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Member
(05-30-2012, 11:08 AM)
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#402
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Sassy with Monet
(05-30-2012, 11:43 AM)
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#403
Those patch notes are way too complex - I barely understand the game as it is! I've loaded up a new one - playing as the... Horatio people I think. I'm getting it a little more this time - though my borders don't seem to expanding very much at all. I'm finally getting my head around the tech tree - though something like a ctrl + f function would be nice - I know I need the technology to be able to travel worm holes but I'll be damned if I can find it.
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Member
(05-30-2012, 02:20 PM)
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#404
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Member
(05-31-2012, 10:34 PM)
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#407
Magnificence awaits, fellows. Freshly deployed from the devs! READ ON:
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Word on the street is that the final faction is a human offshoot called the Pilgrims. Highly peaceable, big on diplomacy etc. Here's hoping diplomacy is at least given a seeing to in the update. Keen, keen, keen. |
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Member
(05-31-2012, 10:51 PM)
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#409
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Member
(06-01-2012, 02:23 AM)
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#411
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I know budgets and white collars prevent this from happening 99% of the time, but it's oh so nice when it does happen. |
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Member
(06-01-2012, 02:34 AM)
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#412
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Member
(06-01-2012, 02:52 AM)
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#413
It just seems a little messy. I'd vastly prefer a branching but narrow tech tree like Civ games or flat progression tree like GalCiv. Really what I'd prefer is a Combat > Scientific > Industrial 3 tree system which would seem pretty easy with their current techs. Also that scientific victory research is pretty crazy. I got up there at like turn 130 or something and needed 450 turns of research. That seems a little excessive but maybe I'm not properly maximizing my research, I dunno. That was with the Sophons and me heavily investing in research planets.
Last edited by Aselith; 06-01-2012 at 06:59 AM.
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Member
(06-01-2012, 06:44 AM)
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#414
Speaking of which, anyone seen the G2G progress page of late? Gives you a great rundown of where the dev team are at. Fear not on the tweaking and tuning, they've still got ages to go...bodes well. http://endless-space.amplitude-studios.com/Progress |
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Member
(06-01-2012, 11:17 PM)
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#415
The Pilgrim faction, complete with Judi Dench, have been officially unveiled!
http://www.amplitude-studios.com/Articles/PILGRIMS |
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Member
(06-02-2012, 06:46 AM)
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#416
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Member
(06-02-2012, 06:55 AM)
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#417
For those of you playing the Alpha, how is it?
Way way way back in the day I got real, real deep into Ascendancy. I've never found a 4x game after that to really get me going (Sins would, save for real time). Hopin this one is the one.
Last edited by Snapshot King; 06-02-2012 at 06:58 AM.
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Member
(06-02-2012, 06:56 AM)
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#418
Cannot wait to see how this multiplayer aspect goes.
In other news, for those wanting to know how to maximise their planets and effect the best possible outcomes with terraforming, this guide popped up on the ES forums. Thought it might be useful for folks: ![]()
Originally Posted by James Allen:
If you liked MoO2, you'll love ES. If you liked Ascendancy, there's a real chance you'll like ES, too.
Last edited by Pylon_Trooper; 06-02-2012 at 07:03 AM.
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Member
(06-02-2012, 06:58 AM)
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#419
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Member
(06-04-2012, 01:36 AM)
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#422
Today is the last day of the 25% discount, anyone on the fence may want to jump in now with the beta releasing tomorrow.
And here is the last update they posted on the 1st:
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Last edited by HBroward; 06-04-2012 at 01:42 AM.
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(06-04-2012, 01:51 AM)
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#423
It's a great deal and it supports an upstart studio putting out a classic strategy game with a slick modern 2012 interface. You don't get this chance very often people!
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Member
(06-04-2012, 02:11 PM)
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#425
UPDATE (Beta not yet live...*manly tears*)
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Member
(06-04-2012, 03:07 PM)
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#426
That's a mighty fine wall of text right there. Can't wait to get off work and hopefully play that.
Edit: A member of the dev team has confirmed the discount will drop to 10% this afternoon when the beta is released, last chance people to save a couple dollars people! Edit2: Price changed to 10% now. And the beta is up, although I still can't play yet until I get off.
Last edited by HBroward; 06-04-2012 at 06:22 PM.
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Member
(06-04-2012, 10:00 PM)
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#427
Anyone got some multiplayer working? I tried to start a game with a friend of mine but we got errors (server not responding) when we try to invite each other.
I guess we can't expect a flawless experience just a few hours after beta release. Other than that I really like this game.
Last edited by Ziltoid; 06-04-2012 at 10:20 PM.
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Member
(06-05-2012, 12:49 AM)
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#428
Played around 80 turns of the new patch. I REALLY like being able to see what is queued and if there's anything in the hangars for each system via the galaxy view. That's an awesome improvement.
I am curious if I encountered a new bug though. I was the Pilgrims and was playing against two Amoeba factions and one Sophon faction. I saw the Sophons zipping around the outskirts of my galaxy but I NEVER saw any of the Amoebas. And yet, both Amoeba factions not only sent me peace offers, but eventually became friendly. I never saw them even once and even though I unlocked the casimir effect, I never left my starter galaxy. Possibly a bug or possibly I just missed each of the factions by blinking at the exact right moment (twice even).
Last edited by gotee12; 06-05-2012 at 12:51 AM.
Reason: gotta edit 'em all...
