extralite
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(02-05-2012, 07:28 AM)

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#951

Originally Posted by jgkspsx: View Post
Did everyone finish the main game before going off into QR code land? I'm at puzzle 185. Mutant Mudds took all my playtime this week, though.
Haven't finished it yet, no. I'm at 168, I think. Had to skip the last stage of the last set of puzzle stages even. Now I was last stuck with the ostrich animal graphic.
Basically making your own levels is even more fun than playing them. So I'm ending up doing that more often than continuing the main game.
And other things also occupy my play time. No hurry to clear the game for me.
jgkspsx
Member
(02-11-2012, 11:18 PM)
#952

Woo! Finished it!

... what. 54 more?!?!

I guess there is such a thing as too much content. The last echelon of challenge levels seem more like filler to me. I guess I could just skip everything to unlock everything, but that seems wrong. Less wrong now, though.
nincompoop
Banned
(02-11-2012, 11:33 PM)

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#953

I can agree with that. I got burnt out on the game after I did the first 15 bonus stages. I just came back to it today though and did the last three from the first group. It's still pretty amazing that the game manages to avoid feeling repetitive as well as it does.
whatsinaname
Member
(02-11-2012, 11:44 PM)

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#954

This video starting at 2:10 is interesting.

http://www.youtube.com/watch?v=KbpAcsIggek
jgkspsx
Member
(02-12-2012, 04:16 AM)
#955

Originally Posted by whatsinaname: View Post
This video starting at 2:10 is interesting.

http://www.youtube.com/watch?v=KbpAcsIggek
Just add a hashtag to set the time. i.e. http://www.youtube.com/watch?v=KbpAcsIggek#t=2m8s
lazybones18
Member
(02-15-2012, 06:55 AM)

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#956

Need help with No. 218 (Goldfish)
Last edited by lazybones18; 02-22-2012 at 10:48 AM.
Zeer0id
Member
(02-27-2012, 03:14 AM)

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#957

I was stuck on #234 - Moai Statues for a while (like a month), but someone pulled me out of my rut a couple days ago and I finished it.

On #252 now -- THE LAST ONE!! (I assume!) It's tough; hope I can finish it without giving up for a prolonged period of time, like before.

Some of the puzzles in the final set of 18 are incredibly devious and fun. None of them so far put me through hell like #234, but in terms of their trickiness, they are far exceeding my expectations. The design of #250 in particular was just incredible. I'm sure anyone who has tried it will definitely agree.
Smiles and Cries
To hell with Bono,
here's a worthy cause.
(03-02-2012, 10:18 PM)

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#958

finally took the time to get this and wow I did not expect to get stuck on level 1 - 8
I suck

edit okay it was just a jump I did not think I should make - love it lol
Last edited by Smiles and Cries; 03-02-2012 at 10:33 PM.
Zeer0id
Member
(03-03-2012, 05:55 AM)

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#959

Oh. Yeah.

I finished it, by the way. :D

Here are a bunch of levels that I made a while ago: http://imgur.com/a/sspxM
Now that I'm done with the built-in levels, I'll probably start cracking on all those QR codes I scanned before. And maybe make a few more of my own as well. Hopefully I'll have the inspiration to actually devise some challenging ones.
Last edited by Zeer0id; 03-03-2012 at 05:57 AM.
BGBW
Maturity, bitches.
(03-03-2012, 02:18 PM)

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#960

Finally got this game (well I got it a few days ago to be precise). Really good game for the commute. So far I'm on puzzle 156. Haven't even tried user created puzzles yet.
Nekki
Member
(03-06-2012, 09:08 PM)

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#961

So i've had this game for about a month and days.. and it's rightfully my most played title on 3DS!! The game rocks!!

