|
|
|
Member
(05-28-2012, 07:07 AM)
|
Consoles not launching with 4K compatibility have danger of already being irrelevant hardware-wise when the major manufacturers start releasing them. Some suggest as early as next year for mainstream 4K TV sets. |
|
Member
(05-28-2012, 07:09 AM)
|
Do not like, except in very rare circumstances. |
|
Member
(05-28-2012, 07:17 AM)
|
Sega did this with SegaNet back in 2001. Meanwhile, 4K sets will be as relevant as 3DTV sets. Most people just upgraded to HDTV. 3DTV uptake was weak in comparison, and 4K will see a similar fate. |
|
Member
(05-28-2012, 07:18 AM)
|
Sorry to hear. |
|
Member
(05-28-2012, 07:21 AM)
|
4K (apart from some movies, a rare game or two etc) is a long long way off from mainstream. Look how long HD penetration has taken, now how long is it going to take to tell those same people that they need to upgrade again. Not to mention the FTA networks and console devs can't even manage 720P/1080i half the time.
edit: long version of what fred said... edit2: go to osteopath to help correct issues with bad posture, come home and go back to bad posture, something isn't right here |
|
Junior Member
(05-28-2012, 07:24 AM)
|
1080 is all I want.
Really, I mean most Nintendo games look great upscaled. I dont mind about the fiddly stuff, honestly, most of the times they are just in fps games (Oh how purty!) because there has been no innovation in the genre at all outside of graphically. Hell, I dont care what they do, realism isnt what I want though, to me, the ideal, is a zelda or mario game that looks like a cartoon, with as good animation, and brilliant gameplay. Sadly the 'realism!' people tend to be loudest, so now we have nothing but bald gruff protagonists shooting guns at shit and being bullet sponges. Fact is, Michael bay has been the.. 'ideal' for most companies, not a kubrik or, you know, good director who has more emotional depth than 'Oh wow see that explosion it was like BOOOOOOOOOOOOOOOOOOOOOOOOOOOM'. Part of the huge problem with gaming is that its been chasing one demographic and thats been pretty much it. The teen -20+ year old male. |
|
Member
(05-28-2012, 07:28 AM)
|
Activision (slightly less powerful) Ubisoft 2K will cut down a bit and be a midtier kind of studio THQ will end up like Codemasters with some niche stuff that does enough but nothing huge enough to leverage into buying some EA/Acti tier power Who knows what could end up happening with EA though, depends on what they will find next as a decent growth for them. Probably the social gaming aspect like Fred said since they have some great Mobile studios, as well as the obvious Facebook ones.
I would actually love to see this become more of a focal point for the industry since the ramping up and laying off at the beginning and end of projects is a terrible way to treat employees and would really hurt their ability to work at their best. They would improve and become more skilled if they worked 11 months of a year rather than having a breakdown and worry about losing their house every 9 months or 18 months.
The cost blowout in relation to marketing is more based around those contracts, a developer will reluctantly go to a publisher hat in hand and say that without extra time and money and pushing to the public it won't be profitable and won't be good. By making development internal a publisher won't have to wait to find that out, they will know already and would have canned it in pre-production or early production or they would have thrown more resources at it at an opportune time in order to make the most money, like what Rockstar do. That last time I posted about a cost blowout I was actually talking more about the effect it has on the external developer, a situation where they sink all their money but a publisher isn't willing to double down on a marketing blitz that could make it a breakout hit and make shitloads of money for both the developer and publisher and instead the game limps out, becomes a cult hit but the developer didn't get paid as much as they spent and the publisher makes a small profit rather than a big one. Too many awesome games have gone out to an unaltered market, sometimes because the publisher has a big internal release out at the same time and they would prefer to maximise their own profit on THAT project.
The point is that EA are moving away from the old style of a developer pitching a project to them, which they then fund all the way to our hands, to the EA partners system where they reduce the amount of money they have thrown up in the air hoping will land in some profitable places. A clearer way to explain it would be using the hilarious example of Game Dev Story. NOTE: I am NOT saying the game industry is like Game Dev Story okay, I am simply using a gameplay mechanic as an example of what some publishers are looking at as a helpful way to keep the cash flowing. In GDS you can spend tons of time working on a game that can make you shitloads of money if it turns out great and the market wants it. It could make anywhere from shitloads to being a money burner. Another choice is to do short term contract work for x amount of dollars within a certain time. The effort and work required is shorter and therefore there is less to fuck up and turn into a costly mess. Publishers look to the same kind of thing. Rather than fund 2+ years of development and then trying and get the thing hyping to maximise the sales, they can offer less services for less money BUT there are less variables in the air so they can feel more assured that they won't end up running the deal at a loss. Yeah Sony have that going with the PS2 still selling awesome in places like Brazil. Good method, using the old hardware sitting around the warehouse that is SUPER cheap to build now to make back some of that loss leader bank. Also old games that have already been made and are awesome! Win win.