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Member
(06-05-2012, 01:27 AM)
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#429
Man tons of bugs. None of the new races will move and the game just allows you to click on any planet and it keeps drawing more and more waypoints but your ships never go anywhere. Sigh. Turning it off till they fix it. Also got a ton of negotiation stuff and it was only on the 3rd turn before even researching any tech.
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Member
(06-05-2012, 01:54 AM)
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#431
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Member
(06-05-2012, 03:23 AM)
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#432
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Member
(06-05-2012, 12:43 PM)
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#433
Well that makes sense. I take it they're a peaceful faction as well, since they were quite eager to get peace treaties/open borders going right out of the gate...
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Member
(06-05-2012, 02:52 PM)
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#435
I would think us humans would have to do some kind of research (at least in xenolinguistics) if an alien race suddenly wanted to trade with us. It's kinda odd that the human factions have to research it to trade with each other though.
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Member
(06-06-2012, 02:38 AM)
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#436
New patch notes:
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Member
(06-07-2012, 06:57 AM)
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#437
Is anyone else having tons of crashes after the latest patch?
I play the game in Wine on Linux, so perhaps they've made a change that doesn't work well with Wine, but I've had nothing but crashes and game lock ups since the Beta. They usually seem to happen at the end of a turn, restoring the game lets me continue playing, but it'll crash again 10-15 turns later. I was wondering if anyone else has had issues like this in Windows, or if I should just blame Wine? Thanks! |
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Member
(06-07-2012, 07:06 AM)
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#438
played yesterday for a couple of hours after the latest patch... no issues so far.
first time i played i felt soooo in over my head. i tried to absorb everything from the tuts but it felt like soo much info. got my ass whooped but had fun. second go around felt much better and i felt like i had a better idea of what to do and what i wanted to do. i'm in first place after a slow start but my god i hate those pirates. tech tree is awesome. one thing that's been irking me is the battle summary. during the manual battle i kick ass and lose zero ships then the summary says i lost 1 or 2 or even 3. seems off and it didn't seem to be an issue before the big patch a few days ago. either way loving it, thanks to Pylon for all the info and updates. So glad i picked this up! |
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Member
(06-08-2012, 03:05 PM)
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#440
--- I feel such shame, too. Here I was keen on checking out the Sowers...but I'm now so used to the affinities of the UE that I simply went back to them. What a coward! What a parochial space bigot! Narrow-minded. No, I'll give the Sowers their dues in due course. Still yet to try multiplayer. |
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Member
(06-08-2012, 03:13 PM)
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#441
Missiles are the usuall culprit in late dying ships. 90% of the time (they also don't seem to show up graphically frequently). Sometimes though the damage from a shooting volley will not be calculated until the end of the phase (i.e., say you destroy the ship just as the third volley of the phase starts, it may still calculate the destroyed ship firing a third volley). |
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Member
(06-08-2012, 03:16 PM)
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#442
Just wanted to add that Endless space has probably the best value for the $$$ I have ever seen. If you like 4x games at all (civ, gal civ, etc...) you must buy this game! I think it even beats the value level of SINS / Galatic Civ when they were priced at launch of $40 or so.
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Member
(06-08-2012, 03:20 PM)
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#443
The devs are, down the track, putting in strike craft/fighters...really curious to see how they're implemented.
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Member
(06-11-2012, 01:05 AM)
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#445
Finally devoted some time into playing this and so far it's been enjoyable (about 60 turns). This is my first true 4x game so I'm learning some of the basics as I go. The tech tree is truly huge, I've barely put a dent into it. Interface was slick in the videos and is still very cool in person, awesome. I'm still getting use to left/right mouse clicks depending on where you are but no big deal.
Looking at what I assume is the game score, the first place race is at a decisive lead over me (doubled). I wonder how much longer I have until they eradicate me. |
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Member
(06-11-2012, 06:46 AM)
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#446
The tech tree is somewhat ambiguous. Ive gave up after 200 turns since my empire was the smallest and I count generate enough Dust to keep building ships that could make any sort of dent against the Pilgrims.
But in the end I was just hitting random buttons on the tech tree :P Yes I know...silly of me. |
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Member
(06-11-2012, 09:24 AM)
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#447
Behold, a new patch!
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Member
(06-11-2012, 07:03 PM)
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#448
Played a couple of multiplayer games over the weekend. Multiplayer is rather slow to get through, but fun regardless (be prepare to spend 4+ hours a game depending on galaxy size). I think the developers should implement some sort of time limit for each turn. It was a chore to play at around turn 50+ especially with all the space battles going on. I think all battles should be auto resolve in multiplayer with perhaps a new option to auto resolve with cards (i.e. let the player pick his cards, and then let it auto resolve rather than watch 1 - 2 minutes of the space battle).
Also, I experienced some turn ending bugs, during late game (turn 50+) the game would sometime lock up. The host would then have to reload a previous saved state and have everyone rejoin the game. Not sure what the cause of the lock up to be just yet. It is rather a hassle to get everyone to rejoin since some players will just quit when they feel they are losing. We should get a neogaf multi game going, add me (dmann921) on steam if anyone is interested. |
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Member
(06-12-2012, 04:46 AM)
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#449
Finished my first game against 3 AI in victory. While fumbling around my resources, I ended up attacking the Amoeba race and slowly grabbed a couple of well upgraded production systems. I quickly tailored most of my significant systems in the same fashion and built up a fleet that pinned down all 3 AI players. I smashed the Sophon, took the majority of the Amoeba territory and then took the homeworld of the Horatio. This game really has its hooks in me.
I'll probably try things differently in my next game along with figuring out something that resembles a proper early build. |