Rated-Rsuperstar
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(05-27-2012, 05:44 PM)

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#151

PS3attitude has a nice interview up with the composers of Burning Skies Kevin Riepl and Jason Graves.

The soundtrack with be available on itunes this tuesday.

And on an interesting side note. Riepl says he's working on an announced vita game. Maybe it's the same game Michael Pachter was talking about or something different, but Riepl's game scores tend to be action oriented so maybe God of War or Syphon Filter.
Agent X
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(05-27-2012, 05:54 PM)

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#152

Originally Posted by Himself: View Post
Does the demo drop this Tuesday? Im having a hard time finding the answer. I'm really looking forward to people's impressions. I'm a big fan of the series yet can't shake this concern that this might...suck.
A demo would be very encouraging at this point.

It 's a shame that prerelease demos are getting to be the exception rather than the rule now. The game looks like it might be good on the surface, but I can see why people are hesitant to buy, especially the change to a developer that is new to the Resistance series and has a shaky track record. A solid prerelease demo could alleviate a lot of those concerns.
Massa
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(05-27-2012, 07:53 PM)

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#153

Originally Posted by Himself: View Post
Does the demo drop this Tuesday? Im having a hard time finding the answer. I'm really looking forward to people's impressions. I'm a big fan of the series yet can't shake this concern that this might...suck.
Yep. Next Tuesday there's a demo for this and also one for Gravity Rush coming out.
persongr
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(05-27-2012, 08:22 PM)

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#154

Ok, just finished the game, and besides being smallish and rather dull, it's fine. What i really liked (to my surprise) are the Vita features - for example you can swipe 4 enemies, shoot with the launcher and 4 missiles will hunt those targets. Oh, and those eurogamer screenshots are bullshots, the game suffers from terrible aliasing - the lighting sets the bar really high though for the other first party games.
BigTnaples
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(05-27-2012, 08:23 PM)

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#155

Originally Posted by persongr: View Post
Ok, just finished the game, and besides being smallish and rather dull, it's fine. What i really liked (to my surprise) are the Vita features - for example you can swipe 4 enemies, shoot with the launcher and 4 missiles will hunt those targets. Oh, and those eurogamer screenshots are bullshots, the game suffers from terrible aliasing - the lighting sets the bar really high though for the other first parties.
How is the detail on the models?
persongr
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(05-27-2012, 08:25 PM)

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#156

Originally Posted by BigTnaples: View Post
How is the detail on the models?
Humans = terrible, chimera = fine, weapons = excellent
James Sawyer Ford
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(05-27-2012, 08:25 PM)

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#157

Originally Posted by persongr: View Post
Ok, just finished the game, and besides being smallish and rather dull, it's fine. What i really liked (to my surprise) are the Vita features - for example you can swipe 4 enemies, shoot with the launcher and 4 missiles will hunt those targets. Oh, and those eurogamer screenshots are bullshots, the game suffers from terrible aliasing - the lighting sets the bar really high though for the other first party games.
how are the controls?
persongr
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(05-27-2012, 08:30 PM)

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#158

Originally Posted by James Sawyer Ford: View Post
how are the controls?
Well, if you are used to vita's analog sticks it's ok i guess. The grenade stuff is controlled with the touchscreen - the game enters slowmo when you touch the screen and control the projection of the grenade - and so are the weapons' special attacks (slowmo stuff again). After the first hour you get used to it!
Grisby
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(05-27-2012, 08:33 PM)

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#159

Originally Posted by persongr: View Post
Ok, just finished the game, and besides being smallish and rather dull, it's fine. What i really liked (to my surprise) are the Vita features - for example you can swipe 4 enemies, shoot with the launcher and 4 missiles will hunt those targets. Oh, and those eurogamer screenshots are bullshots, the game suffers from terrible aliasing - the lighting sets the bar really high though for the other first party games.
How long did it take you? Any extra unlockables?
CorrisD
badchoiceboobies
(05-27-2012, 08:34 PM)

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#160

Originally Posted by persongr: View Post
Ok, just finished the game, and besides being smallish and rather dull, it's fine. What i really liked (to my surprise) are the Vita features - for example you can swipe 4 enemies, shoot with the launcher and 4 missiles will hunt those targets. Oh, and those eurogamer screenshots are bullshots, the game suffers from terrible aliasing - the lighting sets the bar really high though for the other first party games.
How smallish? how long do you think it took to get through the SP?
And ignoring trophies how is the replayability?
persongr
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(05-27-2012, 08:35 PM)

