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OT's Jimmer Fredette
(05-04-2012, 08:19 PM)
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#1001
1.16 patch I think is what you mean. I think more details are on page 37 of that thread.
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OT's Jimmer Fredette
(05-05-2012, 07:49 PM)
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#1003
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OT's Jimmer Fredette
(05-07-2012, 11:57 AM)
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#1004
For those who play RTTS and want to avoid being traded, here's a surefire fix:
1) Play RTTS until you hit a day/week where your team is deadset on trading you. Try a few reloads just to see if it's a one-off deal. If you're clearly GOING to be traded no matter how many times you reload, then- 2) Load your save. Immediately go to Settings >>> General. Scan down to Injuries and change it to Manual. 3) Go to your Disabled List. Find your player under the "Manage Injuries" option. Since the trade obsession usually happens at the deadline, figure out how many days you've got until August 1st. So, if you're three days away from the deadline... 4) Injure your player. Give him anything... Migraine, herniated dick, whatever as long as it lasts until past the Trade Deadline, or the week that the team wanted to trade you. 5) Go back to "Play Next Appearance." Since your were injured for the period that the game wanted you dealt, the game won't trade you. After the Trade Deadline passes, go back to Options and set Injuries to Normal. |
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Member
(05-07-2012, 07:41 PM)
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#1005
Just wanted to let everyone know that everything tranfered over from the cloud save when I went from Physical Copy to DD. I haven't played it enough to tell if the load times are better, but it seemed similar if not a little faster. This is for the Vita version of course. |
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OT's Jimmer Fredette
(05-08-2012, 04:28 AM)
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#1007
... wat
From what I've been told at OS Forums, they used Fangraphs/Pitch FX data to determine motion of pitches and whatever pitch most accurately moves like the pitch the pitcher throws, he's assigned it. It's similar to Stephen Strasburg's slider, but the slider in th egame does not match Strasburg's motion, so he was given a slurve. I'm guessing whatever plot points they were following indicated Gyroball for price. |
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OT's Jimmer Fredette
(05-08-2012, 07:44 AM)
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#1009
Wait, which new roster? The custom made OSFM ones or the Sony weekly ones?
EDIT: http://www.operationsports.com/forum...th-update.html oh Sony...
Last edited by The Frankman; 05-08-2012 at 07:20 PM.
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Member
(05-08-2012, 11:38 PM)
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#1010
Thats what I've seen, even Lincecum has it. But its like 97 mph and about three feet of horizontal movement haha. Nothing like an actual 'gyroball' but I've still seen pitchers with actuall running fastballs, so idk where this is coming from
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john deere tramp stamp
(05-09-2012, 04:51 AM)
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#1012
lol this game is so bad
Aside from all the other awfulness yet another game in which the catcher overthrows the first basemen. I think it has happened in 75% of my league games. Sony San Diego is atrocious and needs to be taken off this game. |
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Member
(05-11-2012, 11:31 PM)
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#1013
Well my fucking god. After a brutal 2-12 start we have finally made it back to .500 thanks to a solid 7-3 last 10. Thought I'd mark the occasion by sharing a franchise update (I play every game):
