richiek
steals Justin Bieber DVDs
(05-25-2012, 02:12 PM)

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#151

Haven't touched Skyrim in months. I may have to try it out now.

Now if only Bethesda could add dragon mounted combat...
TucoBenedictoPacifico
Member
(05-25-2012, 02:13 PM)

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#152

Originally Posted by ScreenSplitter: View Post
How is Skyrim suddenly not a good game? Wow, people are pedantic.
It *never* was, in my opinion.
Loxley
Member
(05-25-2012, 02:18 PM)

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#153

Betheda: "New free content never seen in an Elder Scrolls game before!"
GAF: "Fuck you".

Originally Posted by ScreenSplitter: View Post
How is Skyrim suddenly not a good game? Wow, people are pedantic.
Oh there's a vocal chunk of GAF that never fails to let their unending hatred for Skyrim be known to the rest of us. They hijack every damn thread about Skyrim, regardless of the actual topic at hand, and remind us all what a failure/disappointment the game was.
ScreenSplitter
Member
(05-25-2012, 02:19 PM)

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#154

Originally Posted by Loxley: View Post

Oh there's a vocal chunk of GAF that never fails to let their unending hatred for Skyrim be known to the rest of us. They hijack every damn thread about Skyrim, regardless of the actual topic at hand, and remind us all what a failure/disappointment the game was.
Ridiculous. It clearly, on a wider, less personal scale, wasn't at all.
Schmitty
Member
(05-25-2012, 02:26 PM)

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#155

Has the Solitude house glitch of crates respawing been fixed?
TucoBenedictoPacifico
Member
(05-25-2012, 02:29 PM)

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#156

Originally Posted by Loxley: View Post
Betheda: "New free content never seen in an Elder Scrolls game before!"
GAF: "Fuck you".
Yeah, there was just ONE user in the whole thread following the "Fuck you" line of thought, but let's overreact and cry about it.
Oh, and as we are at it, let's try to *insult* everyone who isn't that fond of the game in the process.
BolognaSoup
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(05-25-2012, 02:32 PM)

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#157

Originally Posted by The M.O.B: View Post
Stuff that should have been in the game in the first place.
They release a game with ~200 hours of content on day 1, then release more content for free later and you bitch. Got it.
Ledsen
Member
(05-25-2012, 02:35 PM)

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#158

Originally Posted by nintendoman58: View Post
Uh no not really. Some dungeons aren't really linear as I found myself getting lost in some of them with their massive designs. Some of them actually require you to think and look around to find out where you're supposed to go next.
There's one dungeon like that that I've found in my 50 hours of playing, and it's Blackreach. All the others are more or less completely linear.
Derrick01
Banned
(05-25-2012, 02:38 PM)

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#159

Originally Posted by TucoBenedictoPacifico: View Post
Honestly, I wouldn't really go that far.
As much as both titles share a large amount of flaws, Skyrim (barely) improved over every single aspect of the previous game, in my opinion.
Eh I think it improved in all of the secondary and not as important areas, like graphics, animation (barely), and combat (again barely). But they stripped quite a few RPG elements away including some skills and the item degradation and they went from having quite a number of fun and interesting quests in Oblivion to pretty much having nothing but 10,000 MMO-style fetch quests.
Confidence Man
360 release: 2005
PS3 release: 2007
I need the reminder.
(05-25-2012, 02:45 PM)
#160

That's nice if you're still playing the game I guess.
Ledsen
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(05-25-2012, 02:46 PM)

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#161

Originally Posted by Confidence Man: View Post
That's nice if you're still playing the game I guess.
I sure as hell am! I'm able to recognize and overlook most of the flaws, and I'm having the best time I've had with an ES game since Morrowind. Brilliant game.
balladofwindfishes
Member
(05-25-2012, 02:46 PM)

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#162

Originally Posted by Derrick01: View Post
item degradation
bleh, this was one of my most hated aspects of Oblivion. It was so pointless, you just carry around 50+ repair hammers and then have to stop mid battle to repair them.

What's the point? I'm glad Beth realized this also and took it out, it was pointless and just an annoyance.
Dyno
Member
(05-25-2012, 02:46 PM)

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#163

Some companies would charge for this content. Some other companies would charge you $30 for a Seasons Pass for content you might not want but throw in horse combat as an incentive. Bethesda went from horse armour to horse combat. They're learning. They're getting better while other companies are getting worse.

