|
Member
(05-20-2012, 07:58 AM)
|
#4752
Because come on, you can't just separate a dude from his baby sister, gotta keep them together. XD |
|
Member
(05-20-2012, 08:17 AM)
|
#4753
You can cheese it since the contents of a chest are randomized when you open it and not when it's dropped. Kill the enemy, save, then open the chest. Don't get what you want, just reload and try again. If they respawn on you, just kill them and save again, now you get two chests to try. Etc.
|
|
Member
(05-20-2012, 08:33 AM)
|
#4754
|
|
Member
(05-20-2012, 12:27 PM)
|
#4755
Final boss dead. Ended at level 75 (the morsels of EXP from the guardians pushed me over)
As for how it went. Following from last time Second form is the hardest by far. Nearly won with Shulk, Dunban, 7th (the guardians had appeared and were just about dead, main boss must have been 40% health) but AOE attack wiped out party. The slowdown was bad for this fight. So I whipped out the cheap party (Riki, Shulk, Sharla) and won with ease. Third form is too easy, I switched back to my first party. Also I forgot to put any gems on Monado III :P Won with a Max chain Sword Drones II. But going back. The third form is too easy. Half the health of the second one, the attacks are somewhat weaker and the guardians have a third of their health (so die before they can do anything useful...). |
|
Member
(05-20-2012, 03:10 PM)
|
#4756
Same spoilers as all the other links I've had. And a sort-of-kind-of Colony 6 related spoiler.
This thing can rot in the depths of whatever Hell may or may not exist in Xenoblade. He was accurate, hard to hit, and since his attacks aren't really that strong (i.e., rarely 1KHOs), I often didn't get vision tags and he would take a big chunk of my health away, especially with some of his AoE attacks.
Last edited by chaosblade; 05-20-2012 at 03:21 PM.
|
|
Member
(05-20-2012, 06:30 PM)
|
#4757
Last edited by Exeunt; 05-20-2012 at 06:35 PM.
|
|
Member
(05-20-2012, 06:49 PM)
|
#4758
Loaded up on lots of artbooks too though since I've been killing so many unique enemies. Leveling up the arts I use a lot makes a big difference. I think Dunban has just about every art I use maxed, just one left that's still limited from the Intermediate book I think. And I have 3 skill trees left to get now - Sharla, Riki, Reyn. First one will be easy, just need to do quests. Other two will require me to kill some tough enemies, but they shouldn't be any worse than what I've gone through so far. When I started this playthrough I had the intention of killing every unique enemy in the game. What I didn't plan to do was to do it all at without going over level 80. It's really made the post-game content a lot more interesting, and fighting enemies my level, even unique ones, is just mind-numbingly easy. I can win with auto-attacks. (14/157 UMs remain, all over level 90)
Last edited by chaosblade; 05-20-2012 at 06:52 PM.
|
|
Member
(05-20-2012, 06:54 PM)
|
#4759
I just finished this last night at 123h 34m, no where near 100% it (but I did at least clear ever sidequest I could find), and... Wow, what a great experience. I'm so glad that NoA finally brought it over, and major kudos to NoE for taking the initiative.
Such a great game. |
|
Member
(05-20-2012, 07:06 PM)
|
#4760
In terms of skill trees, I still need to unlock the last for Reyn, Melia, Riki, and Fiora. If Reyn's and Riki's are from the quests for which you have to kill high-level monsters in Tephra Cave and for the Nopon Sage respectively, then I already have the quests for those but haven't completed them yet. As for unique monsters, I don't know how many I've killed at this point aside from the "Master Hunter" achievement a while ago but I suppose I can deduce that from the amount of Affinity Coins I have minus the ones I earned from levelling up (unless you get them from something else like Secret Areas which I may be forgetting). I've thinned their numbers but probably have a large amount left. I have to say, you're making a low-level playthough sound really intriguing. I will probably put the game down for a while after I complete everything, but it sounds pretty interesting from the different stories you post (and that I can actually highlight now as well).
|
|
Member
(05-20-2012, 11:49 PM)
|
#4763
Unreliable Renzo is daytime only?
