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Member
(05-28-2012, 05:50 PM)
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#151
Find the objective that's in the middle of the map. This is the most important point to capture. Place a spawn beacon in a conceal location right next to this objective. Also place a radar next to the spawn beacon. Then go off to a different location and stay alive for as long as possible while spotting and sniping whenever possible. This accomplishes a few things. Whenever a team mate spawns on your beacon, you will get points. Then when they spawn, their radar will light up with enemy positions allowing them the chance to fight back and take back the objective. For every kill they get while utilizing your radar, you get points. Whenever I play as recon, I usually only fire my gun if I can get a confirm kill. (when the enemy is running either towards you or away from) Most of the time, I'm staying alive and spotting while helping my teammates spawn at strategic points on the map. |
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Junior Member
(05-28-2012, 05:52 PM)
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#153
For those saying "just go another route, dummy", it's not as simple as that in most instances, especially in a game like recent CoD's. Often times, you'll be pitted against a clan of 4 or 5 15th prestiges controlling a chunk of land. Yes, this is a testament to great teamwork and experience, so I'm not necessarily knocking it. But I AM saying that a lot of times, it's not as simple as "Don't run that way". An entire team camping in TDM with planning and determination is not a fun thing to run into.
Also, most campers are not as stupid as staying in the same EXACT spot. I'd say the more experienced campers have a rotation of 3 or 4 points in a small area of patrol. If they killed you upstairs from a window, they move downstairs to a corner and wait for you to run through expecting them to be upstairs, etc. Not hating, but it isn't the easiest thing to combat at all times. And IW did a great job of helping campers avoid grenades by introducing the lovely trophy system. I swear they are going out of their way to make a bigger clusterfuck of a game with every iteration. That said, I agree with quick-scoping being more of an annoyance. I was in MW3 on Piazza and I was using a shotgun with damage and kept killing this one sniper repeatedly. In the main lobby, I got called a "fag" for using a shotgun with damage that can kill at 30 feet. I told him he was mad because he was half-camping trying to get quickscopes. He replied "YOU STUPID, I WAS RUNNING AROUND, WITH A SNIPER NO LESS!" Soooooo... a shotgun killing from long distances is stupid, but running around with a sniper and quickscpoing makes all the sense in the world. Gaming logic at it's finest. |
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Member
(05-28-2012, 05:54 PM)
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#154
I know it's not a FPS but in Uncharted 3 MP, camping is not a big issue in most maps. There are always multiple access routes for locations so during objective missions it's easy to flank the enemy. Actually if the enemy is camping then it would be easier to take care of them. Yemen map is a great example of this
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Member
(05-28-2012, 06:02 PM)
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#155
Grand Bazaar Conquest, no one would bother to flank around and instead try to rush into that narrow B alleyway. |
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Member
(05-28-2012, 06:02 PM)
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#156
I'd argue the lack of communication and teamwork in favor of running around like fucking idiots playing battlefield lonewolf Rambo is what ruins the game. |
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Member
(05-28-2012, 06:06 PM)
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#157
I feel destruction has the potential to diminish the effectiveness of campers. Unfortunately DICE toned down destruction in BF3. In BC2 an entire building or area of trees would be blown to bits if someone continued the camp the exact same spot. In the original BF3 maps they are full of many indestructible objects that people can hide behind which not only gives them an advantage in cover but also makes it very difficult to see with the clutter all over the place. The one downside of destruction is people will raze any known camping spots preemptively so there has to be enough of them to have a fluid match but it's far better than going into every match facing lawn jockeys in the same spots every match because it gives a big advantage.
Last edited by Shai-Tan; 05-28-2012 at 06:10 PM.
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never left the stone age
(05-28-2012, 06:10 PM)
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#160
Totally acceptable, it really isn't any different than regular camping. You just gotta take a look around you when passing through that particular area, it isn't that hard to notice a spy. That or you just respawn as Pyro and go spy hunting :)
Edit: Besides, the Cloak & Dagger has an uncloak sound, so you have to pay to attention, second you hear the uncloak, turn around and blast the sucker in the face. |
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Member
(05-28-2012, 06:10 PM)
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#161
Though on point: I agree. Even as a sniper I dislike indestructable enviroments. I love me sniper hunting.
Last edited by Nealand Liquor; 05-28-2012 at 06:13 PM.
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Member
(05-28-2012, 06:11 PM)
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#162
Heh, I once got a clan invite for a game in which I got almost no kills, because I spent the entire time following two other guys on a vehicle, making sure the thing was always repaired and waiting for it to respawn whenever it did get destroyed. That shouldn't be worth an invite, that should be how people just play the game to win.
I used to get messages all the time playing SFIV on 360 getting bitched out for controlling space with Bison and keeping people from getting moves off on me. I'm a horrible SF player, but I can pull off an okay Bison that way. How else am I supposed to do it? Just let you come in and beat the shit out of me?
Last edited by animlboogy; 05-28-2012 at 06:15 PM.