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#161

Originally Posted by Grisby: View Post
How long did it take you? Any extra unlockables?
About 5:30-6 hours on hard. I didn't really bother after the credits, but i think a superhuman difficulty and a ng+ are unlocked.
BigTnaples
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(05-27-2012, 08:35 PM)

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#162

Originally Posted by persongr: View Post
Humans = terrible, chimera = fine, weapons = excellent
Thanks. That's what I feared about human models, but not a huge deal I guess. It is still practically a launch window game.
Grisby
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(05-27-2012, 08:37 PM)

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#163

Originally Posted by persongr: View Post
About 5:30-6 hours on hard. I didn't really bother after the credits, but i think a superhuman difficulty and a ng+ are unlocked.
Thanks bud. A bit disappointing but a new game plus is nice. Actually I think I completed Resistance 3 in about that time.
persongr
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(05-27-2012, 08:40 PM)

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#164

Originally Posted by Grisby: View Post
Thanks bud. A bit disappointing but a new game plus is nice. Actually I think I completed Resistance 3 in about that time.
Yeah, that's what my buddy told me, that "it's acceptable".

But isn't developing games on Vita supposed to be really easy? I think they could add another chapter or two...
Grisby
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(05-27-2012, 08:43 PM)

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#165

Originally Posted by persongr: View Post
Yeah, that's what my buddy told me, that "it's acceptable".

But isn't developing games on Vita supposed to be really easy? I think they could add another chapter or two...
I don't know really but my last (and only) retail vita game I completed was UC:Golden Abyss and that shit was long.
CorrisD
badchoiceboobies
(05-27-2012, 08:47 PM)

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#166

Originally Posted by persongr: View Post
Yeah, that's what my buddy told me, that "it's acceptable".

But isn't developing games on Vita supposed to be really easy? I think they could add another chapter or two...
It was probably a time thing more than anything else to make sure it made release a couple months after the Vita hit.

Originally Posted by Grisby: View Post
I don't know really but my last (and only) retail vita game I completed was UC:Golden Abyss and that shit was long.
Yea, Uncharted is taking some time to get through, I'm starting to wish I had decided to get the collectables the first time through instead of afterwards, lol.
Y2Kev
Favorite Poster on the Citadel
(05-27-2012, 08:49 PM)

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#167

I ordered this today!!! I am a sucker but love resistance (a sucker!)
spats
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(05-27-2012, 08:51 PM)

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#168

I'll get the digital version assuming gaf doesn't completely shit on the game.
RockmanWhore
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(05-27-2012, 08:52 PM)

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#169

Originally Posted by persongr: View Post
Ok, just finished the game, and besides being smallish and rather dull, it's fine. What i really liked (to my surprise) are the Vita features - for example you can swipe 4 enemies, shoot with the launcher and 4 missiles will hunt those targets. Oh, and those eurogamer screenshots are bullshots, the game suffers from terrible aliasing - the lighting sets the bar really high though for the other first party games.
Is the game in full resolution? Can you make a screenshot (unless you're under some NDA), how is the framerate?
persongr
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(05-27-2012, 08:59 PM)

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#170

Originally Posted by RockmanWhore: View Post
Is the game in full resolution? Can you make a screenshot (unless you're under some NDA), how is the framerate?
You can't take any screenshots in the game - I don't know if that's a review code thing, but i can't give you anything :S. But I think the game runs in non-native resolution.

The framerate varies from really smooth to annoying, especially when you're fighting in open environments.
nofi
Banned for kicks
(05-27-2012, 09:22 PM)

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#171

Originally Posted by persongr: View Post
You can't take any screenshots in the game - I don't know if that's a review code thing, but i can't give you anything :S. But I think the game runs in non-native resolution.

