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Game-Biz
Member
(06-12-2012, 09:25 PM)
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I died recently from a helicopter launching a rocket at me. I'm guessing that was a hack.
TheNiX
Member
(06-12-2012, 09:47 PM)
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Originally Posted by blitzcloud

With you lol, I wasn't aware there were comments between. Should have quoted.

"Done with that piece of shit."

Sounded pretty definitive and about supporting dayz.

Oh, no, that's relating to Dallas 19. We have so little control over that server that it's frustrating any time someone complains because I can't do anything except for contact the host. Nice guy, but he's slow to do things and doesn't communicate anything.
BadTaste
Member
(06-12-2012, 09:49 PM)
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Found a crashed Huey with a Bizon PP19 SD, FN FAL and a DMR.

After looting what I could I ventured into the forest and found a small open area with 6 tents, 1 bicycle and 1 ATV. I checked the tents, all of them had stuff inside them, such as an M4, M16A2, and miscellaneous things.

I didn't have much room to carry anything so I just hopped onto the ATV and drove away, it was in perfect condition.

I reached the road between Chernogorsk and Elektro, and I decided to head towards Elektro, on the way there I noticed a player on the road too, he was running in the same direction as I was. I decided to stick to the road to keep momentum going... well the fucker took shots at me as I drove past him. I was swerving to try and avoid gunfire but he did hit me a couple of times, he only had a makerov so I wasn't hurt that much.. until I drove onto the railway and flipped the ATV, thus breaking my legs.

Luckily I had 1 stick of morphine left so I used it hastily then proceeded to kill the player with my Bizon since he was sprinting towards me..

I tried to flip the ATV back onto all fours but it was impossible, while I was doing that another makerov wielder approached me, and he immediately took shots at me from afar. I put him down after a few moments then I high tailed it out of there.

A minute later while I was en route to Elektro on foot, I heard an explosion behind me followed by "________ was killed" (same guy I killed just after flipping the ATV).

Laughed my ass off.
MickeyKnox
Member
(06-12-2012, 10:02 PM)
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200k unique players now, that's fucking mental.
abusori
Member
(06-12-2012, 10:37 PM)
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Originally Posted by TheNiX

DALLAS 19 IS PERMANENTLY LOCKED

Mik let me know someone claimed helis were on Dallas 19, so I hopped on the admin tool to keep an eye out. While trying to pry legit information from some trolls Mik started to flip out over Mumble. Tanks spawn on/around everyone on the server. Shut it down and locked it the minute it came back up.

Done with that piece of shit.

I'll be looking into a solution that will allow the majority of us to help moderate US 38/TX8. Not everyone is becoming an admin, but we do need something in place that we can shut the hacking down sooner rather than later.

Feel free to give me admin powers~
Irish
Member
(06-12-2012, 10:38 PM)
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Originally Posted by MickeyKnox

200k unique players now, that's fucking mental.

and a quarter of them are still playing. That's what's really crazy.
abracadaver
Member
(06-12-2012, 10:44 PM)
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Can you heal broken legs somehow ?
mik83kuu
Banned
(06-12-2012, 10:44 PM)
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Third ATV I've managed to flip since I got the first one late last week. Also did you know you can flatten a tent with an ATV?





Last edited by mik83kuu; 06-12-2012 at 10:48 PM.
Anton668
Member
(06-12-2012, 10:48 PM)
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Originally Posted by abracadaver

Can you heal broken legs somehow ?

morphine
dionysus
Yaldog
(06-12-2012, 10:50 PM)
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Originally Posted by Krappadizzle

Is there a software tool or something that we can use to prevent the hacks? I know I've seen some questionable players, but I would hate to ban a player that seems to have legitimately worked hard for his gear, but some of the things I've seen in the last week or so don't seem to make much sense. I've seen people with silenced weapons and NVG's and Ghilie Suits way too frequently. I've run into these types of players within minutes of each other on our server on the same play through on the same night.

Couldn't they have just killed a hacker to get the gear?

Also, I haven't tried it but isn't persistant characters across servers an easy way to abuse the system. Find a good loot spot, and then just jump servers until you find exactly what you want.
wolfmat
Member
(06-12-2012, 10:52 PM)
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They could've also just found the gear.
abusori
Member
(06-12-2012, 11:13 PM)
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Originally Posted by mik83kuu

Third ATV I've managed to flip since I got the first one late last week. Also did you know you can flatten a tent with an ATV?

Was that the one...oh nevermind.

TX8 probably has no more ATV's, people. (this despite me knowing of at least 5 of them)
Mik, we could've had an ATV gaf squad. We could've.
TheNiX
Member
(06-12-2012, 11:27 PM)
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ALBATROSS WARNING: YOU WILL NEED PATCH 93616 TO CONNECT TO OUR SERVER
Krappadizzle
Member
(06-12-2012, 11:43 PM)
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Originally Posted by dionysus

Couldn't they have just killed a hacker to get the gear?

Also, I haven't tried it but isn't persistant characters across servers an easy way to abuse the system. Find a good loot spot, and then just jump servers until you find exactly what you want.

Yes and yes. Both of those you mentioned are problems that I imagine will be addressed sometime in the future.
Starfish_Oxide
Member
(06-12-2012, 11:45 PM)
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Originally Posted by TheNiX

ALBATROSS WARNING: YOU WILL NEED PATCH 93616 TO CONNECT TO OUR SERVER

That's the latest beta patch right?
mik83kuu
Banned
(06-13-2012, 12:00 AM)
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Originally Posted by Starfish_Oxide

That's the latest beta patch right?

No. But just download the latest and you'll be fine.

---

Also I just lost a shit ton of gear.

ATV:
Five tents
A14
Two AK-something-or-anothers
Shit ton of ammo

Me:
Coyote Elite
M4 Silenced
G17
NVG
Laser Range Finder
GPS
All the tools
Shit ton of ammo and shit

All of this because I was driving the ATV from NW Airfield (where I was farming) and took a wrong turn and got myself right in the middle of Starye Sobor. I didn't last a fucking second.
Krappadizzle
Member
(06-13-2012, 12:13 AM)
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Originally Posted by mik83kuu


All of this because I was driving the ATV from NW Airfield (where I was farming) and took a wrong turn and got myself right in the middle of Starye Sobor. I didn't last a fucking second.

You need to just stop with the ATV's. You are always shooting yourself in the foot with them. I'm sorry for your loss.
MickeyKnox
Member
(06-13-2012, 12:19 AM)
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Info on the next update



The highlighted are Game changers. Will be very interesting logging in to play once it gos live.


* [FIXED] Wire Spools, Toolboxes, hedgehog (tank trap) kits not spawning
* [FIXED] Bodies still being deleted too quickly sometimes
* [FIXED] No backpacks or medical boxes spawning
* [FIXED] "No Speaker..." debug report spam
* [FIXED] Infected spawning too close to players (minimum 30m now)
* [FIXED] Infected not spawning inside buildings any more
* [NEW] Infected can't attack through walls
* [NEW] Infected can't see through objects any more
* [NEW] Infected visibility increased (but limited by LOS)
* [NEW] Infected attack range increased (but limited by LOS)
* [NEW] Infected can cause greater damage when they hit you
* [NEW] You can hide from an infected chasing you

* [NEW] Optimized server cleanup routine
Last edited by MickeyKnox; 06-13-2012 at 12:26 AM.
McBradders
NeoGAF: my new HOME
(06-13-2012, 01:24 AM)
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Originally Posted by MickeyKnox

Info on the next update



The highlighted are Game changers. Will be very interesting logging in to play once it gos live.


