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abusori
Member
(06-13-2012, 12:13 AM)
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Originally Posted by mik83kuu

Third ATV I've managed to flip since I got the first one late last week. Also did you know you can flatten a tent with an ATV?

Was that the one...oh nevermind.

TX8 probably has no more ATV's, people. (this despite me knowing of at least 5 of them)
Mik, we could've had an ATV gaf squad. We could've.
OrangeYouGlad
Banned
(06-13-2012, 12:27 AM)
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ALBATROSS WARNING: YOU WILL NEED PATCH 93616 TO CONNECT TO OUR SERVER
Krappadizzle
Banned
(06-13-2012, 12:43 AM)

Originally Posted by dionysus

Couldn't they have just killed a hacker to get the gear?

Also, I haven't tried it but isn't persistant characters across servers an easy way to abuse the system. Find a good loot spot, and then just jump servers until you find exactly what you want.

Yes and yes. Both of those you mentioned are problems that I imagine will be addressed sometime in the future.
Starfish_Oxide
Member
(06-13-2012, 12:45 AM)
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Originally Posted by TheNiX

ALBATROSS WARNING: YOU WILL NEED PATCH 93616 TO CONNECT TO OUR SERVER

That's the latest beta patch right?
mik83kuu
Banned
(06-13-2012, 01:00 AM)
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Originally Posted by Starfish_Oxide

That's the latest beta patch right?

No. But just download the latest and you'll be fine.

---

Also I just lost a shit ton of gear.

ATV:
Five tents
A14
Two AK-something-or-anothers
Shit ton of ammo

Me:
Coyote Elite
M4 Silenced
G17
NVG
Laser Range Finder
GPS
All the tools
Shit ton of ammo and shit

All of this because I was driving the ATV from NW Airfield (where I was farming) and took a wrong turn and got myself right in the middle of Starye Sobor. I didn't last a fucking second.
Krappadizzle
Banned
(06-13-2012, 01:13 AM)

Originally Posted by mik83kuu


All of this because I was driving the ATV from NW Airfield (where I was farming) and took a wrong turn and got myself right in the middle of Starye Sobor. I didn't last a fucking second.

You need to just stop with the ATV's. You are always shooting yourself in the foot with them. I'm sorry for your loss.
MickeyKnox
Member
(06-13-2012, 01:19 AM)
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Info on the next update



The highlighted are Game changers. Will be very interesting logging in to play once it gos live.


* [FIXED] Wire Spools, Toolboxes, hedgehog (tank trap) kits not spawning
* [FIXED] Bodies still being deleted too quickly sometimes
* [FIXED] No backpacks or medical boxes spawning
* [FIXED] "No Speaker..." debug report spam
* [FIXED] Infected spawning too close to players (minimum 30m now)
* [FIXED] Infected not spawning inside buildings any more
* [NEW] Infected can't attack through walls
* [NEW] Infected can't see through objects any more
* [NEW] Infected visibility increased (but limited by LOS)
* [NEW] Infected attack range increased (but limited by LOS)
* [NEW] Infected can cause greater damage when they hit you
* [NEW] You can hide from an infected chasing you

* [NEW] Optimized server cleanup routine
Last edited by MickeyKnox; 06-13-2012 at 01:26 AM.
McBradders
NeoGAF: my new HOME
(06-13-2012, 02:24 AM)
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Originally Posted by MickeyKnox

Info on the next update



The highlighted are Game changers. Will be very interesting logging in to play once it gos live.


* [FIXED] Wire Spools, Toolboxes, hedgehog (tank trap) kits not spawning
* [FIXED] Bodies still being deleted too quickly sometimes
* [FIXED] No backpacks or medical boxes spawning
* [FIXED] "No Speaker..." debug report spam
* [FIXED] Infected spawning too close to players (minimum 30m now)
* [FIXED] Infected not spawning inside buildings any more
* [NEW] Infected can't attack through walls
* [NEW] Infected can't see through objects any more
* [NEW] Infected visibility increased (but limited by LOS)
* [NEW] Infected attack range increased (but limited by LOS)
* [NEW] Infected can cause greater damage when they hit you
* [NEW] You can hide from an infected chasing you

* [NEW] Optimized server cleanup routine

Game changers is right.
Anton668
Member
(06-13-2012, 03:38 AM)
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Originally Posted by Krappadizzle

You need to just stop with the ATV's. You are always shooting yourself in the foot with them. I'm sorry for your loss.

pretty sure we already told him he's cut off from ATV's.
maybe he should stick to something simpler like fishing boats.
course, who am I kidding. he'll find a way to flip/roll that too. lol
Disheveled_Zen
Member
(06-13-2012, 03:53 AM)
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Originally Posted by MickeyKnox

Info on the next update



The highlighted are Game changers. Will be very interesting logging in to play once it gos live.


