hteng
Member
(05-23-2012, 01:34 AM)

hteng's Avatar

Originally Posted by Allard: View Post
I actually like escort, the problem is there isn't a single reason to do the damn things due to weak rewards, not to mention being limited based on company affiliation. Not only do you need to be a party of only people affiliated with your company but you can only do it at escorts near your company stronghold, those limitations plus weak rewards means no one wants to do it and as such you can never get enough people to play the content as intended. As for the Company Leves I use them as leveling leves mostly these days, but it would be nice to get a lot more reward for my effort.
huh? are those leves repeatable?
Ravidrath
Lab Zero Games
(05-23-2012, 01:35 AM)

Ravidrath's Avatar

It's also a problem that GC leves are mysteriously solo-only.

They should just open them up to everyone, and make them more party-oriented.

In 2.0, I think would I would really prefer is to have one GC leve at every camp that has some passing bearing on the overall story. Grand Companies are supposed to be big and important, and the GC leves just feel small-ball... like most leves.
Nakazato
Member
(05-23-2012, 02:11 AM)

Nakazato's Avatar

welp looking like i might be on the road for 14 weeks..... yay money. Hope to find a new laptop that can run 14
Mature
Member
(05-23-2012, 02:22 AM)

Mature's Avatar

Originally Posted by Ravidrath: View Post
It's also a problem that GC leves are mysteriously solo-only.
Smells of an exploit counter-measure, but... I literally can't imagine why or how. The leves are on a timer too, so it's not like you can crank them out at an insane rate or anything.

Sometimes I feel like they're not intentionally playing this stuff close to the chest and making odd decisions, they just have really odd dev resource appropriation due to them essentially planning and remaking an entire MMO. I mean, if they were really putting a lot into the current game as it is (outside of content that will be in 2.0 anyway; primals, gear) I feel like our Seventh Umbral Era "Live Events" would be more than these imperial encounters and the occasionally odd NPC

I guess I'd prefer it over them putting less into 2.0 to spruce the current game, but I'm not even sure that's the case so maybe I'm just blowing smoke.
Teknoman
Little Big NeoContra
(05-23-2012, 03:29 AM)

Teknoman's Avatar

I'll be thankful for increased seals. And yes, I really hope the Grand Company leves get some sort of story injection...because protecting a miner from a gang of diremites doesnt seem very important.
kuroshiki
Member
(05-23-2012, 06:08 AM)

kuroshiki's Avatar

Well I guess I will beg here.

I'm trying to see if my brother would like to play or not. The problem is its kind of hard to convince him.

So I wonder if there is anyone who still has guest pass? Thanks.
Sofo
Member
(05-23-2012, 07:14 AM)

Sofo's Avatar

Originally Posted by kuroshiki: View Post
Well I guess I will beg here.

I'm trying to see if my brother would like to play or not. The problem is its kind of hard to convince him.

So I wonder if there is anyone who still has guest pass? Thanks.
Are there guest passes anymore? I don't think so, I tried that to move my character to Sargatanas!
redfiend00
Junior Member
(05-23-2012, 08:32 AM)

redfiend00's Avatar

Originally Posted by kuroshiki: View Post
Well I guess I will beg here.

I'm trying to see if my brother would like to play or not. The problem is its kind of hard to convince him.

So I wonder if there is anyone who still has guest pass? Thanks.
I got one don't know if it still works if you still want it let me know
Sofo
Member
(05-23-2012, 08:58 AM)

Sofo's Avatar

Just reminding people that in 10 hours from this post or so, I'll be partying with Bobby Gunz. Likely a 35~ PT. If anyone in RedDot wants to party at that time, we can get a couple of levels before going to bed!
Emergency maintenance. ;_;
Last edited by Sofo; 05-23-2012 at 02:13 PM.
Jinko
Member
(05-23-2012, 09:08 AM)

Jinko's Avatar

Escorts aren't bad,but you have to spam them non stop to make any decent seals on them.

The good thing is that you can retry them every 15 mins, I have the achievements for the treespeak timed runs but not the Tranquil one.

