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Member
(06-01-2012, 06:26 AM)
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#7751
because the fix didn't "fix" anything. But it seems like, the fix is really happening:
http://mp1st.com/2012/04/26/battlefi...fixed-by-june/ good god, it took them 7 month to fix a game breaking bug.... |
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Member
(06-01-2012, 09:31 AM)
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#7752
Now theres so many fucking different guns and shit I have no idea what is going on. All people care about his stupid fuckin hats and drops.. It also ruined the beautiful visual identity the game had. Man, maybe one day I'll go back to it. I put 500 hours into! (still probably nothing to some of the GAFers here) but shit aint the same.. |
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Junior Member
(06-01-2012, 05:11 PM)
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#7753
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Member
(06-01-2012, 06:19 PM)
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#7754
You just have to memorize what every single weapon does. Now the medic ubers...that is confusing as hell. *runs into a line of fire thinking the uber is an invincibility instead of crits.* |
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Blinded by the luminous glory that is David Bowie's physical manifestation.
(06-01-2012, 10:46 PM)
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#7755
TF2 vanilla was soooooo good. All Valve had to do was put new maps on 360 and PC and bank it. But noooo they had to go and ruin the classes that all had a use. Pyro, for instance, is basically useless unless you "axtingish" now. Why? Why did they have to neuter it's role? But that's for another topic. Has the patch released? They said it was on the 4th. |
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Member
(06-01-2012, 10:52 PM)
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#7756
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Member
(06-01-2012, 11:16 PM)
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#7757
I'm almost afraid I'll start getting my ass kicked once the controls are tightened up, lol. My slowing reflexes have been doing me surprisingly well in BF3, that might all change though.
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Member
(06-01-2012, 11:21 PM)
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#7758
Man every time I take a break from the game it's just painful to come back...
I felt like I wasn't in control at all during the games we played today. My aim was way off, I was shooting like shit. My biggest gripe with the game is that. I could stop playing BC2 for months and everything felt natural when I came back. If I stop playing BF3 for 3 weeks I'll feel like a noob when start playing again. :-( |
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Member
(06-01-2012, 11:51 PM)
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#7759
Close Quarters and Armored Kill will be playable at E3
http://blogs.battlefield.com/2012/06/going-to-e3-2012/
Quote:
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Member
(06-01-2012, 11:52 PM)
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#7760
Most shooters are like that for me though, every one but Call of Duty. Man, I stopped playing Black Ops for a long time because I got pretty tired of it. When I came back I was just getting absolutely decimated. That's also about the time I decided I was done with the CoD series. |
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Begging the question
One post at a time (06-02-2012, 12:47 AM)
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#7761
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Blinded by the luminous glory that is David Bowie's physical manifestation.
(06-02-2012, 03:00 AM)
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#7763
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Member
(06-02-2012, 01:00 PM)
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#7764
or better yet... make the wind affect the shots XD -- Nah let them land on the windmills... less people to capture the points on the ground |
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#upliftingtherace
(06-02-2012, 03:36 PM)
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#7765
after the first few months, i hardly saw anyone go up on the windmills... plus, with BF3's gameplay changes it would be even harder for them to land a shot!
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Blinded by the luminous glory that is David Bowie's physical manifestation.
(06-03-2012, 12:59 AM)
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#7770
I just want Deconstruction and the ability to take the cranes down with C4, killing snipers on it. None of this indestructible unless ticket count is low tower shit like Caspian. I want it to be able to be GONE at any time. Rest of the map can stay indestructible/destructible as before. |
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Member
(06-03-2012, 01:03 AM)
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#7771
Got a 413m headshot the other day. I don't really snipe at all. My scout is like, still on the very first rifle, so I felt pretty good about it. :)
http://bf3stats.com/stats_ps3/Malpractice#ps3 Great to hear that they're focusing some effort on the PS3 version. |
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Blinded by the luminous glory that is David Bowie's physical manifestation.
(06-03-2012, 02:55 PM)
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#7774
Or bring the Bradley back since it was a better LAV than the LAV itself. |
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Member
(06-03-2012, 03:01 PM)
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#7775
Problem mostly lies in the fact that it spawns on a random location and at a moment which is practically impossible to predict precisely. And if the people in the tank (or LAV w/e) actually have people repairing them it's hard to take down and pretty much requires other teams to help try and take it down too.
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make sure the pudding isn't too soggy but that just ruins everything
(06-03-2012, 03:03 PM)
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#7776
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#upliftingtherace
(06-03-2012, 04:36 PM)
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#7778
have you played SDM on Metro? ugh...
