|
Member
(05-07-2012, 05:43 PM)
|
#56
And given how you would want to do tracks as a more linear experience, EA's SSX might infact be a closer fit on how you would want a Road Rash game to play like. |
|
Member
(05-07-2012, 05:44 PM)
|
#57
:)
It's the Boardwalk stage. Here it is in its entirety. http://www.youtube.com/watch?v=D-Mx9f2f52M Just set it to all bikes in the Mode Editor and it helps make the wait for the next Road Rash that little bit easier. theBishop, I still play it online. Make that purchase. :) |
|
Member
(05-07-2012, 06:00 PM)
|
#58
The 3DO version was better than the PS1 port of the same game, but the PS1 version is still a ton of fun. Much better sense of speed than the Genesis series, but not quite as much battling focus as the Genesis series.
I had the first portable version of 1-3. (on my NOMAD. ) (now I have all 4 on a certain portable. ) |
|
Member
(05-07-2012, 06:09 PM)
|
#59
|
|
Member
(05-07-2012, 06:30 PM)
|
#61
Also liked Pacific Coast from the first one. http://www.youtube.com/watch?v=I9313JkkD6U Would be nice if they'd put 1-3 on PSN/XBLA or something |
|
Member
(05-07-2012, 06:39 PM)
|
#63
|
|
Trust no one. Eat steaks.
(05-28-2012, 05:08 AM)
|
#66
Same and same. Those later sections in the City with the one way streets into head on traffic were a killer. I bought a 3DO primarily for Road Rash and Need for Speed.
|
|
just gonna rub one out
in the next few minutes (05-28-2012, 05:09 AM)
|
#67
EA should remake road rash 64 with hd graphics and online play for live arcade and psn.
http://www.youtube.com/watch?v=X24fahtkNrs http://www.youtube.com/watch?v=0YBIZhQC1RE |
|
Member
(05-28-2012, 05:18 AM)
|
#68
At this point in the generation it would make a LOT of sense if Criterion could convince EA to let them take a small team and prototype a Road Rash reboot for next-gen (Xbox 720/PS4). I say "small team" and "prototype" because the fact that we haven't gotten a proper new Burnout makes it clear that EA has no interest in letting Criterion do anything besides the cash-cow NFS franchise. And, from a sheer business perspective, it's kind of hard to argue with them on that, as much as it sucks for us gamers to have Burnout Crash be the only Burnout we get.
Also, we're too late in the cycle for any publisher to work up the nerve to release a "new" IP (let's face it, for most of the general public, it would essentially be a new IP), but come the launch window of the next consoles, the handcuffs can come off. Am I crazy on this? |
|
Trust no one. Eat steaks.
(05-28-2012, 05:20 AM)
|
#69
http://en.wikipedia.org/wiki/Rob_Hubbard
I was thinking something similar when I first read the thread. To a lot of gamers today it would look like a new IP and it would be a great addition to to a launch consoles library. I wonder if the same structure of the game would be enjoyed today with a new lick of paint. A few routes each getting longer as you level up and each one with a few alternate paths. I'm sure some out-of-touch adults would deem it unsafe and encouraging road rage. Lol.
Last edited by Gen X; 05-28-2012 at 05:25 AM.
|
|
Junior Member
(05-28-2012, 06:19 AM)
|
#76
The first racing game I ever loved. I miss it so much. I'm nowhere near a racing game fan, but Road Rash...and Skitchin'...were the only games that made me dabble in the genre. This talk of Motorstorm:Apocalypse is tempting me to make a spontaneous purchase.
|