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Member
(05-21-2012, 03:11 AM)
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I find that Diablo 2 allows you do basically whatever you want to get through normal and, with the exception of some notably broken skills like immolation arrow, allows you to build for almost any of the higher level skills to get through the game on hell. Synergies make building pretty straightforward, and before synergies you had such an enormous pool of skill points anyway that you could do whatever the hell you want so long as you picked skills that weren't bad (a problem, I agree, but a separate one that is independent of the design of skill trees themselves). |
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Member
(05-21-2012, 03:12 AM)
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Member
(05-21-2012, 03:12 AM)
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I think a great way to add some complexity to the build system would be to bring back the passive synergies between active skills that they implemented in diablo 2. Imagine a Wizard who gets passive bonuses to ice damage or cold duration by choosing to have more cold skills active, for example. You could keep the flexibility of the existing system with more explicit tradeoffs that came with Diablo 2's system. You could run meteor, blizzard, and chain lightning on a single sorceress in diablo 2, but it woud be substantially weaker than focusing on a single tree. That versatility had value though, due to the prevalence of enemy immunities in hell. That kind of decision making could be preserved at least in part in Diablo 3, without the harsh consequences of 'bad' choices. As it stands though, you can run any set of skills at maximum efficiency with no downsides; there's no need for, or even possibility for real specialization. As a result there's no real diversity, and in the long term, I fear a lot less replayability. |
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Corporate Ballwasher
Ignore everything I say (05-21-2012, 03:13 AM)
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The problem with D2 wasn't that there were skill trees you had to commit to, it's that certain builds weren't viable. I don't see D3 having nearly the life because once you have 5 chars at level 60 you've seen it all. In D2 I never even used certain skills until years later in a new build.
Also I think the brokenness kinda helped make it engaging. There was always more you could see and do. Having never duped or botted and never having played with people who duped and botted I never got to see the ultra rare uniques and I had no real character viable in hell after the difficulty jump patch. I still put 1000 or so hours into it. Eitherway I don't think D3 5 years from now will play anything like it does now. |
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Member
(05-21-2012, 03:13 AM)
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Well, why do you think DIII was so hyped? The last patch 1.13 was released last year. Lets see what happens with this game though |
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Member
(05-21-2012, 03:14 AM)
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That and it's just so much of a nostalgia bomb for some people, especially the ones who did play for ten years and sunk so much of their younger life into it. That's where you get the defense arguments on the terrible build systems (where in retrospect, horrible design and GIGANTIC timesinks just = attachment) and other awkward bullshit that normal human beings can't really fathom. :lol
Last edited by Alex; 05-21-2012 at 03:17 AM.
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Member
(05-21-2012, 03:15 AM)
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Lower right corner if your screen. You should see a green, yellow or red vertical bar depending on your current ping. Just hover your cursor over it and it should tell you the current ping.
What is really strange is that for Blizzard, 250 ping = green. :|
Last edited by DTKT; 05-21-2012 at 03:21 AM.
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Member
(05-21-2012, 03:15 AM)
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Yeah, shit like this was the straw that broke the camel's back and made me really think about D3 in comparison to 2. In 2 those elites were fucking hard, and sometimes sure they could be nearly impossible, but they were never the level of stupid that's going on in this game. They're so wildly out of whack with everything around them in hell mode, and partially near the end of nightmare. Nightmare, though was still for the most part ok with how those elites were. Hell is just fucking stupid. It's like they're trolling people.
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Member
(05-21-2012, 03:16 AM)
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Member
(05-21-2012, 03:17 AM)
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They could at least lighten the health up on elites so they aren't immortal. |
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Member
(05-21-2012, 03:21 AM)
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Just got to Inferno. Sweet Jesus, that health on enemies. 8500 DPS is not enough. I don't think my DH can do this, no matter what items I equip. We'll see.
Edit: Beaten. |
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Member
(05-21-2012, 03:23 AM)
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That's not nice.
Last edited by Oblivionmancer; 05-21-2012 at 03:27 AM.
