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Member
(05-23-2012, 11:12 PM)
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#2301
After all the many hours spent following these wonderful threads leading into my anticipation of the E3 conference.. I will now miss it while on vacation in Cuba lol. Our trip had to be rescheduled due to fog delays and we now leave on June 2nd. :S
On the flip side, that is going to be one hell of a rush coming back on the 10th and trying to burn through all the juicy info. |
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(05-23-2012, 11:12 PM)
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#2302
Others may feel differently but I think while cinematic gaming has never been bigger, really great ideas and design in games haven't progressed as far as I think they should. I love great looking games but not at the expense of innovation. I'm just perplexed that some think it's time for much better graphics. Nintendo fans saying that is perfectly alright and understandable as we are used to the lackluster majority of Wii offerings but I can't see how fans of the other systems are "sick" of what their games output. |
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Member
(05-23-2012, 11:14 PM)
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#2303
[IdeaMan Info] About the disc drive, the supports used for studios titles at E3 2012, dev kits, etc.
It's the following content of this post
Quote:
- Third-parties studios are currently receiving (if it's not the case, it will be very soon) Wii U "bluray" readers, writers, and discs. - They must bring their projects on those Wii U supports at E3 2012. It's an obligation, by Nintendo. It means the rumors that games could be brought through other means are false (or concerns only a certain type of content, like digital distributed titles). - There was a delay, like the mass production dev kits, in their arrival. Studios were waiting for this equipment since several weaks. - They didn't came with the latest dev kits - On the contrary to the mass production Wii dev kits (the green ones) that featured a disc drive, the Wii U dev kits still don't have one. The reader is separated. - No confirmation nor denial of 50GB discs capacity. Now some analysis, speculations/assumptions, and other infos: - The Wii U units you'll see at E3 2012 will include optical drives, and the software demonstrated will be loaded from discs inside those, at least for retail titles. - Wii U games were developed on dev kits linked to a host pc (running the SDK, the development tools, etc.), and it's possible the access/loading times were emulated, until now, as they will/have received the real support from which the software will be played. Let's hope this drive will be fast enough. - It's not uncommon for developers to receive the medias, the storage of a new system rather late in its designing process. But here, the apparent delay is another element that could hint to a certain amount of time spent for either the engineering (physical modifications on the discs ? building of a proprietary file system that took longer ?), the manufacturing (burners, etc.) or the supplying, of these Wii U "bluray". - Wii and some other consoles have seen their dev kits sizes shrank with each revisions, from the first Wii big box to the last, very smaller (basically, a retail unit, i'm talking proportion wise). For the Wii U, it's not the case, it seems the mass production dev kits have roughly the same dimensions that the firsts, only the color (and other things) have changed. And as they still don't feature a disc-drive + as they are tagged final so the components are stable now, it means the internal volume, the heat & cooling situation, are the same as in the first dev kits (with overheat problems, placeholder chips, etc.), but this time with the finished versions. Pure speculation but it could means that even with those really optimized components (maybe smaller chips process, etc.) the coolings needs are such that the dev kits size hasn't decreased, therefore indicating positive info on the hardware capabilities. It could also be simply explained by a choice of Nintendo to keep the same type of boxes, materials (to save some fabrication costs), and just pimp it quickly to another color and that's all. - The fact that these latest dev kits aren't incorporating a drive could means that another revision will launch after, certainly like the Wii green models, designed like the retail console, and with an optical drive this time. But as the recently arrived kits are tagged "mass production", these hypothetic following models certainly won't come with extensive hardware changes. So, imagine, your so-much anticipated and dreamed titles, being burned right now on Wii U discs, and soon being brought at E3 to blow you away ! Let the hype embrace us !!!!
Last edited by IdeaMan; 05-24-2012 at 10:10 AM.
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(05-23-2012, 11:16 PM)
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#2304
I have no idea what IdeaMan ever posts but it's so thorough that I tip my cap.
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Member
(05-23-2012, 11:16 PM)
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#2305
This should bode well. Thanks IM.
Last edited by BlackJace; 05-23-2012 at 11:19 PM.
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Member
(05-23-2012, 11:17 PM)
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#2306
So we'll also see the console's final design.
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(05-23-2012, 11:19 PM)
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#2307
You guys think the system will be the same exact color this E3???
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Member
(05-23-2012, 11:19 PM)
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#2308
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Member
(05-23-2012, 11:19 PM)
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#2309
Oh well, so much for a June launch.
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Member
(05-23-2012, 11:20 PM)
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#2310
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Soothsayer
(05-23-2012, 11:21 PM)
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#2311
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Limbaugh Parrot
(05-23-2012, 11:21 PM)
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#2312
Some asshole junior bumped the Kotaku Pikmin 3 thread and i thought there had been a new leak and my heart soared. When I realized the thread was old I was devastated. Damnit juniors!
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Wildcard berths that can't beat teams without a winning record should have homefield advantage
(05-23-2012, 11:21 PM)
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#2313
Interesting news about the dev kit staying the same size.