It's too bad everyone went with different companies as we can't really do LS events for these. :(

Quote:
I feel like our Seventh Umbral Era "Live Events" would be more than these imperial encounters and the occasionally odd NPC
LOL you and everyone else, so far this live umbral events has been extremely underwhelming,they played us good with the promise of content though. /sigh, seems SE were just after our money as usual.
Last edited by Jinko; 05-23-2012 at 09:11 AM.
Coldsnap
Member
(05-23-2012, 01:18 PM)

Coldsnap's Avatar

What's the point of Guild Seals right now? I saw some weird item under keyitems that seems to be someting that allows you to teleport to grid??
Jinko
Member
(05-23-2012, 02:08 PM)

Jinko's Avatar

Originally Posted by Coldsnap: View Post
What's the point of Guild Seals right now? I saw some weird item under keyitems that seems to be someting that allows you to teleport to grid??
Chocobo and some of the armor is ok.
Sofo
Member
(05-23-2012, 02:15 PM)

Sofo's Avatar

Quote:
All Worlds Emergency Maintenance (May 23)
At the following time, we will be performing emergency maintenance on FINAL FANTASY XIV to apply hotfixes for patch 1.22a. During this period, FINAL FANTASY XIV will be unavailable.

We apologize for any inconvenience this may cause and thank you for your understanding.

[Date & Time]
May 23, 2012 from 2:00 p.m. to 5:00 p.m. (PDT)

* The completion time may be subject to change.

[Affected Service]
- FINAL FANTASY XIV
Seems like I had too much hope in reaching 38 tonight! ;_;
Allard
Member
(05-23-2012, 03:53 PM)

Originally Posted by Jinko: View Post



LOL you and everyone else, so far this live umbral events has been extremely underwhelming,they played us good with the promise of content though. /sigh, seems SE were just after our money as usual.
I was expecting more then what we got, but nothing near what other people were expecting. I expected a bunch of little 'achievements', an occasional item or two that you could only get during the events and slow but escalating ramp up to 2.0 of the live portion of the events. What I don't think people understand is that part of the 'only can be seen before 2.0' stuff is also the one shot GC quests as well as some of the battle rewards from things like the primal battles and such. From what Yoshida said during the second live producer letter the primal battle rewards might actually be only available (In their current form) before 2.0 since the battle themselves will be changing slightly for 2.0, both for story reasons and even slightly for aesthetic reasons. Yoshida mentioned the primals would 'look' a bit different in 2.0 and we already got a hint of that with the concept art for Leviathan.

So in a way almost all the new content is "Can't be repeated in 2.0" stuff because even if the instances stick around for 2.0, there is no guarantee the gear or the CS leading up to and within them will stay the same. The may very well get tuned for lower level or even new max level fights later on with completely different rewards for 2.0.

Edit: As for the maintenance a JP rep posted the changes going in. We are getting the class/job balances that were said to be coming in 1.22b. Looks like the balances are all in relation to the 5 melee classes and they will balance not only job skills but even some class skills.

GLD to PLD: Removing hp reduction and instead giving an INT reduction.

Archer/BRD: Using a weaponskilll will now force a recast time for light shot.

You can now block with a shield while casting and upon blocking with a shield you won't get interrupted while casting a spell.

Pugilist/MNK ability changes:
Concussive blow: Effect of combo bonus increased.
Haymaker: Physical Damage increased.
Aura Pulse: Physical Damage increased
Howling Fist: Combo bonus effect increased.
Simian Thrash: Comb bonus effect increased.

Dragon Kick: Damage increased.

GLD:
Riot Blade: Damage increased
Goring Blade: Recast will be 60 seconds now instead of 80, damage will be increased.

PLD: Hollowed Ground now blocks all incoming damage with some exceptions (Likely primal two hours and similar things, it now blocks magic etc.)

Marauder:
Berserk: Physical Damage up, Physical damage received increased as well.

Rampage:
Effect will be changed from
"Increases your attack speed and power for each physical attack against you, and restores HP for each critical hit you land."
to
"Increases your attack speed and parry rate, and restores HP for each critical hit you land."
*While in effect the rate of effect fading will faster.