I applaud them and I cuss the whiners because they are pussy-clots.
GhaleonEB
knows his self-worth.
(05-25-2012, 02:48 PM)

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#164

Originally Posted by Ledsen: View Post
Yes they are. I'm not saying it's literally all corridors, but they're straigth paths where there is very little to explore outside of short side passages. I've played the game for about 50-60 hours so it's not like I haven't seen that many.

Also there's no need to get defensive, I never said I didn't like Skyrim.
I was disappointed with that direction for the dungeons (most of them, there are a few variations). It's taken to the point where one dungeon segment, which is supposed to be a labyrinth, is actually one very long narrow path with no branches. Bewildering. The dungeons are otherwise wonderfully designed, but I wish they were allowed to be more daring when it came to their overall layout.

I'm impressed with Bethesda's ongoing support for Skyrim. They've squashed a LOT of bugs and improved performance with these updates, and while the Kinect features don't work for shit the new kill cams are great, and mounted combat was much-needed. It's a night and day improvement over their Oblivion support.
Confidence Man
360 release: 2005
PS3 release: 2007
I need the reminder.
(05-25-2012, 02:49 PM)
#165

Originally Posted by balladofwindfishes: View Post
bleh, this was one of my most hated aspects of Oblivion. It was so pointless, you just carry around 50+ repair hammers and then have to stop mid battle to repair them.

What's the point? I'm glad Beth realized this also and took it out, it was pointless and just an annoyance.
What point is there in having a day/night cycle? All it means in practical terms is that you can't buy stuff from merchants any time you want. Or NPCs moving around? Just makes you have to do more walking to find them. So annoying!
Ledsen
Member
(05-25-2012, 02:49 PM)

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#166

Originally Posted by balladofwindfishes: View Post
bleh, this was one of my most hated aspects of Oblivion. It was so pointless, you just carry around 50+ repair hammers and then have to stop mid battle to repair them.

What's the point? I'm glad Beth realized this also and took it out, it was pointless and just an annoyance.
It was pointless in Oblivion because that aspect was so badly designed, but it wasn't pointless in, say, Ultima Underworld, where weapons and armor degrade at a reasonable pace and instead of repairing stuff you frequently had to find new equipment. The game was also balanced around it. It's an inherently cool mechanic if it's done well, but sadly Beth removed it instead of improving on it.
Derrick01
Banned
(05-25-2012, 02:54 PM)

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#167

Originally Posted by balladofwindfishes: View Post
bleh, this was one of my most hated aspects of Oblivion. It was so pointless, you just carry around 50+ repair hammers and then have to stop mid battle to repair them.

What's the point? I'm glad Beth realized this also and took it out, it was pointless and just an annoyance.
They should have taken the repair hammers away or made them incredibly rare out in the wild so you had to ration them and make actual tough choices while in a dungeon. Not take out the entire system altogether and make the game even more casual friendly.
nico1982
Member
(05-25-2012, 02:56 PM)
#168

What? I have to reinstall Skyrim then XD

The only thing missing now is to grasp single handed weapon with both hands when the off hand is free :P
KorrZ
Member
(05-25-2012, 03:00 PM)

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#169

Awesome. I'm really impressed with how Bethesda is handling these updates to Skyrim post-launch. I wouldn't be surprised if eventually we saw nearly all of the feasible game jam features implemented into the game for free. Can't wait for the expansion to come out and put another 100 hours into Skyrim with all new content and plenty of new features to play around with.
McLovin
Member
(05-25-2012, 03:00 PM)

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#170

Update looks great!
Hey Bathesda I would pay 4.99 for a re-spec option on consoles. Heck I'd even buy it if it was a one time use dlc.
Think about it.
Ledsen
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(05-25-2012, 03:01 PM)

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#171

Originally Posted by Derrick01: View Post
They should have taken the repair hammers away or made them incredibly rare out in the wild so you had to ration them and make actual tough choices while in a dungeon. Not take out the entire system altogether and make the game even more casual friendly.
Just put whetstones in there for sharpening swords in the wild, and make armors unrepairable outside of towns. Being able to bang out a dent in your breastplate in the middle of a dungeon is pretty ridiculous.
Snkfanatic
Member
(05-25-2012, 03:04 PM)

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#172

Originally Posted by Confidence Man: View Post
That's nice if you're still playing the game I guess.
Ya I know, companies should not support a product months after a release...I mean who would be playing it still.....wait wut?
animlboogy
Member
(05-25-2012, 03:07 PM)

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#173

Originally Posted by ScreenSplitter: View Post
Ridiculous. It clearly, on a wider, less personal scale, wasn't at all.
I loved Skyrim, but 70 hours later it really proved itself to be kind of a repetitive, mindless experience. Its world is huge, beautiful and diverse, and seems to promise so much, but I don't feel like I really got anything out of it beyond some mediocre dialogue bits.