Detroit Tigers 34-34 Tied for 1st in AL Central * * * Position Players Miguel Cabrera: .316, 16 HR, 39 RBI Prince Fielder: .279, 19 HR, 43 RBI Brennan Boesch: .303, 10 HR, 28 RBI, .414 AVG/RISP Delmon Young: .280, 9 HR, 27 RBI Alex Avila: .275, 7 HR, 22 RBI Austin Jackson: .219, 2 HR, 8 RBI, .148 AVG/RISP Jhonny Peralta: .247, 2 HR, 18 RBI Ramon Santiago: .222, 1 HR, 12 RBI, .368 AVG/RISP Ryan Raburn: .179, 2 HR, 10 RBI Andy Dirks: .221, 2 HR, 7 RBI Starters Justin Verlander (4-5): 94.2 IP, 3.33 ERA, 1.01 WHIP Doug Fister (5-5): 84.2 IP, 4.25 ERA, 1.25 WHIP Drew Smyly (7-2): 76.1 IP, 2.71 ERA, 1.09 WHIP Max Sherzer (4-5): 69.2 IP, 3.88 ERA, 1.23 WHIP Rick Porcello (2-7): 54.0 IP, 5.50 ERA, 1.48 WHIP Relievers Joaquin Benoit (3-2): 34.0 IP, 1.06 ERA, 9 HLD, 4 SV, 0.88 WHIP Daniel Schlereth (2-0): 21.2 IP, 3.32 ERA, 1.11 WHIP, .170 AVGvLHH Al Alburquerque (3-0): 27.2 IP, 1.63 ERA, 33 K Octavio Dotel (0-1): 26.0 IP, 3.81 ERA, 1.00 WHIP Jose Valverde (0-2): 18.0 IP, 3.00 ERA, 1.22 WHIP, 16 SV Phil Coke (1-0): 24.0 IP, 6.38 ERA, 1.54 WHIP Team (MLB Rank) AVG: .257 (10th) Runs: 250 (21st) Hits: 577 (T-19th) Doubles: 77 (30th) Triples: 8 (T-20th) Home Runs: 76 (7th) RBI: 244 (23rd) Stolen Bases: 23 (30th) Base on Balls: 118 (30th) Strikeouts: 408 (1st) Slugging%: .400 (14th) On Base Percentage: .297 (28th) Fielding Percentage: .986 (14th) ERA: 3.90 (24th) HR Allowed: 57 (7th) BB Allowed: 150 (1st) Strikeouts: 554 (T-1st) AL Central CWS 34-34 DET 34-34 KC 33-35 CLE 30-37 (had been in first basically all season, 2-8 last 10) TWINS 29-38, 4.5 GB Last 10 W 7-5 L 8-5 L 8-2 W 9-7 W 4-3 W 5-2 L 3-1 W 5-3 W 5-3 W 5-4 Feeling pretty good, sending the vibes to GAF. :) Cheers, chaps. |
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OT's Jimmer Fredette
(05-12-2012, 01:20 AM)
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#1014
Any instances of the infamous "CPU comeback"? I had it happen to me recently, drove me bonkers.
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Member
(05-12-2012, 03:03 AM)
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#1015
Comebacks more generally are usually a combination of pitcher fatigue + falling pitcher confidence + being too predictable (despite how "random" you might think you're being, you can still fall into traps by not "establishing" your pitches) + not thinking ahead from a managerial perspective: I honestly think that if you forget to get someone warmed up, for example, and keep the starter in for an extra hitter or two when it's OBVIOUS you were completely absent-minded about it, the game may or may not punish you for this: I see more hidden "you done fucked up and now you shall pay" at work than a "comeback code" proper where you're just randomly allowing runs so that the game is close in the end. Generally, if you're allowing runs there's a reason. That's been my experience, anyway. Beyond that I'd say you really need to be prepared for a blowup in any inning. If it happens in the 1st or the 9th doesn't really matter. Is it "comeback code" when I get a 9 dropped on me in the top of the 2nd and lose 9-4? So why it is fishy if they score 4 runs over the 8th and 9th? Etc. And my bullpen has been way more reliable than my starters, so that kinda keeps comebacks in check by default.
Last edited by NEOPARADIGM; 05-12-2012 at 03:21 AM.
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OT's Jimmer Fredette
(05-12-2012, 04:42 AM)
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#1016
Again, it's not a code. It's a number of in-game factors that get zoned-in on when the CPU is behind late and the CPU "sells out" on. I've detailed how it seems to have lessened over the years in each incarnation of the game so I'm happy at that (I've played every version of the game since MLB '07). However you DO still get the weird instances of it every now and then. That's just a fact; I know the OS guys don't want to hear it due to the number of whiny posts, but it's there. I've seen too many stories given by guys who I know aren't "wah wah wah I lost because I allowed 2 runs NO FAIR HAXXXXXXXXX"... legitimate longtime players who understand the ins and outs of baseball games in general. It's just too much weird stuff out there.
Last edited by The Frankman; 05-12-2012 at 05:03 AM.
