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Favorite Poster on the Citadel
(05-28-2012, 03:20 AM)
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#101
The ice people made this worse. They are really bullet sponges. |
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Harass A Bull?
Report to HR. (05-28-2012, 03:29 AM)
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#102
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Member
(05-28-2012, 03:33 AM)
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#103
The gameplay in I2 was some of the most fun I have had in a video game. Especially after clearing both good/bad endings and you can use both fire/ice powers, it feels so liberating. Use Ice to jump onto a tower, Climb up the tower using electricity and fly forward using fire. Such a great experience
Now I can't wait to see what SP is going to bring next |
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place a shoe on my head
to reduce lag compensation (05-28-2012, 03:45 AM)
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#104
I hated I2 so much. While I loved I1, I really hated a lot of the design decisions.
Nix,Ice/Fire powers, the whole storyline, New Orleans setting, ending and Cole redesign. Feels bad man. They're definitely sponges on the higher difficulties.
Last edited by Jarmel; 05-28-2012 at 03:47 AM.
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Member
(05-28-2012, 03:55 AM)
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#105
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Member
(05-28-2012, 04:11 AM)
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#106
Initially, the draining of power for regular bolts annoyed me, but then I thought about it, and one of the things that I didn't really like in inFAMOUS was how you could just sit back on your laurels and spam the R1 button to kill enemies, which is boring.
In inFAMOUS 2, you were forced to be more tactical with your approach to combat, as well as being more precise. A missed shot came with a cost. It also encouraged you to find which abilities were more strength to cost effective, and against which enemy types. Considering how many items there are in the city that allow you to recharge your juice (power lines, poles, energy generators, cars, etc), I never felt like, "Oh, man, I am at SUCH a disadvantage here!" I felt like a fucking BEAST when I was playing inFAMOUS 2. Cole certainly isn't a bullet sponge, but I never felt short changed in the "How badass I feel" category. And I agree with another poster that the game is such so much damn fun when you clear it both times, and get access to both good and bad power sets. I have a pretty cool setup going, with a nice mix of powers from all 3 sets (Ice, Lightning, and Napalm) set up. I've also gotten really good and bringing up the power menu and switching fast enough to the point where the break in action doesn't feel too disruptive to my flow. I think it would have been better to have a system where you could set up a power load-out of your choice, then use the four buttons on the digital pad to switch between them instantly, giving you, literally, 32 powers to switch between just by pressing a button on the digital pad (8 skills mapped to the 8 buttons on the controller, 4 digital pad buttons). Man, all this inFAMOUS 2 talk makes me want to fire it up again, but I've beaten it so many times already, and I have a backlog of games that I still haven't beaten yet (I'm currently working through Mass Effect 2 while my wife plays 3, but then I have Yakuza 3, 3D Dot Game Heroes, Valkyria Chronicles, most of the last few LEGO games, LBP2, and so many more). |
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Member
(05-28-2012, 04:38 AM)
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#107
It didn't help that I felt compelled to complete all the side missions as they became available, because that's probably the most tedious way to play the game. Whenever the game introduces a new enemy in a story mission it'll immediately give you two side missions which are basically identical, and towards the end of the game where all the story missions are giant thirty-man brawls so are all the side missions. I don't remember any of that health-scaling stuff in the first game. The only real bullet sponges were the Rock Conduit things, and they were supposed to be. It meant that headshots with the basic bolt remained viable all the way through the game instead of becoming pretty much useless like in I2, and your other powers were suited to crowd control or heavy hitting like grenades and rockets should be. In I2 I ended up having to use rockets and stuff on basic, individual enemies because they just would not go down. The giant Lightning Storm attack in the first game was a showstopper all the way through, whereas the supers in I2 eventually just stun the enemies for a little while. |
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Junior Member
(05-28-2012, 07:33 AM)
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#108
I really enjoyed Infamous 1, and was disappointed with Infamous 2.