I don't think it's a bad game at all, but I think a lot of the hate comes from poorly articulated resentment over that. How can such an amazing world full of so much variety provide such a paper-thin experience when you step back and think about what you've done with it?

Originally Posted by Derrick01: View Post
Eh I think it improved in all of the secondary and not as important areas, like graphics, animation (barely), and combat (again barely). But they stripped quite a few RPG elements away including some skills and the item degradation and they went from having quite a number of fun and interesting quests in Oblivion to pretty much having nothing but 10,000 MMO-style fetch quests.
That's definitely part of the issue, and why Skryim can be such a brutal letdown. When you start it, it seems absolutely amazing. Look at how much shit they fixed! Look at how much better everything looks! Hey, the people don't look like bloated condoms filled with lard for faces anymore! And then the hours and quests tick by, and you realize how completely repetitive and sort of mindless the whole thing is. In the quest for polish, it doesn't even have any content that matches the best quests in Oblivion (a game which did basically everything else poorly beyond having pretty grass).
Last edited by animlboogy; 05-25-2012 at 03:12 PM.
Ledsen
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(05-25-2012, 03:09 PM)

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#174

Originally Posted by animlboogy: View Post
I loved Skyrim, but 70 hours later it really proved itself to be kind of a repetitive, mindless experience. Its world is huge, beautiful and diverse, and seems to promise so much, but I don't feel like I really got anything out of it beyond some mediocre dialogue bits.

I don't think it's a bad game at all, but I think a lot of the hate comes from poorly articulated resentment over that. How can such an amazing world full of so much variety provide such a paper-thin experience when you step back and think about what you've done with it?
If you think of it as an environmental exploration action game, it's pretty great. There's not that much RPG in it to be honest.
animlboogy
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(05-25-2012, 03:13 PM)

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#175

Originally Posted by Ledsen: View Post
If you think of it as an environmental exploration action game, it's pretty great. There's not that much RPG in it to be honest.
Yeah, pretty much. And that part they nailed. It's not the biggest world around, but it's one of the best.
Confidence Man
360 release: 2005
PS3 release: 2007
I need the reminder.
(05-25-2012, 03:18 PM)
#176

Originally Posted by Snkfanatic: View Post
Ya I know, companies should not support a product months after a release...I mean who would be playing it still.....wait wut?
Hey I said it was nice!

Not as nice as addressing some of the more fundamental issues with say loot or combat, issues that compromise the entire experience once the facade of a nice looking world to walk around in has worn off, but it's still nice.
Night_Trekker
Member
(05-25-2012, 03:20 PM)

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#177

Every fucking time I need to add something to my favorites menu (because I want to assign an item to the number keys), I have to revert to default key bindings. Then I have to re-set my custom bindings afterward. Is there a good reason this hasn't been fixed yet with an update?
Last edited by Night_Trekker; 05-25-2012 at 03:23 PM.
KageMaru
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(05-25-2012, 03:22 PM)

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#178

Originally Posted by CountAntonius: View Post
Yeah, for those who don't see the vid these are some of the things created some of which have already been implemented.


-Seasonal foliage
-Flow based water shader
-Spears as weapons with a new animation system
-Kill cams for ranged combat (follow the arrow!) and magic
-New stealth options like water arrows and assassinations
-Guards relight areas
-Paralysis runes
-Moving platforms and hanging structures in dungeons
-Water current in dungeons
-Dark dungeons, requiring you to light your path as you progress
-New companion options like switching combat style, getting them to train and even craft for you
-List favorite followers in the game's menu
-Build your own home from scratch
-Adopt children
-Combine magic to create new attacks
-Goblin enemies
-'Way Gate' fast travel
-Epic mounts like a flaming horse
-Mounted combat on horses
-Dragon mounts
-'Soul bug' familiar
-Kinect-enabled 'shouts'
-Enhanced water effects
-Footprints in the snow
-Verlet surfaces for non-rigid objects ...
... Like fat giants!
-Ice and fire arrows
-Werebears!
-Lycanthropy-specific (werewolf) skill tree
-Become a flying Vampire Lord
-New Vampire imp minions
-New Mudcrab animations
-Giant Mudcrab enemy
Disappointed a hardcore mode wasn't thought of. I would love it if they added a mode that gave food, sleeping, etc. more purpose while also adding more depth to the overall game by making it harder and thought provoking.
TucoBenedictoPacifico
Member
(05-25-2012, 03:25 PM)

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#179

Originally Posted by animlboogy: View Post
I don't think it's a bad game at all, but I think a lot of the hate comes from poorly articulated resentment over that. How can such an amazing world full of so much variety provide such a paper-thin experience when you step back and think about what you've done with it?
Eh. I'm aware that my English must sound quite terrible to native speakers, but let me assure you that despise what I lack in terms of form I have quite clear ideas about what I like and what I don't in the game. I'm not just blabbing out of "resentment".