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Banned
(05-13-2012, 06:38 AM)
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#1017
I can throw near perfect pitches on outside corners, and scrubs like Greg Dobbs will end up driving in massive runs. |
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Member
(05-18-2012, 06:41 PM)
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#1018
Question...
So I've been playing this like mad and my franchise is in 2035 (lots and lots of simming and just doing the GM stuff), but I just realized that although injuries and trades are both on, I have yet to have a single one. Even trades I have initiated haven't worked. But no one has ever offered me a trade. No player has ever gotten injured...it kind of sucks. I'll probably start another franchise when this one is done (whenever that is)...but what's the deal with that? A known bug? |
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OT's Jimmer Fredette
(05-18-2012, 07:44 PM)
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#1019
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OT's Jimmer Fredette
(05-22-2012, 11:38 PM)
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#1021
Quote:
EDIT: Or not. |
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Member
(05-23-2012, 05:35 AM)
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#1022
I've played for a good 2 1/2 season between different franchises and have experienced the same thing. not a single trade offered to me by the cpu. In past games they'd offers plenty and even some decent ones I went through with, not here though. Although I haven't played in awhile and I know there's been a couple patches so maybe it's been fixed? I haven't seen anyone else even mention it |
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Member
(05-28-2012, 07:55 AM)
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#1023
And the injuries thing makes me sort of set and forget my lineup. I can literally sim through a season and stick with my opening day moves in 20 minutes. Not much strategy. |
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Member
(06-14-2012, 04:47 AM)
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#1024
Playing the Show franchise for the first time ever here. Haven't played too much other than a few exhibition matches so far. I started out with the beginner controls, but have stepped it up to experienced. I think that's a good starting point?
Enjoying the pitching mechanics however I am terrible at batting. I think I need to be patient and work the pitch count, but sometimes it's hard to read the AI pitcher and I end up striking out looking or getting jammed up. Maybe it's something I'll get use to over time. I'm definitely going to keep playing and attempt to get better. What are some tips some of you can give for a first timer? |
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Member
(07-24-2012, 11:37 PM)
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#1027
Patch 1.23 has been released.
Quote:
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Member
(08-09-2012, 03:25 PM)
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#1028
I just picked up this game for the Vita and started a Road to the Show career as a pitcher. I'm really enjoying it so far, but I'm having trouble in a couple of areas. First, my team seems to make an over-abundance of errors in the field. Like at least 1 or 2 per outing for me (which is about 5 innings). I got drafted by the Tigers and I'm in their double-A team, so that might be part of the reason, but it can be somewhat frustrating. Second, my team can't seem to score while I'm pitching. After I'm taken out of the game and the rest of it is simmed, they are usually able to score a decent number of runs. This makes it a bit hard to get a win.
Are these normal things? I've never played any version of The Show before. Edit: Okay, my team is scoring now and I finally have a win. It was seriously like 5 games in a row where we didn't score while I was pitching and my team committed all kinds of errors.
Last edited by Magicked; 08-09-2012 at 06:33 PM.
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Member
(08-13-2012, 09:29 PM)
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#1031
Damn you Sony a friend of mine will starve this week because of you.
What have you done. WHAT. HAVE. YOU. DONE.!?!?! <- orders new copy. Edit: 10gig install I'm going to be fat as Hell from all these sammiches
Last edited by WhatRobEats; 08-13-2012 at 11:40 PM.
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Member
(08-27-2012, 11:44 PM)
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#1033
I haven't touched the game on PS3 since getting the Vita version a week ago, but either I've just spent a shit ton of time on the Vita version, or the last update made the frame rate steady on the PS3 version. Holy shit, so fluid.
Also, cross-game saves are awesome. |
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Member
(10-29-2012, 12:07 AM)
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#1034
I just bought a used copy with no online pass. I don't care about playing online but want to update my rosters to opening day 2012. When I click to the vault, I am told I need an online pass. I'm told: "If you don't have an access code or it has already been redeemed, you can purchase the online pass or begin a free limited trial." I press X assuming it'll take me to an option to start the trial. Well, it's just a prompt to pay 9.99 on the PSN store for the pass. Does this trial exist?
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