* [FIXED] Wire Spools, Toolboxes, hedgehog (tank trap) kits not spawning
* [FIXED] Bodies still being deleted too quickly sometimes
* [FIXED] No backpacks or medical boxes spawning
* [FIXED] "No Speaker..." debug report spam
* [FIXED] Infected spawning too close to players (minimum 30m now)
* [FIXED] Infected not spawning inside buildings any more
* [NEW] Infected can't attack through walls
* [NEW] Infected can't see through objects any more
* [NEW] Infected visibility increased (but limited by LOS)
* [NEW] Infected attack range increased (but limited by LOS)
* [NEW] Infected can cause greater damage when they hit you
* [NEW] You can hide from an infected chasing you

* [NEW] Optimized server cleanup routine

This list pleases me. Just picked up Arma II for my girlfriend this weekend so I'm excited to see these changes as I will be playing more often now.
legacyzero
Member
(06-13-2012, 04:00 AM)
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Originally Posted by MickeyKnox

Info on the next update



The highlighted are Game changers. Will be very interesting logging in to play once it gos live.


* [FIXED] Wire Spools, Toolboxes, hedgehog (tank trap) kits not spawning
* [FIXED] Bodies still being deleted too quickly sometimes
* [FIXED] No backpacks or medical boxes spawning
* [FIXED] "No Speaker..." debug report spam
* [FIXED] Infected spawning too close to players (minimum 30m now)
* [FIXED] Infected not spawning inside buildings any more
* [NEW] Infected can't attack through walls
* [NEW] Infected can't see through objects any more
* [NEW] Infected visibility increased (but limited by LOS)
* [NEW] Infected attack range increased (but limited by LOS)
* [NEW] Infected can cause greater damage when they hit you
* [NEW] You can hide from an infected chasing you

* [NEW] Optimized server cleanup routine

HIDE from infected? hmmm. I wonder how...
Krappadizzle
Banned
(06-13-2012, 04:51 AM)

Originally Posted by MickeyKnox


* [NEW] You can hide from an infected chasing you[/B]

Disheveled_Zen
Member
(06-13-2012, 05:02 AM)
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Originally Posted by legacyzero

HIDE from infected? hmmm. I wonder how...

Most likely has to do with the fact that they can no longer see through walls. You can currently outrun them if you use the terrain, and sometimes if you just stay prone even after you aggro, they will sometimes forget you are there and wander off. I would assume now if you can say get indoors and up some stairs and go prone they will stop chasing you or lose track of where you are.
OatmealMu
I will pee on you and
your undead cousin
(06-13-2012, 05:05 AM)
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You can hide from zombies but they hit harder? Nice. Should make sneaking around towns even more tense.
OrangeYouGlad
Banned
(06-13-2012, 07:10 AM)
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I need Mik to tell me how he makes GIFs. I have a great one of Doc that will say "Oh dear.."
Irish
Member
(06-13-2012, 10:44 AM)
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Rocket has his experimenting cap on:

20 words or less: Spawning without a weapon

Hear me out...

It's one of the most intriguing suggestions I've seen. I considered it right at the start of the project. With the new zombie line-of-sight calculations and the ability to loose them, this might actually work

PRO:
- People spawning in can't quickly get into griefing
- Recovering your old loot becomes difficult and risky
- Add's a whole new element and gameplay at the start
- Maybe adds some authenticity, who has a handgun at home?

CON:
- It's fucking annoying having to sneak and run around to find a gun (believe me, I just tried it)
- You can spawn many times before you actually have a life that finds a weapon
- Hackers, for the moment, will reveille in this change until their loopholes are closed

I actually enjoyed doing this when I was experimenting with it myself.
TheLegendOfMart
Banned
(06-13-2012, 10:52 AM)
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* [NEW] Infected visibility increased (but limited by LOS)

Le sigh, going from 1.5.0 to 1.6.0 really screwed me over as I didn't know how to stealth the zombies, now I do he is going to make it even harder?