And yes, I think Skyrim may not be a bad product but it's definitely a bad game, if you can grasp the difference between the two things, precisely cause of what it lacks in terms of game mechanics.
It's actually poor on the "ludic side", unlike other games that don't come even close in terms of size and production value but can offer much more fun and involvement thank to their tighter, finely tuned mechanics.

That said, I love how they are supporting it, which if anything just makes even more frustrating for me not being able to enjoy the whole package... So I'm not sure why so many here are playing the card "You should be grateful, you dumb bastards", when the only user who actually complained about this free update has already left the thread hours ago.
EmCeeGramr
gittin' up in yo holonet modal verbs: dem Nanofuchs be AUXILIARY.
(05-25-2012, 04:25 PM)

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#180

Originally Posted by Loxley: View Post
Betheda: "New free content never seen in an Elder Scrolls game before!"
GAF: "Fuck you".
Mounted combat was in Daggerfall.
Claude
Catalina's bitch
(05-25-2012, 04:27 PM)

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#181

Originally Posted by EmCeeGramr: View Post
Mounted combat was in Daggerfall.
Was it decent?

I've never played Daggerfall, so I have no idea how it was.
EmCeeGramr
gittin' up in yo holonet modal verbs: dem Nanofuchs be AUXILIARY.
(05-25-2012, 04:29 PM)

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#182

Originally Posted by GTAclaude: View Post
Was it decent?

I've never played Daggerfall, so I have no idea how it was.
Eh, it was Daggerfall combat. So kinda clunky yeah.
DoctorWho
BOSS
(05-25-2012, 04:33 PM)

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#183

Call of Dragons: Mounted Combat.
TucoBenedictoPacifico
Member
(05-25-2012, 04:34 PM)

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#184

Originally Posted by DoctorWho: View Post
Call of Dragons: Mounted Combat.
Mount & Drake.
animlboogy
Member
(05-25-2012, 04:36 PM)

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#185

Originally Posted by TucoBenedictoPacifico: View Post
Eh. I'm aware that my English must sound quite terrible to native speakers, but let me assure you that despise what I lack in terms of form I have quite clear ideas about what I like and what I don't in the game. I'm not just blabbing out of "resentment".

And yes, I think Skyrim may not be a bad product but it's definitely a bad game, if you can grasp the difference between the two things, precisely cause of what it lacks in terms of game mechanics.
It's actually poor on the "ludic side", unlike other games that don't come even close in terms of size and production value but can offer much more fun and involvement thank to their tighter, finely tuned mechanics.

That said, I love how they are supporting it, which if anything just makes even more frustrating for me not being able to enjoy the whole package... So I'm not sure why so many here are playing the card "You should be grateful, you dumb bastards", when the only user who actually complained about this free update has already left the thread hours ago.
Your English is just fine :P. I was talking about drive-by Skyrim hate as a whole. It's a constant presence on threads about the game, but too often not expanded upon beyond "Skyrim is awful. If you like it you are awful."
DTKT
Member
(05-25-2012, 04:37 PM)

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#186

Originally Posted by Derrick01: View Post
They should have taken the repair hammers away or made them incredibly rare out in the wild so you had to ration them and make actual tough choices while in a dungeon. Not take out the entire system altogether and make the game even more casual friendly.
Seriously? The repair system is now a hardcore feature? It was dull, boring and pointless. I'm glad they got rid of the entire mechanic.

It wasn't just a badly designed feature. It simple had no reason to exist in a TES game.
Jake Tower
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(05-25-2012, 04:49 PM)

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#187

Originally Posted by Derrick01: View Post
They should have taken the repair hammers away or made them incredibly rare out in the wild so you had to ration them and make actual tough choices while in a dungeon. Not take out the entire system altogether and make the game even more casual friendly.
They also could have made smithing more interesting by using it to repair and improve the health of arms and armor. Maybe there could be rare weapons and armor that are found in "poor" condition that require special ingredients that you need to find so you can repair or improve them, etc.

