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Member
(05-25-2012, 10:57 AM)
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This is it, it is fantastic. But really really hard. Makes VVVVVV seem like child's play. The hardest thing about it is that you can change gravity mid air. My instinct is always to jump from the edge of a ledge, but in this game a lot of the time you need to jump after you drop off from a ledge. Another game I recommend that is free on this promotion is Coins for iOS. About as simple a puzzle game as you can get but sometimes simplicity is best and I love the presentation. |
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Banned
(05-25-2012, 01:18 PM)
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Price drop on mega mall story, whone dollah
http://appshopper.com/games/mega-mall-story Is mortal kombat 3 any good? http://appshopper.com/games/ultimate...bat-3-for-ipad
Last edited by MasLegio; 05-25-2012 at 01:25 PM.
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Banned
(05-25-2012, 01:35 PM)
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or diablo style 2d platformer metroidvania style or Bully diablo style 2d platformer metroidvania style |
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Member
(05-25-2012, 02:00 PM)
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I'm sorry fooyee. I should have mentioned that the "" should appear without the space within the brackets. I'm sorry :( |
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Member
(05-25-2012, 02:06 PM)
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Member
(05-25-2012, 02:11 PM)
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I love the game, it's one of my favorites on iOS. |
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Banned
(05-25-2012, 02:41 PM)
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The controls aren't as good as Sky Gamblers AS, both touch and tilt are more simple and basic (left to turn left, not left to roll and then pitch up to sharp turn). There's only an advanced touch mode that's weird to me, and yet is the only mode that allows more complex maneuvers as there is no advanced tilt mode (yet at least, advanced touch was unlocked past the first set of levels). There's a normal third person and a first person camera with no cockpit and then a couple other useless camera modes you can't really play in (maybe top down helps you line up some package drops, I dunno), one top down, one cinematic. The game seems to have some charm, the levels aren't just generic terrain and box buildings as in SGAS but more structured, they look kinda like a platform game's levels, that's probably why it performs visibly worse even though it's not as shiny (no motion blur etc). It's very kid friendly and simplistic in presentation so don't imagine something like Crimson Skies based on the setting either. You either do missions in order which so far are going through rings and taking and delivering packages (by flying just over/by stuff, you don't have to time a drop or anything) or go in an explore mode that lets you "find" stuff similar to the Wii Sports Resort airplane mini game in whatever areas you have unlocked. Basically just flying through floating objects. Edit: ok some missions have different presented objectives, scare pigeons off places, catch and drop fish, spray stuff over crops to make them giant, whatever, but you do the same action in all of them, you just fly close to stuff and through rings, some times in sequence. I guess each area may have its own objective presentation like that. There's a time/point trial mode too, where you do some of the same things. It's probably a pretty limited in scope game going by what I've seen so far so you may wanna wait for a deal. SGAS impresed me a lot more at first plays, before the shortage of content and variety became apparent, this is just like, neat, but I could have waited for the inevitable price drops. Hopefully they'll add more SGAS style control options in an update at least.
Last edited by Alextended; 05-25-2012 at 03:20 PM.
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Member
(05-25-2012, 03:04 PM)
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Slingshot Racer is pretty cool, but I hate how long the screen transitions are. Selection feels very slow. Games like this should have very snappy menus. Also, I'm becoming increasingly frustrated with the lack of Cloud saving support. I played a bunch of the game on my iPad 2 yesterday and the fact that I can't continue on my iPhone from where I left of just pisses me off.
Guess I will wait for the inevitable price drop. Oh well, I have far to many games to play anyway. Thanks! |
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The reasons were sound.
(05-25-2012, 03:25 PM)
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Virtual buttons are fine, it's a travesty that some devs will water down a formula because of the "virtual controls are bad" mindset.
Look at Swordigo, Terra Noctis, Mage Quest, or Spellsword! As long as it's not a 2D game using a v-stick (why?) then it'll be good stuff. If this is the same Diablohead I remember from the SFGHQ days then I'm extremely excited with what you come up with.
