nincompoop
Banned
(09-24-2011, 02:40 AM)

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#101

Originally Posted by jediyoshi:
alt+enter

also make sure the checkbox "Start JPCSP in Full-Screen Exclusive Mode..." is unchecked in the Display tab of the config window.
Could've sworn I tried that.

BTW, I got Chains of Olympus into the game but it's only running at like 3 fps. Is this normal? EDIT - Obviously not, the shot in the OP says it's running at 43. My specs shouldn't be an issue, I've got a 2600k and a 6850.
Eiji
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(09-24-2011, 02:57 AM)

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#102

Didn't know it could upscale now!
Leona Lewis
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(09-24-2011, 03:01 AM)

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#103

Originally Posted by nincompoop:
Could've sworn I tried that.

BTW, I got Chains of Olympus into the game but it's only running at like 3 fps. Is this normal? EDIT - Obviously not, the shot in the OP says it's running at 43. My specs shouldn't be an issue, I've got a 2600k and a 6850.
After loading a game, I needed to click "Run" for it to actually start up.

Waiting a couple months for less shitty performance, but I'm quite impressed. I didn't even know there was a PSP emulation scene until yesterday
AwakenedCloud
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(09-24-2011, 03:12 AM)

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#104

I saw a vid of a guy playing BBS on this emulator, anyone here that can share personal experiences?
elty
Member
(09-24-2011, 03:48 AM)
#105

When I enabled shaders the MPEG video couldn't display probably.

Looks like this is very demanding on the CPU. My C2D 2.13Ghz doesn't cut it.
NBtoaster
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(09-24-2011, 03:49 AM)

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#106

I wouldn't call pcsx2 bugfree or efficient.
jediyoshi
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(09-24-2011, 09:26 AM)

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#107









Aru
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(09-24-2011, 09:52 AM)

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#108

Geez, Soul Calibur BD looks great on the PSP but looks like ass on that emulator (less jaggies but it shows all the flaws of the graphics). I thought it was on par with Soul Calibur 3 by judging the games on their respective screens/TV, but it seems that SC3 is a lot better in the graphics department.
ZoddGutts
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(09-24-2011, 09:55 AM)

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#109

I say it's on par with how most Wii games look. Not bad imo.
PdotMichael
AnimeGAF's largest consumer of moe
(09-24-2011, 10:00 AM)

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#110

It "missing" better textures for the close-ups but it clearly better than Soul Calibur for Dreamcast.
ULTROS!
(09-24-2011, 10:02 AM)

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#111

Those look neat. I'm curious how Ys Seven, Trails in the Sky, and Star Ocean look like in the PSP.
Negator
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(09-24-2011, 10:05 AM)

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#112

I'd imagine that sprite games wouldn't look all that amazing, but hey, it's worth a shot, right?
brain_stew
Hello friend! Have you heard the good news about Jesus PC gaming?
(09-24-2011, 10:08 AM)
#113

Any way to get PSN purchases running with this?
PdotMichael
AnimeGAF's largest consumer of moe
(09-24-2011, 10:10 AM)

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#114

Originally Posted by Negator:
I'd imagine that sprite games wouldn't look all that amazing, but hey, it's worth a shot, right?
If you can play old SNES games on a emulator, it will be okay.
Zoc
Member
(09-24-2011, 10:46 AM)
#115

Originally Posted by Suairyu:
No, you don't understand.

You change the framerate in an emulated game and everything changes. The music will distort as it is forced to be played faster/slower, the internal clock counts down faster/slower (making timed games almost impossible), the animations will cycle through faster/slower.

You aren't emulating a game, you're emulating a console. Increasing/decreasing the framerate means the console itself is running faster/slower.

What you're talking about requires a port, like with the PS3 HD collections.
That's not true anymore. Older systems like the SNES were programmed that way, but plenty of games from the N64, at least, ran at much better framerates in emulators than on the original hardware. Goldeneye split-screen was a famous example. I have no doubt the PSP is the same.
jediyoshi
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(09-24-2011, 10:55 AM)

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#116









Originally Posted by Zoc:
That's not true anymore. Older systems like the SNES were programmed that way, but plenty of games from the N64, at least, ran at much better framerates in emulators than on the original hardware. Goldeneye split-screen was a famous example. I have no doubt the PSP is the same.
There's a difference between increasing frame rate (which is what Freedom originally said) and smoothing out existing frame rate hiccups (what his follow up said). Running a game that has a locked frame rate higher than what it should be running at will result in the game speed running faster than normal.
Tizoc
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(09-24-2011, 11:13 AM)

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#117

Heh guess now i can finally play V. Chronicles 2 and 3, among other RPGs.
Hazaro
relies on auto-aim
(09-24-2011, 11:16 AM)

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#118

Wow those GOW shots looks good, esp at 40fps or better.
And I can map stuff to a 360 pad right?
Diprosalic
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(09-24-2011, 11:19 AM)

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#119

is let us gling together playable? if yes i need to buy it immediately, i hate the psp but i want to play that game badly.
LiquidMetal14
hide your water-based mammals
(09-24-2011, 12:09 PM)

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#120

Originally Posted by Hazaro:
Wow those GOW shots looks good, esp at 40fps or better.
And I can map stuff to a 360 pad right?
Yes you can as I just tested the config. Mind you the link in the OP for that custom launcher requires a PW so I had to hunt it myself. I would also recommend the latest SVN build off EMURCR.