- The powers in Infamous 1 were awesome, since they basically "leveled up" (ie. get force push --> increase range of force push --> add anti-gravity effect to force push, etc.). Powers stacked on themselves, whereas in Infamous 2, you get a power, then a variation of it, then another variation of it, then you choose which one to equip. I really hated this change! - This relates to point one, but given the "powers" available, I felt like a total bad-ass by the end of Infamous 1, but in Infamous 2 I felt much more vulnerable having to run away like a little bitch to recharge all the time. Playing the "evil" path in Infamous 1 was awesome (hello Force Lightning, made you feel like a Sith Lord BOSS, among many things). Playing the "evil" path in Infamous 2 was such a letdown (hello crappy standard bolt which is NOT full auto, nor does it recharge like the "good" standard bolt) - I did like the changes to traversal made to Infamous 2 (Ice Jump, Tether) - The story in Infamous 1 was way more enjoyable IMO. I really hated Zeke in I1, and guess who is all over Infamous 2. |
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Member
(05-28-2012, 04:44 PM)
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#109
I restarted inFAMOUS 2 last night after participating in this thread, and my opinion isn't changed: the game is fuck awesome.
I'm in about chapter 7 at the moment. Just got Kinetic Pulse. Moving around the city is still so much fun, even though I don't have any traversal upgrades yet. I still feel like a badass when I'm fighting people, and I hardly have all of the important skills (bar the extras that came with the Hero Edition: Stalker Grenade and Lightning Hook). Maybe it's my experience with the game (having played and beat it numerous, numerous times), but I'm currently not feeling weak. I'm decimating enemies right now. Perhaps it's my approach to combat. I have a method that works, and makes me feel like a boss. I'll see how that goes later on in the game, but I wonder if a lot of you guys play on the hardest difficulty from the outset? I don't think it's particularly fair to criticize the game on the difficulty of the combat, if you are playing on max difficulty. That's kind of the whole point. It's not like they could make the traversal harder or something. It's going to be the combat that gets amped up (no pun intended). inFAMOUS wasn't a cakewalk on hard either. I platinumed both, and I'm not a big fan of Trophies at all. Also, now that I'm sitting down with it again, watching all the cutscenes, I just don't see the problem with the story or the characters that others are having. It's clear to follow, and Cole, Zeke, Kuo, and Wolfe are portrayed well. The controls feel so good. I forgot how good they are. The visuals are also looking really great to me. Sure, it's not Uncharted level, but I'm playing it on a 40" 720p set, and the game is looking excellent. That opening looked damn, damn good, and there is some stuff when you first get to New Marais that looks amazing (there's a particular shot right before you have to lower the bridge where the background looks like an old watercolor painting). Maybe it's one of those games where you have to come back to it with checked expectations. I felt that way about the original Fable. I was so excited for it, had bought into Molyneux's hype for it, and was completely and utterly disappointed. Fast forward a few years, and my wife sat down and played it, and was having such a blast with it. She had never heard all the hype and promises, had no clue who Peter Molyneux was, and was having fun. After seeing how much fun she was having, I gave it another shot, and was able to appreciate the game for what it was, and I love it now. Fable 2 and 3 on the other hand... I'm curious as to how many times some of you have played inFAMOUS 2. I've played it too many times to count, but it is certainly over two or three times. Same with inFAMOUS. |
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Member
(05-28-2012, 05:39 PM)
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#110
When the game reveals the nature of The Beast I had no idea what the hell was going on, since it came out of absolutely nowhere with no context or any sort of build up. Just thrown in from the left without any reason. It felt extremely cheap and made me really not care for the game. Controls are fine, I think the upgrade system is a great idea on paper, but doesn't translate well to the actual gameplay experience, since there never is a clear and simple pro/con structure for each ability, making it hard to judge what suits my play style. The same can be said for the powered enemies introduced in the game, good conceptual idea but it doesn't translate to fun gameplay since it negates all the melee stuff the game works so hard to promote. I never felt in charge, I never felt almighty and powerful since Cole is somewhat fragile in the game. I think the city itself is decently laid out, but it didn't have any charm and I never felt like each area had unique landmarks or thematically elements that made it easy to get an idea of where I was. Technically the game is really competent, some great texture work on Cole, and I would love to see what Sucker Punch could do visually in the context of a non open world experience. Overall it's a fine game to play for a weekend, but it didn't grab me the same way the first one did, and it mostly feels like Sucker Punch had to make a massive amount of compromises along the way in terms of overall game experience. Infamous 1 was a better game, and it sucks that this isn't as good. |
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F'n LOVES Jonas Brothers
(05-28-2012, 05:48 PM)
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#111
My biggest complaint is the nerf to Lightning Storm. |
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Member
(05-28-2012, 09:40 PM)
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#112
I simply can't agree with people saying that inFAMOUS 2 is a bad game. I've played a shit ton of games this generation, and inFAMOUS 2 ranks nowhere near the list of games that are genuinely, undeniably bad (ie, Legendary: The Box, or any drivel from Activision).