Whirlwind: Effect of combo bonus will be changed from "Consumes TP to increase damage when you are below 50% HP." to "While in berserk mode the effect will be reset but damage will increase"

WAR:
Collusion - Effect will be changed from "Redirects enmity generated by target party member's next attack to you." to "Redirects part or enmity generated by target party member's next attack to you"

Steel Cyclone: Tp needed to use will be 1k tp instead of 2k tp. AOE range decreased and bonus damage from rampage will also decrease.

Lancer:
Vorpul Thrust - Accuracy penalty removed.
Impulse Drive - Accuracy penalty removed.
Life Surge - Effect timer will change from 60 seconds to 180 seconds (This is awesome)

Power Surge -
Effect will be changed from
"Consumes TP to increase your attack power and damage you sustain, up to a maximum of three stacks. Cannot be used simultaneously with Life Surge."
to
"Increases own physical damage, decreases physical defense. When using weapon skill or jump at target it will increase the effect time. Also when effect stack the effect is increased (three stacks maximum). Cannot be used simultaneously with Life Surge" Reuse of ability will end the effect"
(Gonna work like stance in puglist/monk from how it sounds)
*Recast time will be changed from 30 seconds to 10 seconds
*No longer consumed TP

Chaos Thrust -
Effect will be changed from
"Delivers a sixfold attack at low accuracy."
to
"Delivers a sixfold attack with bonus to physical critical damage."

Enhanced Power Surge Trait (lvl 44): Effect of power surge up will be decreased

DRG:
Jump - Effect will be change from
" Delivers a jumping attack, returning you to your original position after the attack is made."
to
"Will evade a physical attack while delivering a jumping attack and returning you to your original position"


WHM:

Benediction range increased.
Last edited by Allard; 05-23-2012 at 04:14 PM.
Nakazato
Member
(05-23-2012, 05:03 PM)

Nakazato's Avatar

yay for mnk buffs

just need an aoe and a fist of buffs
Kientin
Junior Member
(05-23-2012, 05:08 PM)

Kientin's Avatar

Noooooo... those ARC changes... :(
Mature
Member
(05-23-2012, 05:14 PM)

Mature's Avatar

"You can now block with a shield while casting and upon blocking with a shield you won't get interrupted while casting a spell."

Finally.
Allard
Member
(05-23-2012, 05:19 PM)

Originally Posted by Kientin: View Post
Noooooo... those ARC changes... :(
My only lvl 50 combat class is Archer and I find the nerf ok. We are still going to be a preferred class due to range and AOE weaponskills, not to mention Bard Buffs and the ability to shoot out an emergency raise or cure when needed. These changes do make me want to level Pugilist and Lancer though (especially Lancer since I just got mog fork recently) which is good, in a game where you can level a ton of classes you never actually 'lose' anything during these nerfs/rebalancing acts, you can just start leveling the new hotness XD.
Riposte
Member
(05-23-2012, 05:34 PM)

Riposte's Avatar

Not sure what to make of those changes. They are making Power Surge weaker, but easier to use. I was fine the way it was (I like the challenge).

The game is sluggish when it isn't 60 FPS... so I don't see myself using Jump as an evasion move on reaction.

I guess I should be happy about the reduction of an accuracy penalty on WSes. I fucking missed those so many times lol.

Doesn't nerfing WAR's AoE capacity simply make BLM's more dominant?



Anyway I'm glad to have finally got the Wanderer's shadow title. Was... difficult to say the least. Probably easier with a PLD.
Last edited by Riposte; 05-23-2012 at 05:38 PM.
Allard
Member
(05-23-2012, 05:50 PM)

Originally Posted by Riposte: View Post
Not sure what to make of those changes. They are making Power Surge weaker, but easier to use. I was fine the way it was (I like the challenge).

The game is sluggish when it isn't 60 FPS... so I don't see myself using Jump as an evasion move on reaction.

I guess I should be happy about the reduction of an accuracy penalty on WSes. I fucking missed those so many times lol.

Doesn't nerfing WAR's AoE capacity simply make BLM's more dominant?



Anyway I'm glad to have finally got the Wanderer's shadow title. Was... difficult to say the least. Probably easier with a PLD.
I'm not seeing the Power Surge change as a nerf. It seems power surge will now be a straight damage bonus increase rather then an attack up, and since they made the damage received based on defense rather then a straight percentage difference that means they won't be a complete glass canon and they won't need to spend precious tp to keep the effect active. They nerfed the 'enhance' trait due to the strength of these changes.

