|
Member
(05-27-2012, 04:11 PM)
|
#201
I don't think anyone has been 'whining' on here. People have responded to the idea of a game they want to play being released on another system but not on the one it was made for, and expressed that they would rather play it on the system they have. There's no real 'begging' going on, because the game already exists on that platform. |
|
|
|
Member
(05-27-2012, 04:33 PM)
|
#202
In case that Capcom releases AAI2 on iOS (a move I'd welcome, but I strongly doubt that they are still interested in this particular game), I don't see why they wouldn't at least try to offer the game as an eShop download as well. Porting a DS game to the 3DS should be quite an easy task and they should be able to make a decent profit there considering that a large portion of AA fans are probably also Nintendo fans.
Apart from Nintendo hardware, it's also quite uncommon that software is actually tied to your system and not to your account. |
|
Faster, stronger, smarter and has a wife who plays more games than you
(05-27-2012, 04:38 PM)
|
#203
It's 2012. The DS is dead. Nothing else (bar almost-cheating ginormous release B&W2) is coming out for it ever again. What people are talking about here is not "bringing the game out on the same system" (that ship has, by all conceivable accounts, sailed); they're talking about bringing it out in some sort of 3DS iteration, which means the whole "existing fanbase" thing is disingenuous -- the other option is already a new system that the vast majority of the "existing fanbase" doesn't own. Capcom (and, largely, the industry as a whole) has telegraphed the iOS future of this particular franchise pretty strongly since they first started releasing mobile versions of the games back in 2009. iOS is a widely distributed platform with digital policies that are, in many ways, more suited to Capcom profiting on a franchise like this, and one where they can sell the game cheaper to consumers to start. A used iPod Touch 4th Gen with 8GB storage would run someone about $130 right now. Adjust for game pricing (an Ace Attorney game is $30 on DS, but would run you $10 on iOS) and it's a $110 additional outlay. If for a given person there were already no other games (or utility functions) that are useful on the platform, and hypothetical future Ace Attorney titles never hit the system, it might not prove to be worthwhile to get one -- but otherwise I think it's pretty plausible for "dedicatd fans" to follow the series here. (And this is ignoring that Capcom says they'll also be putting the series on Android, and increasingly most young, technically-oriented people have an iOS or Android smartphone as their primary contact method, etc.) |
|
Member
(05-27-2012, 04:42 PM)
|
#204
I already have an iPhone 4 with 32GB storage. But I found that the first AA on iOS was a lame port. The game was blurry, the controls weren't intuitive, and it had a bad framerate (yes). Having the serie in both iOS and NDS/3DS is not a problem, it's cool. But if the serie goes iOS only, it would be pretty bad I think, because it deserves a better fate. |
|
Member
(05-27-2012, 04:57 PM)
|
#206
|
|
Member
(05-27-2012, 05:03 PM)
|
#207
Yes, it's what I would call the first serious effort in direction of iOS. The AA ports so far have been pretty lazy and I don't think that they filled another purpose than making a few quick bucks.
I believe the HD releases have been released in Japan in early February already and I don't think Capcom USA mentioned them at all so far. Actually, thinking about it, the hesitance isn't really a good sign for a potential release of AAI2. |
|
Honk if you love cookies.
(05-27-2012, 05:09 PM)
|
#208
Granted, I don't expect to see AA:I2 on DS even if it was released here. I still think it's super shitty on Capcom's part though. Especially considering there's not really anything stopping them from doing an eShop release or something. |
|
Member
(05-27-2012, 05:32 PM)
|
#209
Not a lot of it really, I'll explain.
Quote:
Quote:
Quote:
Oh and obviously I'm only talking console / handheld here. I couldn't care less for PC and mobile phones. |
|
this show is not Breaking Bad why is it not Breaking Bad? it should be Breaking Bad dammit Breaking Bad
(05-27-2012, 05:51 PM)
|
#211
Sven has no pull, I'm the original Miles Edgeworth number one fan, and I have been posting on the Capcom boards for years, to no avail.
They know only 26,000 of us will get Gyakuten Kenji II, they don't think fan service is worth it. Also, he kept referencing paying the localization team, lol. Maybe a project like this should be kept for fans to do. On that note, I had a dream Megaman Legends 3 was returning.