Here are some early levels i made way back when (except the last one, it's more recent). They're nothing great but i hope someone enjoys them :D

After seeing the other platformer level i'm kinda ashamed of this one lol:


Actually my first, i quite like it hehe:


And this is the most recent one, i like it but i just can't seem to give a puzzle-y feeling to my creations:
Sis Focaccia
Member
(03-08-2012, 04:05 AM)

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#962

Just got this. 3DS' secret killer app imo. It's so good, but it's not really that enticing from the looks of it. I think it would have been a good idea to include it with the system, cos it really sells the 3D
Fabrik
Member
(04-03-2012, 01:47 PM)

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#963

Originally Posted by Moodkip: View Post
Here's another one I can't solve (I'm dumb)
How do you solve this one?
mclem
Member
(04-04-2012, 12:57 AM)
#964

So, I've been working on a puzzle that's a little unconventional. Here it is:



And here's where it's unusual: Getting to the flag is easy - but that's *not* the overall objective. Your real task is to set the blocks in such a way that it's possible to travel from ground level to the flag without ever moving another block.

The ladders are there to make it easier to get around while trying to manipulate the puzzle, and in doing so to eliminate some of the more tedious bits of repetitive traversal. However, you cannot use them in the final run from bottom to top.

I'm rather curious about whether I've missed any loopholes, or if the route I'm expecting people to use is the only one.

It's a large puzzle; apologies, but as you near completion you'll find it gets rather slow around the bottom end. That said, you only need to climb up a little before it's completely smooth once again.

As you might guess from the name, I was inspired by the "Platforming" puzzle from early on, but I always felt that that had the issue that there was very little in the form of actual traversal puzzle platforming in it; generally the path was clear to you, it was just a case of following it. I wondered about making a platforming-based puzzle where the route was *not* immediately clear, and so I hit upon making the player *define* the route - but still make it a platforming puzzle, hence the 'no moving blocks' rule on the final run.

I don't think it ended up *quite* as devious as I was hoping, although I live in hope that that's simply because I'm too close to the puzzle; we'll see.

Edit: Gah, just spotted a loophole! Modifying the design.
Edit2: That's better! Now fixed.
Last edited by mclem; 04-04-2012 at 01:16 AM.
lazybones18
Member
(05-28-2012, 12:25 AM)

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#965

Anyone know of a good site that has all the puzzle solutions? Especially the bonus puzzles

I pretty much stopped playing after I got the solution to the Goldfish puzzle
BowieZ
Banned
(05-28-2012, 02:54 AM)

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#966

I still can't finish ... the 8th last one. "Challenge B-11". I can't find a sustainable pattern of maneuvering that gets me past the yellow section.
Chuckpebble
Member
(06-12-2012, 11:52 AM)

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#967

Gaddam this game is hard to put down. Here's my first one. I probably gave it too many stars.

Amir0x
demodded, not denutted
(07-11-2012, 12:48 AM)

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#968

yo I just got this game and it is pretty much the best 3DS game there is, killer app total. Finally a game that justifies the price I paid for the system.

Other than the Lucas one in the OP, does anyone know what other Mother series Pushmo puzzles have been created? I don't want to make a double, but I'm pretty much going to make every Earthbound sprite into a Pushmo puzzle so I'd rather not do the ones that have been done :P
VideoMan
30% Failure Rate
(07-11-2012, 02:54 AM)

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#969

Theres over 1000 puzzles here:

http://pushmo.3dsfans.com/

but they're not searchable/sortable so it's a pain to find anything specific.
Amir0x
demodded, not denutted
(07-11-2012, 11:03 AM)

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#970

yikes. welp, guess I'm on the hunt :P
Amir0x
demodded, not denutted
(07-12-2012, 02:18 AM)

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#971

God I can't wait til I unlock bigger Pushmo Creative Stages, shit is too limiting atm... can only make the faces of the sprites I want :(

Made one of Ness, Dungeon Master and Mr. Saturn that I'll upload in a bit.
Wiggler
Member
(07-12-2012, 03:26 AM)

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#972

This game is still the best original eShop game.
Barrel Cannon
Member
(07-19-2012, 09:09 PM)

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#973

This is one of the best puzzle games I have ever played. It's up with Tetris in terms of how addicted to it I am getting. They really need to push this franchise and give it a retail release. They should also get full publishing rights for future titles as a Nintendo Exclusive. This should be used to promote the system the way Nintendo used Tetris for the Original gameboy.