Also some of DRG biggest issues was the inability to avoid large damage spikes from mobs, there is usually enough time to see a mob readying a large attack that you can just use jump as he is charging it.

As for WAR nerf, that nerf hurts BLM's too. With less AOE range and the nerf to Collusion that means it will be alot easier for a BLM to get hate, especially with AOE spells. They will need to be a lot more careful and strategies the depended on a WAR Collusioning a BLM and having them use an AOE move will likely be severely nerfed due to this change.

Basically my guess after these changes. -> PLD will become THE tank for single targets. Before it was up in the air due to the spell intereupt issues, the less hp and WAR just had an easier time holding hate, now with the single target weaponskill buffs, no interrupt on blocks and an even more capable hollowed ground, it should make them the king of single target. WAR will still be the best AOE tank but their capacity will be a lot more limited so damage dealers and healers will need to be a bit more careful and stuff like Chameleon and Quelling strike will become a lot more needed. This is especially true after they upped the damage across the board for DRG and MNK by the looks of it.

Edit: NM I take back what I said about the power surge nerf. It looks like with the official translation it is indeed attack power rather then damage like it always was so the enhancement decrease really is a nerf.

Quote:
Greetings everyone!

As you may have read, the previously announced class/job action adjustments that were scheduled to take place in 1.22b, are actually going to be included in today’s 1.22a hotfixes. Keep in mind that this is only the action-related portion of the changes and not the entirety of the hot fixes going in today.

When changing from Gladiator to Paladin, instead of HP being reduced, INT will now be reduced.
When executing WS as Archer/Bard, the recast timer for Shot will become active.
While casting it will be possible to block with your shield and if the block is successful, casting will not be interrupted.
Below are the adjustments that will be made to actions and traits.

≪Pugilist≫
Concussive Blow
The effect of the combo bonus will be increased.
Haymaker
Physical attacks will deal more damage.
Aura Pulse
Physical attacks will deal more damage.
Howling Fist
The effect of the combo bonus will be raised.
Simian Thrash
The effect of the combo bonus will be raised.

≪Monk≫
Dragon Kick
Physical attacks will deal more damage.

≪Gladiator≫
Riot Blade
Physical attacks will deal more damage.
Goring Blade
Recast time will be reduced from 80 to 60 seconds.
Physical attacks will deal more damage.

≪Paladin≫
Invincible
Effect will be changed from “Renders you impervious to physical attacks” to “Renders you impervious to most attacks.”

≪Marauder≫
Berserk
The physical damage bonus effect will be increased.
The physical defense down effect will be increased.
Rampage
The effect will be changed from “Increases your attack speed and power for each physical attack against your, and restores HP for each critical hit you land” to “Increases your attack speed and parry rating for each physical attack against you, and restores HP for each critical hit you land.”
Effect will wear off at a faster rate.
Whirlwind
The combo bonus effect will be changed from “Consumes TP to increase damage when you are below 50% HP” to “Resets Berserk effect when active to increase damage.”

≪Warrior≫
Collusion
The effect will be changed from “Redirects enmity generated by target party member’s next attack to you” to “Redirects a portion of enmity generated by target party member’s attack to you.”
Steel Cyclone
TP cost will be reduced from 2000 to 1000.
Physical area of effect attack damage will be reduced.
Rampage will grant less of a damage bonus.

≪Lancer≫
Vorpal Thrust
The accuracy penalty will be removed.
Impulse Drive
The accuracy penalty will be moved.
Life Surge
Effect duration will be increased from 60 to 180 seconds.
Power Surge
The effect will be changed from “Consumes TP to increase your attack power and damage you sustain, up to a maximum of three stacks. Cannot be used simultaneously with Life Surge” to “Increases attack power and reduces defense. Duration is extended when a weaponskill or Jump is used on the target. Effect is enhanced if duration is extended several times, up to a maximum of three stacks. Cannot be used simultaneously with Life Surge. Effect ends upon reuse.”
Recast time will be reduced from 30 to 10 seconds.
Action no longer consumes TP.
Chaos Thrust
The effect will be changed from “Delivers a six fold attack at low accuracy” to “Delivers a six fold melee attack and grants a bonus to critical damage.”
Enhanced Power Surge
Effect potency will be reduced.