I don't know what people were expecting from inFAMOUS 2, but I got exactly what I wanted from a sequel. The city was more varied and interesting, as were the individual missions. Open world games of this type all run into this sort of situation, from the current Fallouts, to the GTA games. There is only so much you can cram into these games in terms of variety, while still keeping inside the confines of the established game play mechanics. Cole is an electric super hero. His skills are set. His game play mechanics are set. The missions feed those mechanics, in my opinion, very well, and the UGC has done some awesome stuff. The controls were tighter and more responsive. The characters were better (I hated Zeke in part 1, really liked him in part 2. Same for Cole. Nix and Kuo were fun characters, and I liked them as well). With maybe the exceptions being that Sasha and Alden were better villains. What makes Kessler so great? He doesn't exactly do anything, or have any meaningful interaction with Cole until the end of the game. He is literally a non-entity during the vast majority of inFAMOUS. At least Bertrand, as cliche as he is, is around, doing things for the duration of inFAMOUS 2. The visuals are vastly improved over i1, despite there being some jank here and there. At least the character models are leagues better. Anyway, no one is changing anyone's minds here, I'm just sorry that others didn't enjoy the game as much as I did. It's a shame, really. I had an absolute fricking BLAST with it. |
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Combovers don't work when there is no hair
(05-28-2012, 10:13 PM)
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#113
I completed both I1 and I2 on easy (I have little time for games these days, so I play them on easy as I don't have the time to keep replaying sections over and over, the only exception is the God of War games, I complete those on normal). I2 wasn't particularly hard, but I1 was, at times, rather frustrating due to the bullshit enemy aim accuracy. They fixed this for the sequel though. The story in I2 wasn't really hard to follow, it was just a bad, generic third rate comic book story. Now, I1 didn't have a masterpiece of a story by any means, but I found it to be better and far more engaging than the story in I2. I completed both I1 and I2 twice each (good and evil run). I first did the good run on I2, then started the evil run, but I just couldn't be arsed to finish it since I didn't really like the game all that much anyway. So I put it away for about half a year before I dug it out again and forced myself through it to get the rest of the story-related trophies. I don't think anyone's saying I2 is a bad game, just that it wasn't as good overall as the first game was. |
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Member
(05-28-2012, 10:28 PM)
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#114
If they make an inFamous 3, here's what I'd do with the power system, to give us the best of both worlds: 1. Upon leveling up within a certain power set, all lower-level powers would be boosted in damage* so that all powers of a given type are roughly the same in terms of damage and the choices between different powers within a given type are all about gameplay and utility and picking the flavor you want. 2. In addition to picking specific powers for a given power type, you'd also be able to level up certain boosts to that power type, a la inFamous 1. For example, being able to make it so that *all* rockets cause enemies to float, or *all* grenades chain enemies to the ground, or *all* blasts gain a boost to their distance and force. That way you'd retain (and improve upon) the power variety from inFamous 2 while keeping the feeling of solid power progression from the first game. I'm mildly irritated with stuff like the basic blast attack using a tiny bit of electricity and rail-grinding no longer recharging your energy/health, but understand the reasoning behind it when it comes to game balance, at least (though this might be a case where balance detracts from fun). The power system I've described, though, would end up being *more* balanced (because all powers within a given category would actually be viable) AND more fun.
