sladeums
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(05-25-2012, 09:48 AM)

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Originally Posted by Flunkie: View Post
If Mega Mall doesn't pop up I'm going to go mad. All these fucking Towns games have been on sale before but Mega Mall hasn't. And Mega Mall is the only one that I'm interested in because Epic Astro bores me.
Mega Mall Story is on sale for $0.99.
krYlon
Member
(05-25-2012, 10:57 AM)

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Originally Posted by LastWindow: View Post
If anyone is wanting a VVVVVV clone then check out Gravonaut. It's free during this promotion.

http://itunes.apple.com/us/app/gravo...409697603?mt=8
I feel like I've been waiting forever for a game to scratch the VVVVVV itch.
This is it, it is fantastic. But really really hard. Makes VVVVVV seem like child's play. The hardest thing about it is that you can change gravity mid air. My instinct is always to jump from the edge of a ledge, but in this game a lot of the time you need to jump after you drop off from a ledge.

Another game I recommend that is free on this promotion is Coins for iOS. About as simple a puzzle game as you can get but sometimes simplicity is best and I love the presentation.
Quasar
Member
(05-25-2012, 11:08 AM)

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Have to say I'm liking Autumn Dynasty so far.

Interface implementation feels great, and it looks quite excellent on a retina ipad.
heringer
Member
(05-25-2012, 12:26 PM)

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Originally Posted by Quasar: View Post
Have to say I'm liking Autumn Dynasty so far.

Interface implementation feels great, and it looks quite excellent on a retina ipad.
Yep. Best release of the week as far as I know. Still have to try Air Mail though.
Alextended
Banned
(05-25-2012, 12:39 PM)

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Went on a kind of buying spree as some Kickstarter projects I had pledged on failed.

Virtua Tennis has performance issues on iPad2. The controls are okay, nothing special. I think I'll go with the virtual arcade style. I usually hate virtual controls but the game's simple and slow paced enough for them to work and the touch controls aren't any better, just gestures vs button presses, not some cool new touch based gameplay style.

Autumn Dynasty seems nice enough but more simplistic and limited than I had hoped. The story is dumb so far.

Downloading Air Mail, the controls/engine are hopefully as good as Sky Gamblers: AS but the rest of the game actually good.
Last edited by Alextended; 05-25-2012 at 12:43 PM.
heringer
Member
(05-25-2012, 12:45 PM)

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Originally Posted by Alextended: View Post
Went on a kind of buying spree as some Kickstarter projects I had pledged on failed.

Virtua Tennis has performance issues on iPad2. The controls are okay, nothing special. I think I'll go with the virtual arcade style. I usually hate virtual controls but the game's simple and slow paced enough for them to work and the touch controls aren't any better, just gestures vs button presses, not some cool new touch based gameplay style.

Autumn Dynasty seems nice enough but more simplistic and limited than I had hoped. The story is dumb so far.

Downloading Air Mail, the controls/engine are hopefully as good as Sky Gamblers: AS but the rest of the game actually good.
Please post impressions on Air Mail as soon as you can. I'm still on the fence on that one.
Shawsie64
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(05-25-2012, 12:47 PM)

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Originally Posted by MDavis360: View Post
They are very difficult-and I did beat them without having to but any heroes. Just keep at it-try different approaches and you'll get it eventually.

Will do.. So hard :(
MasLegio
Banned
(05-25-2012, 01:18 PM)

Price drop on mega mall story, whone dollah

http://appshopper.com/games/mega-mall-story

Is mortal kombat 3 any good?

http://appshopper.com/games/ultimate...bat-3-for-ipad
Last edited by MasLegio; 05-25-2012 at 01:25 PM.
Diablohead
Member
(05-25-2012, 01:32 PM)

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Guys, is there anything you would like to see in a touchscreen 2d metroidvania style game which would be unique to the iphone/ipad at all? I have some ideas but since I am working on my game i've got into tunnel vision thoughts.
MasLegio
Banned
(05-25-2012, 01:35 PM)

Originally Posted by Diablohead: View Post
Guys, is there anything you would like to see in a touchscreen 2d metroidvania style game which would be unique to the iphone/ipad at all? I have some ideas but since I am working on my game i've got into tunnel vision thoughts.
Bully

or diablo style 2d platformer metroidvania style

or Bully diablo style 2d platformer metroidvania style
Awesome Animals
Member
(05-25-2012, 02:00 PM)

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Originally Posted by fooyee: View Post
Alright let's try this again, codes for Brainsss, if you get a code, let me know what you think of the game because we're working on an update at the moment.

