|
(05-18-2012, 04:01 PM)
|
#601
Or that. :) |
|
Member
(05-18-2012, 05:28 PM)
|
#602
Last edited by mclem; 05-18-2012 at 05:32 PM.
|
|
Sales-Age Genius
(05-18-2012, 05:50 PM)
|
#603
|
|
Member
(05-18-2012, 05:53 PM)
|
#604
The gov made it pretty clear that they'll be willing to add more regulation if things remain to be an issue, so for a while DeNa/GREE are likely going to be careful as to what they do. They ARE searching for workarounds, for sure -- Mobage Idolmaster's started some "second chance" gachas that let you draw again if you don't get anything good the first time, or something like that. |
|
Member
(05-18-2012, 11:25 PM)
|
#606
Quote:
Even if we assume that is somewhat true (and that someone is not confusing Gold award from review with Gold award from record sales in the US), it means Capcom is overshipping 500k copies of this game. It absolutely does not mean pre-orders from consumers.
Last edited by Road; 05-18-2012 at 11:28 PM.
|
|
Member
(05-18-2012, 11:33 PM)
|
#607
The issue I'm having is that if you break it down to that level, it boils down to saying that "If you give me A, B and C, I will give you Z" is illegal... which strikes me as absurd, even if it is well-intentioned. If an independent party were to offer the trade-in, who would be deemed as having broken the law? We've established that gacha without a trade-in component is legal, so I can't see how it can be the gacha controllers; yet the independent party is basically just offering a barter of legal items, so I struggle to see how they've broken the law either.
Last edited by mclem; 05-18-2012 at 11:36 PM.
|
|
Member
(05-18-2012, 11:35 PM)
|
#608
|
|
Member
(05-19-2012, 02:26 AM)
|
#612
New IP's rarely launch with numbers that high on the PS3 in Japan. If there's anything that my years of MC threads have taught me is that Japan likes familiarity (and they aren't alone in that so don't think I am picking on them) and it takes an established franchise to pull in numbers north of 250k for an opening week.
Of course there's a first time for everything and I could be completely wrong. And that would be fine, really, as DD looks to be a fine game. |
|
(05-19-2012, 03:00 AM)
|
#614
PSP God Eater - 276K (Feb-2010) WII Wii Fit - 254K (Dec-2007) PS2 Devil May Cry - 353K (Aug-2001) PS2 Onimusha: Warlords - 517K (Jan-2001) That's pretty much it since 2000, excluding new game series based on an existing IP/fanbase (e.g. Kingdom Hearts, Xenosaga, Love & Berry, a Square Baseball game). |
|
Faster, stronger, smarter and has a wife who plays more games than you
(05-19-2012, 03:20 AM)
|
#615
Gatcha is a specific product/marketing system that's implemented on a software level, it has nothing to do with people trading real goods individually or reselling things and the decision has no impact on such things. Japan has a consumer affairs agency that has the ability to issue regulation regarding consumer product offerings that are potentially misleading, abusive, or otherwise inappropriate, and they identified this form of offering as falling in that category, so it's banned. It's not that complicated, I don't understand why you're trying to make it difficult.
|
|
Member
(05-19-2012, 07:17 AM)
|
#616
Capcom has a history of establishing new franchises at high levels. Resident Evil was similar. What will hold DD back though is the relative lack of strength of PS3 versus earlier PSes.
Last edited by extralite; 05-19-2012 at 07:21 AM.
|
|
Member
(05-19-2012, 07:54 AM)
|
#617
While your point is correct, you really need to emphasize the word "history". The last franchise with an opening week over 500k was Onimusha, and that was 11 years ago. When you have to go back more than a decade for an example, it really becomes more of a campfire story about the olden days of yore rather than a point of reference as to what should be expected in the near future.
|
|
Member
(05-19-2012, 08:32 AM)
|
#619
|
|
Member
(05-19-2012, 11:29 AM)
|
#623
I'm not arguing from a standpoint of "I don't think this should be illegal" as much as I am "I don't understand why one's legal and the other isn't". I think it might be the name that's a stumbling block for me, making me think in terms of a false equivalence.
Last edited by mclem; 05-19-2012 at 11:35 AM.
|
|
Member
(05-19-2012, 11:35 AM)
|
#624
Japanese most anticipated lists are meaningless, if they ever came true we'd have vita domination right now
|
|
Member
(05-19-2012, 12:36 PM)
|
#625
I did some pixel counting.