Speaking of BC2, Vietnam SDM was interesting, they had different vehicles available depending on the map. some maps had the PBR and Phu-Bai had the Huey! |
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Blinded by the luminous glory that is David Bowie's physical manifestation.
(06-03-2012, 07:17 PM)
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#7779
I never played SDM in Vietnam. I'm not too fond of SDM but it isn't a terrible mode. Same with TDM. TDM would work in BF3 with some of the maps (like Metro) if it didn't spawn you into enemy lines of sight and vice-versa at times. I mostly blame that on the fact that DICE didn't add a "weight" to the spawn calculations that Bungie and other developers use in their FFA/DM modes.
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It is illegal to Tag Fish in Tag Fishing Sanctuaries by law 38.36 of the GAF Wildlife Act
(06-03-2012, 09:38 PM)
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#7782
BF3 Premium trailer Some cool stuff on BF3s future.
Last edited by Fersis; 06-03-2012 at 10:12 PM.
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Blinded by the luminous glory that is David Bowie's physical manifestation.
(06-04-2012, 12:40 AM)
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#7784
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Member
(06-04-2012, 02:13 AM)
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#7789
Man Dice has got to put a ladder on the D Flag warehouse at Kharg.
Played a game today with Dan and Hunting Beast where the other team had air superiority and 2 or 3 guys camped the entire game on the roof of the warehouse rocket spamming any vehicle in the proximity. I killed one of then when he was dropping C4 on a tank below, but it's pretty much impossible to get then if they back out. Our chopper couldn't get to then since the jets would rip him apart. What a shitty game... We lost 3 games by 40, 50 tickets against 7 to 8 clan guys. :-( |
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Member
(06-04-2012, 03:23 AM)
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#7790
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Member
(06-04-2012, 04:04 AM)
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#7791
It didn't help that our team was weak too... I'm just bitter at the 3 consecutive losses! Lol! |
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Member
(06-04-2012, 06:07 AM)
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#7793
When it took the team 5+ minute to cap B in the beginning, instantly people should go "hmm, the opponent team is above average" and giving up on the 3 flag strategy. Instead they did the usual push for A. Allowing enemies to sneak in, take B, distract people at C and easily take back their A flag with 2-3 people. I was tempted to switch on team chat just so i can relay that information to your squad, but I didn't *sigh* The same can be said about the dpeak game. Our team capped C and immediately everyone leaves for B/A. Learning the lesson from the last round, I placed C4 on the ground around C and waited a bit in the hallway. Chopper comes in, drop some people, i detonate the C4 - get 2-multikill, but couldn't stop the flag cap as 2 other people pop in. C taken easily. Spawned on B, and I sneaked to A to create some distraction with a beacon, but no one in my squad was willing to spawn on it. Pop up the map and menu and you'll find that 1) People were in the chopper being useless (going for kills) and not capping A flag, 2) Rest of the team were all too focused on being engineers/keeping the tank up (which got destroyed very quickly.) Lesson to be learned: 1)People need to know when to use a hold 2 flag or cap 3 flag strategy. 2)People need to know when to stop having a whole squad of engineer/be vehicle-minded. 3)People need to know when to divert their attention away from the "hotzone" during tight conquest rounds. That being said, I honestly wish commander mode was in BF3. It would make relaying tactics so much easier. *sigh*
I would still recommend the mortar in this case though. I played a game with JM later on which had the same situation: http://battlelog.battlefield.com/bf3...7/4/188837097/ The mortar, while nerfed can still be pretty effective in suppressing enemies. Not to mention, you'll have an idea where they are once they fire/get a hitmarker anyway. So it's not as hard as it seems.
Last edited by Dreamgazer; 06-04-2012 at 06:17 AM.
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Member
(06-04-2012, 08:38 AM)
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#7795
Man I got a Battlefield on PC experience today.
Played a match with Olimpia were I'm not kidding at least half the other team was glitching inside the walls. Never seen anything like it. One guy camped the whole game on the roof of those side stairs leading to bravo, two on the wall between said stairs and lockers. I even got killed by a guy inside a wall on the middle corridor between alpha and bravo near the ticket booth. We still won by more than a thousand tickets but I was pretty amazed by how many people would just camp there like it was the most normal thing in the world. Those people have no shame? I would love to record games like that and expose those people. |
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Member
(06-04-2012, 09:37 AM)
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#7798
Downloading it, thanks!
Edit: 1383MB, good damn Dice and their big ass patches... I wonder how many gigs the expansions are going to be, how people with 20GB PS3s or 360s live?
Last edited by JJD; 06-04-2012 at 09:42 AM.
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