[email=*FX6YM679JL93*][/email ]
[email=*WXKAXPATEF67*][/email ]
[/email ]

Also codes are for the US only. Sorry about that, but I only have a US account.

thanks


I'm sorry fooyee. I should have mentioned that the "" should appear without the space within the brackets.

I'm sorry :(
toythatkills
(05-25-2012, 02:01 PM)

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Originally Posted by Diablohead: View Post
Guys, is there anything you would like to see in a touchscreen 2d metroidvania style game which would be unique to the iphone/ipad at all? I have some ideas but since I am working on my game i've got into tunnel vision thoughts.
No virtual controls.
mattiewheels
And then the LORD David Bowie saith to his Son, Jonny Depp: 'Go, and spread my image amongst the cosmos. For every living thing is in anguish and only the LIGHT shall give them reprieve.'
(05-25-2012, 02:06 PM)

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So how good is Waking Mars? Better than Spider in general?
ShinUltramanJ
Member
(05-25-2012, 02:06 PM)

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Originally Posted by HalfbrickPhil: View Post
OK more fixes have been made - can as many people as possible head to http://anniversary.fruitninja.com and grab a free code for the game? Let me know if it works successfully, thanks!
Made three more attempts yesterday evening and all three codes were already taken. I'm guessing this promotion is over?
Zia
Member
(05-25-2012, 02:09 PM)

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Originally Posted by mattiewheels: View Post
So how good is Waking Mars? Better than Spider in general?
I don't think it's quite as intuitive as Spider, but it's a meatier game. Really intelligent. It's also beautiful, but the character portraits and dialogue are embarrassing and kind of take you out of the game. No idea what they were thinking...
heringer
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(05-25-2012, 02:11 PM)

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Originally Posted by Zia: View Post
I don't think it's quite as intuitive as Spider, but it's a meatier game. Really intelligent. It's also beautiful, but the character portraits and dialogue are embarrassing and kind of take you out of the game. No idea what they were thinking...
I hated it at first, but they kinda grew on me, heh.

I love the game, it's one of my favorites on iOS.
Marv_79
Junior Member
(05-25-2012, 02:27 PM)

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You guys have to try RPG Puzzle. I bought as a bit of a gamble as there were no rating or comments but liked the sound of it and thought what the hell its only 69p....well the gamble paid off, worth every penny imo.
Alextended
Banned
(05-25-2012, 02:41 PM)

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Originally Posted by heringer: View Post
Please post impressions on Air Mail as soon as you can. I'm still on the fence on that one.
There are some performance issues on iPad2 regardless of settings (you can just enable/disable fog and bloom).

The controls aren't as good as Sky Gamblers AS, both touch and tilt are more simple and basic (left to turn left, not left to roll and then pitch up to sharp turn). There's only an advanced touch mode that's weird to me, and yet is the only mode that allows more complex maneuvers as there is no advanced tilt mode (yet at least, advanced touch was unlocked past the first set of levels).

There's a normal third person and a first person camera with no cockpit and then a couple other useless camera modes you can't really play in (maybe top down helps you line up some package drops, I dunno), one top down, one cinematic.

The game seems to have some charm, the levels aren't just generic terrain and box buildings as in SGAS but more structured, they look kinda like a platform game's levels, that's probably why it performs visibly worse even though it's not as shiny (no motion blur etc). It's very kid friendly and simplistic in presentation so don't imagine something like Crimson Skies based on the setting either.

You either do missions in order which so far are going through rings and taking and delivering packages (by flying just over/by stuff, you don't have to time a drop or anything) or go in an explore mode that lets you "find" stuff similar to the Wii Sports Resort airplane mini game in whatever areas you have unlocked. Basically just flying through floating objects.