Hardware Shipments: Code:
FY Famicom Sega 8 Bit PC Engine Mega Drive Super Famicom Saturn 84 450,000 200,000 85 1,650,000 240,000 86 3,740,000 280,000 87 3,900,000 280,000 88 1,780,000 240,000 560,000 89 1,590,000 200,000 840,000 400,000 90 1,520,000 940,000 600,000 91 1,360,000 1,310,000 900,000 660,000 92 1,240,000 1,030,000 700,000 3,150,000 93 820,000 660,000 400,000 3,580,000 94 540,000 380,000 450,000 4,430,000 95 280,000 180,000 100,000 2,650,000 840,000 96 80,000 30,000 1,780,000 1,660,000 97 80,000 620,000 2,310,000 98 30,000 190,000 810,000 99 50,000 50,000 150,000 00 50,000 30,000 01 50,000 10,000 02 60,000 10,000 03 60,000 10,000 04 30,000 10,000 http://www.stat.go.jp/english/info/m...pdf/tanaka.pdf http://seminar.econ.keio.ac.jp/tamad.../2007/game.pdf "Sega 8 Bit" includes SG-1000 and SMS , however as one of the links above gives SG-1000 LTD as 400k it's probably safe to assume that SG-1000 only sold notable numbers from FY84-FY85, and FY86-FY89 is almost all SMS. That link also gives a LTD of 300k for Epoch's Super Cassette Vision. |
|
Member
(05-19-2012, 12:41 PM)
|
#626
Lost Planet also didn't do too shabby for being on 360 although it was mostly a Western success. Onimusha, same as Dino Crisis, was similar enough to RE (engine or genre-wise) to attract part of the same audience. Even though the similarities of DD with MonHun are limited they can be compared to the above group of games, superficial but it might appeal to the same fans. Anyway, I'm not saying DD will be big but I wouldn't be surprised if it will. But I did state that it would be harder to replicate that kind of success on the HD consoles. Capcom has some trust among a large part of the audience that makes their buyers more receptive to new franchises. Question is, how many of them are on PS3? I don't expect great cross over with RE but with MH.
Last edited by extralite; 05-19-2012 at 12:47 PM.
|
|
Member
(05-19-2012, 01:25 PM)
|
#627
|
|
Sales-Age Genius
(05-19-2012, 01:52 PM)
|
#628
|
|
Member
(05-19-2012, 02:13 PM)
|
#629
I'm not saying you are wrong in your expectation, I just find it annoying that you try to nail me on a prediction I'm not making. I simply put some things said here and elsewhere into perspective. When the guy at Capcom says one million is doable he might turn out to be wrong but I see where he's coming from expectation wise. |
|
"Hey! What's your name
then?" "Mancomb Seepgood." (05-19-2012, 05:56 PM)
|
#631
Are these calendar year shipments or fiscal year shipments? |
|
Member
(05-19-2012, 06:34 PM)
|
#633
I don't know who was still buying it circa 2004, though. Produced to replace broken ones sent to SAV? |
|
Member
(05-19-2012, 08:05 PM)
|
#637
The last Capcom franchise with an opening week of 500k was Onimusha 11 years ago. The last Capcom frachise to open with 1M LTD was - well, never, other than Resident Evil, and that one and only example was 16 years ago (Onimusha didn't even make it to 1M without the budget rerelease). And that's with almost 30 years of history. Of course there's always a first time for everything, but there's nothing to suggest that DD will be that first time in 15+ years. And yeah, maybe they'll grow and nurture DD into a big franchise, and maybe DD2 or DD3 will become a million seller - but we're only talking about DD1 right now. As for the Capcom guy that said he thought it could sell a million in Japan, IIRC, he also said he thought it could do 10M worldwide. That's just someone who wants to see the game that he's been working on succeed. That's not based on any actual market analysis. Believe me, Capcom isn't expecting 1M in Japan, and they certainly aren't expecting 10M worldwide.
Last edited by Dalthien; 05-19-2012 at 08:21 PM.
|
|
Sales-Age Genius
(05-19-2012, 08:41 PM)
|
#638
|
|
Member
(05-19-2012, 11:20 PM)
|
#639
Quote:
In my reply to your post I did widen the scope of my statements and I still wasn't arguing in favor of DD doing 500 000 first week (why would I start now?) but the new perspective I gave was still based in sales. SFII did 2.88 million on SFC. Of course there was SF before it. But the sudden rise in popularity had little to do with familiarity, the rise was much too drastic for that. Again, MH doing multi million on PSP had little to do with familiarity with the ~500 000 selling PS2 franchise. It's because MHP provided a new experience which met the taste of a lot of players. Capcom can provide exceptional quality and the audience knows that. And while I'm not making any predictions, DD has been getting good pre-orders and ranked high on Famitsu's most wanted list (with the number of votes also rising in general recently). I'm not expecting miracles from DD but Capcom has a history of successfully establishing new franchises, some right out of the door, some over time. That is a perspective and the examples I gave are all based on actual sales. I don't need to refute the particular argument you choose to make to provide sales based perspective.