≪Dragoon≫
Jump
The effect will change from “Delivers a jumping attack, returning you to your original position after the attack is made” to “Evades physical attacks and delivers a jumping attack. Returns you to your original position after the attack is made.”

≪White Mage≫
Benediction
Area of effect will be expanded.
Last edited by Allard; 05-23-2012 at 06:50 PM.
Ravidrath
Lab Zero Games
(05-23-2012, 10:41 PM)

Ravidrath's Avatar

BTW, Allard...

Every time you post and are intelligent, it makes me sad that you aren't on Sargatanas with us. :\
Allard
Member
(05-23-2012, 10:55 PM)

Originally Posted by Ravidrath: View Post
BTW, Allard...

Every time you post and are intelligent, it makes me sad that you aren't on Sargatanas with us. :\
I played on Figaro (Now Aegis) because most of my FFXI server friends on all went there from Gilgamesh. They still play a lot so I am not going to leave a good thing, maybe in 2.0 when we get the extra character slots I'll make a character and stop by once and a while :). Right now my social shell constantly gets 8-12 people on a night, and my other more populated shell usually has at least 14-24 people on at time (Of course not all of them might be actively talking on that shell). Between the shells I have and the shells my friends have its usually pretty easy to get people to scrap together events on the fly like Ifrit or Moogle.

Hell last night I did Darkhold last night for the first time (Like I said plenty times before I like crafting and gathering more right now as work and real world things make it hard for me to do more time intensive events, but if people need help real quick I tend to be one of the first to jump in :) ) and we just scrounged up a chaotic group of people and did it for some people (like me) who needed to do DH Grand Company quest and someone needed AF. We ended up doing Batral for the hell of it and won with minimal coordination XD. Half the people in the group never did DH before and the other half did it on classes they never ran the event on before.

Anyways patch notes are out. The combat changes have been posted for the most part but this caught my eye.

Quote:
The algorithm for calculating the following parameters has been revised:

Critical Hit Rating / Critical Hit Attack Power / Magic Critical Hit Rating

* Players will find the impact of these parameters more pronounced when facing higher-level enemies.
Also the changes to Escort are decent, its what I felt they needed to do at bare minimum to make it more useful. I still hope in the near future they get rid of the useless limitation of escorts being restricted by the company you are affiliated, content that out right blocks people due to one time choices should not even be considered in the future as it just segregates an established community.
BlazingDarkness
Member
(05-23-2012, 11:22 PM)

BlazingDarkness's Avatar

Still down *_*

Wanted to explore Shposhae ;(
Mature
Member
(05-23-2012, 11:28 PM)

Mature's Avatar

Quote:
The waiting time for reentering the Thousand Maws of Toto-Rak has been increased from 5 minutes to 15 minutes.
Oh, no. Hahaha.

Anyone know the original rates for the caravan security? If they're suggesting that at 9 packs you receive 500 total, that's still insignificant.
Allard
Member
(05-23-2012, 11:51 PM)

Originally Posted by Mature: View Post
Oh, no. Hahaha.

Anyone know the original rates for the caravan security? If they're suggesting that at 9 packs you receive 500 total, that's still insignificant.
I got at most 125 for the lower level escort before so the 200 seal jump is decent but not great for that one, I'd certainly do the high level more often if I could get the people as it at least feels like you will get something for the effort while doing achievements where before it felt like a token reward. Also you can do caravan every 15 minutes letting you potentially get 2k seals an hour for the high level one. Still doesn't beat some Toto-rak runs but its by no means a bad amount.

Having said that the high end Escorts need close to maximum group size (4) as the mobs scale up to lvl 50+ much like behest does. If the highest level is lvl 50, the escort will be tuned for that level and toward the end it is very likely you will get swamped by up to 12 lvl 52 mobs at once and if you can't take on all 12 of those mobs at once, that means the chocobos are getting beat up which mean packages are lost which will dramatically impact the seal reward. I tried doing the skull valley one with another friend and although we were able to get to the last wave with 'minimal' damage to the chocobo, we started running out of time and the final wave just out right swamped us.
kiryogi
Considers fanny-packs to be the utmost in haute fashion. :x
(05-24-2012, 12:05 AM)

kiryogi's Avatar

Originally Posted by Mature: View Post
Oh, no. Hahaha.