Last edited by badcrumble; 05-28-2012 at 10:30 PM.
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Member
(05-28-2012, 10:33 PM)
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#115
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Member
(05-29-2012, 12:14 AM)
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#117
I enjoyed just about all the changes (barring some little things like upgrading skills), but I actually liked Eric Laden's Cole. He infused a lot more personality into the character, than the dry, unemotive version in the first game (I'm sure Jason Cottle is a fine voice actor, but Cole was just so emotionless in i1).
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Member
(05-29-2012, 12:28 AM)
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#118
The only thought I thought was lacking in I2 was the climbing missions, no recharge while grinding(BOO!) and story.
it beats I1 in every other catergory. especially how different the endings were, which was one of my biggest complaints about I1. good, evil, raysphere, nomatter what you do, it's effectively the same ending. And the worst problem with infamous 1: motherfucking enemies who can accurately shoot you from a kilometer away. Gah. |
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Combovers don't work when there is no hair
(05-29-2012, 01:03 PM)
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#120
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Member
(06-18-2012, 09:26 PM)
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#121
I guess I'm LTTP to the LTTP!
Thanks to the PS+ promotion running right now, I played this as an Infamous character (my brother rented it when it came out and did a whole Hero playthrough) and did just about everything the game had to offer. Overall, I think it was a solid step forward from the first game, but I was taken aback how many of the complaints I had with the original game still remained, and felt like they were even worse. Positives: -The graphics are no longer completely horrible! The first game made no effort to hide its PS2 origins, resulting in a game that looked poor in every facet. In this one, they finally had the budget to make the character models resemble human beings (well, besides Nix) and the IQ was greatly boosted. All this, and it still retained the original's fantastic load times. The framerate is still unfortunately ropey (the sudden 60 fps spikes are such teases), but I could at least forgive it somewhat with the increased fidelity. -For the most part, a tighter narrative; I really hated that the original's story went basically nowhere until you reached the third district, and then it was all WHOA EXPOSITION DUMP until the credits rolled. Up until a particular "reintroduction" of a character, the story of the sequel had a much better sense of pacing and escalation. The mix of in-game and comic book cutscenes was also much, as the in-game cutscenes in the original had the appearance of a ghetto-ass Red vs. Blue. -Much stronger design in the story missions than the original. -The added traversal options; the Firebird Strike is awesome, and the Lightning Tether is just as good. -Cole himself was given a great deal more personality; it could be just because of the VA switch, but I think the writing felt a bit more confident for him than it was in the original. -I liked being able to weigh the strengths and weaknesses of the different powers, and being able to swap them out on the fly; the different rockets and blasts, in particular, could seriously change the combat situation. Negatives: -The stickiness of the platforming is even worse than it was in the first game! I can't believe how much worse they made it. I think of all the electrical poles I wanted to ride up, the only ones I could do with 100% accuracy were the ones on the gas towers, as Cole was way more interested in the electrical outlets or windows that were two inches away from the pole. Until you get the additional R2 traversal powers, getting around town is a giant pain the ass if you're not grinding powerlines. -The side missions are still so very lacking in variety; while I do appreciate the effort in spicing a few of them up with overarching storylines (like the assassination missions and the ones involving the rogue Ice Gang member), they still cycle the same mission types over and over again. I'm not asking for them to be as well-mapped as the story missions, but there's only so many times you can expect people to do Overcharge, Medical Supply and Supply Boat missions. Funny enough, the one mission that actually does change drastically from the other ones (the one where you confront the bomber) is maybe 30 seconds long in its entirety, which blew my mind. -Nix. Just... no. Thanks for the Firebird Strike and being more useful than Kuo in combat situations, but even if I was going for a Hero playthrough, I still would have sided with Kuo out of principle. -The story's big twist: finding out that the Beast was John wasn't particularly surprising (and I had figured that they were going to do this based on how they handled his "death" in the first game), but the whole twist of "he's really not that evil" undermined everything that Kessler was trying to do in the first game to the point of being a really terrible retcon. Now granted, Kessler did significantly alter history by activating Cole's powers earlier and whatnot, so it's possible that the Beast could have been a different person and had different powers in his timeline, but I get the feeling that this isn't the case: John was always going to be the Beast in both of the timelines. Kessler being Cole from a different timeline was a silly plot twist, but it at least made a kind of sense in the grand scheme of things, and it's not like they were really hiding it too well with him also