codswallop
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(05-21-2012, 01:52 AM)

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#701

Originally Posted by VandalD: View Post
The Outlander gets one at 21 called Stone Pact. Engineer, obviously. Berserker gets the charge that heals and crits that heal. Don't think the Embermage has one, but not sure.
I played through the beta yesterday as an Embermage and don't recall seeing any healing skills, but during the beta I picked up both a regular heal scroll and a group heal one...
alazz
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(05-21-2012, 02:20 AM)

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#702

Berserker also has Battle Recovery, which consumes Frenzy Charge for healing and temporary damage reduction and the skill's effectiveness is proportional to your current charge percent. At first rank it only heals 500 at maximum, whereas a pot heals at least 600 and the Healing 1 scroll spell heals 300. Seems like, aside from pot cooldown, pots are still the best emergency healing. I don't know how it scales; maybe with more points the healing and damage reduction really are worth it.

Originally Posted by Valygar: View Post
The Berseker is not viable in Elite Mode, or at least not in multiplayer... I've tried to play with it and in low levels it is quite difficult. At high levels, I imagine that the healing passives and high crit will make it viable, but at low levels it is a pain.
Really? I played multi-player from 9-13 twice and had no problem. In fact I leveled a lot faster than in solo, and died no more than my fellow party members.

On Elite I have a 13 which I stopped to reroll my now-21 Berserker. Getting the hang of Berserker was tough early on, but much easier for second character. Ever since the General guy, who was tough, I've been decimating every boss with very few deaths (sometimes none). You need to be very careful about how your position yourself in mobs. Pot cooldowns and mana regen rates can make it tough escape tight situations, especially if you're distracted by the on-screen pandemonium. Crits still one-hit me. :(

My skills are Eviscerate, Shadow Burst, and Raze, and I have 5 points in the first passives for each tree and 2 in the second Shadow tree passive. I only started using Raze recently, but it's almost an on-demand frenzy. Claws that apply -armor penalties are murder machines, too.
Last edited by alazz; 05-21-2012 at 05:13 AM.
PillowKnight
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(05-21-2012, 02:23 AM)

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#703

Originally Posted by Valygar: View Post
I find it more fun than the Diablo III beta. I'm already trying to convince a group of friends to grab the 4 pack!

The Berseker is not viable in Elite Mode, or at least not in multiplayer... I've tried to play with it and in low levels it is quite difficult. At high levels, I imagine that the healing passives and high crit will make it viable, but at low levels it is a pain.
Indeed, my berserker didn't click until around level 18. Which was around the time I swapped out my claws for a 2 handed weapon. IMO The class needs a two handed weapon to be effective, what I would do is just swap between two handed/claws. At 15 I was struggling like crazy, but then towards the end of ACT I I was killing the final boss within like 1~2 min. Super fast.
Jirotrom
Member
(05-21-2012, 02:31 AM)
#704

how long is the beta till?
JetBlackPanda
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(05-21-2012, 02:35 AM)

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#705

I can't wait to play this!!

Diablo, Torchlight and hopefully grim dawn can keep the loot whore in me a happy panda.
Felix Lighter
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(05-21-2012, 02:35 AM)

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#706

I'm surprised how much I've played this, this weekend. So much ARPG playing this weekend. I've neglected everything but laundry.
Sajjaja
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(05-21-2012, 02:52 AM)

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#707

Originally Posted by Jirotrom: View Post
how long is the beta till?
A lot of people (including myself) got into the weekend beta for this weekend which lasts until Tuesday.
Patryn
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(05-21-2012, 03:37 AM)

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#708

Originally Posted by Jirotrom: View Post
how long is the beta till?
Tuesday, 11 a.m. PDT.
ShdwDrake
Member
(05-21-2012, 06:37 AM)
#709

I posted this on the Torchlight forums:

Quote:
I feel that Torchlight 2's get one point every level and slap it in a skill is boring since all skills have like 15 levels you tend to just try to max out a few at a time.

I think a simple fix is in order where skills are buffed but have only 5 lvls but higher levels cost more skill points. Example would be Skill A does 20% extra melee dmg. Next level cost 2 req lvl 3 Skill A does 30% instead of the 20% to 22% or whatever.

I think this would encourage more skill variety and encourage the player to invest in more skills and ultimately have more fun because at lvl 2 it wont be just "hey I'll buff this one more" It'll be more like "well to buff skill A i need to wait another level... or I could get skill b!".

