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Member
(05-23-2012, 01:03 AM)
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#8901
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Member
(05-23-2012, 01:04 AM)
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#8902
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get some go again
(05-23-2012, 01:04 AM)
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#8903
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Member
(05-23-2012, 01:21 AM)
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#8904
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Doesn't buy fighting games to actually play them
(05-23-2012, 01:22 AM)
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#8905
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Member
(05-23-2012, 01:25 AM)
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#8906
I meant on point. She's a decent anchor. Not great.
https://twitter.com/Ryota_Niitsuma/s...97333199867905 Undoubtedly this is about UMvC3X! No chance.
Last edited by Karsticles; 05-23-2012 at 01:30 AM.
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Member
(05-23-2012, 01:39 AM)
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#8907
really good akuma combo video, i didn't realize he could solo get 1 million with 2 bars. http://www.youtube.com/watch?feature...&v=vEuKjSZtEUA
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tagged by Blackace
(05-23-2012, 02:04 AM)
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#8908
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get some go again
(05-23-2012, 02:20 AM)
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#8909
sigh vergil is such a stupid fucking character.
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The Keeper and Holy Guardian of Captain Badass
(05-23-2012, 02:42 AM)
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#8910
Starts crying... I'll say this though. I like the air fireballs he has similar to Akuma in that alongside of his spinning lariat. Seems like he'd be fun to use as a pretty well rounded guy.
Last edited by shaowebb; 05-23-2012 at 02:46 AM.
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best in Shadow of the Beast
(05-23-2012, 02:43 AM)
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#8911
I've barely touched this game in forever but I put in a little lab time today. I'm starting to learn Mags.
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The Keeper and Holy Guardian of Captain Badass
(05-23-2012, 02:48 AM)
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#8912
Remember to pull dead cast after you kill em with that new magnetic move of his for the free FU to guys expecting to block the opposite direction. Free mixup as you wall them between your assist and Magneto :D (I love this tech so much from vids)
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Mrs. Harvey
(05-23-2012, 03:00 AM)
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#8913
Lobby thursday.
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(05-23-2012, 03:01 AM)
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#8914
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fuckin' called it, man
(05-23-2012, 03:07 AM)
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#8915
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Member
(05-23-2012, 03:26 AM)
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#8916
Magnus side switch tech is so fucking fun I swear. Also, nothing like getting someone playing the full team anime and knowing what should be done with Vergil anchor to salty quit because "herp derp Phoenix is dumb". Caught the most glorious happy birthday and turned the game into an intense footsies and read game only to turn it around with plain ass Jean one time and opened up the entire team as JEEEEEEAN with one forward M overhead.
I really love ax kicks in fighting games. :lol
Being really honest, I'm going to start playing some Breath of Fire just to further see what I think of this. After trying Strange and realizing he's not exactly what I wanted from a magic type fighter and still having that itch needing to be scratched, I'm totally down to see alternates that'd make me go "whoa". Going strictly on design though, I kinda like BoF3 Nina a bit more.Then again, that might just be art style more than actual design. :P |
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best in Shadow of the Beast
(05-23-2012, 04:48 AM)
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#8917
This is my first time doing fly combos with anyone, so it's taking some getting used to. I'm learning though! |
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Member
(05-23-2012, 05:39 AM)
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#8918
It's official, the Dante solo full screen BnB works on everyone I've tried while dealing more damage and putting them into the corner for shenanigans. I had to alter an input to get the most out of it, but it works pretty damn well so far:
M - H - Stinger - BC Volcano - j.H - Air Play - j.H - *land* - c.H (one hit) - S - j.M - j.H - Killer Bee - *backdash* S - Up Shots [Shot loops can be use if wanted, but I don't recommend going wild with the reps] - Stinger Lvl. 2 - [Bold Cancel Teleport if you're not near the corner] - Hammer or Sky Dance and their followups. Edit: Of course, of all the characters this could not work on, Vergil is the anomaly. -_- Assists can be applied at any point in these for really crazy shit. Speaking of assists, something I noticed while experimenting with the new Dante shells I have, I really had a novice mindset regarding how to properly use my assists. The setup I had in Dante (Jam Session)/Amaterasu (Cold Shots)/Strider (Vajira) works, I just needed to play more patient and not always want a way in. I guess after playing so many matches with someone who got rewarded for that "wants in always" mentality (flying around with Zero lightning & buster is just ughhh), I wanted to see what it was like and got me a beam for telederping around. What I should be doing is creating more block strings while calling Cold Shots, teleporting then opening the person up for combos and using Vajira sparringly with dash unders or calls before I let off a on point Jam Session. It's funny though, if I didn't play these alt shells, I probably wouldn't have gotten the idea for the plan like I did tonight.
