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Member
(05-08-2012, 12:01 PM)
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#252
how did you took an animation capture at this? I want to get some animation myself, but don't know how
Last edited by DOA; 05-08-2012 at 01:23 PM.
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Member
(05-08-2012, 01:17 PM)
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#253
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Member
(05-08-2012, 01:23 PM)
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#254
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Member
(05-08-2012, 01:27 PM)
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#255
He has 1 ball, where are you guys getting this? Skip to 30 seconds in.
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Member
(05-08-2012, 01:33 PM)
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#256
http://forums.steampowered.com/forum....php?t=2683347 |
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Member
(05-08-2012, 01:36 PM)
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#257
BTW more multiplayer maps are coming and they will be free http://forums.steampowered.com/forum....php?t=2683347 edit: beaten by Stitch |
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Member
(05-08-2012, 01:50 PM)
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#259
glaring omission, the mp is kind of good, very slow pace, just camping won't get you anywhere you have to shoot and relocate, use your binocular a lot, hunt or be hunted it's pretty cool actually.
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Member
(05-08-2012, 02:33 PM)
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#262
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Member
(05-08-2012, 02:55 PM)
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#263
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Member
(05-11-2012, 04:13 PM)
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#268
New update available on Steam:
Quote:
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Member
(05-16-2012, 09:52 PM)
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#273
My retrospective opinion of the game is that while the shooting and ballistics models are cool (it should be standard for next-gen shooters to have ballistics like this), the SP campaign needed a fuckton more work. Areas needed to be more open, the AI was terrible at times, and some of the design choices (that sniper team bit, jesus) were horrendous. Still enjoyed the majority of the campaign despite this, though I won't play through it in it's entirety again.
The Co-op modes are good fun and add a bit more variety to precedings, although I haven't tried the campaign co-op. The PC version's MP is the real surprise, despite clearly being a last minute addition, it's been really enjoyable, and it's good to hear that it's getting post-release support.
Last edited by Guerrillas in the Mist; 05-22-2012 at 10:22 AM.
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Banned
(05-16-2012, 09:53 PM)
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#274
I only played up to level 3, the reason I played so little, the game kept crashing on my PS3. That level is massive, and replaying it five times (there is no real saving in mission just temporary check points) showed my just how linear the game is, each run though I tried to play in a new way and found I wasn't allowed. That mixed with; -cutscenes where you're spotted, forcing you into terrible combat scenarios -an online mode that is open form like the SP should be but plagued with lag I haven't seen the likes of since the 56k days. -The game having movement bugs, standing you up from prone for no reason ect. 1 is a far better game then V2. |
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Member
(05-22-2012, 09:14 AM)
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#275
So it turns out my impressions from the demo were wrong - shooting Nazis in the nutsack does get boring after a while.
Pre-ordered for PS3, beat the game last night, pretty disappointed all round. V2 is conclusive proof that gameplay is always more important than graphics. Despite being considerably shinier than its predecessor, it plays like a dodgy clone, a pale imitation, of the first title. And a sniper game where stealth is not only discouraged, but often totally impossible? Craziness. The mysterious twat who kept nicking my MP40 and most of my ammunition at the end of every mission needs a good slapping too. Not that I used much non-rifle ammo, or explosives. I kept looking for opportunities to use dynamite, trip-wire bombs, land mines, but it was never necessary. And the few times I did bother covering my back the AI was so stubbornly stupid that no bugger ever tried to sneak up on me. On elite difficulty, the sniping mechanic is enjoyable, but I was always struggling to get far enough away from the targets to make a kill shot properly satisfying. I often found myself clambering down from my vantage point, running further into the level to trigger more bad guy spawnage, before dashing back up to my perch to pick them off. If I had a PC worthy of the name, I’d have gone down that route, because the vs multiplayer sounds pretty fun. But as a singleplayer console experience, it’s naff. And the Let’s Kill Hitler pre-order dlc is both trying and dull. One of the few times you’re forced to snipe, but there’s no finesse to the mission, no opportunity for stealth, no patient, tense wait for the perfect shot – just a lunatic fire fight from behind invisible walls followed by trying to kill Adolf in what feels almost like the hardest QTE ever. So shitty. Good for a rental, but that’s about it. |
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Junior Member
(05-26-2012, 04:27 PM)
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#277
Well I'm just outraged! To mistake clear glitches with awful A.I is unbelievable. And even worse, for people to think it's even possible to have a level with ELITE snipers and not spawn them, is plain moronic.
"I have this great idea for a level, and at the end I'm going to have elite snipers!" "So you'll be spawning them in over time?" "No, I'm just going to have them in the level from the start!" "Surely not! The player would be dead within seconds of loading" "But I can't have them appear from nowhere, how's that realistic?" "It's a game you idiot!" "Perhaps you're right" "So are these snipers going to be able to see the slightest movement at 200m, after all they are supposed to be the best snipers in the world?" "No, why would I do that!?" "SO YOU'RE GOING TO MAKE A LEVEL WHERE YOU CAN EASILY KILL 6 ELITE RUSSIAN SNIPERS FROM THE START, RENDERING THE END OF THE LEVEL COMPLETELY POINTLESS!!!???". Most levels can be stealthed. With a few glitches/intended cheating ruining some parts of levels. And why people think that enemies are continuously spawned is laughable, especially in the tunnel section, where there is a definite number of soldiers. |
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Member
(05-26-2012, 05:07 PM)
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#279
Tbh I think the demo section one of the best parts of the game, maybe thebest. The game is pretty meh/boring after a little bit. I'd be lying if I said I didn't regret buying this game. |
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Member
(05-26-2012, 05:38 PM)
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#282
Most of the missions aren't that difficult but some are infuriating. Having to memorize the time and place of spawnpoints to be able to get to the end of a map is horrible game design. The game did bring out the masochistic side in me because I just had to finish it on Elite.
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Banned
(05-30-2012, 10:08 AM)
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#283
played the hell out of the demo on 360. rented on ps3. cant even complete the demo level. something about the ps3 controller just seems to be so unatural that i find myself fighting with it, whereas the 360 pad wad no problem to use. in adddition the enemies seem buffed/more aware. if i had have played this game on ps3 first i wud hqve thought it was crap. thankfully i tried the 360 demo previously so i already know it can be fun.
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Junior Member
(07-22-2012, 04:17 PM)
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#286
I have some benchmarks and screenshots of the new graphics features up on R3D if anyone is interested: http://www.rage3d.com/articles/gaming/sniperelitev2/
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