Just a random thought I think it would make the game a bit better and encouraging more variety in builds even when playing on normal.
I hope I worded it well and I really think it would make the game just that much better. Its a pretty simple suggestion I think but either way its day 1 I'm having tons of fun with the beta and am pretty happy I decided to try out D3 with the starter instead of paying $60 for it.
dLMN8R
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(05-21-2012, 07:46 AM)

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#710

Whatever Runic's solution is, they've already stated on a few forums that the skill tree and game balance will get some significant changes before the final game. But something like what you suggest is direly needed.
Toma
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(05-21-2012, 08:18 AM)

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#711

Originally Posted by dLMN8R: View Post
Whatever Runic's solution is, they've already stated on a few forums that the skill tree and game balance will get some significant changes before the final game. But something like what you suggest is direly needed.
Nice to know. Did they also mention balancing the loot drops? I had like 2 set items and a gazillion rares in the first 2 hours of the Beta, when I tried it. That felt a bit off.
SteveWD40
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(05-21-2012, 08:28 AM)

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#712

Originally Posted by Toma: View Post
Nice to know. Did they also mention balancing the loot drops? I had like 2 set items and a gazillion rares in the first 2 hours of the Beta, when I tried it. That felt a bit off.
Same here, it felt like a big fat loot piñata at points which isn't good.
Quixzlizx
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(05-22-2012, 12:18 AM)

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#713

How do you alternate between the two right-click skill buttons on the toolbar? I don't see that hotkey in the options, and it doesn't switch when you switch your weapon set, which is what I thought would happen. I don't really see the point of it if there is no quick-switch, so I'm sure I'm missing something.
BannedEpisode
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(05-22-2012, 12:21 AM)

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#714

Still havent gotten an invite how bummerific.

Are they still being sent out? Im guessing no.
Sajjaja
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(05-22-2012, 12:25 AM)

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#715

Originally Posted by Quixzlizx: View Post
How do you alternate between the two right-click skill buttons on the toolbar? I don't see that hotkey in the options, and it doesn't switch when you switch your weapon set, which is what I thought would happen. I don't really see the point of it if there is no quick-switch, so I'm sure I'm missing something.
Tab. Its in the controls window lol.
Quixzlizx
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(05-22-2012, 12:27 AM)

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#716

Originally Posted by Sajjaja: View Post
Tab. Its in the controls window lol.
Thanks, I guess I'm blind then.
Raxum
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(05-22-2012, 01:02 AM)

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#717

Played this for the beta weekend, and loving it a lot. We're getting pretty spoiled for good loot-based ARPGs lately, and I've been trying all of the ones I can get my hands on.

Been waiting on this one for a while after having heaps of fun with the original torchlight and I've got to admit I forgot how much I enjoyed the pet mechanics in it. Not having to town portal all the time makes it a bit more enjoyable, but at the cost of losing your companion and some of your damage and/or tankiness. Tough choice to make sometimes.

Played an outlander and a berserker, and really enjoyed them both. The cannons you can use are pretty ridiculous and I love the mechanics of it. I also enjoyed the fact that every attack has some level of cleave/AoE in it, made a melee class slightly easier.

Will definitely be buying this when it is released.
chixdiggit
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(05-22-2012, 01:32 AM)

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#718

Any word if this will have Steam trading?
sykoex
Lost all credibility.
(05-22-2012, 01:37 AM)

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#719

Originally Posted by chixdiggit: View Post
Any word if this will have Steam trading?
Good question. I really hope the mod system uses Steam Workshop, at least as one of the options for modders to post their work.
K.Jack
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(05-22-2012, 02:28 AM)

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#720

This game is so fun.

Following my Mass Effect mantra, I roll Engineer 4 life yo. Running with 2H hammers and big ass cannons. Mostly Blitz melee with Construction for support.

Something about the movement speed and animations makes this more attractive, to me, than Diablo 3. I'm not sure how to put it. It just feels better.

I wouldn't mind if there were some respawns on the map. And they need to lower the comical Health Potion drop rate by a factor of 3, at least.

Day 1 for sure. I will be playing this for a while.
ChoklitReign
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(05-22-2012, 08:42 AM)

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#721

I finally downloaded the beta (only 3 days to play it though ;_;) and the launcher windows says I don't have enough disc space. Well I have 183 GB remaining. I did change the file path to Program Files/Torchlight II Beta instead of the default Public/Games/Runic Games/Torchlight II Beta. How do I fix it?
Sarcasm
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(05-22-2012, 10:12 AM)

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#722

Originally Posted by ChoklitReign: View Post
I finally downloaded the beta (only 3 days to play it though ;_;) and the launcher windows says I don't have enough disc space. Well I have 183 GB remaining. I did change the file path to Program Files/Torchlight II Beta instead of the default Public/Games/Runic Games/Torchlight II Beta. How do I fix it?
Try moving the installer folder to a different location. I had to move mine to my desktop (lol it is the only icon there!)
Inskipp
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(05-22-2012, 10:32 AM)