Nintendo is sitting on a gold mine but not mining it......
Roto13
Member
(07-19-2012, 09:18 PM)

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#974

Originally Posted by Barrel Cannon: View Post
They should also get full publishing rights for future titles as a Nintendo Exclusive.
Um.
Dragoon En Regalia
Member
(07-19-2012, 09:46 PM)

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#975

This game is the new reefer madness. It could definitely use less filler and a steeper difficulty curve, but it's much better than Portal and most of the other darling "puzzle" games of this generation. The only other game that's really in the same league is Catherine (which is probably the better puzzler, from what I've heard). For a downloadable title, though, there's just so much to do, so many puzzles to play. Yummy.
Barrel Cannon
Member
(07-19-2012, 09:51 PM)

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#976

Originally Posted by Roto13: View Post
Um.
LOOOL I looked up wiki page after I saw your post. I didn't realize it was an internal developed property. It's surely exclusive then. They still should help push it out more before all the clones come in and future Pushmo titles look like a me-too title even though Pushmo is the original. I want Mallo as a playable character in Smash Brothers 4. That's how much I like Pushmo

Originally Posted by bender: View Post
Silly question but is the 3D implementation important to enjoying Pushmo?
I turn off the 3D just so I can have more battery life to enjoy Pushmo longer in my day
Last edited by Barrel Cannon; 07-19-2012 at 09:57 PM.
Tunavi
Member
(07-19-2012, 10:39 PM)

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#977



woo hoo!
VICTORsaurio
Member
(08-08-2012, 04:02 PM)

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#978

I've been stuck in 184 for quite a while! I hate that puzzle! :'(
I keep going up and down, pulling and pushing, and I always get to a point where I get tired of it and just quit.
XeroSauce
Member
(08-08-2012, 04:23 PM)

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#979

Originally Posted by Moodkip: View Post
Here's another one I can't solve (I'm dumb)
This one gave me frame lag as I started to climb up LOL.
VICTORsaurio
Member
(08-08-2012, 07:50 PM)

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#980

Originally Posted by victormartin: View Post
I've been stuck in 184 for quite a while! I hate that puzzle! :'(
I keep going up and down, pulling and pushing, and I always get to a point where I get tired of it and just quit.
scrap that I just beat it :)

It feels so good every single time!!!!
Fabrik
Member
(08-09-2012, 02:36 PM)

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#981

Originally Posted by XeroSauce: View Post
This one gave me frame lag as I started to climb up LOL.
I don't even know how to climb this one ;____;
metsallica
Banned
(08-09-2012, 04:16 PM)

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#982

I must admit to giving up when I got to Boo.

Boo (this man)...

I will conquer it someday, I hope.
mktrOOp
Junior Member
(08-30-2012, 07:15 PM)

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#983

Well, puzzle 180 aka the red rocket is kicking my ass; can someone give me a hint how to solve it?

I have absolutely no clue.

Edit: Nevermind, I got it *happy*
Last edited by mktrOOp; 08-30-2012 at 07:39 PM.
oatmeal
Member
(01-22-2013, 08:44 AM)

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#984

Randomly bought this today (first 3ds eShop purchase) and its awesome! Tutorial was annoying but I love how it feels.

How's Crashmo?
StAidan
Member
(03-02-2013, 04:48 AM)

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#985

Finished this up, at least for now. I've been raring to start Crashmo since getting it during the sale, so I think I'll leave the bonus levels alone.

All in all, I thought Pushmo was a nice little time waster. The puzzles weren't difficult at all -- there were maybe five of them that took me more than 10 minutes to solve -- but they were nice little bite-sizes for a quick gaming session before I head to work in the morning.

Pretty charming atmosphere and great use of the 3D effect, too.
Jotamide
Member
(05-05-2013, 01:05 AM)

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#986

Not mine but had to post: