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No one shall be brought before our LORD David Bowie without the true and secret knowledge of the Photoshop. For in that time, so shall He appear.
(05-25-2012, 06:20 AM)
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#551
That's a huge bummer. I have friends at BHG. One of them even left a very big position at another large and well-liked developer to be at BHG. Really sucks for them.
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(05-25-2012, 06:23 AM)
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#552
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Member
(05-25-2012, 06:24 AM)
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#553
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Member
(05-25-2012, 06:28 AM)
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#554
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(05-25-2012, 06:34 AM)
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#555
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The Keeper and Holy Guardian of Captain Badass
(05-25-2012, 06:41 AM)
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#556
They may not all have to move as I stated with that in the area, but as others have stated jobs are based on demand and filling jobs for nearly 400 employees across an area like that with studios that are going to have only so many openings if any available will be harsh. A lot will end up having to move over this.
This is going to hurt. |
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Member
(05-25-2012, 06:42 AM)
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#557
I suppose its technically possible for 38 to exist as some sort of licensing firm for Amular and all of it's assets, but somehow I doubt that would be enough to pay the loan bills.
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wears the band's shirts to the band's concerts
can't comprehend the origin of terms (05-25-2012, 06:43 AM)
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#558
Supposedly his career earnings with the Red Sox were over 100 million, so I am a little confused why all the outside funding was needed. If he actually blew 175 million dollars on Copernicus, I'd be quite surprised. For all those of us who have come home to a girlfriend who was pissed that we blew $60 on a videogame.....imagine coming home to a wife after you blew 100 million on trying to make a videogame.
Last edited by border; 05-25-2012 at 06:46 AM.
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Member
(05-25-2012, 06:55 AM)
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#559
It's crappy for everyone, but it must be particularly crappy for BHG. They get bought by 38, make a fantastic RPG based on new IP that apparently sells reasonably well, and get fired anyway. It's impossible to know the validity of this rumor and it's probably not true, but holy shit, if true whoever leaked the story may have cost the citizens of RI how many millions of dollars? It's probably just people at 38 looking to shift blame though. |
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wears the band's shirts to the band's concerts
can't comprehend the origin of terms (05-25-2012, 07:06 AM)
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#560
Is there anybody that doesn't doubt this game would have crashed and burned even if it had gotten made?
This is far from a good ending, but at least this way the staff can lament and daydream about the awesome game they ALMOST got to make. Otherwise it would just be bitter memories of the awesome game they made that got a lukewarm response, had to have server mergers, and ultimately had to switch to a chintzy Free 2 Play model just so they could eke out a living and repay their insane debt. I suspect part of the reason they could never pick up a publisher was because of all the recent high-profile IPs that flopped as MMOs (Warhammer, Star Trek, DC Universe, Star Wars). If those dudes couldn't hack it, what chance does a new IP have? |
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Member
(05-25-2012, 10:02 AM)
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#565
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Chili Con Carnage!
(05-25-2012, 10:35 AM)
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#566
Oh man this is terrible news, best of luck to everyone who lost their jobs.
With the quality of people they managed to attract I really couldn't see this happening so quickly. To balance the fate of what had become a huge company on the back of one console game though, especially considering what they had and when they tried to launch it...just crazy. |
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Member
(05-25-2012, 11:36 AM)
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#567
I only just heard about this through Grant Kirkhope's Facebook status.
I really feel bad for him; he jumped ship from Rare when it was clear they were going down the shitter (the last game he worked on, Viva Pinata: Trouble in Paradise in 2008, is the last good noteworthy game they've made), and now this happens. Hopefully he finds work again soon. I'd particularly like to see him join Retro. |
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And then the LORD David Bowie saith to his Son, Jonny Depp: 'Go, and spread my image amongst the cosmos. For every living thing is in anguish and only the LIGHT shall give them reprieve.'
(05-25-2012, 11:53 AM)
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#568
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(05-25-2012, 12:11 PM)
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#570
:/
A development schedule that necessitates a huge breakout hit to keep the company afloat is not healthy. Seems like the MMO was more costly than it should have been.
Last edited by Haunted; 05-25-2012 at 01:12 PM.
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Member
(05-25-2012, 01:11 PM)
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#572
I still doubt anyone will want to buy the Amalur IP. There's only been one game released that was praised more for its mechanics and gameplay ideas than its lore.
I think someone earlier nailed it: The assets will be sold to a Chinese or Korean MMO company, and it'll be stripped down to a micro-transaction based F2P MMO that is a shadow of whatever it is now. I'll be curious to see how many times this gets used as a textbook case of mismanagement, though. You don't see many flameouts like this. |
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I'm an idiot
(05-25-2012, 01:16 PM)
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#573
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Member
(05-25-2012, 01:39 PM)
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#574
Gee, I hope the multi-millionaire athlete can still buy his groceries. 400 middle-class people haven't been paid for a month and don't have health insurance, and you're worried about the family of a guy who can write his name on a baseball an sell it for $100?