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#723

Originally Posted by ChoklitReign: View Post
I finally downloaded the beta (only 3 days to play it though ;_;) and the launcher windows says I don't have enough disc space. Well I have 183 GB remaining. I did change the file path to Program Files/Torchlight II Beta instead of the default Public/Games/Runic Games/Torchlight II Beta. How do I fix it?
I remember having the same problem with Rise of Nations. I recall that my system cache back then was stuffed, and clearing it fixed the problem. (this was on a really old laptop mind you)

Not sure if it'll work here, but it doesn't hurt if you try cleaning your comp with CCleaner or a similar utility program.
Last edited by Inskipp; 05-22-2012 at 10:38 AM.
undu
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(05-22-2012, 10:46 AM)

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#724

Originally Posted by chixdiggit: View Post
Any word if this will have Steam trading?
My guess is it won't, characters are stored client-side, Valve/runic games don't have a strong control over them. It'd be possible there were online-only characters like in Diablo 2.


Originally Posted by K.Jack: View Post
I wouldn't mind if there were some respawns on the map
Get into somebody else's game :)
Raide
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(05-22-2012, 10:54 AM)

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#725

Originally Posted by K.Jack: View Post
This game is so fun.

Following my Mass Effect mantra, I roll Engineer 4 life yo. Running with 2H hammers and big ass cannons. Mostly Blitz melee with Construction for support.

Something about the movement speed and animations makes this more attractive, to me, than Diablo 3. I'm not sure how to put it. It just feels better.

I wouldn't mind if there were some respawns on the map. And they need to lower the comical Health Potion drop rate by a factor of 3, at least.

Day 1 for sure. I will be playing this for a while.
There is something messed up and hilarious when you can roll an Engineer and it be a better melee fighter than the actual melee classes. :D The healing bots, turrets etc, really help in the early levels, plus you smash things in the face with a bit hammer.
ChoklitReign
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(05-22-2012, 12:22 PM)

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#726

The game is installing but now it's stuck on a patch. Way to go, Runic.

Felix Lighter
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(05-22-2012, 12:46 PM)

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#727

I believe I finished all of the Beta content last night. I'm impressed. Tons of fun and a huge step up from the original single dungeon layout. As soon as they announce a release date, I'll pick it up.
fluffydelusions
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(05-22-2012, 12:47 PM)

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#728

So for those in the beta how does this compare to D3?
Shaneus
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(05-22-2012, 12:48 PM)

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#729

This game is fucking awesome. The end.
PhoReal
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(05-22-2012, 12:52 PM)

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#730

Sweet, got a beta invite last night. Installing now but I have to go to work soon. :(
Felix Lighter
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(05-22-2012, 01:09 PM)

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#731

Originally Posted by fluffydelusions: View Post
So for those in the beta how does this compare to D3?
Torchlight 2 is very fast paced and right now in the beta, good loot is spraying out of everything you touch which I think probably needs to be tweaked. The pet system remains amazing and I miss it when playing Diablo 3. I prefer the skill system in Diablo 3. Dumping points into a skill tree bucket to improve an attack by 2% each level isn't nearly as interesting as the runes you unlock that fundamentally change the way a skill is used in D3. Tone is completely different obviously and as expected Runic can't match the Blizzard's production values but TL2 is 1/3 the price.

I played the hell out of both games over the weekend and I had tons of fun with both. I'll say the lack of major server issues, while playing by myself, was a big plus in Torchlight 2's column.
Patryn
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(05-22-2012, 01:17 PM)

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#732

Originally Posted by PhoReal: View Post
Sweet, got a beta invite last night. Installing now but I have to go to work soon. :(
You might want to check the expiration date of that invite. If it's a late invite to this weekend's beta, it ends in 6 hours.
ari
Loves his teams like he loves his trading cards
(05-22-2012, 01:22 PM)

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#733

when is this game going on sell? i need the full fucking game
Moaradin
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(05-22-2012, 01:25 PM)

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#734

I didn't notice any glaring issues with the beta. I wouldn't be surprised is they released within a month.
Patryn
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(05-22-2012, 01:47 PM)

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#735

I believe Steam is showing a date of July 2012, which is actually what I predicted.

EDIT: Sorry, it says Summer, but I swear I saw July attached to it in one place.
Baha
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(05-22-2012, 01:57 PM)

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#736

Originally Posted by Patryn: View Post
I believe Steam is showing a date of July 2012, which is actually what I predicted.

EDIT: Sorry, it says Summer, but I swear I saw July attached to it in one place.
My friend said he also saw it say July back when he pre-ordered it.
99%
Member
(05-22-2012, 02:01 PM)
#737

I'm really regretting pre-orderding this for me and my friend.