The only thing I can't figure out is out to make the resolution scale higher like in the screens provided. I get only native res or it's really blurry. What option am I missing?
nincompoop
Banned
(09-24-2011, 02:24 PM)

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#121

Originally Posted by ZoddGutts:
I say it's on par with how most Wii games look. Not bad imo.
You might need to get your eyes checked.

Anyway, do any games run with glitch-free audio? Prinny doesn't play music at all for me, and in Lumines the music randomly plays for like a second once in a while before dropping out for like the next 10 seconds.
ZoddGutts
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(09-24-2011, 05:31 PM)

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#122

Originally Posted by nincompoop:
You might need to get your eyes checked.
Your right looks slightly better than most Wii games that I own.
nincompoop
Banned
(09-24-2011, 05:34 PM)

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#123

Originally Posted by ZoddGutts:
Your right looks slightly better than most Wii games that I own.
Only slightly better than Wii games? Those crisp textures and smooth polygonal edges make Crysis on Ultra settings look like E.T. on the Atari 2600!
sixteen-bit
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(09-24-2011, 05:58 PM)

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#124

Awesome. Those Soul Calibur and Tekken 6 screens are unreal
Lupin the Third
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(09-24-2011, 06:27 PM)

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#125

Originally Posted by nincompoop:
Only slightly better than Wii games? Those crisp textures and smooth polygonal edges make Crysis on Ultra settings look like E.T. on the Atari 2600!
Fighting fire with fire. Well done!
Nuclear Muffin
Banned
(09-24-2011, 06:38 PM)

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#126

Originally Posted by Suairyu:
No, you don't understand.

You change the framerate in an emulated game and everything changes. The music will distort as it is forced to be played faster/slower, the internal clock counts down faster/slower (making timed games almost impossible), the animations will cycle through faster/slower.

You aren't emulating a game, you're emulating a console. Increasing/decreasing the framerate means the console itself is running faster/slower.

What you're talking about requires a port, like with the PS3 HD collections.
Not quite. What he's suggesting here is that people want the emulator to run the games at the framerate that the game is capped at.

So, for example with Mega Man Powered Up, that runs at 30FPS with slowdown on the original hardware, this emulator could just run the game at a solid 30FPS without any slowdown. He's not suggesting that MMPU should be run at 60FPS in the emulator, but rather that the emulator could remove slowdown from games that suffer from it (just like every other console emulator does with 3D polygon games)

This would also mean that the GOW PSP games would run at a solid 60FPS in the emulator, because the game was originally designed to run at 60FPS (and the game would just slow down when the hardware couldn't cope)

BTW, Tekken 6 PSP looks stonkingly good! It holds up much better than Soul Calibur Broken Destiny!
ZoddGutts
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(09-24-2011, 06:49 PM)

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#127

That Soulcalibur shots looks better than Soulcalibur Legends for Wii.
M3d10n
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(09-24-2011, 07:12 PM)

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#128

Originally Posted by ZoddGutts:
That Soulcalibur shots looks better than Soulcalibur Legends for Wii.
But they look worse than SC2 on the GameCube. Oh wait, I forgot, the Wii is weaker than the GameCube. My bad.
AdawgDaFAB
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(09-24-2011, 07:14 PM)

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#129

Originally Posted by LiquidMetal14:
Yes you can as I just tested the config. Mind you the link in the OP for that custom launcher requires a PW so I had to hunt it myself. I would also recommend the latest SVN build off EMURCR.

The only thing I can't figure out is out to make the resolution scale higher like in the screens provided. I get only native res or it's really blurry. What option am I missing?
If I grab r2322 from EmuCR will I still need to grab the launcher linked in the OP? I don't want to sign up for another forum just for one download if I don't have to.
jediyoshi
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(09-24-2011, 09:09 PM)

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#130

Originally Posted by Nuclear Muffin:
Not quite. What he's suggesting here is that people want the emulator to run the games at the framerate that the game is capped at.
Originally Posted by Freedom = $1.05:
I know what it means. Now, knowing that, most people on this board want to play games at a framerate that is at least equal to playing it on the psp, if not at an even faster fps. For most, this is not "playable" enough, if you will.
.
AdawgDaFAB
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(09-24-2011, 10:10 PM)

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#131

Originally Posted by AdawgDaFAB:
If I grab r2322 from EmuCR will I still need to grab the launcher linked in the OP? I don't want to sign up for another forum just for one download if I don't have to.
Well I signed up to get that launcher, however the program acts up for me. It seemed to work fine the first time I booted it but afterwards it always boots to a black screen and the only thing I can do is press F11 or F12 to open controls / config menus. When I press ok on those it goes back to the black screen.

