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Member
(05-28-2012, 05:43 AM)
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#103
I took it to be tongue-in-cheek, like "hey it's the real voice actor appearing in the flesh while his digital double looks on." Self-aware, if you would. The actor was one of the main charcters in Mel Brooks' "Men in Tights," btw.
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Junior Member
(05-28-2012, 05:58 AM)
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#104
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Member
(05-28-2012, 07:00 AM)
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#105
The production values of the cinematics in AN were pretty solid. A little FX heavy, but looked nice.
Mr. Scratch was very cool. Same actor, but definitely a different character. Reminded me a bit of Olivia/Fauxlivia. You can look at them and tell which is which. I can't even do that with my twin cousins. I can't wait for AW2. I don't even care if it doesn't continue the story, I thought AW1 ended brilliantly. And AN was a nice fun side-thing. |
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lil' bit tasty
(05-28-2012, 07:39 AM)
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#107
http://www.youtube.com/watch?v=NYZjggIwWjc |
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Member
(05-28-2012, 07:46 AM)
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#108
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Member
(05-28-2012, 10:36 AM)
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#110
Probably my favourite gaming experience of this gen. Just an exceptionally good game in every way.. Max Payne 2 is also one of my favourite games ever and it made me a Remedy fan but Alan Wake is even closer to my heart.
The gunplay was brilliant. Tight controls, good satisfying weapons.. sure it could have used to more enemy variety which they rectified in American Nightmare. They managed to make a great playing modern 3rd person shooter without using any kind of cover mechanic, that most tired and overused mechanic of this generation.
Last edited by Zweisy1; 05-28-2012 at 10:48 AM.
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Member
(05-28-2012, 10:55 AM)
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#112
With the technology remarks and the little teases that was shown on Remedy's hiring page a while back, with the big animation and model tech being added for the future, Alan Wake did look more like Ilkka so Alan Wake 2 will have some fair changes.
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(05-28-2012, 11:13 AM)
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#113
my personal GOTY
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Member
(05-28-2012, 11:30 AM)
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#114
I started playing this again recently, it was the reason I bought a 360. Great game, i know everyone says it but remedy nailed it with the atmosphere of running through a forest at night. I never thought it was extremely scary but it definitely keeps you on edge.
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Member
(05-28-2012, 11:34 AM)
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#115
Absolutely. Especially for The Writer. There is a sequence with a spinning house and a whole spinning level that was mind-blowing. And the "words as items" is used to great effect in the combat scenarios.
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Member
(05-28-2012, 01:16 PM)
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#116
I don't get people calling this the best gameplay experience. It's the same thing over and over again - point light, shoot, repeat - against the same 3 enemies that goes on for way too long. It all looks very nice, but the endlessly spawning enemies and the fact you can fall without bullets don't help, because there in only the one gaming mechanic that relies on it.
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Cock Encumbered
(05-28-2012, 01:18 PM)
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#117
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lil' bit tasty
(05-28-2012, 01:18 PM)
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#118
edit: Jinx. |
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lil' bit tasty
(05-28-2012, 01:29 PM)
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#120
Well those are complete different things. The experience can be great, even if the combat mechanics are lacking. I think the combat is fine, but could have used more variety like in AWAN - but that game has other problems. I want a hybrid game of those 2 - and then some :)
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Member
(05-28-2012, 02:25 PM)
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#122
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lil' bit tasty
(05-28-2012, 02:49 PM)
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#123
A truly open world would eliminate some things Alan Wake does so well though. Letting him pass out, not knowing when or where he is. Simple stuff like travalling ahead in time - an open world game would not make such things possible. It would need a clever trick.
A hub world is okay, but I really prefer the first Alan Wake in terms of narration and linearity. Really looking forward what they have for AW2. |
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downloading Angry Birds
(05-28-2012, 03:12 PM)
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#125
Terrible, garbage game and the reason why a Remedy Max Payne 3 may have been pretty bad.
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Member
(05-28-2012, 03:56 PM)
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#126
I think that unless you were trying to marathon the entire game in one sitting (instead of playing an episode per night like I did), the combat stays fresh and interesting throughout. For me, it had a lot to do with how tight Alan Wake handles, always moving, never resorting to cover mechanics, dodging on a dime and always moving in the direction I want him to move, with none of the loosey-goosey movement that still crops up to some degree in other third-person titles. I also never got tired of "shrinking away" the shields on the enemies and then killing them in two or three shots. They were always scary to me, appearing out of nowhere and rushing my ass, and it fried my nerves but made for something exhilirating. They felt like real enemies, like a real threat. It's perfectly entertaining to me.
Last edited by Neiteio; 05-28-2012 at 04:05 PM.
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Member
(05-28-2012, 04:19 PM)
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#127
Thinking about it some more, a completely open world probably isn't the best gameplay model for a story like AW. However, I would much rather the encounters in the next game relied less heavily on trapping you in between two sets of enemies. It was fun and tense for the first couple of hours of AW, but by the end it became a little annoying.
