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Member
(05-19-2012, 02:18 AM)
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#252
I just don't think the team is that great at porting things since these problems do not exist in Rabbids 3D. |
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Member
(05-19-2012, 02:29 AM)
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#253
Last edited by ShironRedshift; 05-19-2012 at 02:38 AM.
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Licorice-flavoured booze?
(05-19-2012, 02:53 AM)
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#256
For some sure, but for the majority that own a 3DS noway, I've played the PC/PS3 that both run in full HD and 3ds is very serviceable, especially considering the hardware, my only issue is that it looks a little blurry.
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Will Eat Your Children
(05-19-2012, 02:58 AM)
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#257
Was it me or is this thing blurry as hell? Smaller res doesn't help either
Game is decent if it's your only option of playing it but pretty much everyone has other ways so buy it for those platforms Definitely not a little. In games like OoT with 3D off the blur is already annoying, compared to this however it's actually not that bad. It's really awful on RO |
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Member
(05-19-2012, 02:58 AM)
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#258
I just don't understand what happened, honestly. Ported by the same company, and the far worse one having had even more development time (if I recall they were announced around the same time). It's very interesting. Of course, everything but the 30fps could just be a result of compression for the demo, but there have been demos that are far larger on the eShop than Rayman Origins, so that doesn't seem to be the issue. |
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nods at old men
(05-19-2012, 03:30 AM)
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#266
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Member
(05-19-2012, 03:32 AM)
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#267
Umm...not if it's a game that's not entirely graphically taxing. Yeah, if it was an Uncharted type game, I would understand the big differences, but not this game. The 3DS should have no problem whatsoever running this game (other than the inherent undersides, like the low-res screen).
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Member
(05-19-2012, 05:02 AM)
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#269
"But sir, we're about to go Gold! GAF Gold even!" "I don't care, lets push it back because sales aren't there! I'm a genius!" |
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(05-19-2012, 10:07 AM)
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#272
Coming off the 360 version to this demo I really dislike the fact it isn't as sharp and amazing as the 360 version. However I feel the 3D works well with this blur and with it on enhances the world instead of been a hindrance like many 3DS titles. Its the first title which I want to play with the 3D on, despite the fact it gives me headaches.
Kind of want to double dip, but already played it to death on the 360, so most likely wait for the sequel and pick it up on Wii U or 360. To be honest I'm yet to find a game with amazing sound on the 3DS. Least it isn't as bad as Rabbids sound. (despite its awesome credits theme!) |
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Member
(05-19-2012, 10:40 AM)
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#273
Lol. Magic numbers came from a magic hat ? Vita could be happy if it has more than 3 times 3DS raw power. |
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Junior Member
(05-19-2012, 10:45 AM)
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#275
and it has twice the cores.. and so on, and its got more vram then the whole total ram of 3ds. etc. |
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No one shall be brought before our LORD David Bowie without the true and secret knowledge of the Photoshop. For in that time, so shall He appear.
(05-19-2012, 12:06 PM)
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#279
Lol, this game looks like a fuzzy turd on the 3DS. Such a bummer, coming from th Vita version. The 3D was nice, but just about everything else was laughable. The 3DS is not a good system for ports.
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Member
(05-19-2012, 12:09 PM)
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#280
That being said, I'd peg the Vita's power being somewhere between 3-5x. Maybe a little more in some regards. It really depends on the system's clock speeds, though, which as far as I can tell are still completely unknown. It's definitely not 10x though. Not in a long shot. |
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I'm taking it FROM here
(05-19-2012, 02:27 PM)
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#282
No, I can back it up with a combination of both the technical specs of the devices and benchmarks for the CPU types. For the GPU it's harder since the 3DS GPU isn't built into any device programmable (and thus easy to benchmark) by the public.
