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Member
(05-19-2012, 12:33 AM)
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#701
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Member
(05-19-2012, 07:18 AM)
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#712
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Member
(05-20-2012, 08:22 PM)
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#720
I got a Team Captain from crafting hats together, but I think the second time I got a mining light. Never again. |
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Member
(05-20-2012, 11:50 PM)
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#725
The only time I crafted hats together was back when the camera beard was dropping like crazy. I kept like 5 of them and did some crafting when they finally became "hats". I don't recall what I got lol. But I feel that crafting 2 hats together these days is a waste :(
I also have shitty luck. IE: Crafting 3 refined into hats I already have. |
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Member
(05-20-2012, 11:54 PM)
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#726
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Member
(05-21-2012, 05:27 PM)
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#736
As for waiting around for update type discussion, I'm curious about the new medigun that should be in the last rocket. Last night I watched some guy waxing positives about the Amputator taunt. Today I was wondering what a medigun that could automatically heal two or three people in front of you would be like. Let's say that everyone you click on got a heal beam that was only dismissed by them leaving your range, you clicking on them again, or you overriding them with someone new once you were already healing three people. You wouldn't have to hold down the mouse button to heal, and you could consistently heal people without having to face them. You could have little indicators in the upper left for the people you're healing, like the Engineer has for his buildings. The Multi-Prong +Heals up to three people at once +Ubercharge builds faster per person, up to three times as fast +Makes you invincible on uber, like the regular gun +Will uber all three people you're chained to for the full 8 seconds unless you tag a new person. -Doesn't overheal -Builds 66% slower The last negative is so that if you're consistently healing three people, you get an uber after 40 seconds. If you're not then it can be potentially be slower than the regular medigun, so you should just switch. |
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Member
(05-21-2012, 05:39 PM)
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#737
On the plus side, brave pyros could save the day by airblasting all 4 of those idiots off the cliff. |
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Member
(05-21-2012, 07:04 PM)
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#738
I think a 4-person uber sounds a little crazy to me too. Maybe if the range of the heal beam was shortened also to compensate/require them to clump a bit, it'd also make it a bit easier to counter with one or two well placed airblasts.
Hell, 4 medics could uber an entire 16-person team. In fact, I'd love to see 4 medics with that + 12 tomislav heavies. It'd be a massacre unless the other team had an uber pyro or two around. |
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Member
(05-21-2012, 07:35 PM)
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#741
It looks as though Borgnine were banned. I think for his posts in this thread.
Hopefully it's not too long. |
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Member
(05-21-2012, 07:43 PM)
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#742
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Member
(05-21-2012, 07:47 PM)
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#743
Autohealing 3 problem people would nearly make up for the lack of overheal and heal time on its own, since you could just focus on dodging enemy attacks and you wouldn't have the lag in healing when you switch from person to person. |
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Member
(05-21-2012, 08:52 PM)
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#748
Also, good art is really good. The Scout doesn't look stupid at all. It's more like he's trying to explain to some dummy the proper way to use headwear. |
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Member
(05-21-2012, 09:38 PM)
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#750
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