I know this is supposed to be an 'anti-game' but stop ****** switching up the skills you need to play the game, make the changes and leave them.
FromTheFuture
Member
(06-13-2012, 10:58 AM)
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Originally Posted by TheLegendOfMart

* [NEW] Infected visibility increased (but limited by LOS)

Le sigh, going from 1.5.0 to 1.6.0 really screwed me over as I didn't know how to stealth the zombies, now I do he is going to make it even harder?

I know this is supposed to be an 'anti-game' but stop ****** switching up the skills you need to play the game, make the changes and leave them.

why
fanboi
Proud Empress of Backstabbing, ruler of Oopsy Daisy
(06-13-2012, 11:03 AM)
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Originally Posted by TheLegendOfMart

* [NEW] Infected visibility increased (but limited by LOS)

Le sigh, going from 1.5.0 to 1.6.0 really screwed me over as I didn't know how to stealth the zombies, now I do he is going to make it even harder?

I know this is supposed to be an 'anti-game' but stop ****** switching up the skills you need to play the game, make the changes and leave them.

Alpha dude... its alpha...
Orgun
Member
(06-13-2012, 11:04 AM)
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Originally Posted by Irish

Rocket has his experimenting cap on:



I actually enjoyed doing this when I was experimenting with it myself.

Ooooh I love the sound of that. Might have to give that a try voluntarily, spawn in a drop the pistol.
TheLegendOfMart
Banned
(06-13-2012, 11:05 AM)
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Originally Posted by FromTheFuture

why

Been reading too much Reddit, le sorry.

Originally Posted by fanboi

Alpha dude... its alpha...

Sick of that BS.

Sit down and have a think about where you want the game to go, don' constantly tweak the mechanics of the game ruining the experience, just when you get used to one play style he has a brain fart and everyone rides his **** like its the best idea in the world.
blitzcloud
Banned
(06-13-2012, 11:11 AM)
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Sorry man, but it's an alpha.

It's not bullshit. It's just a public alpha. So core changes are expected.

Hell, i've played beta mods that stayed as beta for 3 or 4 years and changed the gameplay more than this.

Would you be more happy to play this in 2 years with a final playstyle?
jediyoshi
Member
(06-13-2012, 11:15 AM)
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Originally Posted by TheLegendOfMart

Sit down and have a think about where you want the game to go, don' constantly tweak the mechanics of the game ruining the experience, just when you get used to one play style he has a brain fart and everyone rides his **** like its the best idea in the world.

Testing>Thinking

Constantly tweaking is inherent to progress. The mod as it exists now isn't meant to represent anything more than a work in progress.
fanboi
Proud Empress of Backstabbing, ruler of Oopsy Daisy
(06-13-2012, 11:18 AM)
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Originally Posted by TheLegendOfMart

Been reading too much Reddit, le sorry.

Sick of that BS.

Sit down and have a think about where you want the game to go, don' constantly tweak the mechanics of the game ruining the experience, just when you get used to one play style he has a brain fart and everyone rides his **** like its the best idea in the world.

While thinking will take you a far bit, actuall testing is the most crucial part.

Of course they are thinking about changes and planning. But it is when you implement them you see the effects on the game it will have.

And what more can I say... it is alpha... rules/mechanics/content will change... alot.
Jibbed
Member
(06-13-2012, 11:23 AM)
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I think some people need to consider that while Rocket does reach out to the community a lot with suggestions, at the end of the day it's his mod. He's stated a few times it's Alpha for a reason. He will constantly change things and do what the fuck he wants, you're not entitled to anything. The thing with mod development is there is no structure - there's not really a plan of sorts, it's a work-in-progress. If you don't like the current direction of development then take 5 and play something else.

I can't wait for the update myself, everything sounds great. On the spawning with no weapon idea, again I'm supportive, but we need some kind of melee defense at least.
Last edited by Jibbed; 06-13-2012 at 11:27 AM.
Backfoggen
Member
(06-13-2012, 11:26 AM)
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Looking forward to the update. Having zombies seeing you through a huge building then running away from them for 20 minutes is annoying.
Hero
Member
(06-13-2012, 11:27 AM)
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This game needs to go on sale during the Summer Steam event.
Jibbed
Member
(06-13-2012, 11:28 AM)
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Originally Posted by Hero

This game needs to go on sale during the Summer Steam event.

No doubt it will.
TheLegendOfMart
Banned
(06-13-2012, 11:37 AM)
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Originally Posted by Hero

This game needs to go on sale during the Summer Steam event.