Last edited by Odrion; 05-25-2012 at 03:27 PM.
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(05-25-2012, 03:41 PM)
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But then I'm coming at it from a gamer's point of view rather than a business one. I can see why developers like releasing bad games for iOS because it's easy and even bad games can sell well when you've got people with literally no standards buying them. I just expect more, is all, and it sounds like you're giving it a lot of thought to get it just right, so that's ace |
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Banned
(05-25-2012, 03:58 PM)
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iOS completely changes your perspective on gaming value. I spent $9.94 (plus tax) on Waking Mars, Sword and Sworcery, Zen Bound 2, Monopoly Here and Now and World of Goo yesterday, and afterwards I said to myself "Ok, no more. That's more than enough!".
5 games, average of $2 each. Absurdly awesome. |
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Member
(05-25-2012, 04:00 PM)
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Member
(05-25-2012, 04:06 PM)
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With good onscreen buttons, I can hold the thing like a giant joypad and I very quickly forget the disconnect of not having clicky buttons. I've played a bunch of platformers with these controls and they're almost perfect. But the method of touching to move can often be a right pain in the arse, don't even get me started on those fucking boss fights in Aquaria - what would pretty much be easy twin-stick fights are turned into contortion challenges where I stuggle to see the screen under my flailing arms. Your position is very high and mighty and it ultimately means nothing other than you get to miss out on some great games. |
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The reasons were sound.
(05-25-2012, 04:08 PM)
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PoliGAF Co-Champion
(05-25-2012, 04:10 PM)
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But, I also don't want the platform to be pigeonholed into two categories: a limited amount of genres (that work), then a bunch of experimental shit that doesn't quite gel or just falls short of being playable. There's no reason why traditional platformers, racers, etc (with virtual controls) can't coexist with gamestyles more suited with touch control. The ideal world would be controls that are completely customizable to suit everyone's needs. But the truth is that there probably isn't enough talent/money/resources to pull that off for each and every game. |
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Banned
(05-25-2012, 04:15 PM)
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Buy Squids!
I luv this game. Can't wait for the next one. http://itunes.apple.com/us/app/squids/id467904350?mt=8 |
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(05-25-2012, 04:21 PM)
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Okay.
It's fine if they're just in it to make money and they aren't really putting any heart into their game. If a game is designed with buttons though, I just prefer playing it with buttons. Maybe I'm too old. I don't like virtual controls, never have, I just can't enjoy a game with them so no matter how many great games I'm "missing out" on, it's stuff that I wouldn't enjoy even if I tried it. iOS is a chance to play games that I can't play anywhere else. That's what I love about it. Some people are fine playing things that they know would be better on other consoles, but I think even they would have to admit that iOS is best when the games are designed for iOS. No matter how much people can settle for virtual controls, there are better options. |
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The reasons were sound.
(05-25-2012, 04:30 PM)
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Quote:
To say that any game that uses a traditional control scheme is just a "cash-in" is ludicrous! Like no other factor can be counted for? Not it's ease of programming, or publishing, or just a preference for the device. edit: or that the iOS platform does have buttons and they work well.
Last edited by Odrion; 05-25-2012 at 05:04 PM.
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Member
(05-25-2012, 04:31 PM)
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Holy shit! Skyroads clone:
http://appshopper.com/games/starbounder-sd http://www.youtube.com/watch?v=Ok4_drphm-M Would have bought it if not for the tilt controls; iPad is a bit unweildy for tilt, personally. |
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Member
(05-25-2012, 06:25 PM)
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Junior Member
(05-25-2012, 06:43 PM)
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This isn't really an iOS game matter but seems a good place to ask. I am currently unable to log into Game Centre on my WiFi, but can when using 3G or other networks, and have no other issues with my WiFi. Has any one else encountered this or can recommend any solutions? It's not a matter that the connection is aborted, rather the connection is constantly loading.
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