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Banned
(05-21-2012, 05:36 PM)
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#1801
Hope Sony don't kill them self trying to much for more power when noone going to see it out side hard core tech guys, not just from a cost to making
Game should be about game play and art style from now on we not going to have a big leap like ps2 to ps3 anymore |
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Member
(05-21-2012, 05:37 PM)
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#1802
Last edited by Donnie; 05-21-2012 at 05:44 PM.
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Banned
(05-21-2012, 07:55 PM)
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#1803
More power means: 1. Advancements in things that are visually perceivable & 2. Ones that are not so but affect the game world with similar significance People have to realize that a powerful GPU can do more than just render prettier graphics compared to current gen systems. |
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(05-21-2012, 08:09 PM)
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#1805
Is PlaystationAccess handeled by Sony? If so I say this deservs its own thread. |
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Member
(05-21-2012, 08:12 PM)
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#1806
Originally Posted by Donnie:
The second GPU outside of the SOC will not be able to take advantage of the 3D stacked ultra wide I/O memory. It's probably going to be connected to the SOC main memory with AMD Hypertransport or PCIe buss or a 64 bit wide memory buss. That's one of the unanswered questions. It may have 1 gig of 3D stacked memory local for the second GPU with a data/memory bottleneck between SOC and second GPU. Still the CPU in the SOC can prefetch for the second GPU with some efficiency for it under 113% depending on bottleneck. All GPU elements inside the SOC gives the best performance. Developer designs might be a way to duplicate what may eventually be inside one very large SOC.
Last edited by jeff_rigby; 05-30-2012 at 11:23 AM.
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Member
(05-21-2012, 09:37 PM)
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#1807
I just don't buy a 1.4Tflop GPU with 3D stacked memory on a SOC giving you performance equivalent to a 2.5Tflop+ GPU without, not unless the 2.5Tflop+ GPU is amazingly poorly designed.
Last edited by Donnie; 05-21-2012 at 09:44 PM.
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Member
(05-21-2012, 09:48 PM)
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#1808
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Banned
(05-21-2012, 10:18 PM)
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#1815
Because it's a way to get hits from those who are searching using said terms?
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Member
(05-21-2012, 10:21 PM)
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#1817
Edit: It's also an E3 video, so even if SCE in the UK was just trying to get hits those tags are almost certainly saying that PS4/Orbis is an E3 2012 related concept.
Last edited by JABEE; 05-21-2012 at 10:23 PM.
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Banned
(05-21-2012, 10:23 PM)
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#1818
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Member
(05-21-2012, 10:27 PM)
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#1819
Then why would they use a fake codename for a YouTube video that will likely only get a few thousand hits. Are there any other examples of that channel using non-related tags to draw in viewers? I'm almost certain this is a leak and that is their hasty response to the people who noticed it. The Orbis name is almost confirmed as being a codename at some point in the development, because there was an art website that used Orbis and showed people playing some motion control game.
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Banned
(05-21-2012, 10:30 PM)
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#1820
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Member
(05-21-2012, 10:41 PM)
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#1821
It was a 'hits' mongerer. That's how these things work. Trust me on that. :P But that doesn't mean that Sony won't show the ps4 off at E3. Outside chance, but there's that little bit of hope there to cling onto.* *And that has nothing to do with this youtube vid. And everything to do with the things we've already been discussing in this thread. ;)
Last edited by Ashes1396; 05-22-2012 at 12:06 AM.
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Member
(05-22-2012, 09:13 AM)
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#1823
Notice AMD was staging efficiencies in multiple years with economical and practical designs and getting about 40% better/faster each year. On same die processes only because to have separate GPU-CPU or DRAM would require a transposer or wiring in a package that would increase cost. That last step had to wait till this year with "Process optimized building blocks" to be 2.5D assembled on a custom designed substrate which is a SOC. So the biggest single change coming with SOCs should be ultrawide I/O "Process optimized building blocks" Memory uses a different build process than GPUs or CPUs, Northbridge can be made at 22nm while GPU must be made at 28nm, power control circuits made at larger die sizes and included in the SOC, and more. AMD has been planning for this for 5 years and it's not just Process optimized building blocks, it's also 3D wafer stacking. Memory and FPGA 3D wafer stacking are in the PDF I cited but GPUs can benefit from 3D wafer stacking by reducing 2000 Compute unit GPUs to wafers of 300 or so, pre-testing and stacking them. You get reduced cost as well as a bump in process speeds if you increase the data buss width completely through to memory access. This is not practical in conventional designs. Will a 3D stacked GPU be in the PS4 SOC, is the 2nd GPU to be inside the SOC as part of a 3D stacked wafer 2.5D attached to SOC substrate. Several posters have asked how much faster the PS4 would be with several of my posts mentioning efficiencies and I have not answered. Partly for the reason you mentioned, partly because we don't know if Sony will use them to reduce cost and partly there is so much overlap in these processes.