Anyone know the original rates for the caravan security? If they're suggesting that at 9 packs you receive 500 total, that's still insignificant.
Frack, I sort of regret not mining them earlier, but oh well.
Allard
Member
(05-24-2012, 12:39 AM)

Ok for the people worried about power surge getting nerfed... either they goofed and accidentally added an extra zero on their tables or power surge is extremely overpowered compared to what it was before right now.

Each level acts like an extra 115 (rounded) attack up which means you can get close to 345 extra attack from power surge at lvl 3. Defense is -158 and can take you in negative defense (if you have less then 158 defense on you which fully geared won't happen) but it only applies to the first stack and doesn't increase like attack does each level. jump and weaponskills only reset the duration, they don't automatically level you up but give you a chance to stack another level. If that stays as is I'd say that alone is a pretty big improvement for Dragoon :P
teiresias
Member
(05-24-2012, 01:02 AM)

teiresias's Avatar

OK guys, is there a COMPREHENSIVE UI tutorial or manual somewhere that I can read. This game is so endlessly frustrating. I just spent ten minutes in the game looking for some way to use a potion with no luck whatsoever. It's not in any menu I could find AT ALL. WTH is going on with this game?

Also, how do I actually enter the macro text? I can't, for the life of me, remember how this was done in FFXI, so I'm at a loss for how to add macros in this game too. Any help?
Riposte
Member
(05-24-2012, 01:09 AM)

Riposte's Avatar

Originally Posted by teiresias: View Post
OK guys, is there a COMPREHENSIVE UI tutorial or manual somewhere that I can read. This game is so endlessly frustrating. I just spent ten minutes in the game looking for some way to use a potion with no luck whatsoever. It's not in any menu I could find AT ALL. WTH is going on with this game?

Also, how do I actually enter the macro text? I can't, for the life of me, remember how this was done in FFXI, so I'm at a loss for how to add macros in this game too. Any help?
For starters, you should see a mini-menu (two rows of icons). The bag there is how you access usable items.
Mature
Member
(05-24-2012, 01:35 AM)

Mature's Avatar

So it looks like GC leve rewards are doubled. I got 240 from a level 40 one over at halitali.
Teknoman
Little Big NeoContra
(05-24-2012, 03:32 AM)

Teknoman's Avatar

I wonder how much HP i'll have now...
rhfb
Member
(05-24-2012, 03:37 AM)

rhfb's Avatar

Originally Posted by teiresias: View Post
OK guys, is there a COMPREHENSIVE UI tutorial or manual somewhere that I can read. This game is so endlessly frustrating. I just spent ten minutes in the game looking for some way to use a potion with no luck whatsoever. It's not in any menu I could find AT ALL. WTH is going on with this game?

Also, how do I actually enter the macro text? I can't, for the life of me, remember how this was done in FFXI, so I'm at a loss for how to add macros in this game too. Any help?
Ha! I'm not the only one who couldn't find how to use a potion. Anyways, press U and you will find it there.

Don't think I'm going to keep my sub up beyond my free 30 days though. The game is better, but still not my cup of tea (more solo content and the game being smoother overall would be a start) I'll keep checking in and probably grab a single month when 2.0 drops to see if much has changed.
Coldsnap
Member
(05-24-2012, 03:46 AM)

Coldsnap's Avatar

I want to form a Shposhae party for tomorrow night fun, jobs from 10-15 level. 5/24/2012 8pm EST sound good?

1 - King Lala Thm
hteng
Member
(05-24-2012, 06:51 AM)

hteng's Avatar

Originally Posted by Allard: View Post
Ok for the people worried about power surge getting nerfed... either they goofed and accidentally added an extra zero on their tables or power surge is extremely overpowered compared to what it was before right now.