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To hell with Bono,
here's a worthy cause. (05-23-2012, 11:21 PM)
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#2314
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Banned
(05-23-2012, 11:22 PM)
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#2315
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Member
(05-23-2012, 11:22 PM)
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#2316
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Member
(05-23-2012, 11:23 PM)
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#2317
I wonder if it has changed significantly then. Dev kits have not shrunk or changed and are missing disc drives, then the retail unit will be bigger than what we saw at E3 2011 right? It might provide us another reason for them only focusing on the controller last E3 if the box itself is going to be a much different design.
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shh! it's already 2014!
(05-23-2012, 11:23 PM)
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#2318
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Member
(05-23-2012, 11:23 PM)
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#2319
Hopefully some of the games on the showfloor will have quick loading times, and then we'll at least know that the disc reading speed is fine...
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Member
(05-23-2012, 11:24 PM)
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#2320
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Member
(05-23-2012, 11:25 PM)
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#2321
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Member
(05-23-2012, 11:26 PM)
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#2322
It will be faster than PS3 bluray, that's for sure But will it be "Nintendo Fast", the Nintendo stressing so much during its history on this parameter ? Let's hope.
Last edited by IdeaMan; 05-23-2012 at 11:36 PM.
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Member
(05-23-2012, 11:26 PM)
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#2323
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Soothsayer
(05-23-2012, 11:27 PM)
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#2324
Yeah, it was a dumb move, especially allocation wise.
It was kind of cool to suddenly see it in TRU a couple of days before E3* when everybody thought it would be out in September, though. *The launch wasn't coordinated very well with the retailers. |
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Member
(05-23-2012, 11:27 PM)
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#2325
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Member
(05-23-2012, 11:27 PM)
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#2326
Hope Nintendo understands the need to be more open about its new console, and that all doubts and questions (besides price), get answered at this E3.
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Member
(05-23-2012, 11:28 PM)
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#2327
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(05-23-2012, 11:28 PM)
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#2328
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Member
(05-23-2012, 11:29 PM)
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#2329
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Banned
(05-23-2012, 11:29 PM)
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#2330
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Banned
(05-23-2012, 11:29 PM)
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#2331
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Super Member
(05-23-2012, 11:30 PM)
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#2332
So the devkits are almost (if not) finalized, and that devs have to bring copies of their games that run from the console rather than machines that emulate supposed specs?
Good, maybe some newer games won't get mistaken for PS360 footage this time around :P |
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Member
(05-23-2012, 11:30 PM)
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#2333
"Fuck you guys, we're rocking this shit back to purple *Purple Rain starts playing* *Reggie dances off stage*"
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shh! it's already 2014!
(05-23-2012, 11:31 PM)
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#2334
Ah okay, I see, and wow, that was some dumb shit.
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Lotus Member
(05-23-2012, 11:32 PM)
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#2335
So, if I'm following IdeaMan's speculation correctly, it all but confirms that we're going to a different-looking Wii U this E3....right?
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Member
(05-23-2012, 11:33 PM)
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#2336
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shh! it's already 2014!
(05-23-2012, 11:34 PM)
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#2337
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Member
(05-23-2012, 11:34 PM)
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#2338
Maybe Nintendo were in rush, and they didn't had the time to polish the mass production dev kits, to tailor them to the hardware inside (the end result could have taken less room, like the reduction in size of the Wii dev kits) and just re-skinned the previous ones with some alterations here & there. Maybe it's for cost efficiency, etc. |
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Member
(05-23-2012, 11:35 PM)
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#2339
I would love that silver color. Oh and if it had a black stripe running down it like the SNES, maaaan I'd get that so fast.
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Member
(05-23-2012, 11:37 PM)
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#2340
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would totally do this old lady if his wife were guaranteed not to find out.
(05-23-2012, 11:38 PM)
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#2341
My color preference, in order:
1) Midnight Purple 2) Silver 3) Dark Green 4) Black Most realistically.. black. |
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Member
(05-23-2012, 11:39 PM)
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#2342
I will gleefully buy any color that is not white. I'm talking Polly Pocket Pink here, people.
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(05-23-2012, 11:40 PM)
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#2343
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Member
(05-23-2012, 11:41 PM)
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#2344
I want a version with no case at all, like the raspberry pi.
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To hell with Bono,
here's a worthy cause. (05-23-2012, 11:42 PM)
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#2345
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Member
(05-23-2012, 11:42 PM)
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#2346
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Member
(05-23-2012, 11:43 PM)
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#2347
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Member
(05-23-2012, 11:43 PM)
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#2348
Look at how awful Zelda 64 looked guys: http://www.youtube.com/watch?v=2aXa5...eature=related
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aka Cabbie
(05-23-2012, 11:44 PM)
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#2349
Just give me jet black with white accents. Either matte or gloss is fine.
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(05-23-2012, 11:44 PM)
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#2350
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