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place a shoe on my head
to reduce lag compensation (05-28-2012, 06:15 PM)
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#163
Camping was encouraged after COD4 due to the broken killstreaks. MW2 was especially bad as you could get 5 kills, hide in a corner and let your killstreaks do most of the work and if you were missing or short a kill then you wait for someone to randomly come by. Some of the maps also had ridiculous chokepoints in MW2, not to mention the godawful maps in MW3. |
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Member
(05-28-2012, 06:17 PM)
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#164
But shouldn't we be allowed to have different options for playstyle besides running maps in a loop shooting whoever we see?
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Member
(05-28-2012, 06:18 PM)
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#165
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Member
(05-28-2012, 06:19 PM)
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#166
the way the map is designed it favors fighting in that alley way. center point in conquest with a path to all objectives. if it had more levels in the buildings or some kind of destruction it wouldn't turn into so much of a spam fest. just bad map design
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place a shoe on my head
to reduce lag compensation (05-28-2012, 06:21 PM)
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#170
Snipers by definition aren't campers. Anyone saying that is an idiot. |
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Member
(05-28-2012, 06:21 PM)
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#171
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place a shoe on my head
to reduce lag compensation (05-28-2012, 06:23 PM)
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#172
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Member
(05-28-2012, 06:25 PM)
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#173
developers need to stop giving campers so many tools. One of the biggest downsides to camping is the fact your in a stationary position for so long, but that's meaningless if a player has mines they can deploy to watch their blindside, and can just toss grenades away from themselves.
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Member
(05-28-2012, 06:30 PM)
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#174
edit: just to drive the point home that it's not an either/or thing - with destruction it actually helps camping also as you can blow a hole out of a wall and shoot from it or use it to get up on the roofs of buildings and so on. the point is it makes the cover more ephemeral
Last edited by Shai-Tan; 05-28-2012 at 07:00 PM.
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Member
(05-28-2012, 06:33 PM)
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#175
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Banned
(05-28-2012, 06:53 PM)
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#177
keeping players off the board does help the team. would you rather have the flag rushed by 4 people every time or just 2?
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place a shoe on my head
to reduce lag compensation (05-28-2012, 07:25 PM)
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#179
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Member
(05-28-2012, 07:41 PM)
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#181
Well, you could give a certain time of invulnerability to the player immediatly after the respawn, in order to allows the player to not get immediatly killed by the campers.
Last edited by JonathanPower; 05-28-2012 at 07:45 PM.
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Member
(05-28-2012, 07:43 PM)
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#183
I only get annoyed at campers when they are in my own team because most of them are useless. Sadly (or luckily?) quality snipers are very rare
Last edited by patapuf; 05-28-2012 at 07:46 PM.
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Member
(05-28-2012, 07:49 PM)
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#184
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Member
(05-28-2012, 07:57 PM)
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#188
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Member
(05-28-2012, 07:57 PM)
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#189
I always have problems with these "camper discussions"
I've seen, heard and experienced rude players complaining about campers in situations like: Snipers in sniper vantage point positions. That's their job, they are not riflemen. I only hate snipers that don't communicate what they see. Claymores etc are part of the role. You want a sniper to be undefended? It is easier than people think to get away from a sniper, stop running around like a chicken. Even in socom 4 people complained that taking cover was a cheat or cheesy move. The cover wasn't the problem the idiot running down an open road without taking cover is the problem. If there are two doors/entrances that lead to a VIP/Bomb room, its not camping, its covering important entrances. Why should I or my squad leave the vips alone or the bomb unattended just to run around? Isn't the goal to defend/attack that point? Weapon wise I liked the socom of old, all weapons unlocked from the beginning. I am a Navy F'n Seal give my weapons to accomplish my mission. one of my greatest experiences where I learnd to respect snipers was in socom's foxhunt map. Sniper reached out to me, saw I did not know the map well. (sidebar, would love it if shooters were all push to talk) So he communicated to me what he saw and I would react accordingly. While he covered and sniped the gas station, bridge and river, I went out and defended him by the hill, house and wall, learning the map and common strategies all though communication and patience. If that is camping, people have problems. Oh and once I learned to appreciate the sniper, my motto/tag became: "Don't Run, You'll Only Die Tired" |
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Member
(05-28-2012, 07:59 PM)
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#190
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Member
(05-28-2012, 08:00 PM)
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#191
Create an incentive for winning in the rank progression. Use dynamic objectives instead of static ones. The main problem with any shooter now is that ranking up is a given, and even worse, is often quicker for people who just focus on playing TDM in every mode. This means people can rank up and keep their KD/R high. Throw in games not even showing your win/loss outside of a web site (Killzone 3 and Battlefield 3) and easily camped spawn points. It is a predictable mess every time.
Also, kill cam only helps to a degree. It isn't like the person camping doesn't know it is happening. And unlimited claymores and C4 go a long way to holding down a position.
Quote:
*Console version on large maps, I doubt this happens in 64 player matches on the PC. |
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Member
(05-28-2012, 08:11 PM)
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#194
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Member
(05-28-2012, 08:14 PM)
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#195
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Banned
(05-28-2012, 08:19 PM)
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#196
All you really need is good gun mechanics and level design. CounterStrike and Team Fortress rely on camping strategies up to a point because eventually someone can, and will, sneak up on you.
With games like say Call of Duty, there is a very low risk of this. It also doesn't help that those games usually don't have high recoil so you can just hold the trigger button from afar and still kill people. |
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Member
(05-28-2012, 08:23 PM)
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#197
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