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Member
(05-12-2012, 05:45 AM)
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#301
I’ve watched a Let’s Play and put about 5 hours into the game. I’m starting to get a hang of things but still kind of overwhelmed/confused.
A mistake I made this last game was putting every upgrade I acquired into every system I owned. I noticed my money was going down pretty rapidly and figured my fleets couldn’t be sucking that much money away. Guess all those - to Dust icons on upgrades are there for a reason. So I’m guessing it’s better to specialize each system instead of packing them all full of shit? This game is starting to make Crusader Kings 2 learning curve look easy. Granted I've never really played a 4x game before beisdes Civ 5, and I sucked at that too. Starting to wonder if buying both this and Warlock at the same time was a good idea, lol. |
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Member
(05-12-2012, 02:38 PM)
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#302
Started a new game tonight, a nice big one on normal speed (I really like the slow pace, but I can see how folks might be keen for something a little faster). Had a little fleet in the early game guarding an outpost with a wormhole glowing off into the unknown. Had settled a system in the adjacent quandrant and some pirates rocked up. Took my little fleet off wormhole picket duty to chase the pirates...
...and a Craver fleet, who must have been waiting for the picket to move on, surged into my system. Became a real test so early on, as I was putting a lot of effort in resource tech! Quickly diverted a lot of research and time into getting cruiser tech into the mix and the Hissho - of all races - come to my aid with unstable torp tech. They wanted to get high on my blue mold mushrooms, it seems. Only a single shipment, too! Speaking of which, that resource has a wry description. God, this game is so GOOD. |
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Member
(05-12-2012, 03:34 PM)
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#303
Only put about two hours into it thus far but man, for an alpha, it's awesome. The tech tree is just amazing to look through. I do hope they add in some kind of notification of unused troop movements for when you end your turn. I've wasted a lot of troop moves due to my forgetfulness. And I'd much rather have movement actions happen at the beginning of a turn rather than at the end.
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Sassy with Monet
(05-12-2012, 03:51 PM)
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#305
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Member
(05-13-2012, 03:10 AM)
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#306
![]() ![]() ![]() In a nutshell, Endless Space is looking to be the go-to 4X space game for newbie and veteran alike; the spiritual successor to Master of Orion with lore to evoke the finest of literary space opera, music channelling Bear McCreary, UI to completely rewrite what we expect from the genre and that addictive "one more turn" aspect to keep you playing into the night. If this is what passes as an alpha, then we are in for a treat at full release. Does that work for you? Granted, there's still races to be added and a lot more work to be done, but meat is indeed on the bone. Might I add, at 26USDs, the Emperor Edition is a steal - OST, name in the credits etc. And in an age of unknown quantities with these Kickstarter projects flying around, it's good to see an indie developer put their product where their mouth is and you've actually got a chance to read previews/impressions and watch Let's Plays before plonking down your clams. |
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Member
(05-13-2012, 03:48 AM)
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#307
Originally Posted by Pylon_Trooper:
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Member
(05-13-2012, 04:08 AM)
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#308
It's actually on the forums, but I assume it'll be instituted into the game. The actual Endless precursor race/factions story is really cool. I usually skip over such things, but this one stuck.
Here you go, have a goosey at the initial Universe design doc overview. |
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Sassy with Monet
(05-13-2012, 09:59 AM)
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#309
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Member
(05-13-2012, 12:04 PM)
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#312
They are, not sure when that version is hitting, but soon is the hope.
Good man! The clams to fun ratio is gloriously in favour of value. Impressions when you have them, a requested order of the day - if you care to do so! |
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Banned
(05-13-2012, 12:17 PM)
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#313
Wow, played for about 4 or 5 hours this morning and I'm stunned. Very easy to get into, lots of depth, I can already see that I'm going to be playing this for a long time.
I'm loving that this alpha (though it eventually just crashed for me) is in a much more finished/polished state than Sword of the Stars II is even now! |
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Member
(05-13-2012, 08:36 PM)
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#314
I encountered my first game-breaking bug. I was around turn 90 with the Hissho, pumping out Bloodshed's (my custom class warship!) at a rate of 1.5 per turn (was that supposed to be possible? every other turn it was producing 2 at a time instead of one).
Anyway I had probably 30 or so of these warships floating around, picking off Cravers (they started the war, and I was going to finish it) when suddenly I get a request for a cease fire from the Cravers. I promptly denied it and that's where things went to crap. Lost control of a few of my fleets, I could click on them and highlight them but no submenus would pop up. I even had a course plotted for one of the frozen fleets but it still wouldn't move. I had a terrific hero admiral commanding one of the fleets but his fleet completely disappeared. He still showed as "alive and well" under hero management and that he was still assigned to the fleet, but the fleet itself was nowhere to be found. I was really starting to dominate on that play through too. Oh well, that's how it goes I guess. And I'm going to stop short of blaming it on an "alpha release". Due to reasons beyond my comprehension, it seems like all games nowadays come with game breaking bugs, regardless of alpha/beta/retail release status... p.s. - This isn't a dig at the game. It's awesome and I have no qualms with starting up a new play through. As is with all 4X's (for me at least) every play through I learn more and more from my mistakes which make requisite play throughs all the more fun!
