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Member
(05-27-2012, 05:44 PM)
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#151
PS3attitude has a nice interview up with the composers of Burning Skies Kevin Riepl and Jason Graves.
The soundtrack with be available on itunes this tuesday. And on an interesting side note. Riepl says he's working on an announced vita game. Maybe it's the same game Michael Pachter was talking about or something different, but Riepl's game scores tend to be action oriented so maybe God of War or Syphon Filter. |
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Member
(05-27-2012, 05:54 PM)
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#152
It 's a shame that prerelease demos are getting to be the exception rather than the rule now. The game looks like it might be good on the surface, but I can see why people are hesitant to buy, especially the change to a developer that is new to the Resistance series and has a shaky track record. A solid prerelease demo could alleviate a lot of those concerns. |
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Member
(05-27-2012, 07:53 PM)
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#153
Yep. Next Tuesday there's a demo for this and also one for Gravity Rush coming out.
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Junior Member
(05-27-2012, 08:22 PM)
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#154
Ok, just finished the game, and besides being smallish and rather dull, it's fine. What i really liked (to my surprise) are the Vita features - for example you can swipe 4 enemies, shoot with the launcher and 4 missiles will hunt those targets. Oh, and those eurogamer screenshots are bullshots, the game suffers from terrible aliasing - the lighting sets the bar really high though for the other first party games.
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Member
(05-27-2012, 08:23 PM)
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#155
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Member
(05-27-2012, 08:25 PM)
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#157
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Junior Member
(05-27-2012, 08:30 PM)
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#158
Well, if you are used to vita's analog sticks it's ok i guess. The grenade stuff is controlled with the touchscreen - the game enters slowmo when you touch the screen and control the projection of the grenade - and so are the weapons' special attacks (slowmo stuff again). After the first hour you get used to it!
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Member
(05-27-2012, 08:33 PM)
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#159
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badchoiceboobies
(05-27-2012, 08:34 PM)
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#160
And ignoring trophies how is the replayability? |
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Member
(05-27-2012, 08:37 PM)
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#163
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Junior Member
(05-27-2012, 08:40 PM)
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#164
But isn't developing games on Vita supposed to be really easy? I think they could add another chapter or two... |
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Member
(05-27-2012, 08:43 PM)
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#165
I don't know really but my last (and only) retail vita game I completed was UC:Golden Abyss and that shit was long.
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badchoiceboobies
(05-27-2012, 08:47 PM)
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#166
Yea, Uncharted is taking some time to get through, I'm starting to wish I had decided to get the collectables the first time through instead of afterwards, lol. |
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Member
(05-27-2012, 08:52 PM)
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#169
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Junior Member
(05-27-2012, 08:59 PM)
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#170
The framerate varies from really smooth to annoying, especially when you're fighting in open environments. |
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Banned for kicks
(05-27-2012, 09:22 PM)
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#171
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Member
(05-27-2012, 09:51 PM)
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#173
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Member
(05-27-2012, 09:56 PM)
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#174
Disappointing. Non native res kills GA. Which is otherwise an amazing looking title. |
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Member
(05-27-2012, 10:00 PM)
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#175
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Junior Member
(05-27-2012, 10:01 PM)
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#176
Quote:
Last edited by persongr; 05-27-2012 at 10:08 PM.
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Member
(05-27-2012, 10:16 PM)
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#177
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Junior Member
(05-27-2012, 10:20 PM)
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#178
Last edited by persongr; 05-27-2012 at 10:25 PM.
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Member
(05-27-2012, 10:33 PM)
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#179
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Junior Member
(05-27-2012, 10:37 PM)
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#180
1 was fairly good for a launch game - i never completed the third game,not enough time (-_-). I do like fps games, especially faster-paced ones. But i know when a game is great, and bs is not a great game. Just a decent one. (decent = 7-7.5) ;)
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Member
(05-27-2012, 10:43 PM)
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#181
Based on your response, what kind of number would you place on Burning Skies?
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Member
(05-27-2012, 10:57 PM)
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#184
Looks.... not bad. Not bad at all :) Probably gets panned in the press, im gonna guestimate 65 metacritic. Vita enthusiasts (especially those who like the resistance games) are likely to think much higher of it. |
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XP-39C²
(05-27-2012, 11:23 PM)
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#185
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Member
(05-28-2012, 12:58 AM)
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#187
It seems really weird to me that we still don't have an fps on vita. I mean, we're getting burning skies soon but even them its just one. I figured they'd be everywhere on the first handheld with two analog sticks.
I wish this game would be good but I'm honestly expecting about a 60% average. Just seems like a very barebones mediocre game. Which, as a big Resistance fan, is disappointing. |
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Junior Member
(05-28-2012, 01:33 AM)
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#190
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Member
(05-28-2012, 02:04 AM)
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#192
not a huge resistance fan so from what I'm hearing i won't pick up this game at full price but maybe for 20 if there isn't a better fps at that time |
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Member
(05-28-2012, 04:06 PM)
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#196
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Member
(05-28-2012, 06:21 PM)
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#198
PSNation's review. Embargo was broken by a bunch of sites so they got the permission to post their written review.
http://www.psnation.org/2012/05/28/r...ing-skies-psv/
Quote:
Trophies yo.
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Little Big NeoContra
(05-28-2012, 06:39 PM)
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#200
Conclusion:
When we had a conference call with most of our “PS Nation Staff” the other day, we discussed this game, and one of the first things I said was “you just know and feel that Insomniac didn’t make this game.” That’s not to say the game is bad, because it’s not, but it just doesn’t have that “soul” that the other games possess. The story takes a while to really get-going, and the lack of audio punch can take you right out of the experience at times, but overall, this is still a good game. I do still recommend it, but just know that you’re not getting Resistance 3. I had a hard time sticking with this one at the early stages, but I’m now glad that I did, as the last half of the game is very satisfying. As I cryptically posted on Twitter yesterday, “it gets better. Honestly thats the way I felt about Uncharted Golden Abyss, and the other two PSP God of War games. They arent bad...but it just feels like there is something missing. |