The framerate varies from really smooth to annoying, especially when you're fighting in open environments.
I concur with the above - it's not native res, and the framerate's all over the shop.
RockmanWhore
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(05-27-2012, 09:22 PM)

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#172

Bad news then :(
AwRy108
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(05-27-2012, 09:51 PM)

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#173

Originally Posted by persongr: View Post
Ok, just finished the game, and besides being smallish and rather dull, it's fine. What i really liked (to my surprise) are the Vita features - for example you can swipe 4 enemies, shoot with the launcher and 4 missiles will hunt those targets. Oh, and those eurogamer screenshots are bullshots, the game suffers from terrible aliasing - the lighting sets the bar really high though for the other first party games.
So, was the campaign actually fun? I mean, did you enjoy those 6 hours? Was it enjoyable enough to make you glad to be playing it instead of something else?
BigTnaples
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(05-27-2012, 09:56 PM)

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#174

Originally Posted by persongr: View Post
You can't take any screenshots in the game - I don't know if that's a review code thing, but i can't give you anything :S. But I think the game runs in non-native resolution.

The framerate varies from really smooth to annoying, especially when you're fighting in open environments.

Disappointing.

Non native res kills GA. Which is otherwise an amazing looking title.
pickle
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(05-27-2012, 10:00 PM)

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#175

Originally Posted by persongr: View Post
Well, if you are used to vita's analog sticks it's ok i guess. The grenade stuff is controlled with the touchscreen - the game enters slowmo when you touch the screen and control the projection of the grenade - and so are the weapons' special attacks (slowmo stuff again). After the first hour you get used to it!
that actually sounds cool. anything that really impressed you about the game save the touch controls? thanks for the impressions btw sir.
persongr
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(05-27-2012, 10:01 PM)

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#176

Originally Posted by AwRy108: View Post
So, was the campaign actually fun? I mean, did you enjoy those 6 hours? Was it enjoyable enough to make you glad to be playing it instead of something else?
i think i'm lying somewhere in the middle. It wasn't that bad, so i didn't regret i bothered, but it wasn't that enjoyable, so i won't ever touch it again. To put that in perspective, I tend to replay the games i really like. In the end though, i don't think BS is a game i would recommend to someone looking to play something on Vita - unless of course they adore fps, in which case the game is the only option (i don't count Unit13, i got really bored after the 6th mission).

Quote:
that actually sounds cool. anything that really impressed you about the game save the touch controls? thanks for the impressions btw sir.
Gameplay-wise nothing particular, besides of course the beyond-awesome melee attacks. That axe felt good.
Last edited by persongr; 05-27-2012 at 10:08 PM.
AwRy108
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(05-27-2012, 10:16 PM)

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#177

Originally Posted by persongr: View Post
i think i'm lying somewhere in the middle. It wasn't that bad, so i didn't regret i bothered, but it wasn't that enjoyable, so i won't ever touch it again. To put that in perspective, I tend to replay the games i really like. In the end though, i don't think BS is a game i would recommend to someone looking to play something on Vita - unless of course they adore fps, in which case the game is the only option (i don't count Unit13, i got really bored after the 6th mission).



Gameplay-wise nothing particular, besides of course the beyond-awesome melee attacks. That axe felt good.
I don't mean this in a derogatory manner at all, but, seeing as you got bored with Unit 13 after only 6 missions, I'm thinking that you may not be the best person to take advice from when considering an FPS purchase. Again, please don't take the comment as an insult, as I appreciate you sharing all the details you're able to.
persongr
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(05-27-2012, 10:20 PM)

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#178

Originally Posted by AwRy108: View Post
I don't mean this in a derogatory manner at all, but, seeing as you got bored with Unit 13 after only 6 missions, I'm thinking that you may not be the best person to take advice from when considering an FPS purchase. Again, please don't take the comment as an insult, as I appreciate you sharing all the details you're able to.
No insult taken (of course!), but unit13 was a tactical shooter, not an fps, so it cannot be really compared to Resistance. It's like comparing GT5 to Burnout Paradise - in both you drive cars, but the difference between the two is rather chaotic. I only mentioned Unit13 because fps lovers who will decide to skip burning skies have absolutely no other option.
Last edited by persongr; 05-27-2012 at 10:25 PM.
AwRy108
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(05-27-2012, 10:33 PM)