Originally Posted by phosphor112:
In other words the 1PPU4SPU is the redesigned Cell (patent published Dec 2010) that is designed to be a building block for SOCs which AMD/IBM have been working on for 5 years (since 2008) and IBM has been coordinating with Sony. It can use 3D stacked memory (any very fast memory), and does not have a dedicated Flex I/O or XDR ram interface as part of the chip...it's designed for a SOC while the Cell with Flex I/O and XDR memory interface is designed to attach to a motherboard!
Last edited by jeff_rigby; 05-23-2012 at 11:00 AM.
Reason: Wild speculation PS3.5
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Member
(05-22-2012, 10:23 AM)
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#1824
From AMD:
Originally Posted by http://www.anandtech.com/show/5847/answered-by-the-experts-heterogeneous-and-gpu-compute-with-amds-manju-hegde:
"Finally, AMD has stated from the beginning that our intention is to make HSA an open standard, and we have been working with several industry partners who share our vision for the industry and share our commitment to making this easy form of heterogeneous computing become prevalent in the industry." IBM, Samsung, Global Foundries and Khronos confirmed and Sony most likely (Cell was the first attempt at HSA). Sony is sharing technology with Samsung, both are using Gnome technology for their browser and Samsung has confirmed a browser desktop UI based on GTKwebkit for Tizen and my opinion is that Sony will do the same with the Vita and PS3. "While I can't get into specifics at this time" why? does it give away NDA information about PS4 or next Xbox? "it is critical for applications trying to respond to touch input to get access to the GPU with the lowest latency possible to give users immediate feedback on their interactions" Mentioned in a Samsung paper on Tizen and webkit2 is touchscreen response is slower. AMD to get into touchscreen devices in a big way? SOC the next step to handhelds, game controllers, CE controllers? Near zero power standby is an AMD feature.
Last edited by jeff_rigby; 05-22-2012 at 10:59 AM.
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Member
(05-22-2012, 01:52 PM)
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#1826
It is entirely possible that 2 X86 cpus were taken out of the PS4 AMD only design and two 1PPU4SPU modules substituted. This is wild speculation and several things must also be speculated to support this. 1) A slimmer slim is coming with a redesigned Cell built with two 1PPU4SPU modules in a SOC with 3D stacked memory, I/O and GPU. It will essentially be a complete PS3 in one SOC @ 28nm. It will allow for a major cost reduction as well as provide an economy of scale for the SPU module. 2) Sony has plans for the SPU building block in other platforms. 3) The Slimmer Slim will be the PS3.5 we have been speculating (Digitimes rumor) and should ship before the PS4 sometime late this year. Either this is all true or none is.
There are many rumors and they appear to contradict themselves. Understanding them requires a very wide view of what is possible. Without knowing about the coming AMD SOC, 3D stacking, HSA requirements, 3D stacked memory (faster than XDR2 even with standard I/O) being cheaper and all this coming on line in 2012 ramping up to full production in 2013, you can't make sense of the rumors. The multiple methods in the Sony patent for configuring the 1PPU4SPU module might be for 1) PS3.5, 2) PS4, and other platforms. Mentioned earlier in the same year (2010) was Sony not having plans to refresh the PS3 @ 32nm, they were waiting on something. Maybe they were waiting for the IBM/Global foundries/Samsung consortium "building block" SOCs and 3D stacked memory to come on-line. Were PS4 developers told to use only OpenCL and Hsail (HSA IL) at this time? Only upper level and APIs. Edit: A PS3.5 build with the features I speculated is going to have to emulate a PS3, to do so it's going to need more memory and be faster at some operations or have unused processors that could help with emulation; 2 1PPU4SPU modules would have 1 PPU and 1 SPU free. I suspect that 3D memory wafers for the PS4 and Next Xbox are being produced now; they will most likely be 1 gig wafers. Many are going to be partially defective and could be used in a PS3.5 that is going to need some amount of memory above 512meg. Much of the same code to emulate a PS3 in a PS3.5 could emulate a PS3 in a PS4. Assumption is that some of the I/O and hardware in a PS4 will be the same as in a PS3.5. Think stacked memory and stacked GPU with partially defective subsets (wafers) used for the PS3.5. Another really wild question, could a PS3.5 SOC also emulate an Xbox360? Could the Oban (Japanese name) be such a SOC being made by IBM for both Microsoft and Sony and according to rumors, is being made now? It is way too early for a Next Xbox console to be manufactured. Remember the domain name registration Microsoft-Sony.com and Sony-microsoft.com! Edit: All the above hinge on 3D stacked memory in Gigabyte quantities being available. DRAM in 80 megabyte quantities stacked on processors is now available.