Last edited by reptilescorpio; 05-28-2012 at 07:34 AM.
|
|
Member
(05-28-2012, 07:29 AM)
|
|
|
Member
(05-28-2012, 07:36 AM)
|
You guys should have bought 2 copies of Rayman Origins. |
|
Junior Member
(05-28-2012, 07:41 AM)
|
I love that more than graphical 'awe'. Hell, I dont even bother looking at tech demos for UE4 >.< its like 'more detail?''more detail!' |
|
Member
(05-28-2012, 07:43 AM)
|
Ive noticed long ago that in particular, EA and Ubisoft games have very poor performance. Slow loading menus, laggy menu selection, frame drops, vsync issues etc are all extremely prevalent in almost all their games. Meanwhile bungie and epic/ue3 games are notorious for texture load-in delays.
|
|
Member
(05-28-2012, 07:54 AM)
|
Ubisoft: Defunct Wolfpack Studios in Austin, Texas, U.S, founded in 1999 and acquired on 1 March 2004. Closed in 2006.[29] Ubisoft Vancouver, started on 3 February 2009 after acquiring Action Pants Inc.[30] Closed in January 2012.[31] Ubisoft São Paulo, started on 24 June 2008 and on 20 January 2009 they acquired Southlogic Studios and integrated it into this studio.[32] The studios were closed in late 2010 to focus on games distribution.[33] Take Two: Defunct 2K Australia in Canberra, Australia, folded into 2K Marin[23] Frog City Software in San Francisco, California, founded in 1995, acquired by Gathering of Developers in 2004, consolidated into Firaxis Games in 2006 Gathering of Developers in Texas, founded January 1998, acquired May 2000, closed September 2004; brands merged into Rockstar and 2K Gotham Games, started in 2002, eventually closed Indie Built, Inc. in Salt Lake City, Utah, founded as Access Software in 1983, acquired from Microsoft in 2004; closed April 28, 2006 Kush Games in Camarillo, California closed in 2008 PopTop Software in St. Louis, Missouri, founded in 1993, merged into Firaxis Games in 2006 TalonSoft in Baltimore, Maryland, founded in 1995, acquired in 2000, closed in 2005; most brands sold to Matrix Games Rockstar Vienna, founded January 4, 1993, as neo Software, closed May 11, 2006 Venom Games, Ltd. in Newcastle upon Tyne, founded in 2003, acquired in September 2004; closed in July 2008 PAM Development in Paris, France, founded in 1997, acquired in 2006; closed in 2008 So they're especially good at keeping their studios busy? I'd hate to see a publisher who was especially bad at that.
Basically my point is that publishers are making fewer games for consoles and this why studios are reporting there is less work available for them. It's not because internal studios are a magical land where magic happens.
Last edited by Fredescu; 05-28-2012 at 08:10 AM.
|
|
Member
(05-28-2012, 08:05 AM)
|
But to be completely serious, your point makes perfect sense to me. |
|
Banned
(05-28-2012, 08:19 AM)
|
Played about 12 hours of mass effect 3 yesterday!! Really loving it so far. On my way home for more now
I was wondering if there is anything like in mass effect 2 that acts as a time cut off? Like once you do this mission you can't go back and do the ones you had waiting? Other than the obvious one that is the war room computer. As I'd hate to miss out on visiting any of the mains from the last 2 games!characters I've met so far I've met/got jack, mordin, grunt, thane, garrus, liara,miranda, ranga from me2 who worked the comms, bland brunette fro me1 Is there anyone that It seems I may have missed at this point in the game? (I finished me2 with all survivors. I've just (gameplay spoiler, 12 hours in) destroyed the bomb on tchunka, and taken eve to the shroud. Is there something I'm missing to getting side quests /smaller quests? I don't seem to get too many other than from over hearing the odd convo on the citadel (ie a few returning parts I've salvaged on scanned planets) Also, what happens if I scan too much and a reaper vessel catches me? I do not want to test it to find out :( Another thing, re: mordin why did they kill him fuck fuck. Is it possible to not have him die? |
|
Member
(05-28-2012, 08:31 AM)
|
Silly girl...
Quote:
|
|
Member
(05-28-2012, 08:54 AM)
|
Quote:
|
|
Member
(05-28-2012, 08:55 AM)
|
Whoa weird. I was just thinking about this yesterday evening as I was going to sleep, I remember reading it on reddit a while ago.
Is there a term (if there is I assume it would be German because they know what's up) for when you think or experience something and then see it soon afterwards? Not the Baader-Meinhoft Phenomenon but something like it with a bit of deja-vu mixed in I guess. |
|
Member
(05-28-2012, 08:59 AM)
|
. scanning- game over and you have to restart at that system. It's silly. Just head to the edge of the system and re-enter the system. If you restart at a point to far from the thing you want to scan, leave the system again and keep trying until the game puts you in the system closer to the thing you're after. |
|
Member
(05-28-2012, 09:06 AM)
|
I'm looking at Lego sets again. In a few minds as to what to get. Things I am considering right now:
1. Retro Space Police sets off ebay/amazon like Galactic Commander or whatever its called. 2. Some modern set with shitloads of pieces (like London Bridge which has 4000 odd). 3. Dinosaurs 4. Combination of 1 and 3 for fugitive Space Dinosaurs What would AusGAF do? edit: $350 for series 1 space police :(
Last edited by Yagharek; 05-28-2012 at 09:15 AM.
|
|
Member
(05-28-2012, 09:22 AM)
|
The opening line? "There's nothing better than a happy ending" |