having electric powers. John activating Conduits in his wake of destruction comes out of nowhere and feels immensely unsatisfying in comparison. -On a similar tangent, the allegiance switcheroo at the end felt half-baked as a result. Just all of a sudden POOF! Nix is the blue decision and Kuo is the red decision. It felt so weird to see those pop up when up to that point, the morality system was considerably less on the nose than it was in the first game. -Surprisingly few actual boss fights; not that the first game had a wealth of them, but it felt strange that it was basically all mini-bosses until Bertrand reveals himself to be part kaiju, and it's even worse when he's the next boss fight again hours later. A victim of the more "cinematic" bent of some of the story missions, perhaps? The boss fights really weren't anything remarkable in the first game, but I really missed the concept of them acting as transitions to the next area. The one against the super trash monster dude was quite novel; the idea that he was literally the one thing standing in your way of getting to the third district was really awesome. I'm curious to see how they would handle a third game; it seems like that in either ending, Cole's story is pretty much done. I think I could go for a new character with different powers; maybe something water-related this time? |
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Member
(07-09-2012, 04:30 AM)
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#123
Give him a water board to fly around like the silver surfer. Flying in Festival of Blood was cool.
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Member
(07-09-2012, 04:50 AM)
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#124
I've only played inFamous 2 (thanks PS+!) but I would really love a sequel that addressed the issues this game had.
The traversal needs an overhaul. As it is, it's just too floaty and, even after playing through the whole game, it doesn't feel intuitive; Cole clings to stuff you don't want to grab sometimes. The animations are also kind of wonky (just pick up a car with the Kinetic Pulse and move around... that walk looks silly). If they could rework the physics, animation and climbing/traversal while improving on power-switching, it could be even more awesome. There's real potential here. The moments where you're fighting one of the bigger ice dudes really make me feel like a superhero, leaping around using my powers and dodging their attacks while trying to keep civilians out of the fight. If they could come up with some story line where more people gain powers, I'd love to see a multiplayer/co-op angle with superhero/supervillain teams. Using powers in tandem could be pretty cool. |
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Member
(07-09-2012, 04:56 AM)
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#125
Never played inFamous but managed to play inFamous 2 thanks to Playstation Plus. I was wondering if the environments were bigger in the original inFamous. Being based more on New York I assumed the buildings were taller. I know there were three islands in the original too.
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Banned
(07-09-2012, 04:58 AM)
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#126
As someone who really thinks IF1 was crap, I'm pretty surprised that I think this is decent so far.
1st off, this game actually looks like a current gen game. 1 was pretty much the ugliest PS3 exclucise I've seen. This game actually looks respectable. It's quite amazing how polished it looks. It's got a great color palate. Running around while the sun goes down is beautiful. The game also just has some very cinematic flrourshes. Obviously the developers have been taking cues from Uncharted 2. Just look at the opening or the finishing moves with the amp.\ Speaking of the amp, it's inclusion is a great imprevment. Combat feels great. While I think the combat structure is crap as it just seems to be mass chaos with no structure when it comes to combat encounters, at least the amp gives you more to do. It's really fun to just mash some people. Plus you do get some nifty powers. The combat is really hectic with some really quick pace, so having a good melee thing helps aviliate the annoyance of all the shit going on. While the traversing when going up a building just feels like mashing x with no thought behind it, it is very fun jumping from building to building. The game honestly feels like Pakour movement, since it really never feels like you are slowing down, but are in constant motion. Really traveling around is the best part of this game. Really, your movement and how you can seemingly jump unto anything is cool. One great mission is when you are trying to hijack a prison convoy, you find yourself jumping from building to convoy vehicle and you feel very agile. It's pretty awesome. What I don't like is anything involving the story. Cole is a boring character who looks and sounds bland and stupid. I don't really care about him. Nor do I care about any of other characters. The militia thing just seems dumb. I guess the country is in such disarray and the people are so dumb that a very obviously bad group is able to take power. Just seems dumb. The writing and ideas behind most side activities just sound dumb. Really? A group of of bad people are dressed up as street performers and I'm supposed to fight them? Beat up street performers to get bad mantra? Couldn't you guys come up with better sounding things? |
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Banned
(07-09-2012, 05:06 AM)
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#128
I admit it was funny, just not what I would expect in a "serious" game. Either way, the gameplay is really good that it dosent matter what they are talking about in the game.