Edit: ok some missions have different presented objectives, scare pigeons off places, catch and drop fish, spray stuff over crops to make them giant, whatever, but you do the same action in all of them, you just fly close to stuff and through rings, some times in sequence. I guess each area may have its own objective presentation like that.

There's a time/point trial mode too, where you do some of the same things.

It's probably a pretty limited in scope game going by what I've seen so far so you may wanna wait for a deal. SGAS impresed me a lot more at first plays, before the shortage of content and variety became apparent, this is just like, neat, but I could have waited for the inevitable price drops. Hopefully they'll add more SGAS style control options in an update at least.
Last edited by Alextended; 05-25-2012 at 03:20 PM.
heringer
Member
(05-25-2012, 03:04 PM)

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Slingshot Racer is pretty cool, but I hate how long the screen transitions are. Selection feels very slow. Games like this should have very snappy menus. Also, I'm becoming increasingly frustrated with the lack of Cloud saving support. I played a bunch of the game on my iPad 2 yesterday and the fact that I can't continue on my iPhone from where I left of just pisses me off.

Originally Posted by Alextended: View Post
There are some performance issues on iPad2 regardless of settings (you can just enable/disable fog and bloom).

The controls aren't as good as Sky Gamblers AS, both touch and tilt are more simple and basic (left to turn left, not left to roll and then pitch up to sharp turn). There's only an advanced touch mode that's weird to me, and yet is the only mode that allows more complex maneuvers as there is no advanced tilt mode (yet at least, advanced touch was unlocked past the first set of levels).

There's a normal third person and a first person camera with no cockpit and then a couple other useless camera modes you can't really play in (maybe top down helps you line up some package drops, I dunno), one top down, one cinematic.

The game seems to have some charm, the levels aren't just generic terrain and box buildings as in SGAS but more structured, they look kinda like a platform game's levels, that's probably why it performs visibly worse. It's very kid friendly and simplistic in presentation so don't imagine something like Crimson Skies based on the setting either.

You either do missions in order which so far are going through rings and taking and delivering packages (by flying just over/by stuff, you don't have to time a drop or anything) or go in an explore mode that lets you "find" stuff similar to the Wii Sports Resort airplane mini game in whatever areas you have unlocked. Basically just flying through floating objects.

There's a time/point trial mode too, where you do some of the same things.

It's probably a pretty limited in scope game going by what I've seen so far so you may wanna wait for a deal. SGAS impresed me a lot more at first plays, before the shortage of content and variety became apparent, this is just like, neat, but I could have waited for the inevitable price drops. Hopefully they'll add more SGAS style control options in an update at least.
Hmmm, shame about the framerate and the controls. I was expecting controls on par with Sky Gamblers. :/

Guess I will wait for the inevitable price drop. Oh well, I have far to many games to play anyway. Thanks!
Diablohead
Member
(05-25-2012, 03:20 PM)

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Originally Posted by toythatkills: View Post
No virtual controls.
Currently everything you do in the game is 50% on screen buttons (2 of them) and 50% touch and shake, I hope it's a happy medium but I will do what I can to make a game which fits with a touch screen device as best as possible.
Odrion
The reasons were sound.
(05-25-2012, 03:25 PM)

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Virtual buttons are fine, it's a travesty that some devs will water down a formula because of the "virtual controls are bad" mindset.

Look at Swordigo, Terra Noctis, Mage Quest, or Spellsword! As long as it's not a 2D game using a v-stick (why?) then it'll be good stuff.

If this is the same Diablohead I remember from the SFGHQ days then I'm extremely excited with what you come up with.
Last edited by Odrion; 05-25-2012 at 03:27 PM.
Diablohead
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(05-25-2012, 03:26 PM)

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Originally Posted by Odrion: View Post
If this is the same Diablohead I remember from the SFGHQ days then I'm extremely excited with what you come up with.
hah it is, I never realised so many people on forums I visit used to also visit sfghq
ToxicAdam
PoliGAF Co-Champion
(05-25-2012, 03:35 PM)

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Yea, don't listen to the virtual button whingers. If the game is good, they are no problem.
toythatkills
(05-25-2012, 03:41 PM)

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Originally Posted by Odrion: View Post
Virtual buttons are fine, it's a travesty that some devs will water down a formula because of the "virtual controls are bad" mindset.