Last edited by gotee12; 05-13-2012 at 08:43 PM.
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Member
(05-13-2012, 10:33 PM)
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#315
Can you believe...in my personal brinkmanship/odd sabre-rattle with the Cravers on the border...that my Rampart torpedo cruiser production was ground to a halt after a fleet of goddamn SPACE RAIDER scumbags, sporting over 15 vessels destroyed the only colony I had which produced Titanium-70?!
A hideous strategic oversight. Had locked down relations with the Sophons and Hissho, so I felt my flank was okay and the Titanium flowed. The blockades I'd set up on the border had their requisite Ramparts and destroyers, but I'd responded by thinning the inner-system fleet presence to skeleton numbers whilst bringing ships to the front. ...so now I'm pumping out a scratch fleet of destroyers to take back what's mine! A shameful but education experience. |
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Member
(05-13-2012, 11:54 PM)
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#318
I know the ship battles aren't for everyone but they really made me feel like they captured the B5 style massive capital ship battles I have always wanted in a game. I also love the combat system and the various little bits to it depending on the mix of ships in your fleet. Deeper than it looks but not TOO deep. Great game.
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Member
(05-14-2012, 01:51 AM)
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#322
Yep. My laptop touchpad scroll isn't recognized by the game either. I wound up plugging in my desktop mouse when playing from my laptop. |
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Member
(05-14-2012, 03:02 AM)
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#323
It must indeed. One thing I love is seeking out luxuries and resources and then deciding the research paths. Hitting the titanium jackpot, even a poor vein on some backwater podunk tundra world, is immensely reassuring for putting a little iron in the fleet glove.
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Member
(05-14-2012, 03:52 AM)
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#325
EDIT: Think it's path related, probably part of/same reason you sometimes get fleets flying backwards and forwards between the same systems, to suddenly appear elsewhere! That's an hilarious bug too. |
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Sassy with Monet
(05-14-2012, 03:12 PM)
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#327
OK - played a few hours and have a few questions; it feels like I'm "ending turn" a little too often. I get my hero, all my colonies are building things, selected a research and then... well... nothing? Reading some of you guys descriptions and experiences I feel like I'm missing something pretty important. I've tried to soak in as much of the tutorial as I can but it was late and I really didn't want to sit through another few hundred words. Thankfully the tutorial pops up every game.
Is there a recommended "beginner" race? I keep choosing the sciency guys but considering I don't understand the science or tech tree aspects of the game maybe that's not the best choice? |
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Member
(05-14-2012, 03:24 PM)
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#328
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Sassy with Monet
(05-14-2012, 03:26 PM)
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#329
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(05-14-2012, 04:29 PM)
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#331
Not sure how effective the balancing is yet. |
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Member
(05-14-2012, 04:54 PM)
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#332
Just came across this thread for the first time and it's the same reaction to the few 4x games I've played in the past: Looks incredible, but daunting enough to keep me away.
The only recent experience I have is with Sins of a Solar Empire and I was no good at that. It sounds like I might be able to ease myself into Endless Space a bit more gently before pirates start destroying my home planet? |
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Member
(05-14-2012, 04:59 PM)
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#333
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Member
(05-14-2012, 05:00 PM)
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#334
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Member
(05-14-2012, 05:27 PM)
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#338
It took me about four or five to figure things out and two or three bad games, don't give up! I just looked at Endless Space through the lense of Civ V and found that helped out a lot, dunno if you've played any Civ tho.
You'll want to spread your research out around the four branches initially, focus on researching purple (strategic) and white (empire bonuses) resources, different planet-types to colonise and unlocking different ship types (even if you're not bent on war you'll need defensive capabilities from the other races and pirates). Also pay attention to the orange techs, those are specific needs for whatever race you're playing as and should provide you with an idea of what your research goals should be. The United Empire is a pretty good starter civ/species, they're focused on commerce and/or war. |
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Member
(05-14-2012, 08:06 PM)
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#339
I second/third/fourth the sticking with it recommendation. I've had about 4-5 failed campaigns, and each time I've learned something really really important. Like the how to efficiently colonize, when to spec up my ship designs et cetera.
I found that adding 1 torpedo card to my 'Defender' ships keeps me from having to spec them up that frequently. |
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Member
(05-16-2012, 04:18 AM)
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#340
Friends, these are the preliminary updates for ALPHA 2, coming hopefully within the next day or so!
Quote:
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(05-16-2012, 04:24 AM)
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#341
The Emporer is pleased. Keep up the excellent work Amplitude.
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Member
(05-16-2012, 05:55 AM)
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#344
Superb list of fixes/updates.
Quote:
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Member
(05-16-2012, 01:23 PM)
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#346
What I hope they will add sometime later is a little more meat to the diplomacy. I kinda liked for instance in the Civilization games how I could threaten or appeal to the other civilizations. For instance, I dont wanna fight in a silly war anymore, opening up the diplomacy screen and tell them "Cease fire or I will cease your life." would be nice, just to underline, I will destroy them if they dont give up. :P
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Member
(05-16-2012, 02:04 PM)
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#347
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