Last edited by jeff_rigby; 05-23-2012 at 10:21 AM.
Reason: More PS3.5 thoughts
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Member
(05-22-2012, 02:43 PM)
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#1827
I can only hope that the majority of those speculations and insights come true - for Sony. The MS possibility in this case makes me shiver since Sony really needs to put on their A game to succeed in the next generation. With Wii-U power probably being in the regions of PS3+/360+ (this is not to troll but I simply doubt that a console which launches in 2012 is as powerfull as a PS4 in 2013/14) a cheaper and slim PS3(.5) might indicate a 2014 launch for the PS4. |
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Member
(05-22-2012, 03:40 PM)
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#1828
My question, and you probably can probably take a stab at this answer. How would 2 Cell modules work in tangent with the rest of the HSA model? Seems like coding would become a nightmare, unless OpenCL can unify that system or something. |
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Member
(05-22-2012, 04:32 PM)
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#1829
Beyond this and I am out of my depth. |
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Junior Member
(05-22-2012, 04:57 PM)
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#1830
DesignCon Keynote Speaker AMDs Joe Macri on Heterogeneous Computing |
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Member
(05-22-2012, 05:49 PM)
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#1831
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Junior Member
(05-22-2012, 06:43 PM)
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#1832
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Banned
(05-23-2012, 02:35 AM)
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#1833
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Member
(05-23-2012, 11:14 AM)
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#1834
The reference to gigabyte 3D stacked wafers being tested attached to quad core CPUs was from 2008. IBM 3D stacking is going on line in 2012 ramping up to full production in 2013 and one of the first products is the logic layer for the 3D stacked memory from Micron and Samsung. The Global Foundries "process optimized building blocks" and custom SOCs is going on-line in 2012 with ramp up to full production in 2013. Global Foundries/AMD + IBM TSV 3D stacking going on line at the same time MIGHT indicate something but what?
Originally Posted by http://chipdesignmag.com/lpd/blog/2011/10/06/samsung-micron-unveil-3d-stacked-memory-and-logic/:
Quote:
The Hybrid Memory Cube appears to be a serial standard like SATA for Hard disks. As such it is probably not practical inside a SOC but the HMC without the logic layer is made up of stacked ultrawide I/O memory wafers built to a standard that might be used for other applications. PDF on Hybrid memory cube confirms a serial interface with the maximum transfer speed of 1Tb/sec only possible with a optical buss.
