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Member
(05-21-2012, 01:52 AM)
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#701
I played through the beta yesterday as an Embermage and don't recall seeing any healing skills, but during the beta I picked up both a regular heal scroll and a group heal one...
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Member
(05-21-2012, 02:20 AM)
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#702
Berserker also has Battle Recovery, which consumes Frenzy Charge for healing and temporary damage reduction and the skill's effectiveness is proportional to your current charge percent. At first rank it only heals 500 at maximum, whereas a pot heals at least 600 and the Healing 1 scroll spell heals 300. Seems like, aside from pot cooldown, pots are still the best emergency healing. I don't know how it scales; maybe with more points the healing and damage reduction really are worth it.
On Elite I have a 13 which I stopped to reroll my now-21 Berserker. Getting the hang of Berserker was tough early on, but much easier for second character. Ever since the General guy, who was tough, I've been decimating every boss with very few deaths (sometimes none). You need to be very careful about how your position yourself in mobs. Pot cooldowns and mana regen rates can make it tough escape tight situations, especially if you're distracted by the on-screen pandemonium. Crits still one-hit me. :( My skills are Eviscerate, Shadow Burst, and Raze, and I have 5 points in the first passives for each tree and 2 in the second Shadow tree passive. I only started using Raze recently, but it's almost an on-demand frenzy. Claws that apply -armor penalties are murder machines, too.
Last edited by alazz; 05-21-2012 at 05:13 AM.
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Member
(05-21-2012, 02:23 AM)
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#703
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Member
(05-21-2012, 06:37 AM)
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#709
I posted this on the Torchlight forums:
Quote:
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Member
(05-21-2012, 08:18 AM)
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#711
Nice to know. Did they also mention balancing the loot drops? I had like 2 set items and a gazillion rares in the first 2 hours of the Beta, when I tried it. That felt a bit off.
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Member
(05-21-2012, 08:28 AM)
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#712
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Member
(05-22-2012, 12:18 AM)
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#713
How do you alternate between the two right-click skill buttons on the toolbar? I don't see that hotkey in the options, and it doesn't switch when you switch your weapon set, which is what I thought would happen. I don't really see the point of it if there is no quick-switch, so I'm sure I'm missing something.
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Member
(05-22-2012, 12:25 AM)
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#715
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Member
(05-22-2012, 01:02 AM)
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#717
Played this for the beta weekend, and loving it a lot. We're getting pretty spoiled for good loot-based ARPGs lately, and I've been trying all of the ones I can get my hands on.
Been waiting on this one for a while after having heaps of fun with the original torchlight and I've got to admit I forgot how much I enjoyed the pet mechanics in it. Not having to town portal all the time makes it a bit more enjoyable, but at the cost of losing your companion and some of your damage and/or tankiness. Tough choice to make sometimes. Played an outlander and a berserker, and really enjoyed them both. The cannons you can use are pretty ridiculous and I love the mechanics of it. I also enjoyed the fact that every attack has some level of cleave/AoE in it, made a melee class slightly easier. Will definitely be buying this when it is released. |
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Member
(05-22-2012, 02:28 AM)
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#720
This game is so fun.
Following my Mass Effect mantra, I roll Engineer 4 life yo. Running with 2H hammers and big ass cannons. Mostly Blitz melee with Construction for support. Something about the movement speed and animations makes this more attractive, to me, than Diablo 3. I'm not sure how to put it. It just feels better. I wouldn't mind if there were some respawns on the map. And they need to lower the comical Health Potion drop rate by a factor of 3, at least. Day 1 for sure. I will be playing this for a while. |
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Member
(05-22-2012, 08:42 AM)
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#721
I finally downloaded the beta (only 3 days to play it though ;_;) and the launcher windows says I don't have enough disc space. Well I have 183 GB remaining. I did change the file path to Program Files/Torchlight II Beta instead of the default Public/Games/Runic Games/Torchlight II Beta. How do I fix it?
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Member
(05-22-2012, 10:12 AM)
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#722
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Member
(05-22-2012, 10:32 AM)
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#723
Not sure if it'll work here, but it doesn't hurt if you try cleaning your comp with CCleaner or a similar utility program.
Last edited by Inskipp; 05-22-2012 at 10:38 AM.
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Member
(05-22-2012, 10:46 AM)
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#724
My guess is it won't, characters are stored client-side, Valve/runic games don't have a strong control over them. It'd be possible there were online-only characters like in Diablo 2.
Get into somebody else's game :) |
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Member
(05-22-2012, 10:54 AM)
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#725
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Member
(05-22-2012, 01:09 PM)
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#731
Torchlight 2 is very fast paced and right now in the beta, good loot is spraying out of everything you touch which I think probably needs to be tweaked. The pet system remains amazing and I miss it when playing Diablo 3. I prefer the skill system in Diablo 3. Dumping points into a skill tree bucket to improve an attack by 2% each level isn't nearly as interesting as the runes you unlock that fundamentally change the way a skill is used in D3. Tone is completely different obviously and as expected Runic can't match the Blizzard's production values but TL2 is 1/3 the price.
I played the hell out of both games over the weekend and I had tons of fun with both. I'll say the lack of major server issues, while playing by myself, was a big plus in Torchlight 2's column. |
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Member
(05-22-2012, 01:57 PM)
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#736
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Member
(05-22-2012, 02:01 PM)
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#739
As an Engineer, I found that I used the bot skills, one main right-click attack for my melee weapon and my cannon, the spider mines, and not much else. I was trying to incorporate Ember Hammer and the stomp attack into my attack pattern, but it felt more like I was interrupting my thought process just to remember to hit those hotkeys.
Do spider mines cause friendly fire? |
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Member
(05-22-2012, 02:19 PM)
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#740
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Member
(05-22-2012, 05:35 PM)
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#747
I've already said some of this, so I'm repeating it to reiterate some things, not to constantly pile-on the game.
Torchlight II is a good game in its own right, but I've enjoyed Diablo 3 so much more. Playing D3 immediately after playing a few hours of the TL2 beta really made me appreciate the design of the systems in D3. Before reading about D3's skill system, I never really enjoyed skill points and attribute points, but I couldn't explain why. Listening to Blizzard's justifications finally keyed me into why exactly I don't like it - making permanent decisions without knowing anything about what those decisions might mean sucks. The only logical thing you can do is min/max to death so that your character is poorly-prepared for every possible occurrence. That combined with the fact that Torchlight 2 enables you to upgrade each skill 15 times for extremely minimal effect is just boring. So now I'm not just making permanent decisions without having future knowledge about what will be helpful, but those decisions aren't even between interesting skills in the first place. In Diablo 3, I'm constantly choosing between a ton of awesome skills depending on what's required of the scenarios presented to me. All the while, Torchlight II is very unbalanced right now. Normal is way too easy, one step up starts fun and out of nowhere becomes practically impossible. Runic has promised to improve the skill trees and balance before they ship the game, and I have no reason to believe they'll fail to do so. I'm just stating my thoughts on the current status of the game. |
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Member
(05-22-2012, 05:39 PM)
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#748
I prefer this over D3. There are a few things that D3 does better, such as item comparisons, but the speed of Torchlight 2 is much faster, the challenge is (IMO) better, and I like the "feel" of the game much more.
I'm also more a fan of the skill point decision making as opposed to D3's system. |
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john deere tramp stamp
(05-22-2012, 05:40 PM)
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#749
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