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Member
(05-25-2012, 02:16 PM)
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#575
This is another reason we need better options for health care in the US. Having your health insurance taken away at a moment's notice through no fault of your own is really terrible. And then on top of that having to find a new job and relocate, it's a lot of stress. |
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Member
(05-25-2012, 02:38 PM)
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#579
I wouldn't be surprised if Curt Schilling is worth more than $100 million today. Yes he paid taxes. However he also made investments with his income. When you have millions of dollars, it's pretty easy to turn that into even more money.
That doesn't mean that Curt was obligated to fund 38 Studios, of course not. I do think the way he treated his employees, though (not paying them for almost a month of work, canceling their health insurance like that), was deeply immoral. |
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Member
(05-25-2012, 02:39 PM)
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#580
Should have just skipped Kingdoms of Amalur and Big Huge Games and put everything into Copernicus and 38 Studios.
If they had launched Copernicus it would be pulling in some money because of monthly subscriptions. Probably not enough subscriptions to be the next WoW but likely enough to keep the game running and keep people out of the unemployment line. |
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Member
(05-25-2012, 02:49 PM)
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#583
Either a leak from someone who saw the writing on the wall and wanted the world to see something, anything to prove that they weren't just twiddling their thumbs there, or a last-ditch Hail Mary in an attempt to draw some investor attention and get much needed money.
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(05-25-2012, 02:52 PM)
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#584
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Member
(05-25-2012, 02:55 PM)
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#586
If nothing else, all this makes Runic seem like geniuses. Their gameplan of starting small, creating a following and slowly building to a potential MMO was great. Notice that didn't involve going on a massive hiring spree and becoming way too big way too fast.
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Member
(05-25-2012, 03:00 PM)
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#587
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I'm an idiot
(05-25-2012, 03:04 PM)
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#588
Take that 110 million, 4% - 6% went to his agent, 35% to taxes. So in a sense he might have seen just over $60million of that $110. We have no clue how well his investments have paid off in the long haul, well, outside of this one which allegedly dropped at least $30m. He's probably still has some cash on hand, but to think he was able to turn that original 60m into over 110m is a stretch. Also to think he had the money to fund this whole project on his own with cash is asinine. It's not like he had that $60 odd million just sitting in an account somewhere. |
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Member
(05-25-2012, 03:15 PM)
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#589
Ironically, it's Flagship's demise that most reminds me of how 38 is going out. I seem to recall Flagship was also saying everything was rosy in the face of a lot of bad news surrounding them up until the last minute when it just died.
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Member
(05-25-2012, 03:19 PM)
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#590
It was on the official YT account, wasn't it? So probably the latter.
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wears the band's shirts to the band's concerts
can't comprehend the origin of terms (05-25-2012, 04:15 PM)
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#593
I suppose you could make the argument that no publisher would be stupid enough to give a first-time developer with a new IP that much money, but I don't see how it really justifies bamboozling an ignorant state government. This should be a nice lesson for everyone who is all rainbows-and-sunshine about Kickstarter. Giving creative people a sack full of money with no oversight can sometimes turn out wonderful things, and sometimes it can crash and burn hard.
Last edited by border; 05-25-2012 at 04:17 PM.
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Member
(05-25-2012, 04:16 PM)
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#594
This is sorta like hearing something third or fourthhand, but here are some puported quotes from employees taken from the FoH board:
Quote:
Quote:
Quote:
Quote:
Last edited by Fine Ham Abounds; 05-25-2012 at 04:19 PM.
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Member
(05-25-2012, 04:24 PM)
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#596
Maybe not as bad as you think.
If you're smart enough to work in that industry, then hopefully you're smart enough to realize that unless you work at Valve, or Blizzard, or a small handful of studios, you will have to be mobile and don't plan on putting any roots down at your current place of employment. Its just one of those crazy industries, like broadcasting, where you'll probably work in a dozen different cities your entire career if you stick with it. I'd say that if you don't like being uprooted, displaced, and moved around at a moment's notice, then don't get into the gaming industry. |
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Member
(05-25-2012, 04:43 PM)
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#597
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Member
(05-25-2012, 04:49 PM)
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#598
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Member
(05-25-2012, 04:59 PM)
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#599
fixed :) ...
wanna find yourself surrounded by vultures? that'll tell you how wonderful you are, & how hard they're gonna work on protecting you, & making your money grow, & how they have only your best interests at heart? become a millionaire... |