Diablo 3 is so elaborate we'll never get to this this summer.
PhoReal
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(05-22-2012, 02:01 PM)

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#738

Originally Posted by Patryn: View Post
You might want to check the expiration date of that invite. If it's a late invite to this weekend's beta, it ends in 6 hours.
Thanks for the heads up. Mine ends on Thursday so I'll have some time to check it out.
Quixzlizx
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(05-22-2012, 02:01 PM)

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#739

As an Engineer, I found that I used the bot skills, one main right-click attack for my melee weapon and my cannon, the spider mines, and not much else. I was trying to incorporate Ember Hammer and the stomp attack into my attack pattern, but it felt more like I was interrupting my thought process just to remember to hit those hotkeys.

Do spider mines cause friendly fire?
Miletius
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(05-22-2012, 02:19 PM)

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#740

Originally Posted by Quixzlizx: View Post
As an Engineer, I found that I used the bot skills, one main right-click attack for my melee weapon and my cannon, the spider mines, and not much else. I was trying to incorporate Ember Hammer and the stomp attack into my attack pattern, but it felt more like I was interrupting my thought process just to remember to hit those hotkeys.

Do spider mines cause friendly fire?
Don't think anything causes friendly fire, so no. The next skill down (gun turrent) is pretty ridiculous right now, I don't expect it to stay that way in live. It does a tremendous amount of damage and even though it's CD is long it's still up anytime a significant encounter is up.
Felix Lighter
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(05-22-2012, 02:22 PM)

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#741

Originally Posted by Baha: View Post
My friend said he also saw it say July back when he pre-ordered it.
When I clicked the preorder button just now it says
Torchlight 2
Available July 2012
In the shopping cart
Tess3ract
Banned
(05-22-2012, 02:59 PM)
#742

This beta is short as fuck but holy shit was it better than d3
Moaradin
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(05-22-2012, 03:09 PM)

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#743

Originally Posted by Tess3ract: View Post
This beta is short as fuck but holy shit was it better than d3
I thought it was a pretty meaty beta. It felt much longer than the D3 beta.
Morokh
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(05-22-2012, 04:25 PM)

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#744

that's because Torchlight 2 Beta is all of act 1 while D3's was only like a Third of it.
FieryBalrog
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(05-22-2012, 04:27 PM)

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#745

I'm hoping they can iron out play balance issues, I felt like there were a lot of them.
alazz
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(05-22-2012, 04:30 PM)

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#746

Yeah, a heads up to everybody, Runic extended the beta till Thursday. So if you want to try it, you can probably still get in easily.
dLMN8R
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(05-22-2012, 05:35 PM)

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#747

Originally Posted by fluffydelusions: View Post
So for those in the beta how does this compare to D3?
I've already said some of this, so I'm repeating it to reiterate some things, not to constantly pile-on the game.

Torchlight II is a good game in its own right, but I've enjoyed Diablo 3 so much more. Playing D3 immediately after playing a few hours of the TL2 beta really made me appreciate the design of the systems in D3.

Before reading about D3's skill system, I never really enjoyed skill points and attribute points, but I couldn't explain why. Listening to Blizzard's justifications finally keyed me into why exactly I don't like it - making permanent decisions without knowing anything about what those decisions might mean sucks. The only logical thing you can do is min/max to death so that your character is poorly-prepared for every possible occurrence.

That combined with the fact that Torchlight 2 enables you to upgrade each skill 15 times for extremely minimal effect is just boring. So now I'm not just making permanent decisions without having future knowledge about what will be helpful, but those decisions aren't even between interesting skills in the first place.

In Diablo 3, I'm constantly choosing between a ton of awesome skills depending on what's required of the scenarios presented to me.

All the while, Torchlight II is very unbalanced right now. Normal is way too easy, one step up starts fun and out of nowhere becomes practically impossible.


Runic has promised to improve the skill trees and balance before they ship the game, and I have no reason to believe they'll fail to do so. I'm just stating my thoughts on the current status of the game.
Patryn
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(05-22-2012, 05:39 PM)

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#748

Originally Posted by fluffydelusions: View Post
So for those in the beta how does this compare to D3?
I prefer this over D3. There are a few things that D3 does better, such as item comparisons, but the speed of Torchlight 2 is much faster, the challenge is (IMO) better, and I like the "feel" of the game much more.

I'm also more a fan of the skill point decision making as opposed to D3's system.
eznark
john deere tramp stamp
(05-22-2012, 05:40 PM)

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#749

Originally Posted by Patryn: View Post
I prefer this over D3. There are a few things that D3 does better, such as item comparisons, but the speed of Torchlight 2 is much faster, the challenge is (IMO) better, and I like the "feel" of the game much more.

I'm also more a fan of the skill point decision making as opposed to D3's system.
Plus pets. It may seem minor but it's actually huge over dozens of hours of gameplay
throwawayname
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(05-22-2012, 05:41 PM)

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#750

Originally Posted by alazz: View Post
Yeah, a heads up to everybody, Runic extended the beta till Thursday. So if you want to try it, you can probably still get in easily.
Yay.