Last edited by Azure J; 05-23-2012 at 06:10 AM.
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holds a doctorate in beef
(05-23-2012, 06:12 AM)
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#8919
So apparently X-23's Weapon X hyper or whatever it's called where she dashes towards you is more invincible than Mach Speed...even if she does it first by several moments.
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fuckin' called it, man
(05-23-2012, 06:14 AM)
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#8920
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Member
(05-23-2012, 08:04 AM)
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#8921
Asura sucks. There. All there is to it.
Give us Seth in Mahvel. That should be fun. |
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(05-23-2012, 09:11 AM)
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#8922
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The Keeper and Holy Guardian of Captain Badass
(05-23-2012, 09:14 AM)
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#8923
Not going to belittle you for Seth though. I've said it a few times and I stand by the idea that he'd be great fun in Marvel. Teleports, pokes, grabs, air shenanigans, spacing fireballs, push/pull...so much potential. Kind of a lot of SF representation though. BoF, Powerstone, Rival Schools, Onimusha, Godhand, and MM still need representation so I'd feel chill with them getting in first. Course this is a fantasy "MVC4" were talking about though right? In that case chopping block off some cast and add some folks in. I'd be willing to sack a good chunk of cast to see MVC4 feel like a new ballgame next go round just like with MVC3. It adds a lot of excitement when the whole roster gets turned on its ear like that as folks try to figure out new teams and such. Though I stand by the idea of fixing Iron Fist rather than ditching him. Not just because he's my guy, but because he's a damned fine Rekka character who is a tool or so away from being one of the best Rushdown characters you could ever want on a team. I feel the same on several other cast too like Hsien Ko, Wright, and a few others that had problems gimp them out of being good. |
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get some go again
(05-23-2012, 09:16 AM)
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#8924
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Member
(05-23-2012, 09:22 AM)
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#8925
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Member
(05-23-2012, 09:32 AM)
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#8926
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Member
(05-23-2012, 11:30 AM)
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#8927
Great Games as always, Sasa.
I was thinking afterwards, though, and think you need to vary your incoming mix ups a bit more. At one point it was *always* spider sting, web zip down, call Hawkeye, try and mix up, and I was able to push block the attack after web zip with a chicken block, use the push block to stay in the air to avoid the arrows, and catch you with jumping H on the way down and begin Nova. Basically, you conditioned me to be terrorized by Spider Sting, but didn't take advantage of it :). |
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Member
(05-23-2012, 03:40 PM)
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#8928
Gonna see what I can come up with. GG's as always. Can't keep relying on Scumbag-23 to bail me out.
Last edited by Killa Sasa; 05-23-2012 at 03:46 PM.
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(05-23-2012, 04:04 PM)
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#8929
Wait, do you have a PS3 now Killa Sasa or is Biz just on both consoles?
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Member
(05-23-2012, 04:09 PM)
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#8930
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Member
(05-23-2012, 04:15 PM)
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#8931
You're supposed to be my lobbyist! :-(
Quote:
Kongou Kokuretsu Zan? It's from Third Strike and thinking about it now, that would have made for an amazing hyper.[/quote] That's the one! I want it as an assist, though. :-P
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I think Nina would make everyone go "woah" if they used my moveset...
