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Member
(06-12-2012, 08:47 PM)
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#7302
Oh, no, that's relating to Dallas 19. We have so little control over that server that it's frustrating any time someone complains because I can't do anything except for contact the host. Nice guy, but he's slow to do things and doesn't communicate anything.
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Member
(06-12-2012, 08:49 PM)
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#7303
Found a crashed Huey with a Bizon PP19 SD, FN FAL and a DMR.
After looting what I could I ventured into the forest and found a small open area with 6 tents, 1 bicycle and 1 ATV. I checked the tents, all of them had stuff inside them, such as an M4, M16A2, and miscellaneous things. I didn't have much room to carry anything so I just hopped onto the ATV and drove away, it was in perfect condition. I reached the road between Chernogorsk and Elektro, and I decided to head towards Elektro, on the way there I noticed a player on the road too, he was running in the same direction as I was. I decided to stick to the road to keep momentum going... well the fucker took shots at me as I drove past him. I was swerving to try and avoid gunfire but he did hit me a couple of times, he only had a makerov so I wasn't hurt that much.. until I drove onto the railway and flipped the ATV, thus breaking my legs. Luckily I had 1 stick of morphine left so I used it hastily then proceeded to kill the player with my Bizon since he was sprinting towards me.. I tried to flip the ATV back onto all fours but it was impossible, while I was doing that another makerov wielder approached me, and he immediately took shots at me from afar. I put him down after a few moments then I high tailed it out of there. A minute later while I was en route to Elektro on foot, I heard an explosion behind me followed by "________ was killed" (same guy I killed just after flipping the ATV). Laughed my ass off. |
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Member
(06-12-2012, 09:37 PM)
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#7305
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Member
(06-12-2012, 09:50 PM)
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#7310
Also, I haven't tried it but isn't persistant characters across servers an easy way to abuse the system. Find a good loot spot, and then just jump servers until you find exactly what you want. |
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Member
(06-12-2012, 10:13 PM)
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#7312
TX8 probably has no more ATV's, people. (this despite me knowing of at least 5 of them) Mik, we could've had an ATV gaf squad. We could've. |
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Member
(06-12-2012, 10:43 PM)
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#7314
Yes and yes. Both of those you mentioned are problems that I imagine will be addressed sometime in the future.
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Banned
(06-12-2012, 11:00 PM)
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#7316
No. But just download the latest and you'll be fine.
--- Also I just lost a shit ton of gear. ATV: Five tents A14 Two AK-something-or-anothers Shit ton of ammo Me: Coyote Elite M4 Silenced G17 NVG Laser Range Finder GPS All the tools Shit ton of ammo and shit All of this because I was driving the ATV from NW Airfield (where I was farming) and took a wrong turn and got myself right in the middle of Starye Sobor. I didn't last a fucking second. |
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Member
(06-12-2012, 11:13 PM)
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#7317
You need to just stop with the ATV's. You are always shooting yourself in the foot with them. I'm sorry for your loss.
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Member
(06-12-2012, 11:19 PM)
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#7318
Info on the next update
The highlighted are Game changers. Will be very interesting logging in to play once it gos live. * [FIXED] Wire Spools, Toolboxes, hedgehog (tank trap) kits not spawning * [FIXED] Bodies still being deleted too quickly sometimes * [FIXED] No backpacks or medical boxes spawning * [FIXED] "No Speaker..." debug report spam * [FIXED] Infected spawning too close to players (minimum 30m now) * [FIXED] Infected not spawning inside buildings any more * [NEW] Infected can't attack through walls * [NEW] Infected can't see through objects any more * [NEW] Infected visibility increased (but limited by LOS) * [NEW] Infected attack range increased (but limited by LOS) * [NEW] Infected can cause greater damage when they hit you * [NEW] You can hide from an infected chasing you * [NEW] Optimized server cleanup routine
Last edited by MickeyKnox; 06-12-2012 at 11:26 PM.