.....Damn. This is really going to be tricky. Edit: Night vision really makes an noticeable difference. I had to struggle for 2 in-game hours to stay alive until night before my night vision gems kicked in. Managed to get something like a quarter or so of his health down, but fighting to stay alive was the biggest challenge. Probably one of the only times I've actually felt the need to take advantage of the "warn" mechanic (usually it just gets in the way), since I could make Dunban use Jaws of Life when he was at low HP and got a vision. When night came around things slowly but surely turned in my favor. Was able to hit frequently enough to throw the occasional armor up to heavily reduce his damage, and just in general someone other than Dunban was chipping away at his HP. Not as bad as I expected considering I managed it on my first attempt, but still pretty rough.
Last edited by chaosblade; 05-21-2012 at 12:25 AM.
|
|
Cranky. Very cranky.
Rather sarcastic to boot. (05-21-2012, 06:01 AM)
|
#4766
and at 123 hours, i'm done.
i don't know of any other single player game i've poured 123 hours into. my pokemon red says 150 hours, but that was aided by the triple-time thing from pokemon stadium. this may be the longest single-player game i've ever played. i think the only other ones near this are gta iii (80 hours), dragon quest viii (76 hours), and xenogears (72 hours). \ but it deserves it. everything is done so well. the cast was great throughout, aside from some obvious things (this guy does old wise man voice. this guy does evil villain voice!), the music is fantastic, and there's just so much shit to do. from questing to building affinity between characters, to creating gems, and how all of it played into exploration. stepping onto bionis' leg for the first time gave me flashbacks to hyrule field in 1998. it's been such a long time a video game has shocked me due to its scale. and what was particularly exciting was knowing i could go to those far off distant places, see where i'd been, and discover hidden locations all throughout this world. it's also been a long time since it's taken me close to two months to beat just one video game. xenoblade was a firm reminder that i love exploration in games. i was one of the few who liked the planets of the original mass effect, as it played into the whole space explorer man thing. wanting to go to someplace, and having that curiosity rewarded is so much stronger than being told to go someplace to advance the plot. i don't think the story is that great. i actually liked the initial revenge plot a lot, but then it entered crazyville at about the 1/3 (40 hour) mark. the game did steadily raise the stakes until the crazy finale, but i preferred the blunt and simple motivation for shulk and friends at the beginning versus the broader goal towards the end. i think the voice cast saves an otherwise boring latter part of the game. they did a great job in bringing the characters to life. that said, the plot twists were actually pretty crazy at the very end, in a good way. the final revelations, and the final area right before the final boss was actually a great 'oh shit!' moment when it happened. i think that post-final boss, the final conversation was too reminiscent of xenosaga's, but i'm glad the relationships between the characters worked until the end. the battle system was pretty cool. i'm a fan of final fantasy xii, so the mmorpg style of it wasn't that bad. later in the game, it was pretty great taking down extremely high-leveled monsters when you had to have extra gems equipped if you wanted a chance to strike them down. and again, the music is great. not so much the battle music (which i think comes out of nowhere), but satorl marsh at night, colony 6 at night, and especially mechonis fields are absolutely fantastic. overall, i feel extremely satisfied with this game. i'm not in love with it like a lot of people, but if something can hold my attention for 123 hours, then i guess it's doing something right.
Last edited by AniHawk; 05-21-2012 at 06:03 AM.
|
|
Member
(05-21-2012, 11:09 AM)
|
#4767
Been doing some gem farming and UM hunting. Not many left, and only a few more art books to collect. Clamorous Dablon (92) Deadly Medorlo (93) Musical Vanflare (93) Judicious Bunnitzol (94) Wicked Sallos (95) Furious Jozan (96) Exposure Wolfol (97) Wandering Amon (98) Plan to hit up Ancient Daedala a second time for another night vision crystal and craft up some VI ones for Shulk and 7th, then go after Abaasy again with no topple. Not sure if I can do it, but hey, I've managed my other goals pretty well, so we'll see.