Plus, some even rudimentary item customization in the cosmetic department would have been nice.
patapuf
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(05-25-2012, 04:52 PM)

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#188

Originally Posted by DTKT: View Post
Seriously? The repair system is now a hardcore feature? It was dull, boring and pointless. I'm glad they got rid of the entire mechanic.

It wasn't just a badly designed feature. It simple had no reason to exist in a TES game.
A well designed repair system could be fun but you would have to design the game as a whole more around survival for it to work and I don't think that's something Bethestha wants to do. It really was a bad mechanic in Oblivion.

Quote:
Not as nice as addressing some of the more fundamental issues with say loot or combat, issues that compromise the entire experience once the facade of a nice looking world to walk around in has worn off, but it's still nice.
I think skyrim is a game that is more than the sum of its parts and that's why it works well for a while (and it does take 50+ hours for a lot of people for the facade to fall, which is a lot of playtime). However i do wish that now that Bethestha has reached the mass market they try to add more depth to their content instead of just making more.
Last edited by patapuf; 05-25-2012 at 04:57 PM.
Derrick01
Banned
(05-25-2012, 04:53 PM)

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#189

Originally Posted by DTKT: View Post
Seriously? The repair system is now a hardcore feature? It was dull, boring and pointless. I'm glad they got rid of the entire mechanic.

It wasn't just a badly designed feature. It simple had no reason to exist in a TES game.
Repairing has been a part of many great RPGs. It serves to make the experience a tiny bit more realistic and to prevent people from just dudebroing their way through a dungeon without paying attention to anything. The way it was handled in Oblivion was poorly though since you could just buy 100 repair hammers and be set forever.
Little Old Man
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(05-25-2012, 05:44 PM)

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#190

I should have just waited for the GOTY version.

First I couldn't play it due to circumstances.
Then I held off for more patches
Then I held off for more mods
Then more mods

I'm only ten hours in, so I've lost practically nothing.
The M.O.B
important Canuck facts
(05-25-2012, 05:49 PM)

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#191

Originally Posted by BolognaSoup: View Post
They release a game with ~200 hours of content on day 1, then release more content for free later and you bitch. Got it.
Quality > Quantity
ii Stryker
Banned
(05-25-2012, 06:20 PM)

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#192

Originally Posted by The M.O.B: View Post
Quality > Quantity
Quantity of stuff Bethesda's games let me do and allowing me to freely wander IS its best quality. I would appreciate more gameplay/story consequences with regards to the decision making though.

New Vegas was awesome in that regard.

Bethesda needs to hire Chris Avellone or just buy Obsidian outright. The story telling and quest structure in Obsidian games are some of the best WRPG's I've played. Also, if CD Projekt could expand the Witcher universe to the size of TES games with out sacrificing the storytelling I'd be down for that too.
Mxrz
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(05-25-2012, 06:35 PM)

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#193

Well, this was the reason I ignored my horse. But after 150'ish hours, not so ready to rush back in for just this. Very happy to see them continue to add stuff (especially for free) that's getting rare these days.
John Rabbit
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(05-25-2012, 06:39 PM)

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#194

i think skyrim is a fun game capable of providing hours and hours of enjoyable entertainment and commend bethesda for continuing to provide new and interesting updates to the mechanical structure of the game free of charge.
RiZ III
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(05-25-2012, 06:45 PM)

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#195

Mounted Kombat!!!!
Mr. Wonderful
Member
(05-25-2012, 06:52 PM)

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#196

I'm addicted to this game like a drug, and I haven't been able to play for two months.
lethial
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(05-25-2012, 06:59 PM)

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#197

I haven't even bothered using a horse.
Gaogaogao
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(05-25-2012, 07:05 PM)

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#198

bought this game a while ago, still havent played it. waiting for the final version.
segarr
Member
(05-25-2012, 07:07 PM)
#199

Haven't played this yet either. i was waiting to get a new 360 to start it. The nice thing is i won't have to deal with a bunch of glitches and have this mounted combat from the start so I suppose waiting wasn't so bad afterall.
McLovin
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(05-25-2012, 07:58 PM)

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#200

Originally Posted by lethial: View Post
I haven't even bothered using a horse.
I never bothered either. I always wanted to level up/pick stuff up/hunt so I never saw any point in getting a horse. Quick travel is also way more efficient if your in a hurry.
Wait can you put inventory on a horse? That's the only way I would use one tbh.