* [FIXED] Wire Spools, Toolboxes, hedgehog (tank trap) kits not spawning
* [FIXED] Bodies still being deleted too quickly sometimes
* [FIXED] No backpacks or medical boxes spawning
* [FIXED] "No Speaker..." debug report spam
* [FIXED] Infected spawning too close to players (minimum 30m now)
* [FIXED] Infected not spawning inside buildings any more
* [NEW] Infected can't attack through walls
* [NEW] Infected can't see through objects any more
* [NEW] Infected visibility increased (but limited by LOS)
* [NEW] Infected attack range increased (but limited by LOS)
* [NEW] Infected can cause greater damage when they hit you
* [NEW] You can hide from an infected chasing you

* [NEW] Optimized server cleanup routine

Game changers is right.
Anton668
Member
(06-13-2012, 02:38 AM)
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Originally Posted by Krappadizzle

You need to just stop with the ATV's. You are always shooting yourself in the foot with them. I'm sorry for your loss.

pretty sure we already told him he's cut off from ATV's.
maybe he should stick to something simpler like fishing boats.
course, who am I kidding. he'll find a way to flip/roll that too. lol
Disheveled_Zen
Member
(06-13-2012, 02:53 AM)
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Originally Posted by MickeyKnox

Info on the next update



The highlighted are Game changers. Will be very interesting logging in to play once it gos live.


* [FIXED] Wire Spools, Toolboxes, hedgehog (tank trap) kits not spawning
* [FIXED] Bodies still being deleted too quickly sometimes
* [FIXED] No backpacks or medical boxes spawning
* [FIXED] "No Speaker..." debug report spam
* [FIXED] Infected spawning too close to players (minimum 30m now)
* [FIXED] Infected not spawning inside buildings any more
* [NEW] Infected can't attack through walls
* [NEW] Infected can't see through objects any more
* [NEW] Infected visibility increased (but limited by LOS)
* [NEW] Infected attack range increased (but limited by LOS)
* [NEW] Infected can cause greater damage when they hit you
* [NEW] You can hide from an infected chasing you

* [NEW] Optimized server cleanup routine

This list pleases me. Just picked up Arma II for my girlfriend this weekend so I'm excited to see these changes as I will be playing more often now.
legacyzero
Member
(06-13-2012, 03:00 AM)
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Originally Posted by MickeyKnox

Info on the next update



The highlighted are Game changers. Will be very interesting logging in to play once it gos live.


* [FIXED] Wire Spools, Toolboxes, hedgehog (tank trap) kits not spawning
* [FIXED] Bodies still being deleted too quickly sometimes
* [FIXED] No backpacks or medical boxes spawning
* [FIXED] "No Speaker..." debug report spam
* [FIXED] Infected spawning too close to players (minimum 30m now)
* [FIXED] Infected not spawning inside buildings any more
* [NEW] Infected can't attack through walls
* [NEW] Infected can't see through objects any more
* [NEW] Infected visibility increased (but limited by LOS)
* [NEW] Infected attack range increased (but limited by LOS)
* [NEW] Infected can cause greater damage when they hit you
* [NEW] You can hide from an infected chasing you

* [NEW] Optimized server cleanup routine

HIDE from infected? hmmm. I wonder how...
Krappadizzle
Member
(06-13-2012, 03:51 AM)
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Originally Posted by MickeyKnox


* [NEW] You can hide from an infected chasing you[/B]

Disheveled_Zen
Member
(06-13-2012, 04:02 AM)
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Originally Posted by legacyzero

HIDE from infected? hmmm. I wonder how...

Most likely has to do with the fact that they can no longer see through walls. You can currently outrun them if you use the terrain, and sometimes if you just stay prone even after you aggro, they will sometimes forget you are there and wander off. I would assume now if you can say get indoors and up some stairs and go prone they will stop chasing you or lose track of where you are.
OatmealMu
I will pee on you and
your undead cousin
(06-13-2012, 04:05 AM)
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You can hide from zombies but they hit harder? Nice. Should make sneaking around towns even more tense.
TheNiX
Member
(06-13-2012, 06:10 AM)
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I need Mik to tell me how he makes GIFs. I have a great one of Doc that will say "Oh dear.."
Irish
Member
(06-13-2012, 09:44 AM)
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Rocket has his experimenting cap on:

20 words or less: Spawning without a weapon

Hear me out...

