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Member
(05-28-2012, 12:32 PM)
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Elder Scrolls Online will have public dungeons
#1
Could be pretty big.
Quote:
I don't have much experience with MMOGs but this seems like a live version of the Souls' hint system. Looks like it's shaping up to be a decent game. Sorry if this is old, or if I should have put it in another thread but I couldn't find a suitable one. |
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Member
(05-28-2012, 12:38 PM)
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#3
I'm curious how they avoid the issue of turning up just as a stupidly powerful player gets there (perhaps catching up on old content, perhaps boosting a friend) and so having no mobs to realistically fight and having to wait for respawns on the boss you do want to kill. |
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Medal Princess
(05-28-2012, 12:44 PM)
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#6
Pretty weird that he says he can't think of an MMO since EQ that had it. It was the standard before WoW, and the history of MMOs certainly doesn't go EQ -> WoW. I kind of hope that MMO designers are really familiar with the history of the genre so they can build on it.
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Member
(05-28-2012, 12:45 PM)
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#7
I really enjoyed the massive public dungeons in DaoC (such as Darkness Falls). Even though waiting in manually-created queues to get a chance to join a farming party at a particularly juicy mob camp was frustrating sometimes, I enjoyed the cooperative aspect required in maintaining a fair system, with the community itself largely serving as the regulatory force.
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Medal Princess
(05-28-2012, 12:46 PM)
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#8
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Member
(05-28-2012, 12:46 PM)
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#9
EDIT: It was called the Wailing Caves. Fun place. There was also Blackburrow on the other side. In retrospect, I wish Everquest 2 hadn't had all those issues, it was an awesome game.
Last edited by Sophia; 05-28-2012 at 12:50 PM.
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I'm taking it FROM here
(05-28-2012, 03:00 PM)
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#10
I was about to post exactly this. Until WoW (which is when I bowed out of the genre -- the last entry I played a lot of was DAoC) "public" dungeons were the standard. So much so that I had to think for a moment to infer what's meant by the "public" part.
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Member
(05-28-2012, 03:53 PM)
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#16
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Member
(05-28-2012, 03:54 PM)
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#17
I could have sworn the majority of FFXI's dungeons (at least the ones I played anyway) were public as well.
Not surprised they'd just be making crap up and lying to make their game seem better at this point though, it's obvious it's a train wreck in this MMO market. |
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Member
(05-28-2012, 03:58 PM)
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#21
Not quite sure what you're getting at here. |
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Member
(05-28-2012, 04:00 PM)
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#24
Seems interesting but my avid hatred for the hero engine makes me refuse to believe this game will be anything other than heavily instanced with endless loading screens |
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Member
(05-28-2012, 04:02 PM)
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#25
I remember this in anarchy online too. There would be public dungeons with a boss that had like a 20% chance to respawn once every 10 hours. Terrible.
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Member
(05-28-2012, 04:21 PM)
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#28
People purposefully causing "trains" in Blackburrow in EQ1 is something I do not remember fondly. Though sometimes that was unavoidable if you needed to cross an area to get the other side. |
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Member
(05-28-2012, 04:23 PM)
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#29
I've not yet understood why this is a Big Thing, when compared with the WoW example I mentioned earlier. It basically sounds like "You'll be able to group up for some tasks, and some areas are dense with enemies!", which isn't exactly anything new and exciting. What's the bit that makes their implementation different?
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gimme some o dat God-crafted alabaster greatness
(05-28-2012, 04:24 PM)
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#30
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Member
(05-28-2012, 04:37 PM)
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#33
In Age of Conan it turned into pvp zones where people would fight over the mob spawns. I thought it was actually kind of fun. Except they had a bunch of different instances so people could just run away to an empty instance. Would work better with factions though. Age of Conan was free-for-all not factions.
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Member
(05-28-2012, 04:40 PM)
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#34
But depending on the PvP system, open zones can lead to really fun times. Edit: Oh, this game is faction based right? Then public dungeons within a same faction will only lead to kill stealing and griefing with no simple way to defend yourself, so it will suck.
Last edited by Alrus; 05-28-2012 at 04:44 PM.
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Member
(05-28-2012, 04:44 PM)
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#36
WoW removed them for a reason, and I can't say I understand why you'd want to go back to that. |
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Member
(05-28-2012, 04:45 PM)
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#37
The caves and such in GW2 work pretty well when the scaling isn't broken. People complaining about crazy spawn timers and such being a part of this aren't really considering modern design at all.
Not sure I'm too into all of this being soloable in its entirety, though. Scaled rewards to encourage groups maybe? Either way it's really strange to claim this as a feature unseen since EQ. We're living in the instance era for sure, but even WoW has areas like this, and both FF MMOs are mostly based on it. Those are just the obvious ones. |