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Member
(05-28-2012, 05:21 PM)
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#128
Uh no, I'd rather have that than what Rockstar's cover-based, unremarkable Max Payne 3 became.
Last edited by Messofanego; 05-28-2012 at 09:34 PM.
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Member
(05-29-2012, 02:34 AM)
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#130
Like I said, it nailed the look and feel of a quiet mountain town. Nearly the perfect recreation of Twin Peaks.
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Member
(05-29-2012, 03:00 AM)
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#131
Absolutely love, all the positivity for Alan Wake around here. Just picked this game recently, in the thread "Full priced games this gen that you can 'feel the love' in how it's crafted.".
Easily one of my favourites, of this generation. Double dipped on original and American Nightmare. I totally get why it's not everyone's cup of tea. I can't deny the originals, lack of variety or it's unfortunate product placement (Which seems to be mostly gone, in American Nightmare? and hopefully the inevitable Alan Wake 2). But for people who are fans, of what it's a homage to, it's great stuff. The game just has a fantastic atmosphere and a really well realised location. The town really just comes to life, thanks to stunning graphics and insane detail to the little things. Bring on Alan Wake 2. |
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Member
(05-29-2012, 04:38 AM)
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#134
Is The Signal the first DLC? That one was sort of disappointing for me. Heard much better things about the second one, I need to get on that.
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Member
(05-29-2012, 05:05 AM)
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#136
I am playing through Alan Wake again, I have grown to appreciate the game a lot more on the PC. I didn't care for it much on the 360, but I thought I would give it another chance, since I never played the DLCs.
The experience on the PC is so superior compared to playing it on my comfy bed and TV. I get to be really immerse in the game, and I love checking out the details of the world. With a set of headphones and playing close to my monitor, I can really understand the atmosphere people get from Alan Wake. Also, this game is making me excited to go to Washington in a few months. Seattle is one of my favorite cities, and I finally get to see some of the mountains around Washington. |
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Member
(05-29-2012, 02:11 PM)
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#137
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Member
(05-29-2012, 02:24 PM)
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#138
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Member
(05-29-2012, 03:05 PM)
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#139
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Member
(05-29-2012, 03:20 PM)
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#140
Another great moment for me was when you read about the chainsaw in the manuscript page. |
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member
(05-29-2012, 04:12 PM)
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#143
Alan, Alan, Alan....... Yeah that part was pretty creepy, when I first played the game and heard that I got goosebumps, so many of those types of moments in this game that make it so memorable to me. I have not felt that same way with another game at all. Only other media that did that to me was Inception but I forget what part.
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Member
(05-29-2012, 04:52 PM)
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#144
Great engine and game world - particularly now I can play it on PC without the vasaline textures on console - although with one flaw that matters (characters and lip sync)
Solid game with good shooting mechanics but only average driving and little in the way of diversity Bonkers plot that literally loses the plot. Clearly the work of big fans of Stephen King, Twin Peaks and all things American Gothic and Horror who sadly themselves aren't too hot at actually constructing a plot and dialogue of their own. Big minus - the game has too much focus on shooting (clearly worried the 360 crowd would only be interested in that) and too little day time investigation and interaction with characters (although the limits of the engine in this regard also probably played a part in the obvious design choice disparity). Overall - entertaining and fun but a definite (what could have been) title if the engine had been more rounded to match the intent and the developer had shown more confidence in their own approach (TV episodes) and used it to provide more variety and depth outside the bits where you rinse/repeat running around in the dark shooting stuff using a one tricky pony USP. I did like it - but it clearly showed Remedy didn't have all the skills needed to round this one out enough to be a great title. |
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Member
(05-29-2012, 07:51 PM)
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#145
Just completed chapter 4, this game is so god damn magical. I cannot wait to play American Nightmare. |
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Member
(05-29-2012, 07:58 PM)
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#146
And it still is the absolute king of lighting. The lighthouse approach toward the end of The Writer is god-tier. |
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Member
(05-30-2012, 01:01 AM)
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#147
Just beat The Signal. I actually dug it quite a bit. Sure, there was lots of combat, but at least there was some variety with the floating words. Enemy encounters definitely seemed tougher, though, and I did die a few times. Really weird episode overall that thankfully didn't overstay its welcome.
I do have a couple questions: 1) How do I unlock Nightmare difficulty for the "Episodes"? 2) What is "Direct Aiming" in the options menu? Do I need to worry about this if I play the game with a pad? |
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Member
(05-30-2012, 01:06 AM)
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#148
I have no idea, if it does anything for playing with a pad though. EDIT: From some patch notes, for the original game. - Added direct aiming command line parameter that removes all mouse acceleration (also enables rigid camera automatically). |
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Member
(05-30-2012, 02:29 AM)
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#150
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