Originally Posted by http://www.edn.com/article/521730-Microsoft_joins_Micron_memory_cube_effort.php:
Micron Stockholder meeting August 2011:
Quote:
Originally Posted by http://www.brightsideofnews.com/news/2011/11/30/radeon-hd-7000-revealed-amd-to-mix-gcn-with-vliw4--vliw5-architectures.aspx:
Quote:
The final design SOC could have the second GPU migrate into the SOC and then it wouldn't use GDDR5 memory but some faster than DDR3 main memory which should be 3D stacked memory, there is no faster than DDR3 until later this year when DDR4 is released (Slower than GDDR5). But guys with access to developers are stating that documentation states the target memory is 2 gig GDDR5 which does not make sense with current designs unless the second GPU and SOC share the same GDDR5 memory buss rather than using the PCIe buss like PCs do. That's a significant design change. Using key words in the AMD cite above (GDDR5 Differential) brings up a 2011 PDF from Hynix memory
Quote:
It's possible that the final design could have second GPU and SOC share the same GDDR5 differential memory buss rather than using the PCIe buss like PCs do. That's a significant design change from developer platforms and not mentioned in any roadmaps. Differential "XDR" buss GDDR5 would be needed just as the PS3 needed XDR1 because of the speed and length of buss lines outside the GPU and SOC. This would allow efficiencies for the CPU to prefetch for the second GPU as well as a common memory for Zero copy. Still think the SOC should have a 100 meg or so of Ultrawide I/O memory, may or may not be 3D stacked. Best long term cheapest solution is to have second GPU in the SOC with 2 gigs of 3D stacked ultrawide I/O memory which appears to be on the roadmap and as mentioned before, timing puts it as a possible for 2014. Developers were told target spec is GDDR5 which with something like a Differential buss or wider than normal data buss can increase memory bandwidth. Also with custom packaging mentioned above, a reduction in the number of chips that have to be attached to the motherboard can reduce the drive voltage and current. Tradeoffs for differential buss memory is a more expensive motherboard (more traces) and memory with higher power but memory buss driver in SOC and GPU would be driving a lower voltage and should run cooler. AMD has access to wide I/O DRAM interface EDIT: It appears that it's possible to have 2 gigs of wide I/O inside the SOC now but 4 gigs would have to wait and/or be more expensive. The following needs to be understood completely, quad channel DDR3 or 4 "don't think about it" needs to be understood, it's not gong to be in a future design for the same reason the PS3 Cell @ 40nm can't be easily scaled to 32nm, the XDR interface is too large just like 4 DDR channels in a AMD Fusion would be. The next node process shrink would have issues and that should be part of Sony and Microsoft long range plans. A custom memory interface is an absolute MUST!
Originally Posted by http://www.amdzone.com/phpbb3/viewtopic.php?f=532&t=139005&start=50#p218132:
2 Gig of stacked RAM in the SOC (one to two layers high only, more and fill/heat issues crop up) would be an efficient and cost effective design. More memory at this time would have to be outside the SOC (probably a Load Reduced DDR3 128 bit wide custom package) but could be attached to a package like in the above picture. These are the kinds of design changes that can take place, the SOC is probably locked at this point. In this picture on the bottom right is a prototype SOC with 2 memory chips inside the SOC (two rectangles on the right). ![]() So either way, inside the SOC or outside on the package is possible. Trace length is not an issue with either method but the number of pins, how wide the Memory buss (I/O) is an issue. Inside the SOC you could have a 512 bit buss, outside the SOC on the package 256 or 128 bit buss. Only if there is going to be a second GPU outside the SOC would GDDR5 memory be used. DDR3 memory as a second pool for the GPU is not going to happen if it's a HSA design. Rumors of split pool and odd memory sizes are probably from developer platforms which can only approximate a final design using current hardware made for PCs. Over and over I see Memory wall issues mentioned (memory bandwidth has not kept up with CPU needs) and APU Fusion SOCs needing large memory bandwidth, Game consoles will push against the memory wall even harder. This is the point of the SimiAccurate post on the PS4, "Stacked memory and lots of it". Stacked memory uses TSVs to stack like on like memory to increase the density which decreases the total trace length on motherboards. This is necessary to have faster memory and also reduces motherboard costs. Game console volumes justify/make practical a custom memory for a game console. The interface between SOC to memory outside the SOC is another "Game console volume justifies/makes economically practical" the cost of a custom interface. Just to be clear about custom memory interface; current DDR memory controllers are 64 bit wide and to create a 256 bit buss you use 4 DDR memory controllers. A custom DDR memory controller connected to custom memory might be ONE 256 bit DDR memory controller connected to between 1 and 4 external Stacked memory chips that would be replaced in the next refresh with a HMC "Copper"multi-serial interface or an optical (1Tbye/sec) interface. Game consoles don't need expandable memory so the most cost effective design is to include the memory inside the SOC with a 256 or 512 bit interface. If this is not possible this generation then a 256 bit external interface allows for an easy refresh to support 256 bit memory inside the SOC in 2 years.
Last edited by jeff_rigby; 02-08-2013 at 05:06 PM.