Last edited by SMT; 05-27-2012 at 06:07 PM.
|
|
Faster, stronger, smarter and has a wife who plays more games than you
(05-27-2012, 06:06 PM)
|
#212
It was definitely extraordinarily lame for Capcom to skip over AAI2 last year -- when it actually came out, when DS games still had at least a bit of retail presence, and when it would almost assuredly have at least paid for itself. It's representative of a new, consumer-hostile approach to localization that companies have recently adopted even though it flies in the face of the globalized, interconnected world they're operating in. It was a bad choice, a bad move for the brand, and a representative stand-in for Capcom's continued decline. All of that is true, it's just no longer relevant. The chance at a DS release is shot now. If AAI2 is ever to see a US release, it will have to be on a new platform. Given the ground realities, iOS/Android is very much the most likely candidate (though it's not like a digital 3DS release would be impossible, just arguably less plausible.) People need to find a way to deal with this reality responsibly, without working themselves into a state of high dudgeon about how they spent $150 on Capcom games three years ago so now they should be absolute lord of future platform decisions. |
|
Member
(05-27-2012, 07:19 PM)
|
#213
Last edited by Femmeworth; 05-27-2012 at 07:24 PM.
|
|
Member
(05-27-2012, 07:28 PM)
|
#214
Maybe E3 will surprise, but for the most part unless it's Pokemon or a licensed game it seems insane to release DS games now. Though, I actually half expect Atlus would anyway if there were anything worth bringing out, there was that one alchemy game but I think its window closed up without fanfare, and they're busy being more crazy on PSP anyway. |
|
Member
(05-28-2012, 12:11 AM)
|
#217
I don't think the HD versions are supposed to be all that great.
|
|
Member
(05-28-2012, 12:21 AM)
|
#219
But people are talking about a NDS game being localised on NDS, or, with an updated version of 3DS. There's no port here, just backward compatibility. And about your iOS/Android opinion... it's sounds like port-begging :P I mean, at the moment, Ace Attorney Investigations is an exclusive NDS game. As I said, people are asking for localisation. |
|
Member
(05-28-2012, 12:41 AM)
|
#221
|
|
Member
(05-28-2012, 03:00 AM)
|
#223
http://geimin.net/da/db/2011_ne_mc/
AAI2 apparently sold 228,078 units throughout 2011, and came 45th out of all software for all platforms. |
|
Member
(05-28-2012, 03:10 AM)
|
#224
The series seems to be perfectly healthy as a mid-range franchise in Japan; it's just a matter of if Capcom feels it's viable as a small franchise in the US. |
|
Member
(05-28-2012, 03:11 AM)
|
#225
As of right now it's very unlikely the game is coming at all and regardless of "port-begging" Capcom has fucked up the possibilities and stifled the potential of the game multiple times through the years. |
|
(05-28-2012, 03:13 AM)
|
#226
|
|
Faster, stronger, smarter and has a wife who plays more games than you
(05-28-2012, 04:37 AM)
|
#227
If you count "a big stack of licensed games, shelved spine-out and unalphabetized" as a retail presence, which you probably should not.
Quote:
In general, the mature response to this sort of thing is either accepting that you're not going to play everything you want right away in a world with so many dueling platforms, or accepting that you're willing to buy the platform in question for the game.
That said, let's say Capcom redoubles their efforts on 3DS -- AA5 hits that platform, AAI + AAI2 re-released as eShop titles, they make a push into the US on 3DS while leaving the iOS stuff as behind as it is now. I'm sure that too will generate quite a bit of kvetching and that too (much like the "won't buy until it's 1/3 price on iOS!" stuff that infects a lot of retail title threads) will not be acceptable. Really, the underlying point here is: platform choice is something companies do in pursuit of their core business goals, much like the choice of what games to develop in the first place. Absent particularly egregious choices, it's always better to accept and cope with these choices as they're made than to throw a fit that they don't align with your own preferences -- and to make reasoned platform choices based on what's really necessary to play the games you care about.
Last edited by charlequin; 05-28-2012 at 04:46 AM.
|
|
(05-28-2012, 10:57 AM)
|
#228
|
|
Member
(05-28-2012, 12:00 PM)
|
#229
I think they'll continue the series in iOS, 3DS and Android (which means that is also likely to get a PS Suite version which would mean Vita / PS3 versions too) with AA5. They stated they want to localize AAI2, so I thingk they'll do it inside a AAI HD collection that would include both AAI1 too that would be released after AA Trilogy HD collection in the platforms of this list that already doesn't have it. It's Capcom, they like to port.
Last edited by yurinka; 05-28-2012 at 12:12 PM.
|
|
Member
(05-28-2012, 04:44 PM)
|
#231
AFAIK Capcom's mobile output is completely unrelated to their digital console/PC output. It's a different branch that does it's own thing and gets occasional support from the main branch if they decide to port something.
I find it very unlikely AAI2 will suddenly be announced for localization on iOS before the first game is even ported for iOS in Japan first. |