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Member
(02-05-2012, 07:28 AM)
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#951
Basically making your own levels is even more fun than playing them. So I'm ending up doing that more often than continuing the main game. And other things also occupy my play time. No hurry to clear the game for me. |
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Member
(02-11-2012, 11:18 PM)
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#952
Woo! Finished it!
... what. 54 more?!?! I guess there is such a thing as too much content. The last echelon of challenge levels seem more like filler to me. I guess I could just skip everything to unlock everything, but that seems wrong. Less wrong now, though. |
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Banned
(02-11-2012, 11:33 PM)
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#953
I can agree with that. I got burnt out on the game after I did the first 15 bonus stages. I just came back to it today though and did the last three from the first group. It's still pretty amazing that the game manages to avoid feeling repetitive as well as it does.
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Member
(02-11-2012, 11:44 PM)
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#954
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Member
(02-12-2012, 04:16 AM)
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#955
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Member
(02-27-2012, 03:14 AM)
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#957
I was stuck on #234 - Moai Statues for a while (like a month), but someone pulled me out of my rut a couple days ago and I finished it.
On #252 now -- THE LAST ONE!! (I assume!) It's tough; hope I can finish it without giving up for a prolonged period of time, like before. Some of the puzzles in the final set of 18 are incredibly devious and fun. None of them so far put me through hell like #234, but in terms of their trickiness, they are far exceeding my expectations. The design of #250 in particular was just incredible. I'm sure anyone who has tried it will definitely agree. |
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To hell with Bono,
here's a worthy cause. (03-02-2012, 10:18 PM)
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#958
finally took the time to get this and wow I did not expect to get stuck on level 1 - 8
I suck edit okay it was just a jump I did not think I should make - love it lol
Last edited by Smiles and Cries; 03-02-2012 at 10:33 PM.
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Member
(03-03-2012, 05:55 AM)
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#959
Oh. Yeah.
I finished it, by the way. :D Here are a bunch of levels that I made a while ago: http://imgur.com/a/sspxM Now that I'm done with the built-in levels, I'll probably start cracking on all those QR codes I scanned before. And maybe make a few more of my own as well. Hopefully I'll have the inspiration to actually devise some challenging ones.
Last edited by Zeer0id; 03-03-2012 at 05:57 AM.
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Member
(03-06-2012, 09:08 PM)
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#961
So i've had this game for about a month and days.. and it's rightfully my most played title on 3DS!! The game rocks!!
Here are some early levels i made way back when (except the last one, it's more recent). They're nothing great but i hope someone enjoys them :D After seeing the other platformer level i'm kinda ashamed of this one lol: ![]() Actually my first, i quite like it hehe: ![]() And this is the most recent one, i like it but i just can't seem to give a puzzle-y feeling to my creations:
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Member
(04-04-2012, 12:57 AM)
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#964
So, I've been working on a puzzle that's a little unconventional. Here it is:
![]() And here's where it's unusual: Getting to the flag is easy - but that's *not* the overall objective. Your real task is to set the blocks in such a way that it's possible to travel from ground level to the flag without ever moving another block. The ladders are there to make it easier to get around while trying to manipulate the puzzle, and in doing so to eliminate some of the more tedious bits of repetitive traversal. However, you cannot use them in the final run from bottom to top. I'm rather curious about whether I've missed any loopholes, or if the route I'm expecting people to use is the only one. It's a large puzzle; apologies, but as you near completion you'll find it gets rather slow around the bottom end. That said, you only need to climb up a little before it's completely smooth once again. As you might guess from the name, I was inspired by the "Platforming" puzzle from early on, but I always felt that that had the issue that there was very little in the form of actual traversal puzzle platforming in it; generally the path was clear to you, it was just a case of following it. I wondered about making a platforming-based puzzle where the route was *not* immediately clear, and so I hit upon making the player *define* the route - but still make it a platforming puzzle, hence the 'no moving blocks' rule on the final run. I don't think it ended up *quite* as devious as I was hoping, although I live in hope that that's simply because I'm too close to the puzzle; we'll see. Edit: Gah, just spotted a loophole! Modifying the design. Edit2: That's better! Now fixed.
Last edited by mclem; 04-04-2012 at 01:16 AM.
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demodded, not denutted
(07-11-2012, 12:48 AM)
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#968
yo I just got this game and it is pretty much the best 3DS game there is, killer app total. Finally a game that justifies the price I paid for the system.
Other than the Lucas one in the OP, does anyone know what other Mother series Pushmo puzzles have been created? I don't want to make a double, but I'm pretty much going to make every Earthbound sprite into a Pushmo puzzle so I'd rather not do the ones that have been done :P |
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30% Failure Rate
(07-11-2012, 02:54 AM)
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#969
Theres over 1000 puzzles here:
http://pushmo.3dsfans.com/ but they're not searchable/sortable so it's a pain to find anything specific. |
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Member
(07-19-2012, 09:09 PM)
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#973
This is one of the best puzzle games I have ever played. It's up with Tetris in terms of how addicted to it I am getting. They really need to push this franchise and give it a retail release. They should also get full publishing rights for future titles as a Nintendo Exclusive. This should be used to promote the system the way Nintendo used Tetris for the Original gameboy.
Nintendo is sitting on a gold mine but not mining it...... |
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Member
(07-19-2012, 09:46 PM)
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#975
This game is the new reefer madness. It could definitely use less filler and a steeper difficulty curve, but it's much better than Portal and most of the other darling "puzzle" games of this generation. The only other game that's really in the same league is Catherine (which is probably the better puzzler, from what I've heard). For a downloadable title, though, there's just so much to do, so many puzzles to play. Yummy.
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Member
(07-19-2012, 09:51 PM)
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#976
LOOOL I looked up wiki page after I saw your post. I didn't realize it was an internal developed property. It's surely exclusive then. They still should help push it out more before all the clones come in and future Pushmo titles look like a me-too title even though Pushmo is the original. I want Mallo as a playable character in Smash Brothers 4. That's how much I like Pushmo
I turn off the 3D just so I can have more battery life to enjoy Pushmo longer in my day
Last edited by Barrel Cannon; 07-19-2012 at 09:57 PM.
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Member
(08-08-2012, 07:50 PM)
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#980
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Member
(03-02-2013, 04:48 AM)
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#985
Finished this up, at least for now. I've been raring to start Crashmo since getting it during the sale, so I think I'll leave the bonus levels alone.
All in all, I thought Pushmo was a nice little time waster. The puzzles weren't difficult at all -- there were maybe five of them that took me more than 10 minutes to solve -- but they were nice little bite-sizes for a quick gaming session before I head to work in the morning. Pretty charming atmosphere and great use of the 3D effect, too. |