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needs to fix his kismet
(05-23-2012, 07:28 PM)
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#453
http://www.darthhater.com/articles/s...1-3-with-swtor
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Member
(05-23-2012, 07:30 PM)
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#454
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Junior Member
(05-23-2012, 07:33 PM)
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#455
As long as your population is healthy. Some servers have < 20ppl online at primetime (!)
In these cases, you have no choice to have cross server, or merge the servers. Sigle Server LFG would've been OK at launch, but with how thin the population is spread right now...
Last edited by Francois424; 05-23-2012 at 07:36 PM.
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Member
(05-23-2012, 07:36 PM)
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#456
And people are going to be inticed to using the LFG tool since there is a daily quest attached to using it that earns you black hole coms |
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needs to fix his kismet
(05-23-2012, 07:40 PM)
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#458
On a server where I might be lucky to fill a single slot in a LFM group for a hard mode flashpoint, an automated tool only takes the spamming general part away, it's not getting me a group any quicker.
That said, cross server grouping is still the way to go because when I want to do something doesn't always jive with when other people want to do something. I'm on the second highest populated server in WoW, according to Warcraft Realms and the vast majority of my LFG tool groups are comprised of people on other servers, and their tool puts a priority on grouping people from your own server. |
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Member
(05-23-2012, 07:45 PM)
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#460
I think server only will work most of the time. I think the server population looks lower than it is because there are so many planets and zones. Once you can LFG across the entire server you can put together a group quicker than one might realize.
Let's see how this goes before we declare that it must be cross server. |
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Member
(05-23-2012, 07:50 PM)
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#461
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needs to fix his kismet
(05-23-2012, 08:08 PM)
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#462
Cross server dungeon finders make groups happen regardless of your server population. It doesn't make your server more populated but it still allows you to do flashpoints.
But we know that cross server does work, every time. So why the half-assed compromise where it may not work some of the time?
Merges and single server LFG tools are temporary solutions to long term problems. Problems that have already been solved elsewhere. |
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Member
(05-23-2012, 08:23 PM)
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#463
They have alot of features people still want in such as dual specs (which frankly is far more important than cross server lfg), ranked pvp, cross server pvp, etc and there is also the need for new content also to please their current player base. Lot of folks are not happy with 1.3 since it's not adding any new content, delaying things more is not going to help matters.
Last edited by BattleMonkey; 05-23-2012 at 08:26 PM.
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needs to fix his kismet
(05-23-2012, 08:29 PM)
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#464
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Member
(05-23-2012, 09:07 PM)
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#465
No idea why they mentioned that "community" bit. Either you actually believe in it and don't implant cross server tech or you do what you are currently planning to do.
This way it sounds like the devs already completely lost control of their own game, which I guess they did.
Last edited by Won; 05-23-2012 at 09:19 PM.
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Member
(05-23-2012, 09:15 PM)
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#466
Quote:
people leaving because they can't find shit with the LFD tool -.- I know they are listening to WoW players since it's a common argument there, but wow players are full of shit when it comes to that one |
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Member
(05-23-2012, 09:55 PM)
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#467
And until they change their flashpoint design philsophy, I don't see lfg being used much (asides from maybe the group daily in Corellia), Black Hole commendations are not going to be a strong enough enticement for tanks to deal with trashfilled instances filled with new players. The design team seems to repeat every mistake Blizzard did with out learning from Blizzard's mistakes.
Last edited by Draxal; 05-23-2012 at 10:00 PM.
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Member
(05-23-2012, 09:56 PM)
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#468
They said cross server pvp is in the works and coming, once that goes in, I imagine that doing cross server LFG wouldn't be that hard to implement in some form. But we have no idea what they plan on rolling out cross server pvp even so it could be a ways off.
Last edited by BattleMonkey; 05-23-2012 at 10:00 PM.
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Member
(05-23-2012, 10:04 PM)
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#469
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Member
(05-24-2012, 12:55 AM)
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#470
Daniel Erickson did an interview with PC Gamer about 1.3. Apparently he let slip some information about what they might do with the servers.
http://www.pcgamer.com/2012/05/23/th...adaptive-gear/
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Member
(05-24-2012, 01:53 AM)
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#473
This -- at first I thought the instance technology was designed to support mega servers with larger population caps.
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Member
(05-24-2012, 02:27 AM)
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#475
Basically Wow with story. If you loved KOTOR or Star wars, its wortha pick up, especially since you're just starting and can choose to play on a living server. Enjoy the story (which is pretty good for some classes), and play as long as you want You don't necessarily have to worry about end game if you don't want. You can pretty much play it as a single player game 1-50.
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Member
(05-24-2012, 04:02 AM)
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#477
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Member
(05-24-2012, 04:12 AM)
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#478
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Member
(05-24-2012, 05:15 AM)
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#481
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Member
(05-24-2012, 05:22 AM)
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#483
Mega servers is good news, but does that mean having a "common" name will be much more difficult? How does DCUO handle this?
Usually it's by date in the games I've seen. So whoever picked the name first. That another reason people rush to get their names saved ASAP.
Last edited by StudioTan; 05-24-2012 at 05:37 AM.
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Member
(05-24-2012, 05:28 AM)
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#486
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Member
(05-24-2012, 10:29 AM)
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#489
I don't get why they can't just go by play time for char names. Time spent on the said char means an whole lot more than who happened to log in first to grab the name.
Wouldn't be surprised if I lost my char name, nor would I be amazingly happy about it considering the time I've spent on the char. Not much you can do though I guess. :/ Using the legacy name combined with the char name would be a better choice. I think the issue then would be people who don't have legacy names. |
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Member
(05-24-2012, 02:28 PM)
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#490
Not that I put a lot of stock in it, but a lot of folks complained about the @username because they think it helps to compromise account security. Personally, I liked it.
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Member
(05-24-2012, 05:41 PM)
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#493
RIFT released their LFG tool as server only and it worked fine, the servers were not jammed with people. It's not as fast as cross server LFG tools for sure, but the wait was never any worse than your pvp queue waits. As long as your on a decent populated server or transfer to one, the LFG tool should work fine intially. Unless you stay on a dead server, then yea of course it's not going to work all that well.
RIFT also did the same thing where they gave incentives to use the LFG tool that TOR is doing and it really did get people to queue up. Eventually though just like RIFT eventually did, it should be made cross server when they can. Took RIFT almost a year to get in cross server LFG. They should also be doing a guild transfer system, since a big hurdle with server transfers is people not wanting to leave their guilds.
Last edited by BattleMonkey; 05-24-2012 at 05:45 PM.
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Banned
(05-24-2012, 06:03 PM)
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#494
Speaking of RIFT, I just received another e-mail about changes they have made (3 faction PVP), since leaving Rift for SWTOR they are almost like a jilted lover with the amount of e-mails and changes they have made...
I feel bad leaving them for the uncaring lover that SWTOR has become :P |
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Member
(05-24-2012, 08:26 PM)
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#495
The story (what Bioware pushed as the games key feature) is variable in terms of quality. Most people lean towards the Imperial Agent, which draws upon a bit of the Bond, and 24 universes. I personally like the Jedi Knight storyline even though most people hate it. One of the best things about the stories in this game is that whichever class you play, you are not the very center of the fucking universe. Each class, while obviously important - is not solely responsible for saving the entire galaxy, yet still plays a satisfying roll in impacting the overall story. They did a nice job balancing the overall weight each classes story impacts the game without making any other classes feel secondary in comparison. Almost all classes encounter the same quests outside of their core storylines, and as a result replayability can appear daunting to some. I tend to just skip the dialogue I have heard before for the side quests, and move onto the main story, which so far playing through Jedi Knight, Sith Assassin, and Imperial Agent, has been really enjoyable. The PvP is is the best thing about this game for me or any MMO for that matter, and the combat in this game is really solid, and the game modes are fun - Huttball standing out in front of the rest maps for me. They shot themselves in the foot by announcing ranked PvP for patch 1.2, and then pulling it literally the day before release. So, presently competitive play is strictly Warzones only, with ranked to be introduced at some point hopefully fucking soon. The endgame PvE side of things are solid. Operations are challenging and fun, though initially really easy to get through before nightmare modes and the initial release bugs were ironed out. This game lacks in content beyond level cap for anyone accustomed to "hardcore" MMO's at the moment, though they are doing some cool things to keep the game fresh, like for example the Rakghoul Outbreak Event, releasing new Warzones and Operations. Though at a pace not very many people are content with (myself included.) I find the game to be really fun, and it has a lot of potential to become so much more. If you like KotOR, MMO's, or Star Wars in general, I would say definitely check the game out. Just know going in that it is not a revolutionary, genre changing game, but still a really fun game that does some shit really well, while causing you to occasionally facepalm (video is from beta/first few weeks of launch and have all been ironed out.) or laugh at others. GAF is present on Kellar's Void, and going strong.
Last edited by Cystm; 05-24-2012 at 10:56 PM.
Reason: ----------------Rine ends here. Did I do it right, Dance In My Blood?
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Junior Member
(05-24-2012, 09:44 PM)
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#496
Very, very nice post.
/Agreed Some ppl were also quite "enraged" by the fact that the space combat is more of a "space shooter on rails" than a fullblown free space combat aking to Tie-Fighter. To me it isn't a game breaker tho. I do feel the game is too heavy on Auction House transactions to earn money early in the game (everything cost a lot), but this being an MMO, I am not overly surprised...
Last edited by Francois424; 05-24-2012 at 10:54 PM.
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Member
(05-25-2012, 12:32 AM)
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#497
It's going to be pretty sad when server merges force Legacy name changes, seeing as they somehow think that Your Legacy is the most IMPORTANT THING.
I really feel like SWTOR has dropped the ball HARD on initial content patches. They seem to have anticipated far more people would care about rolling alts than actually did. |
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Member
(05-25-2012, 12:43 AM)
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#498
I imagine alot of the server community stuff will come real fast. They are already putting stuff that was planned for 1.3 on the side burners etc to make other stuff priority. 1.3 is going to be missing a ton of the stuff laid out for it in design docs. They are in panic mode for sure
Last edited by antonz; 05-25-2012 at 12:45 AM.
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Junior Member
(05-25-2012, 12:50 AM)
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#499
But since I did not have a level 50 yet, I had to play like a madman to get my legacy to level 6 (or was it 8) in time to get my free month. Then there's also the fact that if you dont have a level 50, you dont have any benefit of playing multiple toons. For example, I have a Sage, Imperial Agent, Trooper and bounty hunter all in their 30ies (one is nearing 50) and yet still get nothing at all from the legacy (as far as bonuses goes). And they expect ppl to just roll alts instead of rushing to 50 ? I stand my case.
Last edited by Francois424; 05-25-2012 at 01:02 AM.
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Member
(05-25-2012, 01:06 AM)
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#500
God I really hope they aren't saving 1.3 so they can talk it up at E3. I really wish someone would take them to ask for not having basic features in from launch but alas.
I just want to continue my Imperial Agent story ultimately. But I have two characters at or near 50 on two different servers (due to friends quitting) and both of them are basically dead at this point. |