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Member
(05-30-2012, 05:04 PM)
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Has Blizzard been too conservative with their sequels?
#1
It seems like ever since WoW, we haven't seen anything particularly revolutionary from Blizzard. Obviously Diablo 3 leaps to mind, but it goes for the WoW expansions and Starcraft 2 as well. It's like their games have entered that Counterstrike phase where iterations are all that is wanted or needed.
For someone like me who always played these games casually and with friends, SC2 and D3 have been huge disappointments. They're both amazing games in terms of polish, and they're really easy to transition right into doing more complex things in both; the UI design is unmatched. Yet they're essentially -- to my admittedly untrained eye -- iterations on their prequels. SC2 is a refined SC1. D3 is D2 made simultaneously simpler and more complex. What they aren't is anything on the level of change we saw in the Warcraft franchise, where 1, 2, and 3 are all fairly different games, especially 3. And Diablo 1 and 2 were incredibly different in terms of scope. It's disappointing to see a Blizzard that doesn't thrust a genre into uncharted territory as they once did. They clearly know more than I do about what's exciting to gamers going by D3's sales, though. So does this say more about Blizzard, or the current marketplace? |
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Never buying another games console. Ever.
(05-30-2012, 05:09 PM)
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#9
Blizzard are what they are today because in the late 1990s/early 2000s they were in the very right place at the very right time with the very right products. That's a hard thing to deliberately replicate. It's a pretty common issue across the board with companies that have a large and enthusiastic fanbase, IMO. Everyone wants them to recreate that lightning bolt, but nobody wants them to stray too far from what they loved in the first place. |
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Member
(05-30-2012, 05:09 PM)
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#10
Diablo 3 is an enormous shift away from what they did in 2. They rejected the skill trees and stat distribution that virtually every other game in the genre has selected in favor of a system that encourages experimentation and adapting your approach for a variety of situations. I think it works brilliantly, but whether or not you agree it's effective you still have to recognize it as a fundamental shift in character customization.
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Member
(05-30-2012, 05:10 PM)
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#12
When you only get one game in a series every 10 years, it's hard to not want something familiar.
I'm very hypocritical on this subject - I can't stand the year-after-year Call of Duty-type rehashes but when it comes to developers like Blizzard and Valve I really just want more of what they're already doing. Valve is a little different since they're pumping out way more projects and have diversified far beyond being the Half Life studio, but I think if Titan really is a unique new IP from Blizzard than they really don't need to start working on a vastly different Starcraft 3 or Diablo 3. I will gladly take Warcraft 4 as a modern update to Warcraft 3. I'm sure millions of other people would love that as well. |
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Member
(05-30-2012, 05:13 PM)
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#14
Everything Blizzard do has its own style. D1, D2 and D3 are all very different despite keeping the core mechanics and feel similar. The Warcraft RTS games also did the same. WoW had Expansion packs that added more complex mechanics and gameplay options. Starcraft is probably the only title they did that is very similar.
Watching what happens with Titan will be very interesting, especially with it being a new IP. |
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(05-30-2012, 05:13 PM)
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#15
I don't mind a conservative approach on some games and more 'open' to others. Blizzard has a great system with their RTS offerings. Warcraft is their experimental property and Starcraft is decidedly more dedicated to refinement.
In theory. |
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Member
(05-30-2012, 05:13 PM)
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#16
I do agree, especially with Starcraft 2, but that doesn't mean they're still not great games and people arent completely hooked and happy with the product. Blizzard is making games that will continue fan passion and be profitable for the company. It's not worth it for them to take huge risks and alienate their hardcore fans that are instant dollar signs every time they release a game.
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Member
(05-30-2012, 05:14 PM)
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#17
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Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
(05-30-2012, 05:19 PM)
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#21
I don't know how you could say that. They've only released two games since WoW.
1) Starcraft 2 is beholden to a huge professional gaming league, so it's a pretty dangerous prospect to change the game drastically. 2) People on Battle.net complain that D3 is too little like D2. In fact, most people complaining about Diablo 3 think the game is too different. |
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Member
(05-30-2012, 05:22 PM)
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#22
You don't want the same type of game, you want something different. Then why are you complaining about a sequel? Complain that the game you want isn't getting made.
If you don't like this iteration, it's because of the changes, because if it were the same, you would like it all the same. If you wouldn't, and it were the same, then you don't like D2. So what is it? |