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Member
(07-16-2012, 11:07 AM)
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#129
I'm playing through this now thanks to PS+. Quite enjoying it, though there was a part (getting to the second island/flood town) where it came a bit tedious and repetitive, but getting into the industrial district was much better and I'm enjoying it again.
I've at least been able to pick up all the Shards on this one. I was missing just one on the first game and trying to search every square inch was a pain. Thankfully this game solves that issue by giving you a nice reward for doing side quests. Though one of the last shards I needed bugged on me and was stuck between 2 floors, meaning I couldn't get it initially. But going back I somehow managed to snag it, the very last one I needed. Phew. Got 2 more bird drops to collect. Some of the new powers are cool, but overall it's very samey to the original. Graphically though it's extremely nice to look at. Gameplay, is practically identically. There are frustrations to be had, with Cole clinging to lots of stuff you don't want or not clinging to stuff you do want. And getting stuck on something when you need to move your ass fast in difficult situations. The big boss type creatures are cool to fight, though it's a bit tedious how you have to watch them die every time. I did make a bit of a mistake though. I'm playing through on Good, but when the time came to choose who to swap a power with... and by this I just thought it was going to be one of either of their powers and not change your Karma to the opposite. So now I'm evil. But TBH, it does mix it up a bit rather than having to start another play through to try those different powers. I replayed infamous twice on both Karma but my second playthrough, I didn't really enjoy that much, so maybe it was a good thing I swapped part with through, because I don't think I'll be playing this again. I'm about 60-70% through I believe, so still a bit to go. I'm glad I managed to finally play it fully. Liked the demo way back, but never got round to buying this last year. |
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a melancholic piano
a sea-blown wind (07-16-2012, 11:23 AM)
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#130
I liked it at first because of the expanded amount of powers you got but I ended up stopping as soon as I got to the waterlogged city area. The game's platforming mechanics and controls are utter shit and I wasn't about to subject myself to going through a giant area that relied excessively on platforming to avoid damage and to travel around.
The game was a huge disappointment because it was just as rough along the edges as the first game. I really really disliked the bleak feel of the city and the supporting cast of characters were either bland or annoying. |
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Member
(07-16-2012, 11:27 AM)
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#131
I really didn't expect anything from this series because I bought Sly 2 at launch and it wasn't my cup of tea. But I was blown away by infamous 1, it quickly became my top favourite PS3 game. Travelling in the world was cool and fun, the platforming was awesome, the combat was satisfactory and story had a Knights of the Old Republic level twist. Also, in one of the last level's you have to climb this really tall tower, I thought it was really well done. Also loved infamous 2 just as much. Awesome series
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Member
(07-16-2012, 11:30 AM)
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#133
Does anyone know how to hit and damage 3 enemies at once with a blast?
I'm sure I've done this on numerous occasions, but I've not been able to get it to unlock the new Blast power. I'll press L1 + X into the middle of a threesome of enemies standing around a fire, but I don't get anything. |
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a melancholic piano
a sea-blown wind (07-16-2012, 11:41 AM)
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#134
I don't think the game is quite as bad as you nake it out to be but I believe that if it wasn't an exclusive, it wouldn't have got half the attention it did. |
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Member
(07-16-2012, 05:53 PM)
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#135
Finished it. Went for the evil ending. Ending was a bit of an anticlimax really. Shame there's nothing to do now I've finished it but re-start. Though I can't really be bothered to do another run. But my cousin will enjoy messing about on it. Good game! Hopefully there's a third.
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