I can start a game during this but, again, I get a black screen as soon as I close either of those submenus. Anything I can do to fix this?
squall23
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(09-24-2011, 10:16 PM)

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#132

Originally Posted by Negator:
I'd imagine that sprite games wouldn't look all that amazing, but hey, it's worth a shot, right?
Quick, somebody get some screenshots of SRWZ2, that'd be the ultimate 2D stress test.
Josh7289
Member
(09-24-2011, 11:09 PM)

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#133

Whooooooaaaa, I had no idea PSP emulation had come so far. This is exciting.

Maybe I'll try dumping some games sometime. My PC should be decent enough to at least run them.
cartman414
Member
(09-24-2011, 11:45 PM)
#134

It's good that this is happening. Something happened to my PSP.

Question for those who have this running well: what are your specs?
butanebob
Junior Member
(09-24-2011, 11:54 PM)
#135

Quote:
but plenty of games from the N64, at least, ran at much better framerates in emulators than on the original hardware.
Nope - only with specialized hacked builds of the emu, and then most games wouldn't work or behave incorrectly.
Gvaz
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(09-25-2011, 09:39 PM)

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#136

Man these screenshots look like ass, especially that FF game. So sad :(
jediyoshi
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(09-25-2011, 11:08 PM)

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#137

Originally Posted by Gvaz:
Man these screenshots look like ass, especially that FF game. So sad :(
There isn't a screenshot in this thread that isn't riddled with graphical bugs. There's also a lack of AA and limited upresing for now.
onQ123
Junior Member
(09-25-2011, 11:10 PM)

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#138

at 1st glance they look good but soon as you look closer they look really bad
The Mana Legend
Banned
(09-25-2011, 11:11 PM)

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#139

Has anyone tried the Syphon Filter games on this yet? I really want to get back into the series (and heard the PSP ones were great), but my PSP is in pretty bad shape right now. Should I find a way to buy them and them rip them to my computer and use this, or should I just wait for the Vita and download them?

Woe is me.
Gospel
Parmesan et Romano
(09-25-2011, 11:33 PM)

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#140

Someone test God Eater!
Bulzeeb
Member
(09-26-2011, 03:26 AM)

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#141

whooa psp emulation at last =D now I don't have to worry that much about what to do to play my games in the long future after the dead of my psp hope this improves like the ps2 or dolphin emus :P
Zenith
Banned
(09-29-2011, 11:04 AM)

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#142

So Sonicstage may have been more crucial then what I first intimated. I just installed it and a lot of the crashes and slowdowns seemed to be the games trying to decode music files it couldn't. Now PE3 runs at full speed.
IrishNinja
(09-29-2011, 11:56 AM)

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#143

great OP!

Originally Posted by AwakenedCloud:
I saw a vid of a guy playing BBS on this emulator, anyone here that can share personal experiences?
came to ask this as well, with 2 just coming out and all - i love my PSP, but if i can do this on a larger screen, i will.
dark10x
60 fps 60 fps 60 fps 60 fps 30 fps 60 fps 60 fps
(09-29-2011, 12:31 PM)

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#144

Quote:
hat's not true anymore. Older systems like the SNES were programmed that way, but plenty of games from the N64, at least, ran at much better framerates in emulators than on the original hardware. Goldeneye split-screen was a famous example. I have no doubt the PSP is the same.
You DO realize that Goldeneye and Perfect Dark are, perhaps, the only two N64 games in which some timing changes can allow it to run smoother? With virtually every other game, the same change in settings results in a speed increase (game runs too fast).
Ellis Kim
Banned
(10-10-2011, 02:56 AM)

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#145

Is there any particular reason why the 32bit version is preferred over the 64bit version even on a 64bit system?
-MB-
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(03-18-2012, 12:15 PM)

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#146

I'm confused on how to get AA working on thsi emulator, Setting it in jpcsp itself does nothing,
still get jaggy as hell gfx, can't force it in nvidia settings because it does nto accept .bat files.
Forcing it on Javaw.exe does nothing either, still jaggies everywhere.
Vlaphor
Junior Member
(03-18-2012, 01:48 PM)

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#147

Originally Posted by dark10x: View Post
You DO realize that Goldeneye and Perfect Dark are, perhaps, the only two N64 games in which some timing changes can allow it to run smoother? With virtually every other game, the same change in settings results in a speed increase (game runs too fast).
I remember playing Conker's Bad Fur Day on an emulator and being amazed at just how smooth it ran. Far better frame rate than on the console and it didn't feel at all like it was too fast.
SparkTR
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(03-18-2012, 02:12 PM)

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#148

So, why am I just hearing about this things existence? I've got around 10 UMD laying around with my PSP missing, gonna give this a whirl.
Jay Sosa
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(03-18-2012, 02:54 PM)

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#149

What kinda hardware do I need for this? Same like the PCX2?
toddhunter
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(05-31-2012, 11:22 AM)

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#150

Finally got around to getting BBS out and trying it on the PC (prompted by the HD rumour thread. I've had BBS for ages and never enjoyed playing it because I feel the control scheme is broken on the PSP). The result? Quite pleasing. I've started out on Aqua's side and haven't hit any show stoppers. There are some graphics problems to work out, but playing it with a dual shock with the camera mapped to the right stick is so much better.



Last edited by toddhunter; 05-31-2012 at 11:25 AM.