Look at Swordigo, Terra Noctis, Mage Quest, or Spellsword! As long as it's not a 2D game using a v-stick (why?) then it'll be good stuff.

If this is the same Diablohead I remember from the SFGHQ days then I'm extremely excited with what you come up with.
Originally Posted by ToxicAdam: View Post
Yea, don't listen to the virtual button whingers. If the game is good, they are no problem.
Virtual controls are lazy. I'd much rather an experience that's designed for the platform rather than one that's just on the platform because that's where all the money is. I want a developer to show that they're on iOS for the right reasons, because their vision is best suited to iOS. No game with virtual controls is "best suited" to iOS, no matter how "fine" it works.

But then I'm coming at it from a gamer's point of view rather than a business one. I can see why developers like releasing bad games for iOS because it's easy and even bad games can sell well when you've got people with literally no standards buying them.

I just expect more, is all, and it sounds like you're giving it a lot of thought to get it just right, so that's ace
Flunkie
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(05-25-2012, 03:49 PM)

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Originally Posted by Diablohead: View Post
Guys, is there anything you would like to see in a touchscreen 2d metroidvania style game which would be unique to the iphone/ipad at all? I have some ideas but since I am working on my game i've got into tunnel vision thoughts.
Transfarring
Flunkie
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(05-25-2012, 03:51 PM)

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Originally Posted by sladeums: View Post
Mega Mall Story is on sale for $0.99.
LOL that post had to be a month+ ago! Hahahahahah

But thank you. Finally I get to enjoy this game after the disappointment that was Epic Astro Story.
LevelNth
Banned
(05-25-2012, 03:58 PM)

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iOS completely changes your perspective on gaming value. I spent $9.94 (plus tax) on Waking Mars, Sword and Sworcery, Zen Bound 2, Monopoly Here and Now and World of Goo yesterday, and afterwards I said to myself "Ok, no more. That's more than enough!".

5 games, average of $2 each.

Absurdly awesome.
Pastry
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(05-25-2012, 04:00 PM)

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Originally Posted by LevelNth: View Post
iOS completely changes your perspective on gaming value. I spent $9.94 (plus tax) on Waking Mars, Sword and Sworcery, Zen Bound 2, Monopoly Here and Now and World of Goo yesterday, and afterwards I said to myself "Ok, no more. That's more than enough!".

5 games, average of $2 each.

Absurdly awesome.
And 3/5 of those are guaranteed awesome. Post impressions of Zen Bound? I have never played those.
Roddslayer
Member
(05-25-2012, 04:04 PM)

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Quote to reveal a code for Lost Winds, I had spare one from Starbucks.

bob page
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(05-25-2012, 04:06 PM)

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Originally Posted by Roddslayer: View Post
Quote to reveal a code for Lost Winds, I had spare one from Starbucks.
Got it, thanks!
Jedeye Sniv
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(05-25-2012, 04:06 PM)

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Originally Posted by toythatkills: View Post
Virtual controls are lazy. I'd much rather an experience that's designed for the platform rather than one that's just on the platform because that's where all the money is. I want a developer to show that they're on iOS for the right reasons, because their vision is best suited to iOS. No game with virtual controls is "best suited" to iOS, no matter how "fine" it works.

But then I'm coming at it from a gamer's point of view rather than a business one. I can see why developers like releasing bad games for iOS because it's easy and even bad games can sell well when you've got people with literally no standards buying them.

I just expect more, is all, and it sounds like you're giving it a lot of thought to get it just right, so that's ace
You know what, many things are lazy, and they're just fine. Lazy chilli is lazy, that's good. Sunday mornings are lazy. Making your girlfriend go on top is lazy. Virtual controls are just fine. On balance, I often prefer them to elaborate one-hand systems. Take Aquaria (or Waking Mars) for example. Fantastic games. But to play them, I NEED to be at a desk, or sat with a cushion in order to comfortably rest the iPad to use the controls. I can't hold it in my hands and play.

With good onscreen buttons, I can hold the thing like a giant joypad and I very quickly forget the disconnect of not having clicky buttons. I've played a bunch of platformers with these controls and they're almost perfect. But the method of touching to move can often be a right pain in the arse, don't even get me started on those fucking boss fights in Aquaria - what would pretty much be easy twin-stick fights are turned into contortion challenges where I stuggle to see the screen under my flailing arms.

