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Little Big NeoContra
(05-25-2012, 01:01 AM)
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#103
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Member
(05-25-2012, 01:30 AM)
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#106
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Member
(05-25-2012, 03:07 AM)
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#111
I know i've said it before but this really might be the ultimate version of LBP. Touchscreen and inbuilt camera will make level/sticker creation a much better experience and the ability to download/upload levels using 3G is just glorious.
How on earth did i miss this o.0 |
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Here's your chocolate,
can we **** now? (05-25-2012, 03:38 AM)
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#112
The PSP version's sackboy controlled the best of all the games. I think it was because the PSP couldn't handle the physics. Sometimes less is more. I hope the Vita plays more like it portable predecessor. One thing I noticed is that the levels seem to be limited to 2 layers. If it makes the game run as smooth as LBP2 I'm all for it. |
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Banned
(05-25-2012, 04:12 AM)
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#118
I think this is going to be a better platform for games than LBP2. The ability to draw your levels via the touch screen is a breakthrough. And being able to take it with you is a big change. Making an LBP level usually means sitting at your couch tweaking virtual sliders for hours. I might actually make some levels this time.
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Banned
(05-25-2012, 04:55 AM)
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#122
I can't think of anything in LBP2 they haven't shown. Move support obviously. They've added front/back touch and gyro controls. And it should be cool that every Vita has a camera. You'll get more customized textures in levels.
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Member
(05-25-2012, 05:00 AM)
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#123
Ha i just realized that the lbp site has a hint at the story mode here
Quote:
Quote:
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Member
(05-25-2012, 12:14 PM)
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#127
See, this is why the game needs a proper title and not LittleBigPlanet PS Vita, which implies it's a port of the original.
The official website still mentions "LittleBigPlanet: Unstitched". Code:
<meta content='LittleBigPlanet, Little Big Planet, LittleBigPlanet: Unstitched, LBP, Vita, PS Vita, PSVita, Sackboy, PlayStation, PS3, PSP, Media Molecule, Sony' name='keywords' />
Last edited by Goldrusher; 05-25-2012 at 12:18 PM.
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