Each level acts like an extra 115 (rounded) attack up which means you can get close to 345 extra attack from power surge at lvl 3. Defense is -158 and can take you in negative defense (if you have less then 158 defense on you which fully geared won't happen) but it only applies to the first stack and doesn't increase like attack does each level. jump and weaponskills only reset the duration, they don't automatically level you up but give you a chance to stack another level. If that stays as is I'd say that alone is a pretty big improvement for Dragoon :P
drg is looking more and more like drk now lol
Sofo
Member
(05-24-2012, 07:00 AM)

Sofo's Avatar

Originally Posted by rhfb: View Post
Ha! I'm not the only one who couldn't find how to use a potion. Anyways, press U and you will find it there.

Don't think I'm going to keep my sub up beyond my free 30 days though. The game is better, but still not my cup of tea (more solo content and the game being smoother overall would be a start) I'll keep checking in and probably grab a single month when 2.0 drops to see if much has changed.
The game is pretty much soloable all the way to 50 o:

As it stands, I went from 0 to 36 mostly solo, sans a couple of parties here and there. Just have to use leves, really.
Teknoman
Little Big NeoContra
(05-24-2012, 07:24 AM)

Teknoman's Avatar

Originally Posted by Coldsnap: View Post
I want to form a Shposhae party for tomorrow night fun, jobs from 10-15 level. 5/24/2012 8pm EST sound good?

1 - King Lala Thm
Throw it up on the Red Dot site schedule for the non-gaf.
Coldsnap
Member
(05-24-2012, 12:32 PM)

Coldsnap's Avatar

Originally Posted by Teknoman: View Post
Throw it up on the Red Dot site schedule for the non-gaf.
Can you do that for me?
teiresias
Member
(05-24-2012, 02:30 PM)

teiresias's Avatar

Originally Posted by rhfb: View Post
Ha! I'm not the only one who couldn't find how to use a potion. Anyways, press U and you will find it there.
Yeah, but that is a bad solution when playing with a controller. The only way to do it with a controller is to make sure the micro-menu is bound to a button and open the bag from there. You can't do it with a controller from the regular inventory screen accessible in the main menu.

I don't understand why the UI is so weird, I don't remember FFXI bring this obtuse, particularly when using a controller.
Allard
Member
(05-24-2012, 03:03 PM)

Originally Posted by teiresias: View Post
Yeah, but that is a bad solution when playing with a controller. The only way to do it with a controller is to make sure the micro-menu is bound to a button and open the bag from there. You can't do it with a controller from the regular inventory screen accessible in the main menu.

I don't understand why the UI is so weird, I don't remember FFXI bring this obtuse, particularly when using a controller.
I find the micro menu a bit easier then FFXI non-macro method for item usage as its a bitch to go through the normal menus with how large the inventory is in this game and I play on controller most the time XD. Having said that from what little we have seen of the new UI and what they have said of the new gamepad control scheme your complaints look to at least be alleviated in 2.0. They are making it possible to bind items to your action bar as well as make more shortcuts and quick actions to the controller using a series of button prompts (Like combining keys similar to how you can change targetting filters by pressing auto-run + one the control prompts; auto-run + confirm, auto-run + cancel etc.)
Jinko
Member
(05-24-2012, 05:12 PM)

Jinko's Avatar

Agree macro menu is much better, they should assign the macro menu to triangle/Y by default really.

I expect all these odd quirks in the UI will be worked out in 2.0.
Veezy
que?
(05-24-2012, 08:39 PM)

Veezy's Avatar

Do I need a physical disk to install the game or is there a digital download somewhere? I couldn't seem to find it on Square's site.
Ravidrath
Lab Zero Games
(05-24-2012, 09:25 PM)

Ravidrath's Avatar

Originally Posted by Veezy: View Post
Do I need a physical disk to install the game or is there a digital download somewhere? I couldn't seem to find it on Square's site.
Amazon had a PC download for $8 last week, but it seems to have jumped to $20 again.
Azriell
Member
(05-24-2012, 11:28 PM)

Azriell's Avatar

So I leveled 1-9 in about 1 hour without leves, and then it slowed down quite a bit. For people who are soloing so high, is it through guild leves?