Your position is very high and mighty and it ultimately means nothing other than you get to miss out on some great games.
Vyer
Member
(05-25-2012, 04:07 PM)

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oh, yeah, Rebuild is pretty entertaining.
Odrion
The reasons were sound.
(05-25-2012, 04:08 PM)

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Originally Posted by toythatkills: View Post
Virtual controls are lazy. I'd much rather an experience that's designed for the platform rather than one that's just on the platform because that's where all the money is. I want a developer to show that they're on iOS for the right reasons, because their vision is best suited to iOS. No game with virtual controls is "best suited" to iOS, no matter how "fine" it works.

But then I'm coming at it from a gamer's point of view rather than a business one. I can see why developers like releasing bad games for iOS because it's easy and even bad games can sell well when you've got people with literally no standards buying them.

I just expect more, is all, and it sounds like you're giving it a lot of thought to get it just right, so that's ace
*makes jerk off motions with his hand*
ToxicAdam
PoliGAF Co-Champion
(05-25-2012, 04:10 PM)

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Originally Posted by toythatkills: View Post
But then I'm coming at it from a gamer's point of view rather than a business one.
I see where you are coming from. You want people to push the format to it's limitations and maybe even create new genres out of that pushing.

But, I also don't want the platform to be pigeonholed into two categories: a limited amount of genres (that work), then a bunch of experimental shit that doesn't quite gel or just falls short of being playable. There's no reason why traditional platformers, racers, etc (with virtual controls) can't coexist with gamestyles more suited with touch control.

The ideal world would be controls that are completely customizable to suit everyone's needs. But the truth is that there probably isn't enough talent/money/resources to pull that off for each and every game.
jon bones
hot hot hanuman-on-man action
(05-25-2012, 04:10 PM)

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I had a bus trip with the girlfriend a few days ago so I bought Plants vs. Zombies HD for us to play.

Why did I wait so long to play this!?
bubnbob
Banned
(05-25-2012, 04:15 PM)

Buy Squids!

I luv this game. Can't wait for the next one.

http://itunes.apple.com/us/app/squids/id467904350?mt=8
toythatkills
(05-25-2012, 04:21 PM)

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Originally Posted by Odrion: View Post
*makes jerk off motions with his hand*
Okay.

Originally Posted by ToxicAdam: View Post
I see where you are coming from. You want people to push the format to it's limitations and maybe even create new genres out of that pushing.

But, I also don't want the platform to be pigeonholed into two categories: a limited amount of genres (that work), then a bunch of experimental shit that doesn't quite gel or just falls short of being playable. There's no reason why traditional platformers, racers, etc (with virtual controls) can't coexist with gamestyles more suited with touch control.

The ideal world would be controls that are completely customizable to suit everyone's needs. But the truth is that there probably isn't enough talent/money/resources to pull that off for each and every game.
I just think if someone wants their game to have buttons, they should release it on a platform that allows them to have buttons. That they don't is purely financial, they're not making the game they want to make, they're making the game people will buy. If I was making a game, that's not the decision I'd take, but then I don't make games.

It's fine if they're just in it to make money and they aren't really putting any heart into their game. If a game is designed with buttons though, I just prefer playing it with buttons. Maybe I'm too old. I don't like virtual controls, never have, I just can't enjoy a game with them so no matter how many great games I'm "missing out" on, it's stuff that I wouldn't enjoy even if I tried it.

iOS is a chance to play games that I can't play anywhere else. That's what I love about it. Some people are fine playing things that they know would be better on other consoles, but I think even they would have to admit that iOS is best when the games are designed for iOS. No matter how much people can settle for virtual controls, there are better options.
Odrion
The reasons were sound.
(05-25-2012, 04:30 PM)

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Quote:
I just think if someone wants their game to have buttons, they should release it on a platform that allows them to have buttons. That they don't is purely financial
Are you for real? Are you a real person?