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#179

Originally Posted by persongr: View Post
No insult taken (of course!), but unit13 was a tactical shooter, not an fps, so it cannot be really compared to Resistance. It's like comparing GT5 to Burnout Paradise - in both you drive cars, but the difference between the two is rather chaotic. I only mentioned Unit13 because fps lovers who will decide to skip burning skies have absolutely no other option.
Good points, all of them. Would you typically consider yourself a fan of the FPS genre? What about the fan of the Resistance series (well, 1 and 3 at least--R2 sucked balls)?
persongr
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(05-27-2012, 10:37 PM)

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#180

Originally Posted by AwRy108: View Post
Good points, all of them. Would you typically consider yourself a fan of the FPS genre? What about the fan of the Resistance series (well, 1 and 3 at least--R2 sucked balls)?
1 was fairly good for a launch game - i never completed the third game,not enough time (-_-). I do like fps games, especially faster-paced ones. But i know when a game is great, and bs is not a great game. Just a decent one. (decent = 7-7.5) ;)
AwRy108
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(05-27-2012, 10:43 PM)

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#181

Originally Posted by persongr: View Post
1 was fairly good for a launch game - i never completed the third game,not enough time (-_-). I do like fps games, especially faster-paced ones. But i know when a game is great, and bs is not a great game. Just a decent one. (decent = 7-7.5) ;)
Based on your response, what kind of number would you place on Burning Skies?
pickle
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(05-27-2012, 10:46 PM)

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#182

i can live with decent. for 35 bucks i enjoyed unit 13.
persongr
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(05-27-2012, 10:46 PM)

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#183

Originally Posted by AwRy108: View Post
Based on your response, what kind of number would you place on Burning Skies?
A 7, without having tested the multiplayer.
famousmortimer
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(05-27-2012, 10:57 PM)

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#184

Originally Posted by lowrider007: View Post
Here are some recent videos of single player, spoiler warning of course.

Part 1 : http://www.youtube.com/watch?v=ozKAZALXaJ8&feature=plcp

Part 2 : http://www.youtube.com/watch?v=-yMgYNXfVF8&feature=plcp

Part 3 : http://www.youtube.com/watch?v=6w78yXwTrkE&feature=plcp

Frame rate is looking fine, not sure about the weapons sounds, could just be the poor audio on the video though, gfx look 'ok' I guess, I imagine it'll look better in person, as long as the game doesn't get panned I'll be getting it on release.



Looks.... not bad. Not bad at all :)


Probably gets panned in the press, im gonna guestimate 65 metacritic. Vita enthusiasts (especially those who like the resistance games) are likely to think much higher of it.
test_account
XP-39C²
(05-27-2012, 11:23 PM)

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#185

Originally Posted by CorrisD: View Post
It was probably a time thing more than anything else to make sure it made release a couple months after the Vita hit.
Indeed. Creating extra missions, even with all re-used assets, requires planning and takes extra time to make.
AwRy108
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(05-28-2012, 12:18 AM)

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#186

Originally Posted by famousmortimer: View Post
Vita enthusiasts (especially those who like the resistance games) are likely to think much higher of it.
I'm def. in this group, though I'm still planning to look at reviews b/c of the series' history.
VanWinkle
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(05-28-2012, 12:58 AM)

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#187

It seems really weird to me that we still don't have an fps on vita. I mean, we're getting burning skies soon but even them its just one. I figured they'd be everywhere on the first handheld with two analog sticks.

I wish this game would be good but I'm honestly expecting about a 60% average. Just seems like a very barebones mediocre game. Which, as a big Resistance fan, is disappointing.
Para bailar La Bomba
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(05-28-2012, 01:15 AM)

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#188

Originally Posted by MuseManMike: View Post
That Japanese cover is blowing my mind right now. It looks terrible and amazing at the same time.
I sky looks like the American flag.
chickdigger802
Junior Member
(05-28-2012, 01:18 AM)

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#189

Everything shown so far has been underwhelming imo, but there has been a bunch of games that previewed/marketed poorly that are actually great games.
CinnabonJovii
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(05-28-2012, 01:33 AM)

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#190

Originally Posted by VanWinkle: View Post
It seems really weird to me that we still don't have an fps on vita. I mean, we're getting burning skies soon but even them its just one. I figured they'd be everywhere on the first handheld with two analog sticks.