It's one of the most intriguing suggestions I've seen. I considered it right at the start of the project. With the new zombie line-of-sight calculations and the ability to loose them, this might actually work

PRO:
- People spawning in can't quickly get into griefing
- Recovering your old loot becomes difficult and risky
- Add's a whole new element and gameplay at the start
- Maybe adds some authenticity, who has a handgun at home?

CON:
- It's fucking annoying having to sneak and run around to find a gun (believe me, I just tried it)
- You can spawn many times before you actually have a life that finds a weapon
- Hackers, for the moment, will reveille in this change until their loopholes are closed

I actually enjoyed doing this when I was experimenting with it myself.
TheLegendOfMart
Member
(06-13-2012, 09:52 AM)
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* [NEW] Infected visibility increased (but limited by LOS)

Le sigh, going from 1.5.0 to 1.6.0 really screwed me over as I didn't know how to stealth the zombies, now I do he is going to make it even harder?

I know this is supposed to be an 'anti-game' but stop ****** switching up the skills you need to play the game, make the changes and leave them.
FromTheFuture
Member
(06-13-2012, 09:58 AM)
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Originally Posted by TheLegendOfMart

* [NEW] Infected visibility increased (but limited by LOS)

Le sigh, going from 1.5.0 to 1.6.0 really screwed me over as I didn't know how to stealth the zombies, now I do he is going to make it even harder?

I know this is supposed to be an 'anti-game' but stop ****** switching up the skills you need to play the game, make the changes and leave them.

why
fanboi
Part of The War On Saturnalia
(06-13-2012, 10:03 AM)
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Originally Posted by TheLegendOfMart

* [NEW] Infected visibility increased (but limited by LOS)

Le sigh, going from 1.5.0 to 1.6.0 really screwed me over as I didn't know how to stealth the zombies, now I do he is going to make it even harder?

I know this is supposed to be an 'anti-game' but stop ****** switching up the skills you need to play the game, make the changes and leave them.

Alpha dude... its alpha...
Orgun
Member
(06-13-2012, 10:04 AM)
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Originally Posted by Irish

Rocket has his experimenting cap on:



I actually enjoyed doing this when I was experimenting with it myself.

Ooooh I love the sound of that. Might have to give that a try voluntarily, spawn in a drop the pistol.
TheLegendOfMart
Member
(06-13-2012, 10:05 AM)
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Originally Posted by FromTheFuture

why

Been reading too much Reddit, le sorry.

Originally Posted by fanboi

Alpha dude... its alpha...

Sick of that BS.

Sit down and have a think about where you want the game to go, don' constantly tweak the mechanics of the game ruining the experience, just when you get used to one play style he has a brain fart and everyone rides his **** like its the best idea in the world.
blitzcloud
Member
(06-13-2012, 10:11 AM)
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Sorry man, but it's an alpha.

It's not bullshit. It's just a public alpha. So core changes are expected.

Hell, i've played beta mods that stayed as beta for 3 or 4 years and changed the gameplay more than this.

Would you be more happy to play this in 2 years with a final playstyle?
jediyoshi
Member
(06-13-2012, 10:15 AM)
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Originally Posted by TheLegendOfMart

Sit down and have a think about where you want the game to go, don' constantly tweak the mechanics of the game ruining the experience, just when you get used to one play style he has a brain fart and everyone rides his **** like its the best idea in the world.

Testing>Thinking

Constantly tweaking is inherent to progress. The mod as it exists now isn't meant to represent anything more than a work in progress.
fanboi
Part of The War On Saturnalia
(06-13-2012, 10:18 AM)
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Originally Posted by TheLegendOfMart

Been reading too much Reddit, le sorry.

Sick of that BS.

Sit down and have a think about where you want the game to go, don' constantly tweak the mechanics of the game ruining the experience, just when you get used to one play style he has a brain fart and everyone rides his **** like its the best idea in the world.

While thinking will take you a far bit, actuall testing is the most crucial part.

Of course they are thinking about changes and planning. But it is when you implement them you see the effects on the game it will have.