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was definitely not busy getting laid
(05-21-2012, 03:26 AM)
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im in nightmare act 2 with only 800 DPS and im doing better than when i had 1300 dps |
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Member
(05-21-2012, 03:29 AM)
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downloading Angry Birds
(05-21-2012, 03:31 AM)
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The only complaint that I've been reading over the last couple pages that I agree with is itemization, it's legit turrible and Guerilla needs to fix this shit ASAP.
Couldn't give less of a fuck about "progression" meta-games, D2's skill tree sucked and D3's system is better. |
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Member
(05-21-2012, 03:35 AM)
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Quote:
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May the Schwartz be with you
(05-21-2012, 03:36 AM)
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Do you guys click like mad while playing the game? I mean like always clicking repeatedly even if attacking just one foe. Clicking over and over...even to move in the same direction on the same spot.
My roommate thinks Im crazy as he just clicks and holds down the mouse button to repeatedly attack or move around. lol |
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Member
(05-21-2012, 03:37 AM)
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GAF parliamentarian
(05-21-2012, 03:38 AM)
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Me. Honestly, anyone who clears Hardcore is a god damn lucky hero, considering how horrible the lag is. |
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Member
(05-21-2012, 03:38 AM)
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Is follower damage bugged? In the stat screen you can hover over your follower's primary stat and it mentions that it acts as a multiplier for base damage. For example my templar has 624 strength and it says this gives a 624% multiplier to his damage.
He's using a 44-81 damage weapon, yet the number it's computed in the "damage" field of the stats screen says that his damage is a mere 92.6 or something like that. Moreover, this 92.6 number actually seems pretty accurate, considering how atrocious his damage is when you stand there watching him hack away at something and making no progress at all. So, it seems to me that either their damage is bugged and they should be doing substantially more damage than they currently are, or the tooltip is bugged and it is computing an incorrect primary stat multiplier. Has anyone noticed this and have an explanation? |
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Member
(05-21-2012, 03:39 AM)
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At the time I restarted my sorc and noticed a common theme in various build recommendations online. Save all points up to level 30, then dump them in this way...etc. Doing so, I noticed a vast improvement, but was also disgusted with the climb to 30 to reach that potential. I'm sure the game has been fixed in the last 6 years or so since that time, which is part of my interest to revisit and truly test if I can just have some fun with the skill trees without looking at a faq. Essentially though, my recent play through of Torchlight 1 confirmed how much I dislike the choice of infusing my character with a wide swath of low-rent skills vs. a meager sampling of beneficial skills pumped to the max(mostly passives too). Many will disagree, but I loathed my time in Torchlight for this reason(that, and the game balance was all sorts of terrible). |
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Not bitter, just unsweetened
(05-21-2012, 03:43 AM)
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I think when I get to hell...I'm going to stack the shit out of vitality
Try to get +150 vitality armor pieces (with sockets so i can throw the best amethysts) with high armor stats and having armor stats increase by 100% of life (barbarian) Become a ridiculous damage sponge |
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Member
(05-21-2012, 03:45 AM)
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For most people it was just a dark ages mechanic that needed to go, even for those of us who loved Diablo II originally because we grew up and can't afford to pour those sorts of hours into it anymore. (Not was it ever a good mechanic even for those whom had the time, really) Again, these early ORPGs and MMORPGs had this really potent mix of heavy risk timesink + nostalgia that really resonates strong with certain types and while most simply grow out of it, some don't and still want something to take on as a sole hobby and pour ten years into. I just don't think the people championing the Diablo II style of things are going to see eye to eye with those who aren't, so it's probably just not a good debate to begin with.
Last edited by Alex; 05-21-2012 at 03:48 AM.
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Member
(05-21-2012, 03:45 AM)
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I can see the frustration but we all know what we were getting into when we bought it and yeah it's been talked to death but it still sucks to hear that people can't enjoy the game :( hopefully they will get everything cleared up by next week.
Hell mode is just now giving me a challenge, especially with 4 people. |
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(ノ`Д´)ノ彡┻━┻
(05-21-2012, 03:46 AM)
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I have 5.5k DPS right now after Breath of Heaven buff but I definitely need more and to start working on adding INT/STR into my gear so the mobs don't destroy me as hard. Anyway, my biggest issue with gear currently is the lack of class stats not being prevalent enough and thus making different builds more apparent. Hopefully Blizz intends on rectifying that later. |