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Nintendo's Takao
(05-16-2012, 01:04 PM)
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#103
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His head smashed in and his heart cut out and his liver removed and his bowels unplugged and his nostrils raped and his bottom burned off and his penis...
(05-16-2012, 01:13 PM)
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#105
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Member
(05-16-2012, 01:37 PM)
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#107
Also, with Mamoru-kun, when the game isn't popular in the first place and add the fact that it's almost a 2 year old belated port sold at full price.....yeah, it's not gonna do the release any favors regardless of platform.
Last edited by klee123; 05-16-2012 at 11:31 PM.
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sparkle this bitch
(05-16-2012, 01:47 PM)
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#110
What they make is what a very tiny % are actually interested in(Willing to shell out more than 10$ for) with most others thinking of them as past relics or something they can pad their steam list with for a few dollars. I still do believe a re-branding and worldwide push on PC is the best route to go. The fanbase is dedicated enough to follow. They could do retail releases in Japan, DD for the rest of the world. Maybe get it on Steam for 30$, in a few sales were they could use the lack of competition(Dozens of twin stick shooters, Only a few standard ones). But I don't think its possible for them to save this downwards trend in their current state. Milk what they do best as long as they can. But they'll have to change how they make their titles quite drastically into more casual titles if they are in it for the long run.
Last edited by shintoki; 05-16-2012 at 01:58 PM.
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His head smashed in and his heart cut out and his liver removed and his bowels unplugged and his nostrils raped and his bottom burned off and his penis...
(05-16-2012, 02:35 PM)
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#116
Unfortunately, I agree with the last line of your post. Even if the iOS stuff is doing OK, it ain't doing well enough to subsidise everything else. |
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An blind dancing ho
(05-16-2012, 02:38 PM)
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#117
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Insane For Sony
(05-16-2012, 02:38 PM)
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#118
Welp, I bought their every game on iOS, and I'd buy their every game on Vita. Too bad all around for them, and by extension for us, shooter fans.
Last edited by Lord Error; 05-16-2012 at 02:42 PM.
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His head smashed in and his heart cut out and his liver removed and his bowels unplugged and his nostrils raped and his bottom burned off and his penis...
(05-16-2012, 02:50 PM)
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#120
Still, it doesn't mean anything if there is nothing to port because they can't afford to make new games :( |
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Member
(05-16-2012, 03:17 PM)
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#122
People keep saying this, but I wonder, especially since almost all their games have been emulated in MAME - how many people would really spend real money to pick up them up on steam?
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Member
(05-16-2012, 04:12 PM)
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#124
Any theoretical release of a halfway recent game via Steam would have to either priced at the same level as their releases on 360 ($30-40 in the US) or they risk damaging the perceived value of their brand more than it already is. The only games they could conceivably take a risk with lower prices on would have to be old to the point that everyone can play it on MAME anyway (see Guwange). |
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Member
(05-16-2012, 11:29 PM)
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#128
Keep in mind this is just hearsay though. But if all their titles sold around where Resurrection did, I can't see that being too good for Cave. =/ |
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Member
(05-16-2012, 11:34 PM)
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#129
I'm pretty sure Ketsui was going to move to the PS3 after Arika cancelled the PS2 version, but Sony said lol no. I don't think SCEA would be the one calling the shots here...
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Faster, stronger, smarter and has a wife who plays more games than you
(05-17-2012, 02:17 AM)
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#131
The core of the problem here, as far as I can tell, is that they've been driving their business on selling a large volume of products to a fairly niche group of users, on platforms like 360 that can't even support that level of ultra-niche sales anymore, and that the arcade market that originally served as the base for their development is slipping away. Moving to the Vita is hardly going to fix that problem. The best bet they have out of their fairly terrible options is to focus on platforms with at least the potential for broader sales, with higher per-unit margins and less interference -- which in today's climate mostly means PC and iOS. Unfortunately, as with a lot of skillful and well-loved Japanese niche developers, I think it's very possible that there's just no configuration in which the world is going to be buying what Cave is selling. :( |
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Member
(05-17-2012, 02:34 AM)
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#132
Bug Princess - 20,072 Bug Princess2 - 13,087 Deathsmiles - 13,903 Espgaluda HD - 4,140 DoDonPachi Res. HD - 3,812 Looking at the leaderboards for the iOS releases, we can get a pretty good idea of sales (I don't have the non-HD versions of Espgaluda and DoDonPachi Res.). One would guess though that the bulk of the iOS sales have been made during release week discounted prices... |