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http://images3.wikia.nocookie.net/__...px-NinaBF5.jpg I won't even image it so people might spare their eyes. Not just another teleporter, but a teleporter with command grabs that would no doubt be comboable in Marvel. |
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Member
(05-23-2012, 05:04 PM)
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#8932
Seth is definitely Marvel material, but I honestly don't know if I'd want him over other characters. I'd rather get a Mahvel-ized Ibuki or Makoto first tbh.
He is, 360 Silver though IIRC. I want to play Jeri some time too, though my interest is more in trying to get some payback from the Brawl days xD |
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(05-23-2012, 05:10 PM)
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#8933
I just want Dio :-(
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Junior Member
(05-23-2012, 05:12 PM)
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#8934
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Member
(05-23-2012, 05:13 PM)
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#8935
I actually think my Wesker is finally getting stronger due to blowing XF2 on Nova / playing him as point on a separate team, so playing him without XF3 is educational, but I dunno. I was psyched I got to see if I could time the lvl 3 with Wesker on X23 after Gravimetric Blaster, though :). And then you later demonstrated something similar with Hawkeye hyper into Dirt Nap, which was hysterical. But you did it twice and I did mine only once :(. BOO. On a separate XBL tag I have, it's offering me a month for $2. Lets go, Jeri, meet us :). |
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Member
(05-23-2012, 05:22 PM)
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#8936
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Junior Member
(05-23-2012, 05:23 PM)
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#8937
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Member
(05-23-2012, 05:23 PM)
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#8938
Yeah. I'll be home around 6 or 7 est.
Want my main team or..? |
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Member
(05-23-2012, 05:24 PM)
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#8939
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Member
(05-23-2012, 05:25 PM)
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#8940
THE KKZ!!!!! awesome john D commentary.
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Member
(05-23-2012, 06:04 PM)
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#8941
Other than that, lame game against Spidey using Zero is the way to go. I can't really come towards you unless I'm above him if Buster is charged -- I only have a 2.5 second window while your charging to make something happen from below really. Staying higher than him is key to keeping him at bay and you do a good job of it usually. Nova, your use of Human Rocket is pretty solid. Gonna look out for it more, especially since you're consistently comboing off of it now. Otherwise, doing pretty good. Against X-23, any time I do the horizontal talon dive, I'd back off and try to throw the recovery with Nova's ridiculous throw range -- the hitbox isn't TOO extended on it. And you already mentioned the overheads, which are a little more dangerous while X-23 is chicken blocking since there's no height restriction on a very sharp L Talon Dive. Not too much to say about Wesker -- you're playing those matchups pretty much as well as he can imo. Could've ended it earlier a couple times with a raw Phantom Dance but that's about it. I think Spidey and X-23 are some of his harder matchups honestly. |
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Member
(05-23-2012, 06:46 PM)
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#8942
Admittedly though, that might be more because my competition is static and very often documented as troublesome to deal with IRL. I want to go to Next Level sometime in the future though, it's about a 20 - 30 minute train ride from where I am in Brooklyn, but I'm shy. :lol As for system, 360 only. I swear, that system is like a dedicated Mahvel box more than anything else at current.