I wish this game would be good but I'm honestly expecting about a 60% average. Just seems like a very barebones mediocre game. Which, as a big Resistance fan, is disappointing.
The same thing was crossing my mind earlier today. Right now, I'd kill for an fps on the Vita, so that probably explains why I'll settle on what may very well turn out to be a mediocre game. To be honest, I'd rather wait for Bend to do a sequel to Retribution rather than have Nihilistic do this.
Synless
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(05-28-2012, 01:41 AM)

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#191

I really wish Sony would do midnight releases on all there digital releases.
nolookjones
Member
(05-28-2012, 02:04 AM)
#192

Originally Posted by VanWinkle: View Post
It seems really weird to me that we still don't have an fps on vita. I mean, we're getting burning skies soon but even them its just one. I figured they'd be everywhere on the first handheld with two analog sticks.

I wish this game would be good but I'm honestly expecting about a 60% average. Just seems like a very barebones mediocre game. Which, as a big Resistance fan, is disappointing.
agree Sony should have made sure there were lots of fps games to help sell the whole dual analog thing

not a huge resistance fan so from what I'm hearing i won't pick up this game at full price but maybe for 20 if there isn't a better fps at that time
kassatsu
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(05-28-2012, 07:44 AM)

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#193

Originally Posted by Massa: View Post
Greg Miller:
"Resistance: Burning Skies Platinumed. #myign"
To be fair, you can Platinum the game in 1 playthrough.
Live Free or Die
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(05-28-2012, 03:34 PM)

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#194

For anyone who has this pre-ordered through amazon with release day shipping, does your shipping status say not shipped or shipping soon?
spats
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(05-28-2012, 03:52 PM)

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#195

Originally Posted by kassatsu: View Post
To be fair, you can Platinum the game in 1 playthrough.
Is this the Terminator: Salvation of the Vita?

Day 1.
cyborg009
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(05-28-2012, 04:06 PM)

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#196

Originally Posted by CinnabonJovii: View Post
The same thing was crossing my mind earlier today. Right now, I'd kill for an fps on the Vita, so that probably explains why I'll settle on what may very well turn out to be a mediocre game. To be honest, I'd rather wait for Bend to do a sequel to Retribution rather than have Nihilistic do this.
Weren't they denied the sequel
CinnabonJovii
Junior Member
(05-28-2012, 06:16 PM)

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#197

Originally Posted by cyborg009: View Post
Weren't they denied the sequel
I believe so. IIRC, they dropped the sequel to work on Golden Abyss.
spats
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(05-28-2012, 06:21 PM)

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#198

PSNation's review. Embargo was broken by a bunch of sites so they got the permission to post their written review.

http://www.psnation.org/2012/05/28/r...ing-skies-psv/

Quote:
Conclusion:
When we had a conference call with most of our “PS Nation Staff” the other day, we discussed this game, and one of the first things I said was “you just know and feel that Insomniac didn’t make this game.” That’s not to say the game is bad, because it’s not, but it just doesn’t have that “soul” that the other games possess. The story takes a while to really get-going, and the lack of audio punch can take you right out of the experience at times, but overall, this is still a good game. I do still recommend it, but just know that you’re not getting Resistance 3. I had a hard time sticking with this one at the early stages, but I’m now glad that I did, as the last half of the game is very satisfying. As I cryptically posted on Twitter yesterday, “it gets better.”
B

Trophies yo.

leehom
Member
(05-28-2012, 06:26 PM)
#199

Saw this game available at Fry's (Houston store) a few days ago.
Teknoman
Little Big NeoContra
(05-28-2012, 06:39 PM)

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#200

Conclusion:
When we had a conference call with most of our “PS Nation Staff” the other day, we discussed this game, and one of the first things I said was “you just know and feel that Insomniac didn’t make this game.” That’s not to say the game is bad, because it’s not, but it just doesn’t have that “soul” that the other games possess. The story takes a while to really get-going, and the lack of audio punch can take you right out of the experience at times, but overall, this is still a good game. I do still recommend it, but just know that you’re not getting Resistance 3. I had a hard time sticking with this one at the early stages, but I’m now glad that I did, as the last half of the game is very satisfying. As I cryptically posted on Twitter yesterday, “it gets better.


Honestly thats the way I felt about Uncharted Golden Abyss, and the other two PSP God of War games. They arent bad...but it just feels like there is something missing.