To say that any game that uses a traditional control scheme is just a "cash-in" is ludicrous! Like no other factor can be counted for? Not it's ease of programming, or publishing, or just a preference for the device.

edit: or that the iOS platform does have buttons and they work well.
Last edited by Odrion; 05-25-2012 at 05:04 PM.
antispin
Member
(05-25-2012, 04:31 PM)

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Holy shit! Skyroads clone:

http://appshopper.com/games/starbounder-sd

http://www.youtube.com/watch?v=Ok4_drphm-M

Would have bought it if not for the tilt controls; iPad is a bit unweildy for tilt, personally.
Minsc
(05-25-2012, 04:33 PM)

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Originally Posted by jon bones: View Post
I had a bus trip with the girlfriend a few days ago so I bought Plants vs. Zombies HD for us to play.

Why did I wait so long to play this!?
This one's easy, because they only patched it to be feature complete a few months ago. :p Well, I guess except perhaps for iPad retina resolution(?), but at least content-wise it is caught up.
Pastry
Member
(05-25-2012, 04:38 PM)

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Is anyone playing Empire of the Eclipse? It looks like it could be fun, I just wish the game had a persistent world.
yogloo
Member
(05-25-2012, 05:26 PM)

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The graphic whore in me bought riptide GP. Wow this game is beautiful.
Roddslayer
Member
(05-25-2012, 05:28 PM)

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Originally Posted by Pastry: View Post
Is anyone playing Empire of the Eclipse? It looks like it could be fun, I just wish the game had a persistent world.
The whole $2 a month subscription thing turned me off. Besides I still need to get back into Starbase Orion.
bubnbob
Banned
(05-25-2012, 05:55 PM)

Spy Fox in Dry Cereal for free

http://itunes.apple.com/app/spy-fox-...518783884?mt=8
Chanser
Member
(05-25-2012, 06:02 PM)

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Originally Posted by bubnbob: View Post
I love how the developer reviews his own game.
fooyee
Junior Member
(05-25-2012, 06:04 PM)

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Originally Posted by Awesome Animals: View Post
I'm sorry fooyee. I should have mentioned that the "[/email]" should appear without the space within the brackets.

I'm sorry :(
Hey it's cool, I'll get it right next time. I did preview the post, but I wasn't sure what it's actually suppose to look like. Also it looks like some users got the codes, so it works out in the end.
Azriell
Member
(05-25-2012, 06:07 PM)

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Originally Posted by Pastry: View Post
And 3/5 of those are guaranteed awesome. Post impressions of Zen Bound? I have never played those.
Zen Bound is great. The controls work exactly how you'd want them to. There's a good difficulty curve, and a good sense of satisfaction upon completion. There really isn't a whole lot to say about it; if the concept sounds good to you, you will probably enjoy it.
Sye d'Burns
Member
(05-25-2012, 06:14 PM)

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Originally Posted by Odrion: View Post
*makes jerk off motions with his hand*
Odrion
Drip. drip. drop.
(Today, 11:30 AM)

Well, that certainly puts the double entendre into your title.
GeekyDad
Member
(05-25-2012, 06:25 PM)

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Originally Posted by Marv_79: View Post
You guys have to try RPG Puzzle. I bought as a bit of a gamble as there were no rating or comments but liked the sound of it and thought what the hell its only 69p....well the gamble paid off, worth every penny imo.
Got a code for it the other day and I enjoyed a lot of what it has to offer. I love these types of RPG/puzzle hybrids. One thing, however, ruined it for me: you can't move your character gems while other gems are falling. Like Galactrix (and those damned leap gates), you have to wait for all movement to stop before you can move a gem (character). That breaks the game for me personally. Really great concept, though. If the developer could fix that one aspect of the game, it'd be golden in my book.

Originally Posted by bubnbob: View Post
Buy Squids!

I luv this game. Can't wait for the next one.

http://itunes.apple.com/us/app/squids/id467904350?mt=8
QFT. One of the most polished gems on the App Store.
Anilones
Junior Member
(05-25-2012, 06:43 PM)

This isn't really an iOS game matter but seems a good place to ask. I am currently unable to log into Game Centre on my WiFi, but can when using 3G or other networks, and have no other issues with my WiFi. Has any one else encountered this or can recommend any solutions? It's not a matter that the connection is aborted, rather the connection is constantly loading.