posted by Carlov: View Post
Remember that SMW had these sequences, too. You can't exclude SMB3 from the equation solely for the concept.
Those sequences were shitty in SMW. The entire levels of this in SMB3 were even shittier.
Boss Doggie
all my loli wolf companions are so moe
(05-15-2012, 05:08 PM)

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#187

Originally Posted by Tain: View Post
lol, "artificial". There's nothing even slightly fake about it.

Those late-game airship stages are the best.
Ehh if anything I thought 8's stages were rather redundant and boring save for that "portal path" thing. It's like they're milking it all the way through. It's the only Mario game I recall that milks a certain end boss gimmick throughout the world.
Emitan
Billiechu
(05-15-2012, 05:09 PM)

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#188

SMW has better physics and character controls. Most important feature of a platformer.
Andrex
ὁ αἴσχιστος παῖς εἶ
(05-15-2012, 05:10 PM)

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#189

Originally Posted by Miutsu: View Post
What is it? Looks like an emulator filter in some way.

Also, i'm in the SMW wagon, but I cannot deny nostalgia plays a part of it.
Recreation I did in MS Paint.

The other one I did:



Basically I was mindblown at there being a moon in the very first level of the game.
Lord British
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(05-15-2012, 05:10 PM)

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#190

Another thing I dislike about World is having to replay old levels. Now that's some padding right there.

It's still god-tier.
kinggroin
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(05-15-2012, 05:12 PM)

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#191

How many years later, and we still don't have a platformer as visually engaging, flawlessly controlling, musically charming and the level design.... Wow. It's also the only game I can go into auto-pilot on any given level, and have a blast winging it, over and over again (each time doing things a little different than last).
LeleSocho
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(05-15-2012, 05:17 PM)

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#192

Super Mario World is leagues ahead of Bros 3...
Even Miyamoto agree with World being the best Mario ever made.
RoboGeorgeForeman
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(05-15-2012, 05:19 PM)

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#193

Originally Posted by Canadian Psycho: View Post
That's insane... Did SMW rape you as a child or what?

Today is the first time I have realized there is some sort of imaginary rivalry between Mario 3 and World. I thought that everyone who loved the former loved the latter as well...
Nope. I just don't like Super Mario World that much. I mean, it's not like I said that SMW was a bad game or anything. I've just had more fun with the other games in the series (sans SML2).
Andrex
ὁ αἴσχιστος παῖς εἶ
(05-15-2012, 05:20 PM)

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#194

Originally Posted by RoboGeorgeForeman: View Post
Nope. I just don't like Super Mario World that much. I mean, it's not like I said that SMW was a bad game or anything. I've just had more fun with the other games in the series (sans SML2).
Oh now it's on.
entrement
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(05-15-2012, 05:21 PM)

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#195

Originally Posted by ViewtifulJC: View Post
They're both inferior to DKC2
And all are inferior to YI.
Balb
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(05-15-2012, 05:21 PM)

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#196

SMW is a great game but man did it have lackluster new enemies, aside from Wiggler.
EmCeeGramr
gittin' up in yo holonet modal verbs: dem Nanofuchs be AUXILIARY.
(05-15-2012, 05:21 PM)

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#197

Originally Posted by Billiechu: View Post
SMW has better physics and character controls. Most important feature of a platformer.
Right, which is why the superior controlling SMB3 is better.
Myriadis
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(05-15-2012, 05:26 PM)

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#198

As someone who played all 2-D Mario games last year for the first time (save for SMB and small parts of the other games) I must say that I prefer SMB3. I prefer the visuals in SMB3, the bigger level variety, the soundtrack and the items over SMW. I prefer the way you control Mario in SMB 3. It is also a very challenging game unlike SMW, which had some few challenging spots, but mostly I quitted my progress with over 30 lives left. I never had any problems with Tubular. Only Outrageous was kinda hard for me.

That doesn't mean SMW is bad. I personally think that the overworld map with its different paths is a great idea, and the levels having multiple exits is also very good. I also think that some levels in this game are the best in the whole series (the sunken ship, so epic) and the Bowser Boss fight, although very easy, is better than the final fights in SMB 1 and 3. Plus the huge amount of secrets is really amazing.
I just can't stand the soundtrack, especially since 90% of the soundtrack is one and the same theme that I don't like and I think that visuals aren't really good. I also don't like it that many potentially good ideas were wasted by just appearing in one or two levels. The cape is way too easy to master and quickly becomes a game breaker and the fire flower feels so useless, especially since it doesn't work on many enemies.

Both games are good, but I absolutely prefer SMB3.
Hilbert
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(05-15-2012, 05:27 PM)

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#199

I go back and forth on these myself.

Mario world has a great map, tons of secrets and yoshi! The bowser kid castles are excellent. The star levels are amazing, and some of the platforming is the best ever(I love jumping on saws in the butter bridge with yoshi).

But I think I generally come down on the mario 3 side myself.
I love the tanokii suit. Worlds like sky land, giant land, plant land are more interesting than butter bridge of forest of mystery. Mario looks like mario(I think he looks kind of weird in SMW). The versus mode(my brother and used to play what we called "cutthroat style", where we would drag each other in and try to steal their cards and take their turn), the cards at the end of the level, trying to grab the wand as high as possible. The mushroom houses, the concentration game, the coin ship. Probably more that I can't think of right now. Overall I think I have more fun with Mario 3.

That's not to say world isn't any good, it is still excellent.
Pocks
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(05-15-2012, 05:38 PM)

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#200

It only makes sense that the best Mario game is on the best Nintendo system.

Same thing goes for Zelda.