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Member
(05-27-2012, 03:48 AM)
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#4751
If you like the top down camera then I'm sure you'll love MGS2 for its gameplay. MGS3's camera can also be toggled between 3d like MGS4 and top down like MGS2. |
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Member
(05-27-2012, 04:12 AM)
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#4752
I always thought most people on forums liked him better in MGS2. I thought his MGS4 incarnation was mostly pretty lame, at least (but Revengeance still looks cool).
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Member
(05-27-2012, 07:48 PM)
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#4756
Are you checking your backpack from the pause menu or holding L2/R2 to open your inventory? Because you only have a few things equipped at once in MGS3.
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Member
(05-27-2012, 08:23 PM)
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#4757
Yes, a Peace Walker save started on the PS3 will track Trophy progress when Transfarred onto the PSP. Acquired trophies are added to one's collection when you load the game up back on the PS3.
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Member
(05-27-2012, 10:05 PM)
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#4758
Can't believe I finished this game over 20 times and don't even remember that. >_< |
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Member
(05-28-2012, 05:49 PM)
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#4760
If it includes the first metal gears, then I reckon I am definitely in. |
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Member
(05-28-2012, 07:58 PM)
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#4761
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Banned
(05-29-2012, 08:23 PM)
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#4762
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Member
(05-30-2012, 03:52 AM)
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#4763
Yep, that's how expensive games are in Brazil. |
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Member
(06-14-2012, 07:23 PM)
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#4764
Just strated properly playing MGS3.pretty fucking crazy. But the controls say press B to hold someone, and then all these other buttons to perform actions. But to do these I have to take my thumb of B, which releases the guard. Does the game really expect me to hold B and and the simultaneously press X/Y etc?
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Member
(06-30-2012, 07:12 PM)
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#4767
All right, I have no idea what to do to get the zeke battle in peace walker? Can anybody help me out? My intel group is 60 something, I've built zeke already with everything, I've done at least 10 extra ops after he's been built, and I already done all 6 zadornov missions.
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Member
(06-30-2012, 07:58 PM)
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#4768
That whole final chapter is just so badly designed though, even replaying the game on the 360 (meaning I knew exactly what was required) didn't make the whole process any less annoying. I was guiding a friend through the game at the same time, and trying to explain to him how you needed to grind out missions, in order to let Zadornov escape, continuously, made it all seem as though it was part of some elaborate practical joke. It's a good thing the ending makes it all worthwhile. |
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Member
(06-30-2012, 08:27 PM)
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#4769
Yes, zeke has everything except armor on it. Do I need the AI pod to be more filled with memory boards or something? |
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Member
(06-30-2012, 08:37 PM)
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#4770
Apart from the required parts to build Zeke, I think that is the only other necessary requirement. Trying to do a quick search to find a definitive list for you, just throws up a lot of bad information. Some say completing the Paz date is needed, but I don't remember that being the case. ...and when the call comes, it doesn't actually appear as a mission. Just make sure you select Snake and enter the firing range, if you hear a laugh, Zadornov is hiding on the walkway. It may sound patronizing, but it might be worth running in there to check if that's the case. That section is so vague, it can be easy to miss the call. I know I did the second time around.
Last edited by Watanabe Kazuma; 06-30-2012 at 08:41 PM.
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Member
(07-01-2012, 03:02 PM)
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#4773
It's tied to your intel, raise that and it should follow suit. It's overall level is tied to your overall GMP though, so if it appears as though it is still not levelling up, you may want to check that out too.
You can check out the MS level by viewing the plants back at Mother Base. |
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Member
(07-01-2012, 03:33 PM)
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#4774
So what do I have to do then? |
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Member
(07-02-2012, 09:50 AM)
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#4775
I'm having trouble with aiming in MGS2. In MGS3 holding L in first-person mode lets you fine-tune aiming, but doing that in MGS2 seems to make me lock-on to a target instead, most of the time. Is there a way to disable this lock-on effect?
EDIT: Whoops, thought it was the Vita thread. |
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I need some paprika
Official moneylender of the Coalition of Muslim Drug Dealers (07-04-2012, 07:17 PM)
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#4777
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Member
(07-04-2012, 07:24 PM)
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#4778
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Member
(07-12-2012, 01:16 PM)
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#4787
Nope!
Which I just discovered a few days ago when I tried to do it with my PAL Vita version and my imported PS3 copy. Stupid Konami. Why couldn't you have released the PS3 HD Collection in Europe at the same time as the US you bastards! |
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sharp knees?
yes please! (07-22-2012, 05:24 AM)
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#4796
Just beat MGS3. Awesome.
One question though, at the end of the game when Snake meets the president, whose handshake does he snub? He shakes the president's hand and then turns to his left and a person extends their hand and Snake doesn't shake it and instead walks out of the room. Is this a random person or someone of significance? |
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Member
(07-22-2012, 06:18 AM)
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#4797
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And on the sixth day the LORD David Bowie created man and woman in His image. And he saw that it was good. On the seventh day the LORD created videogames so that He might take the bloody day off for once.
(07-22-2012, 06:30 AM)
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#4798
He's also the man Ocelot talks to on the phone after the end credits. "Yes, of course... Mr. Director." |
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sharp knees?
yes please! (07-22-2012, 07:23 AM)
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#4799
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Junior Member
(07-31-2012, 10:20 PM)
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#4800
Recently finished MGS2 for the first time and I was really surprised by how much I enjoyed it, considering all the negative reception. I completely understand how players around the time of its release would feel insulted by the switch, but going into the game nowadays taking that switch for granted, I really didn't mind Raiden as a protagonist (I even warmed up to his silly cartwheel during the Vamp and RAY battles). It was also great for developing Snake has an independent character. Just like MGS1, the game still has a great atmosphere, over-the-top but endearing characters and bosses, and a story that, while sometimes ridiculous, also touches on interesting themes, much like nuclear proliferation in MGS1.
The only major issues I had were with Rose and the really forced melodrama in that relationship, and the controls for first-person aiming around cover, combined with changing third-person camera angles. Otherwise, I really appreciate how games like this from Kojima (or Mother 3 from Itoi) feel like really crafted experiences from a unified vision with a lot of attention to detail. It's just refreshing. The soundtrack was also great, especially the in-game music. Then, looking through the original design document, there's a lot of cool insight into KojiPro's process. |