Last edited by chaosblade; 05-21-2012 at 05:00 PM.
|
|
Member
(05-21-2012, 07:21 PM)
|
#4768
So I did a little experimenting on my previous "which tank has priority" inquiry, and here are my findings so far:
I put Sharla on my team and had the AI control her. She always throws her shield buff on the tank at the start of a battle so I figured that would show who the AI thought the main tank was. Reyn is seen as the #1 priority tank. Dunban is #2, and 7th is #3. I haven't tested who has priority between 7th and Riki yet, though. I've been really liking the team of Dunban, 7th and Sharla. With Sharla there I can forgo some defensive gems, skills and arts and just focus on attacking with reckless abandon. The AI does a pretty good job with 7th so I've been controlling Dunban. Even though Sharla has proved that the AI sees Dunban as the main tank, when the AI controls him it still acts wonky. He rarely uses his auras and there was one fight where I noticed that he just auto attacked the entire time. WTF? Plus, it's fun using Dunban and battling it out with 7th for aggro priority. When I'm controlling 7th there's no contest and Dunban won't pull aggro off me. Not even Reyn could do it, which surprised me. Poor Reyn, I never use him anymore. |
|
Member
(05-21-2012, 08:18 PM)
|
#4769
And as far as attacking with reckless abandon and taking advantage of Sharla (that sounds terrible...) I've gotten good enough gems that I don't even need Sharla to do that. For anything I can hit with reasonable accuracy on autoattacks, 7th is currently healing somewhere around 500HP per second. I noticed how ridiculous it was while killing Feris's (Ferii?) for back attack crystals. Constantly had green numbers popping up everywhere, though not as much as gray numbers for my damage! Hoping things like that will come in handy in my rematch against Abaasy. Speaking of back attack, those gems are amazing. Still haven't seen just what I can do with it yet, but I've hit for 60k+ in chain attacks with Back Slash so far, and that's not even the best I can do since it was without Shadow Eye. Means I could have potentially hit for 90k. At level 79. Though, I'd still like to see what Reyn could do with a maxed Sword Drive. What I want to try: 1. Character slot one being someone with a red and blue art, probably 7th (see below), slot 2 being Reyn with 100% back attack, slot 3 probably being Melia. You could switch the 1st and 3rd slot potentially, if 7th can pick up aggro even under AI control, which could allow for even more interesting things (2x fire summons?) but it would be tough to make sure Reyn ends up behind the enemy. 2. Let someone else take aggro - good reason to have 7th in slot 1 to pick up aggro and has the red+blue arts - and maneuver so Reyn is behind the enemy. 3. Do a chain attack. 7th uses the blue art power drain. 4. Reyn uses maxed out Magnum Charge. 5. Melia unleashes a summon with the talent art allowing 7th to change the color to red without losing the multiplier. 6. Reyn uses Sword Drive and destroys the world. Plus there are all sorts of variables involved. Strength buffs via skills, and even via Melia's fire element that could make it even stronger. Also strength up gems. You could do something similar with Dunban's talent art, but he doesn't have a 4.2x multiplier with Magnum Charge.
Last edited by chaosblade; 05-21-2012 at 08:26 PM.
|
|
Member
(05-21-2012, 08:50 PM)
|
#4770
|
|
Member
(05-21-2012, 09:01 PM)
|
#4771
Aura Heal VI and HP Steal VI since I have an "open" weapon slot due to haste being in the armor.
Aura Heal does 150HP per two seconds, and the character pretty much always has an aura active between Speed Shift and Healing Energy. Not to mention both of those auras are also good for healing since Speed Shift makes you attack faster and increases your double attack rate, meaning more crits more frequently, meaning more healing. The other is rather obvious I think. HP Steal has a 25% chance of healing 200HP with every attack, so basically 1 in 4 attacks heal 200HP. And as fast as the character attacks, well, I'm not sure there's much to add. I don't think it would be worth it for a character that doesn't regularly have a good haste buff, but in this case it works well. Edit: Also gave Dunban a 100% Bleed Damage gem. I've seen bleed go as high as 8000 after being used at Chain 5 in a chain attack. Craziness.
Last edited by chaosblade; 05-21-2012 at 09:11 PM.
|
|
Member
(05-21-2012, 09:28 PM)
|
#4772
Thanks for the info. I have not yet come across an HP Steal gem. I think I have an Aura Heal one though, but I'm pretty sure it's a low level one.
Also, I keep hearing talk about a 4th skill tree. I think 5 out of my 7 characters have all of their skill trees maxed out, so I've been eagerly awaiting this new tree. Is it possible for me to get it right now, or is it post-game/a spoiler? |
|
Member
(05-22-2012, 01:29 AM)
|
#4777
Back Attack 100% + Poison Plus 100% gems, then released an Earth summon behind the mob (IIRC it was a Deinos Saurus) after using Burst End. Needless to say he wasn't standing up for very long, especially since he had Chill/Flame DoTs from Melia and Bleed from Dunban.
Oh, and chaosblade, thanks for the tip on saving and loading chests to get the drops instead of killing the mob for it. Finally got my Summon Ice and Steel Strike, now I just have to get a Fascia Bunniv to drop a gold one so I can farm it for Mind Blast, since I didn't get it off the one-time Unique Monster that had it. :/
Last edited by AlphaDragoon; 05-22-2012 at 01:32 AM.
|
|
Member
(05-22-2012, 01:35 AM)
|
#4778
Well I'm almost at the capital of Mechonis and-
|
|
Member
(05-22-2012, 01:44 AM)
|
#4779
|
|
Member
(05-22-2012, 01:45 AM)
|
#4780
There's no right or wrong way to enjoy the game of course. It's just that there is a ton of world building content in the form of side quests from NPCs, Colony 6, Heart to Hearts, and the pure joy of exploration, particularly the places that don't become accessible until late game. I just advise taking it slowly and ignoring the plot from time to time in favor of the innumerable other things to do. I actually beat the game at 159 hours (at level 81), and did so deliberately leaving side quests undone, unique monsters unchallenged, and areas unexplored so that I'd have new things to do on my new game plus (in addition to all of the things I no doubt missed on round one).
Xenoblade invests a lot into its environments, creatures, and characters (not just the playable ones) and it's fun and rewarding to indulge in its world. I'd go so far as to say that just following the plot while ignoring all of the distractions (or at least mostly ignoring) diminishes the impact of the plot on the world. There are hundreds of tiny stories, from tragedies, to triumphs, to simple asides in Xenoblade, and I thought they enriched the entire experience.
Last edited by DragonGirl; 05-22-2012 at 01:52 AM.
|
|
Member
(05-22-2012, 01:50 AM)
|
#4781
That's not going to be easy for me since I am loving this game's story so far. About New game+ however...what can I expect from it? Does it have a system like in Tales of Graces where you spend grade based on how much you've done in the game? Or do you just keep your levels/skills/arts, etc?
|
|
Member
(05-22-2012, 02:01 AM)
|
#4782
As to the NG+, almost everything carries over (other than plot related items). You even get to select a ton of inventory stuff to keep. Level carries, I don't think Affinity does though. |
|
Member
(05-22-2012, 02:23 AM)
|
#4783
Affinity coins carry over, which is cool since it gives even more options for skill links. Can get up to 999 by repeatedly going through NG+ and killing unique enemies.
Separate enemies who drop their own chests won't help (like the ones by Heavenly Window) but there are some other bunnivs running around in a circle in one area that I think are all part of the same mob (haven't checked, but since they all have the same movement pattern they probably are). If they are, you would probably have the best luck with those. Determined this ages ago while trying to farm an item for a quest. Kept killing a group of 3 enemies and they would ALWAYS drop silver and gold chests, but I needed the brown chest item. I looked around and came across a single enemy of that type and was easily able to get the brown chests.
Last edited by chaosblade; 05-22-2012 at 02:30 AM.
|
|
Member
(05-22-2012, 02:46 AM)
|
#4785
Once again I'm looking for a few tips for late game stuff. This time regarding advanced art books and training places.
First off, I'm wanting to get an advanced art book for Summon Copy. One of the uniques I can get it off of was in Agniratha which is gone now. The other is too high leveled for me with current stuff, and the last one is in a room on Prison Island. I was in this room once earlier, but now I can't figure out how to get back. It's in either the First or Second Sanctum. Either way, I can't figure out how to get back there. Next question is for good places to train at level 83. I trained a bit in Alcamoth with the Telethia who are about 85-87, but I was just wondering if there was somewhere even better. |
|
Member
(05-22-2012, 02:53 AM)
|
#4786
And regarding leveling up, Telethia are probably the best bet. They go higher than the levels you listed, up to 90 or 91 in the capital building. You should be good there until you're high enough level for Tephra Cave. |
|
Member
(05-22-2012, 03:03 AM)
|
#4787
|
|
Member
(05-22-2012, 04:08 AM)
|
#4790
I'm lv. 50 at Galahad Fortress and all the enemies seem to be above 51. Why is the levels increasing so fast? I've been doing a few quests on the side and they only seem to give me money.
At this point I just want to rush through so I can see the rest of the story. |
|
Member
(05-22-2012, 05:03 AM)
|
#4791
I would recommend doing some quests in that hub area though, since one gives you an awesome reward Monado Armor. Probably 7-8 levels, but he's definitely going to have to do some leveling either way, because he's got level 70 bosses coming up and while that's doable at that level or just a bit higher, he's probably not set up for it (especially given the party he's using).
Last edited by chaosblade; 05-22-2012 at 01:07 PM.
|
|
Member
(05-22-2012, 01:15 PM)
|
#4792
For those having trouble to detach themselves from the main story, I think that a great place to do so is after 7th joins, and after a whole series of events, the whole team gets reunited. Then 7th and another team member will leave for a short while, but you get them both back soon. At that point the story "calms down" for a bit so it's a good moment to take a break and start doing all those pending sidequests, raise affinities, go for the Heart-to-Hearts, and start the whole Colony 6 stuff.
I've been doing nothing but side stuff for the past 20 hours. It's amazing how much stuff was packed into this game. Collectathons done RIGHT. |
|
Member
(05-22-2012, 06:04 PM)
|
#4793
Got the rest of the skill trees, as well as a few other misc things. Got the Sedna Drones for 7th which is awesome, hate that is has no slot though. Also got a couple art books I was missing.
Got another Night Vision V gem from Ancient Daedala, Dolphin must have screwed me in the first attempt since he was just 1HKOing everyone with normal attacks and using arts without visions, also 1HKOing people. But I gave him hell when I tried again. Tomorrow I guess I'll finish off the remaining unique enemes, then Avalanche Abaasy II: Now With 100% Less Topple. And regarding that item for 7th, it actually makes the battle for the best talent art closer than I thought. Total damage between the two for me is within 300 points, well within a "margin of error" during the attacks. Around 14000 base damage, can't complain about that. Not sure if Blossom Dance can crit, I know Sword Drones can which can further boost damage. Honestly I'm just glad to be rid of Cannon Drones, that was useless against high level enemies. Edit: Beaten every unique monster in the game. But Abaasy won't respawn :( Edit2: Finally got him to respawn. Beat Abaasy again. No topple. No chain attacks. Level 79. Got really intense toward the end since it took a while and night ended. Also failed to prevent his crazed AND awakening auras which really hurt, but I managed to survive it. I got a video, but my attempts to fix the framerate problems while recording didn't do any good.
Last edited by chaosblade; 05-23-2012 at 04:27 PM.
|
|
Member
(05-23-2012, 06:04 PM)
|
#4794
Certain quests, eh? Are they all available during the main game? I guess I'll go back and look for some more quests. Any hints on where to find them?
Last edited by Luap; 05-23-2012 at 06:08 PM.
|
|
Member
(05-23-2012, 06:35 PM)
|
#4795
"Post-game" spoilers past this point. As for me, I unlocked the fifth skill trees for everyone except for Fiora and Riki, but I have the quest for the latter at least. I'm at level 90 right now after killing a whole bunch of unique monsters and wiping out a whole bunch of Telethia in Alcamoth. I'm getting near the quest which allows me to find the third Giants' Treasure as I have discovered Shura and the tomb in Tephra Cave. I've found a fair few Art books at this point as well, and I'm not finding a whole bunch of new quests to do. It looks right now like I'll be fighting some level 90+ uniques. The strongest one I've toppled was 93 at this point; I'm no chaosblade by any means. Luckily I've found some better weapons and armour for the characters I actually use, so that's really helpful. I suppose I'll have to start crafting some more gems soon, but I still need to up my affinity with Reyn and Sharla before the entire party's relations are improved.
Last edited by Exeunt; 05-23-2012 at 06:39 PM.
|
|
Member
(05-24-2012, 03:03 AM)
|
#4797
Regarding those, a few of them can be obtained before you beat the final boss without too much trouble.
You can get Shulk's very early on (before the final boss, easily) since it doesn't require you to kill any strong monsters or anything. Dunban's as well, it just requires you to beat some upper 70s enemies I think? Sharla's can also be done really easily IIRC, but I think Colony 6 needs to be very close to completion and affinity needs to be somewhere between 4 and 5 stars. Some are more difficult to get and will probably have to wait until you're in the 90s. Riki's requires you to kill a level 96 unique, Reyn requires you to kill a variety of normal enemies in the mid-90s to collect items, Melia's actual quest for it doesn't require much work at all, but to get an item you need to do the quest you have to fight an enemy in the upper 80s or lower 90s. And Fiora requires you to kill two level 98 uniques. |
|
Member
(05-24-2012, 01:20 PM)
|
#4798
Is there anywhere on the internet that has a good summary of the plot for this game? I'm playing it again now for the first time since last November (got busy) and I've forgotten some of the finer points about what happened. I'm 30 hours in, just reached that high Entia capital.
|
|
Member
(05-24-2012, 02:16 PM)
|
#4799
(Spoilers up to what he said.) Shulk lived in Colony 9 with his friends Reyn and Fiora. Until the night where the mechon attack, Shulk picked up the Monado, and Fiora got killed by a mechon with a Face. Shulk swears revenge and sets off with Ryen to hunt down the Faced Mechon. Shulk learns he can see into the future and beats up a giant spider. They meet Sharla whose bother Juju has gone missing. They help her find him, and battle a giant mechon, where Shulk learns for to use the Monado to move really fast. Another faced mechon appears. Shulk and the group go to Colony 6, which has been taken over by the mechon. After a dungeon crawl, they fight the new faced mechon and kill it. The Monado apparently has a weakness as it cannot easily cut faced mechon. As they exit the area, they get ambushed, but Dunban bails them out. You recruit Dunban and start to head off to the jungle. Here you find a wounded young woman, who is in need of an ether infusion. Telethia attack Shulk, but Alvis teaches Shulk a new trick with the Monado. The young woman is saved, and she presents herself as Melia, who is out to kill a Telethia. Didn't go well for her. They head to the Nopon village, where they seek passage to the Eyryth Sea. But Melia's Telethia problem is still there, so the Nopon assign Heropon Riki to help the team slay the Dino-Beast. The Telethia is downed, and the team, including Riki, is granted passage to the Eyryth Sea, where they find their way to Alcamoth, home of the High Entia. And that's about where you are, I think. Depending on how much you've done in the area you are in. |
|
Member
(05-24-2012, 02:17 PM)
|
#4800
A quick rundown: Dunban kicks Mechon ass with the Monado with his war buddies, his right arm ends up paralyzed. Mechon attack Colony 9 while Shulk, Reyn and Fiora are getting the ether cylinders. "Metal Face" kills Fiora, Shulk and Reyn set out for revenge. Shulk learns Monado Shield against the spider and saves Reyn. You meet Juju on Bionis Leg, save him, meet Sharla. Juju runs away to try to save Colony 6 residents. Your party follows and Shulk sees Juju and Sharla dying. They meet Xord, who kidnaps Juju, and follow him to Colony 6. You go through the ether mines and find Xord, beat him, save Juju and Otharon. Metal Face shows up afterward with a hoard of Xord-like faced mechon. Dunban and Dickson arrive and help fight off Mechon until a Telethia appears and saves you. It then returns to Alvis and communicates with him somehow. Not a lot happens in the Marsh, and at the end your party guests leave and Dickson mumbles something about hating to "lead these kids on like this." You go to Makna Forest and find Melia passed out due to ether deficiency. Shulk goes to get the necessary ether crystal and meets Alvis, who teaches him how to use Purge against the Telethia to counter Soul Read (that's the thing they do that makes you miss them constantly). Shulk returns and they revive Melia, then go to Frontier Village and meet Riki, then you hunt the Telethia down. After beating it you go to Eryth Sea, then Alcamoth. Tons of stuff happens there, but I'm not sure how much further I can go without spoiling anything. If you want anymore details about something you can ask and somebody will probably respond. Unrelated: Beat Abaasy again without chain attacks or intentional toppling (damn Final Cross insta-topple, should have removed that art). Still level 79 of course. Got a good video though without framerate or sound issues. Also shorter, didn't run into problems with night ending. Didn't even bother trying to purge his auras, just outlived them. Will link it once it's transcoded and uploaded. |