|
formerly sane
(05-28-2012, 09:24 AM)
|
#6
Here's how you deal with a camper since most of them never move from the same spots they like to whore out, learn their habits and counter them. Better yet do what most people do who have skill prefire them and move on to a real target worth a challenge. If you aren't doing either of these two don't make such a topic. They do make fps games that favor run and gun types but should I expect a topic about bunnyhopping and aiming being a problem for you. |
|
Member
(05-28-2012, 09:28 AM)
|
#10
The only thing to do against campers is to play objective-based gamemodes and/or good map design without too much chokepoints.
apart from that one will learn the spots where people camp with experience and lets not forget: camping is a legitimate strategy! People just rage about absolutely everything that kills them in online FPS |
|
Member
(05-28-2012, 09:29 AM)
|
#11
Isn't that like asking them to "solve the problem" of passing in (American) Football, because you only like the running game? Honestly, outside of Unreal Tournament, I find the Run-n-gun of modern FPS to be out of place and absurd, but I don't argue against it.
|
|
Member
(05-28-2012, 09:29 AM)
|
#12
One other solution could be some sort of "reverse-stealth" approach: if you hold your position for more than n seconds, it becomes visible on every enemy radar/hud around (maybe the visibility radius could start short and keep growing while staying still). But this kind of solution would probably have its drawbacks as well... |
|
Looking for his Eleventh Toe
(05-28-2012, 09:30 AM)
|
#14
|
|
Member
(05-28-2012, 09:31 AM)
|
#15
|
|
Member
(05-28-2012, 09:33 AM)
|
#19
people who camp are already at a disadvantage and they usually don't make as many points/kills as someone who does move around.
And if someone who camps hardcore does make the most points the other players on the servers just suck / are too dumb to lob a grenade/use smoke / flank / use teamplay whatever else there is. |
|
Member
(05-28-2012, 09:35 AM)
|
#23
|
|
Member
(05-28-2012, 09:35 AM)
|
#24
I always thought Unreal Tournament was great at that because staying in one spot for extended periods in that game in most cases was suicidal, but a solution like that would never happen today, because it would require someone to make a shooter where you could actually run, jump, and shoot accurately at the same time.
|
|
formerly sane
(05-28-2012, 09:35 AM)
|
#25
|
|
Member
(05-28-2012, 09:37 AM)
|
#28
Obviously in an FPS game if you stay in the same spot it's likely you will get caught, especially if you're firing shots. |
|
Member
(05-28-2012, 09:39 AM)
|
#31
so much this, In Battlefield you have people who run down the same path everytime and try to get the camper and then they get shot again, and again and again, never stopping to think how they could change up their tactics.
|
|
Member
(05-28-2012, 09:42 AM)
|
#32
Finding and getting to a suitable position takes a long time for just a sniper and his spotter. Secondly, snipers often take part in larger infantry engagements. Sometimes they stay at the same place time for a short time and sometimes for a couple of hours. War=/=games.
|
|
Member
(05-28-2012, 09:42 AM)
|
#33
|
|
Member
(05-28-2012, 09:49 AM)
|
#36
i will never understand the enjoyment of camping. Where is the fun in staying on one spot the entire time? So you killed someone from x meteres away. Wow, that is something isn't it? I guess some players get off on that and the kill ratio.
I do that just too keep them busy. Just arm the knife and then see how far I can get. Always fun when you get too close and they panic.
|
|
Member
(05-28-2012, 09:50 AM)
|
#37
|
|
Looking for his Eleventh Toe
(05-28-2012, 09:53 AM)
|
#38
The problem I encounter is in objective based games-the entire enemy team is camping-and MY entire team is camping! Even when we're losing. If a FOS had the balls the come out with a game with no K/D stat tracking (other than TF2) it would make a big difference.
|
|
Banned
(05-28-2012, 09:53 AM)
|
#39
Honestly this is the dumbest question. Camping is hard to define, especially since the concept of not camping is in direct opposition to the concept of map control in multiplayer games.
The only way one could avoid camping was if every battle was set on flat ground in an arena without cover or walls. And even then unless this arena was infinite people would hang around the edges of it. If a certain area of the arena is benificial to a competitor he's always more likely to hang out there, regardless of any intent to camp. And if he wants to win it's probably the smart way of going about it. While it's great imagining a game where everything came down to simple twitch skills and noone could gain an advantage. It'd probably be as exciting to play as a point and click adventure. Hell, taken outside of the context of videogames, camping is what every great (defensive) strategist that has ever lived did to achieve victory. It's why we built castles, forts, keeps, holds, bases and a million other defensible positions. If you pick a spot that's advantageous to you, that will essentially make it a harder challenge for an enemy to achieve victory. stated otherwise : "camping tends to win." That said since we are speaking about videogames and fun is a thing we'd all like to have there has to be a way to shift the balance of power when you're being "camped". Powerweapon drops, Powerups, Killstreaks/Deathstreaks or my favourite, destructible enviroments are all ways to shift the balance of power. In the end if a game is properly balanced camping is a viable strategy but not the only way to win. Especially not in a game that rewards offense correctly and makes it a viable strategy. Hell in bf3 you'll only get camped in indestructible hallways and rooms, and that's because there's no way to tip the balance of power in those situations since bf3 is reliant on destructible enviroments. And that's bad map design/gameplay balance not an issue with camping. TL;DR -Camping is a legitimate strategy -Good gamebalance can make other strategies equally effective |
|
Member
(05-28-2012, 09:54 AM)
|
#40
|
|
formerly sane
(05-28-2012, 09:57 AM)
|
#41
K/D is need along with other stats how else do you expect a player to gauge their performance or another player during a match? |
|
formerly sane
(05-28-2012, 10:04 AM)
|
#46
Design usually decides who camps and why. |
|
Member
(05-28-2012, 10:05 AM)
|
#49
BF3 is an example of there being way too much going on....and it helps campers. |
|
Member
(05-28-2012, 10:13 AM)
|
#50
Most games I've played over the years, even though they've contained their fair share of camping, have still been the most satisfying and rewarding to when being agressive and constantly moving.
This is one of the reasons I think people didn't get MW2, as it had so many things that were irritating, but not necessarily gamebreaking. People who were camping only seemed to think that was the best and most fruitful strategy, which made their salty tears so much more salty when you came and bum-rushed them. |