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Member
(05-23-2012, 04:24 PM)
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#1836
Speaking of which, Rambus is hosting Barclays Global Technology, Media and Telecommunications Conference RIGHT NOW
http://investor.rambus.com/eventdeta...EventID=114245 Click to login, just type in name, student.. email EDIT... just double posted... Derp. -No idea who is talking right now... -Just talked about ultra thin memory formats that they have. -Currently talking about ...security business... by end of year they will be incorporated into many set top boxes and other DRM related products... "Cryptofirewall"... related press release from Rambus earlier this year. -Nothing interesting yet... -DPA Countermeasures mentioned for "game consoles" -Implementation of... (i yawned... fuck) into SOC's... guessing Cryptofirewall (it has a hardware component). He said it's required to do this to prevent bypassing this and things like counterfeiting. He said he mentioned hardware companies before... I joined this late... Samsung was just mentioned for "Vertical technology"... Technical difficulties? =/... They'll have it available afterward anyway... GlobalFoundries is plastering on the walls of their website that they have already ramped up full production of "HKMG" products like Llano from AMD. Also, Rambus and GlobalFoundries has some low power HKMG memory going on. GF also gave Rambus an award for Best Innovator last year... I'm not good at piecing things together like Jeff.. So I'm just posting what I've found.
Last edited by phosphor112; 05-23-2012 at 05:30 PM.
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Member
(05-23-2012, 05:58 PM)
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#1838
Developer platforms using existing NON-SOC hardware have 2 64 bit DDR3 interfaces for the Fusion ALU and if they are using a faster more efficient 2nd GPU could use GDDR5 for it. All I/O and memory transfer between second GPU and ALU is through the PCIe buss, they don't have a common memory buss. This is a PC design not a game console. It's possible that the final design could have second GPU and SOC share the same GDDR5 memory buss rather than using the PCIe buss like PCs do. That's a significant design change from developer platforms and not mentioned in any roadmaps. Differential "XDR" buss GDDR5 would be needed just as the PS3 needed XDR1 because of the speed and length of buss lines outside the GPU and SOC. This would allow efficiencies for the CPU to prefetch for the second GPU as well as a common memory for Zero copy. Tradeoff is a more expensive motherboard and memory. Still think the SOC should have a 100 meg or so of Ultrawide I/O memory, may or may not be 3D stacked. Best long term cheapest solution is to have second GPU in the SOC with 2 gigs of 3D stacked ultrawide I/O memory.
Last edited by jeff_rigby; 05-23-2012 at 06:18 PM.
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Member
(05-23-2012, 06:03 PM)
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#1839
EDIT: How would a "differential 'XDR' bus GDDR5" work?... Are you saying for example it would be like a GDDR5 with... lets say... flexIO? or some "XDR" feature to increase performance?... why wouldn't they just go with XDR2 at that point?
Last edited by phosphor112; 05-23-2012 at 06:27 PM.
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Member
(05-23-2012, 07:22 PM)
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#1840
Currently, XDR2 exists only in the form of engineering documents on computers inside Rambus - and it has been this way since 2005.
There were some hopeful rumours in regards to Tahiti sporting it, but then we had a 7990 with 6GB of GDDR5 show up |
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Member
(05-23-2012, 08:11 PM)
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#1841
Interesting find off topic here though, in 2008 Toshiba was saying Cell & 4SPU:
Quote:
Quote:
Last edited by jeff_rigby; 05-24-2012 at 01:14 PM.
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Banned
(05-23-2012, 10:15 PM)
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#1844
All this tech talk is pretty much like pigs flying over the moon for me. At the end of the day, I want to know if any of these potential technological magnificences have a real chance of being the inside the PS4 and if so what would it culminate into on screen....
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(05-23-2012, 10:33 PM)
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#1845
more power and more efficiency and maybe (hopefully?) not costing $599 day one.
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Member
(05-24-2012, 02:12 AM)
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#1847
While there wasn't anything new... I didn't leave empty-handed lol. |
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Member
(05-24-2012, 02:18 AM)
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#1848
I am totally flummoxed by the FPGA suggestion. FPGAs are a cheap way to simulate something that real hardware (fixed ICs) can do much faster, except they are 'field reprogrammable'. You can come up with random stats like FPGAs may be 100X faster than a CPU, but I can't imagine any real world task that a high powered modern console would need to do, that is worth the development cost for FPGA-specific development within the context of a game. Maybe there are some left field use cases such as an HDMI controller implemented on a FPGA to future proof it, or something, but I just can't imagine Sony actually doing this. Stranger things have happened, I suppose.
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Member
(05-24-2012, 02:20 AM)
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#1849
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