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NeoGAF: my new HOME
(06-13-2012, 12:24 AM)
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#7319
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Member
(06-13-2012, 01:38 AM)
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#7320
maybe he should stick to something simpler like fishing boats. course, who am I kidding. he'll find a way to flip/roll that too. lol |
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Member
(06-13-2012, 01:53 AM)
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#7321
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Member
(06-13-2012, 02:00 AM)
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#7322
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Member
(06-13-2012, 03:02 AM)
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#7324
Most likely has to do with the fact that they can no longer see through walls. You can currently outrun them if you use the terrain, and sometimes if you just stay prone even after you aggro, they will sometimes forget you are there and wander off. I would assume now if you can say get indoors and up some stairs and go prone they will stop chasing you or lose track of where you are.
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Member
(06-13-2012, 08:44 AM)
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#7327
Rocket has his experimenting cap on:
Quote:
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Member
(06-13-2012, 08:52 AM)
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#7328
* [NEW] Infected visibility increased (but limited by LOS)
Le sigh, going from 1.5.0 to 1.6.0 really screwed me over as I didn't know how to stealth the zombies, now I do he is going to make it even harder? I know this is supposed to be an 'anti-game' but stop ****** switching up the skills you need to play the game, make the changes and leave them. |
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Member
(06-13-2012, 08:58 AM)
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#7329
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Part of The War On Saturnalia
(06-13-2012, 09:03 AM)
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#7330
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Member
(06-13-2012, 09:05 AM)
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#7332
Been reading too much Reddit, le sorry.
Sick of that BS. Sit down and have a think about where you want the game to go, don' constantly tweak the mechanics of the game ruining the experience, just when you get used to one play style he has a brain fart and everyone rides his **** like its the best idea in the world. |
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Member
(06-13-2012, 09:11 AM)
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#7333
Sorry man, but it's an alpha.
It's not bullshit. It's just a public alpha. So core changes are expected. Hell, i've played beta mods that stayed as beta for 3 or 4 years and changed the gameplay more than this. Would you be more happy to play this in 2 years with a final playstyle? |
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Member
(06-13-2012, 09:15 AM)
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#7334
Constantly tweaking is inherent to progress. The mod as it exists now isn't meant to represent anything more than a work in progress. |
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Part of The War On Saturnalia
(06-13-2012, 09:18 AM)
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#7335
Of course they are thinking about changes and planning. But it is when you implement them you see the effects on the game it will have. And what more can I say... it is alpha... rules/mechanics/content will change... alot. |
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Member
(06-13-2012, 09:23 AM)
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#7336
I think some people need to consider that while Rocket does reach out to the community a lot with suggestions, at the end of the day it's his mod. He's stated a few times it's Alpha for a reason. He will constantly change things and do what the fuck he wants, you're not entitled to anything. The thing with mod development is there is no structure - there's not really a plan of sorts, it's a work-in-progress. If you don't like the current direction of development then take 5 and play something else.
I can't wait for the update myself, everything sounds great. On the spawning with no weapon idea, again I'm supportive, but we need some kind of melee defense at least.
Last edited by Jibbed; 06-13-2012 at 09:27 AM.
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(06-13-2012, 10:02 AM)
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#7341
People complaining about zombies realize that if you are prone you are invisible to them, right? Like, literally invisible? You can be 30cm next to them and they have no idea you are there.
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Member
(06-13-2012, 10:08 AM)
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#7342
hell, in the current state you dont need a weapon.
spawn, loot food and drink from everybody playing spawn roulette, head into hills, repeat. boring, yeah prolly.... granted, depending on what they come up with to combat ppl disconnecting to avoid dyeing, that may not work so well. |
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Member
(06-13-2012, 10:09 AM)
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#7343
eta: sry bout X2 post. stupid PS3 browser... |
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(06-13-2012, 10:33 AM)
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#7348
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Member
(06-13-2012, 10:59 AM)
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#7349
perhaps they might lower the price to gain more traction with the people that didn't want to shell out for the full price. More people with the game, means more friends they get interested in the game.
Also being prone doesn't work all the time when you are next to a zombie, ive had them go aggro randomly. |
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Member
(06-13-2012, 11:48 AM)
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#7350
Questions about this mod:
1) How nomad friendly is it? (ie, if you don't already have a lot of PC gaming friends with arma ii, can you still easily jump in and group up with strangers? 2) is there a proximity/team voice chat, or do you have to use a 3rd party thing like steam/team speak/vent? (In which case not having friends with arma ii is a deal breaker) 3) is it too late to get started at this point? (ie, will newbs get griefed and killed by the myriad of experienced players out there) Thanks in advance. :-) |