Last edited by extralite; 05-19-2012 at 11:36 PM.
|
|
Member
(05-19-2012, 11:48 PM)
|
#640
probably, but 30k yearly means over 600 units a week, so many people still used a Famicom in the early XXI century ? :D |
|
Member
(05-19-2012, 11:56 PM)
|
#642
I'd welcome an explanation, too. |
|
Member
(05-20-2012, 12:23 AM)
|
#643
Those late Famicom sales are direct from Nintendo rather than graphs as their historical data starts from FY98.
http://www.nintendo.co.jp/ir/library...ales_e1203.pdf You can still buy new Famiclones in Asia today, although I'm not sure if they're still actual hardware clones or just SoC. |
|
XP-39C²
(05-20-2012, 12:27 AM)
|
#644
|
|
Member
(05-20-2012, 12:33 AM)
|
#645
I don't know, maybe we're just misinterpreting each other's comments. But your initial post was made in light of the discussion about DD selling 500k in the first week, followed by matmanx1 stating that it was highly unusual for a new franchise to open above 250k. And in Capcom's case, matmanx1 is absolutely right. The last time a new Capcom franchise opened above 250k was Devil May Cry, back in 2001 - more than a decade ago.
Using Monster Hunter as an example makes no sense. That is a franchise that has been cultivated and has grown over time. It started wtih 300k on PS2, then MH2 did 600k on PS2, then Freedom did 670k on PSP with another 300k in a budget release. Then the next version went over a million on PSP, with Freedom Unite then going over 2 million, etc. And as you pointed out, Street Fighter had an initial run in the arcades, and then ports to consoles before Street Fighter 2 was released. But even if you want to use Street Fighter 2 as an example, that was more than 20 years ago, and started off its success (and familiarity) in the arcades before it ever reached consoles. Honestly, there just aren't any examples of Capcom finding big success from the first entry of a new franchise in the past decade. Again, that isn't to say that they can't grow series into big franchises over time (a la Monster Hunter). But their biggest (and this is actually kind of sad) first week for a new franchise in the last decade is Monster Hunter at 120k, and their biggest LTD for a new franchise in the last decade (and this is even more sad) is also Monster Hunter at 289k. Dragon's Dogma could potentially end up beating both of those quite easily, but that's Capcom's past decade with the first entry of a new franchise. Pretty damn miserable actually. And in light of those kinds of numbers, your comment about understanding how the Capcom guy expected a million in sales for Dragon's Dogma in Japan was kind of baffling.
Last edited by Dalthien; 05-20-2012 at 01:14 AM.
|
|
(05-20-2012, 01:32 AM)
|
#646
|
|
Member
(05-20-2012, 01:55 AM)
|
#647
I'm certainly not saying that DD couldn't buck that trend and open up much higher but statistically speaking when looking at past performance and especially performance this generation on the PS3 it's not likely. Edit - Something just occurred to me regarding DD. It is a major franchise launch by a major publisher very late in the PS3's life. The userbase is certainly there to support it and Capcom seems to be advertising it well. Perhaps there are reasons to conclude that it will buck the statistical model? Just a thought.
Last edited by matmanx1; 05-20-2012 at 02:15 AM.
|
|
Member
(05-20-2012, 02:19 AM)
|
#648
I'm still reading though the thread... but to answer your question: it's because of the ever fun topic of the fine lines of the law!. Based on famitsu's legal explanation: A gatcha is considered an actual business transaction, whereas complete gatcha is considered an extra incentive to try and lure you into a transaction, When dealing with these type of incentive goods, it's illegal to offer things where you have to match more then one pictures/ words/ to get a set(aka, why a point card is okay but not complete gatchas, also why it would be okay to have you have to collect 10 potions to get a mega potion). ______________________________________________________________________ The actual law is a fun 30 year old artifice that was made when companies were tricking poor little children into spending every cent they had on collecting full sets of baseball cards. It hasn't has had a ruling on it since 1999. Aka... a lot of good old cynical political commentators say the police just hit the books looking for any law they could apply to crack down on social games.
Last edited by FINALFANTASYDOG; 05-20-2012 at 02:23 AM.
|
|
Member
(05-20-2012, 07:03 AM)
|
#649
|
|
Member
(05-20-2012, 07:39 AM)
|
#650
You try to point out that capcom havent made a good success for the first entry in new franchise ( well in case you want to exclude MH which doent have the explode opening ). That is because they havent had much new establish franchise too? What is their big budget game in last ten years? Besides RE , no. It doesnt mean DD will be a great success just because they put a lot of money into it. But your statement about the game is not going to be a success seems a bit wrong compare to capcom whole history. Also After the sale of Xillia and one piece. I would say the ps3 user is quite active now. And any game half decent will sale fine. PS3 is really lack of good software in japan rightnow. DD has some hype i dont expect. And i believe that could translate into sale in some way. If the shop made 500k preorder which is even more than xillia and one oiece then i dont see why is that could be seen as bad potential of the game? |