Since people seem to be really surprised by this number or even think I'm joking, I'll do the math for the CPUs: 3DS: To the best of our knowledge, 2x ARM 11 @ 266MHz ARM 11 is a single-issue, mostly in-order architecture Vita: 4x ARM Cortex A9, to the best of our knowledge clocked at 800MHz Cortex A9 is a superscalar architecture with out-of-order execution (and lots of other efficiency improvements) By ARM's own specs, A9 performs 2.5 times faster per-clock than ARM11. So with a very approximative calculation that gives us 2 (4 cores vs 2) x 2.5 (per-clock efficiency) x 3 (~ clock speed) = 15. That doesn't take into account the multicore and SIMD improvements in the Cortex A9. So, just looking at the CPU, it seems the factor 10 was actually a bit low. Just like it is clear that 3DS is much more successful in the marketplace, it's also clear that the difference in raw performance is massive. Disclaimer: Working with, understanding and optimizing the performance of parallel architectures is my job.
Last edited by Durante; 05-19-2012 at 02:35 PM.
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Member
(05-19-2012, 04:25 PM)
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#283
Unless there's some quirk of the 3DS architecture I'm not aware of, it seems to me that this is a bad port rather than the best that can be done with this game on 3DS. |
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Banned
(05-19-2012, 04:34 PM)
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#285
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Member
(05-19-2012, 04:44 PM)
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#287
The CPU is the weakest part of the 3DS and without doubt much weaker than Vita's. I suspect it's the bottleneck for this port. But it also has two VFP Co-Processor and DSP. Do we know Vita's clock? Does it has any other co-processors?
Last edited by Lonely1; 05-19-2012 at 04:57 PM.
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It is perfectly permissible to shout "OH DAVID BOWIE YES" during intercourse with Oneself.
(05-20-2012, 02:20 AM)
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#288
I played the PS3 demo back when it was released and was kinda iffy on it because the controls felt kinda sloppy and sluggish. And in this demo, that problem is still there, and an even bigger issue thanks to the second level. It's like Super Meat Boy levels of trial & error, except with sluggish controls, no instant restart, and world geometry that's not entirely clear due to the art. And I already hated Super Meat Boy for its trial & error gameplay and its absolute requirement for precision input. I drew the exact same comparison to DKCR, which had fantastic collapsing levels that gave a sense of urgency without making me think, "What the hell, that was fucking bullshit," when I died. Whereas this demo's second level, I died like five times in a row on the same jump in the first ten seconds and had no idea what I was doing wrong. Maybe I'll give this game another shot when I can get the PS3 or 360 version for like ten bucks, but hell if I'll pay more than that after hating both of these demos. Honestly not a fan of the art style or music that everyone praises, either. I'll also say that Rayman 3 GBA was a way better 2D Rayman platformer. |
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Member
(05-20-2012, 04:54 AM)
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#289
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Junior Member
(05-20-2012, 06:28 AM)
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#291
well guys I have played PC version and then I tried 3ds demo. And I think its quite nice to see with 3d effects. The art work is there and sound is also fine. I think to put forward who has better hardware may not be good point. I have played the demo i feel like its 3d effects are adding an extra layer pleasure something when we play HD titles add something to SD titles. just have fun...
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I'm taking it FROM here
(05-20-2012, 05:17 PM)
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#292
We don't know the Vita CPU's clock speed for certain. The Cortex A9s are rated for 800 MHz to 2 GHz, so I just assumed the lowest end of that range for the comparison. In terms of "Co-Processors", it doesn't really need such a thing. Each of the 4 A9 cores fully supports NEON (ARM's SIMD extensions) with 128 bit wide operands, and can retire half of those operations per clock.
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Member
(05-21-2012, 09:50 AM)
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#293
I enjoyed the demo quite a bit, made me smile, but I haven't played Origins on anything else so I have nothing to compare it to. |
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Member
(05-21-2012, 10:11 AM)
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#295
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His head smashed in and his heart cut out and his liver removed and his bowels unplugged and his nostrils raped and his bottom burned off and his penis...
(05-21-2012, 10:14 AM)
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#296
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Member
(06-02-2012, 08:53 AM)
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#299
http://www.amazon.com/Rayman-Origins...601545&sr=1-12
Quote:
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Member
(06-02-2012, 09:05 AM)
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#300
I was really disapointed by the 3DS demo. Not only does the game runs like shit, but it seems to run in a very low resolution because the image is so blurry. What an horrible port, or maybe it's just that the hardware is not competant enough. It's a shame because 2D sprites and 3D displays works really well, for exemple Mighty Switch Force looks really nice.
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