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Makoto - Cannot wave dash, meant as a slow and imposing "bulldozer" character with scare factor thanks to her insane fast dash. - 875K ~ 1M health - She's all about knockdowns both in design and inspiration, so expect a lot of moves with knockdown. :P - f.M - Back Kick - Nothing special, just her f.mk from the games. Can be linked into her c.H which shares its animation with her s.hk from the games. - f.H - Trip Kick - A slow start up, walk-up sweep kick that hits low and knocks down. Can't be canceled by anything other than (Hypers or) X-Factor. Makes for good setups when paired with a lockdown assist. - Mash H - Triple Punch - She takes a step forward and throws out three punches with significant hitstun. Spacing move. - S - Animation is that of her s.LK from Third Strike/SSFIV. QCF + ATK - Hayate (Rush Punch) Works as always, she travels straight forward a certain distance for a rush punch. This can be charged by holding the ATK input (charged will always do soft knockdown) feinted with S. QCF+S version works like the EX version. She charges forward and wall bouncing an opponent on hit. Move has 3 hits of super armor or total invincibility on initial startup. Players can hold the S for a short time (like one or two frames beyond a feint input) to have her fire an "invisible" punch forward. (Weaker in damage by a few percent; persistent minor annoyances for neutral game's sake, except the S version.) This move has the same properties distance or EX wise depending on the button used for start up. Air OK. Can juggle in the corner. QCB + ATK - Oroshi (Karate Chop) All versions OTG. L version is safe on block, M version staggers a standing opponent, H version deals hard knockdown to a standing opponent. S version is projectile invincible for start up. All three deal hard knockdown to an opponent caught from the air. Can be jump cancelled. ( ;) ) DP + ATK - Fukiage (Up Punch) Punch strength determines distance traveled before throwing a punch upward. S version causes soft knockdown (ceiling bounce for dramatic effect). Can be jump cancelled. Hitbox is Mahvel'd up to hit opponents standing near herself. QCB + ATK - Tsurugi (Ax Kick) L version is fastest, has no additional properties to its Third Strike/SFIV incarnation (good for juggles), M hits harder and does soft knockdown/staggers grounded opponents, H has highest start up but does hard knockdown. S version is the EX version, has instant start up and hits twice for hard knockdown on a grounded opponent and soft knockdown on an aerial opponent. RDP + ATK - Karakusa (Choke Grab) Command Grab. Works as always. S version has one hit of armor. Lvl. 1 Hyper - Abare Tosanami Sends her flying at a set angle towards the side of the screen she's facing. Can be linked off a Hayate on hit (distance dependent) or Hayate projectile. Very unsafe on block. Can combo afterwards however. Lvl. 1 Hyper - Tanden Renki Boosts her damage considerably and speed moderately for similar time as install hypers like Devil Trigger or Berserker Charge. Stat value changes carry over to her assists. Cannot build meter in this mode. Lvl. 3 Hyper - Seichusen Godanzuki Has the shortest range, but instant startup after super flash. After pummeling the opponent she launches them into the air. Maintaining the stance, she announces the name of the finisher as the character falls back down limp on the ground in an explosion of rubble in the distance behind herself. I'll do Ibuki if you guys enjoyed this one. :P
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Last edited by Azure J; 05-23-2012 at 10:25 PM.
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Member
(05-23-2012, 06:51 PM)
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#8943
You have to give her something that is totally and utterly bullshit. Her axe kick has to have a wicked hitbox and cause major stagger, her hayates should be insanely jugglable in the corner. Oroshi should OTG.
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'Wait and Hope'
(05-23-2012, 06:58 PM)
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#8944
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Member
(05-23-2012, 07:02 PM)
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#8945
If the WiiU gets fighting games concurrently with the 720/PS4, the communities will be even more split...
Quote:
Realistically, I don't have 20 characters I'd want in at this point, so I'd do a lot of favorites from friends that would normally have no chance. I'd also put Classic Megaman in over X, and both Venom and Carnage.
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http://www.neogaf.com/forum/showpost...ostcount=12480 |
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As in "Heathcliff"
(05-23-2012, 07:09 PM)
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#8946
What is our prediction on Niitsuma's next project? |
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Member
(05-23-2012, 07:12 PM)
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#8947
As for the Ax Kick, I was so tempted to give it complete invincibility for the EX version, but that'd be like speeding up Vanilla Dante's hammer and having a character that could combo off it in an almost braindead manner. :lol
Last edited by Azure J; 05-23-2012 at 07:16 PM.
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(05-23-2012, 07:13 PM)
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#8948
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Member
(05-23-2012, 07:19 PM)
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#8949
Also, I wish I could find a spell exhibition for the other BoF games. It's neat to have that nostalgic experience. Anyone know of one? |
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tagged by Blackace
(05-23-2012, 07:27 PM)
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#8950
Quote:
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