I've been playing really casually for a week or 2 now, but I haven't been using my leves very much. I actually just started using them to level Botanist, but I still have 65 or so leves available. I'm ready to start burning through them to level my combat classes, but the one I did during the opening quest suggested to me that they weren't really worth it for this purpose. At level 11, are the leves worthwhile or should I keep using them on my crafting/harvesting classes?
rhfb
Member
(05-24-2012, 11:58 PM)

rhfb's Avatar

Originally Posted by Sofo: View Post
The game is pretty much soloable all the way to 50 o:

As it stands, I went from 0 to 36 mostly solo, sans a couple of parties here and there. Just have to use leves, really.
I'm using leves, but there are only 4 per camp, and having to run back and forth, back and forth between the city and the camp isn't fun for me. If the game would dole out the leves in the field and advance you through the zone as you leveled the game would be much more enjoyable (again, for me at least).
Riposte
Member
(05-25-2012, 12:08 AM)

Riposte's Avatar

Originally Posted by Ravidrath: View Post
Amazon had a PC download for $8 last week, but it seems to have jumped to $20 again.
I think it might be on sale again on the 26th or something.

Check out the Amazon DD thread.
Last edited by Riposte; 05-25-2012 at 12:36 AM.
hteng
Member
(05-25-2012, 06:56 AM)

hteng's Avatar

Originally Posted by Azriell: View Post
So I leveled 1-9 in about 1 hour without leves, and then it slowed down quite a bit. For people who are soloing so high, is it through guild leves?

I've been playing really casually for a week or 2 now, but I haven't been using my leves very much. I actually just started using them to level Botanist, but I still have 65 or so leves available. I'm ready to start burning through them to level my combat classes, but the one I did during the opening quest suggested to me that they weren't really worth it for this purpose. At level 11, are the leves worthwhile or should I keep using them on my crafting/harvesting classes?
trade crafts are a bitch to level post 40, because you are reaching the cap soon, there are no easy recipes that are level 50+. so you have to rely on guildleves for its bonus xp upon completing the leve or farm high level mobs for their materials.

i'm not sure about field crafts but i think they are easier since you don't really need to prepare materials, and high level mining/gathering places are most readily available.

I actually prefer burning through leves for combat classes, infact i burned 60ish to get my GLA from 1 - 40 within like 3 days. There isn't many parties before 30 so its faster to solo them via leves.

now once you hit level 40+, if you are in those Natalan parties, you might get to 50 in 1 days time, the xp is ridiculously good in those places. If not, it's still reasonable to do leves 40+.
Last edited by hteng; 05-25-2012 at 06:58 AM.
Mature
Member
(05-25-2012, 07:28 AM)

Mature's Avatar

Finished my full WAR af thanks to the help of a great LS <3
Quote:
Sofo
Member
(05-25-2012, 08:11 AM)

Sofo's Avatar

Originally Posted by Mature: View Post
Finished my full WAR af thanks to the help of a great LS <3
Woo! Grats! Super-adorable <:
jiggle
Member
(05-25-2012, 08:33 AM)

jiggle's Avatar

Originally Posted by Azriell: View Post
So I leveled 1-9 in about 1 hour without leves, and then it slowed down quite a bit. For people who are soloing so high, is it through guild leves?

I've been playing really casually for a week or 2 now, but I haven't been using my leves very much. I actually just started using them to level Botanist, but I still have 65 or so leves available. I'm ready to start burning through them to level my combat classes, but the one I did during the opening quest suggested to me that they weren't really worth it for this purpose. At level 11, are the leves worthwhile or should I keep using them on my crafting/harvesting classes?
leves are really the only solo option as your level increases
they are just not worth doing super early on
one way to conserve leves is to do behest along side them

don't waste leves on the junk gathering quests!
only do the ones that asks for 3 items (not 3 gathering points)
even after the nerf you can still get some CRAZY xp from these well into early lv30s (iirc 9 -15k from 1 single leve, if you're lucky)

if you are willing to party
leves are best for crafting
with some going towards the good gathering leves
and use them for combat (along with behests) when you can't find a PT or don't have much time to play
Last edited by jiggle; 05-25-2012 at 08:48 AM.
kiryogi
Considers fanny-packs to be the utmost in haute fashion. :x
(05-25-2012, 08:45 AM)

kiryogi's Avatar

Originally Posted by Mature: View Post
Finished my full WAR af thanks to the help of a great LS <3
:O Just realize you are forever our WHM.