And what more can I say... it is alpha... rules/mechanics/content will change... alot.
Jibbed
Member
(06-13-2012, 10:23 AM)
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I think some people need to consider that while Rocket does reach out to the community a lot with suggestions, at the end of the day it's his mod. He's stated a few times it's Alpha for a reason. He will constantly change things and do what the fuck he wants, you're not entitled to anything. The thing with mod development is there is no structure - there's not really a plan of sorts, it's a work-in-progress. If you don't like the current direction of development then take 5 and play something else.

I can't wait for the update myself, everything sounds great. On the spawning with no weapon idea, again I'm supportive, but we need some kind of melee defense at least.
Last edited by Jibbed; 06-13-2012 at 10:27 AM.
Backfoggen
Member
(06-13-2012, 10:26 AM)
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Looking forward to the update. Having zombies seeing you through a huge building then running away from them for 20 minutes is annoying.
Hero
Member
(06-13-2012, 10:27 AM)
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This game needs to go on sale during the Summer Steam event.
Jibbed
Member
(06-13-2012, 10:28 AM)
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Originally Posted by Hero

This game needs to go on sale during the Summer Steam event.

No doubt it will.
TheLegendOfMart
Member
(06-13-2012, 10:37 AM)
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Originally Posted by Hero

This game needs to go on sale during the Summer Steam event.

It's only 15 for Combined Ops, don't be cheap.
Klyka
Banned
(06-13-2012, 11:02 AM)
People complaining about zombies realize that if you are prone you are invisible to them, right? Like, literally invisible? You can be 30cm next to them and they have no idea you are there.
Anton668
Member
(06-13-2012, 11:08 AM)
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hell, in the current state you dont need a weapon.
spawn, loot food and drink from everybody playing spawn roulette, head into hills, repeat.
boring, yeah prolly....
granted, depending on what they come up with to combat ppl disconnecting to avoid dyeing, that may not work so well.
Anton668
Member
(06-13-2012, 11:09 AM)
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Originally Posted by Klyka

People complaining about zombies realize that if you are prone you are invisible to them, right? Like, literally invisible? You can be 30cm next to them and they have no idea you are there.

well, we'll see about that after the update...



eta: sry bout X2 post. stupid PS3 browser...
Irish
Member
(06-13-2012, 11:22 AM)
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Changelog:


* [NEW] Player body exists for five seconds after disconnect (UNCONFIRMED IF WORKING)
* [NEW] Infected see based on eye direction, not on body direction as before

5 Seconds still seems too short
PetrCobra
Member
(06-13-2012, 11:23 AM)
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Originally Posted by Irish

5 Seconds still seems too short

that's after disconnect, not after death, right?
Sloane
Member
(06-13-2012, 11:23 AM)
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Originally Posted by Jibbed

No doubt it will.

As good as it has sold over the last weeks, why would they?
Irish
Member
(06-13-2012, 11:28 AM)
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Originally Posted by PetrCobra

that's after disconnect, not after death, right?

Yeah, just for DCs. No more escapes during the middle of a firefight. Of course, I would probably make it longer myself.
Klyka
Banned
(06-13-2012, 11:33 AM)

Originally Posted by Irish

5 Seconds still seems too short

5 seconds can be a pretty long time.
burst
Member
(06-13-2012, 11:59 AM)
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Originally Posted by Sloane

As good as it has sold over the last weeks, why would they?

perhaps they might lower the price to gain more traction with the people that didn't want to shell out for the full price. More people with the game, means more friends they get interested in the game.

Also being prone doesn't work all the time when you are next to a zombie, ive had them go aggro randomly.
Xdrive05
Member
(06-13-2012, 12:48 PM)
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Questions about this mod:

1) How nomad friendly is it? (ie, if you don't already have a lot of PC gaming friends with arma ii, can you still easily jump in and group up with strangers?

2) is there a proximity/team voice chat, or do you have to use a 3rd party thing like steam/team speak/vent? (In which case not having friends with arma ii is a deal breaker)

3) is it too late to get started at this point? (ie, will newbs get griefed and killed by the myriad of experienced players out there)

Thanks in advance. :-)

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