It's only 15 for Combined Ops, don't be cheap.
Klyka
Banned
(06-13-2012, 12:02 PM)
People complaining about zombies realize that if you are prone you are invisible to them, right? Like, literally invisible? You can be 30cm next to them and they have no idea you are there.
Anton668
Member
(06-13-2012, 12:08 PM)
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hell, in the current state you dont need a weapon.
spawn, loot food and drink from everybody playing spawn roulette, head into hills, repeat.
boring, yeah prolly....
granted, depending on what they come up with to combat ppl disconnecting to avoid dyeing, that may not work so well.
Anton668
Member
(06-13-2012, 12:09 PM)
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Originally Posted by Klyka

People complaining about zombies realize that if you are prone you are invisible to them, right? Like, literally invisible? You can be 30cm next to them and they have no idea you are there.

well, we'll see about that after the update...



eta: sry bout X2 post. stupid PS3 browser...
Irish
Member
(06-13-2012, 12:22 PM)
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Changelog:


* [NEW] Player body exists for five seconds after disconnect (UNCONFIRMED IF WORKING)
* [NEW] Infected see based on eye direction, not on body direction as before

5 Seconds still seems too short
PetrCobra
Member
(06-13-2012, 12:23 PM)
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Originally Posted by Irish

5 Seconds still seems too short

that's after disconnect, not after death, right?
Sloane
Member
(06-13-2012, 12:23 PM)
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Originally Posted by Jibbed

No doubt it will.

As good as it has sold over the last weeks, why would they?
Irish
Member
(06-13-2012, 12:28 PM)
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Originally Posted by PetrCobra

that's after disconnect, not after death, right?

Yeah, just for DCs. No more escapes during the middle of a firefight. Of course, I would probably make it longer myself.
Klyka
Banned
(06-13-2012, 12:33 PM)

Originally Posted by Irish

5 Seconds still seems too short

5 seconds can be a pretty long time.
burst
Member
(06-13-2012, 12:59 PM)
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Originally Posted by Sloane

As good as it has sold over the last weeks, why would they?

perhaps they might lower the price to gain more traction with the people that didn't want to shell out for the full price. More people with the game, means more friends they get interested in the game.

Also being prone doesn't work all the time when you are next to a zombie, ive had them go aggro randomly.
Xdrive05
Member
(06-13-2012, 01:48 PM)
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Questions about this mod:

1) How nomad friendly is it? (ie, if you don't already have a lot of PC gaming friends with arma ii, can you still easily jump in and group up with strangers?

2) is there a proximity/team voice chat, or do you have to use a 3rd party thing like steam/team speak/vent? (In which case not having friends with arma ii is a deal breaker)

3) is it too late to get started at this point? (ie, will newbs get griefed and killed by the myriad of experienced players out there)

Thanks in advance. :-)
Slair
Member
(06-13-2012, 01:59 PM)
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Originally Posted by Irish

5 Seconds still seems too short

He says that 5 seconds is the maximum there could be before it starts causing doppelganger problems.
HotHamWater
Member
(06-13-2012, 02:01 PM)
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Originally Posted by Xdrive05

Questions about this mod:

1) How nomad friendly is it? (ie, if you don't already have a lot of PC gaming friends with arma ii, can you still easily jump in and group up with strangers?

2) is there a proximity/team voice chat, or do you have to use a 3rd party thing like steam/team speak/vent? (In which case not having friends with arma ii is a deal breaker)

3) is it too late to get started at this point? (ie, will newbs get griefed and killed by the myriad of experienced players out there)

Thanks in advance. :-)

1. Everyone spawns at a random point on the coast. The only time the game lets you know where you are is when you spawn (shows up bottom left). Then everyone in your group would have to physically make their way to where ever you'd want to meet up. You'd likely want to use an external map (for example open it in the Steam overlay and co-ordinate that way).

2. Yes there is direct chat in game up to a certain distance, but it doesn't work on certain patch combinations etc. It's something that needs fixing/is fixed. I don't really know because I haven't used it recently. You'd probably want a third party voice service anyway, or you'll have to co-ordinate using in-game chat which would be rather easy for some random guy to tag along and waste everyone.

3. I wouldn't say so. To some extent a guy with a Makarov can be just as deadly as a fully kitted out survivor. You'll easily survive for a while if you head in-land. Everyone spawns on the coast and that's where the two major cities are.

Edit: Here's the big ol' helpful map I use.
Last edited by HotHamWater; 06-13-2012 at 02:14 PM.
OrangeYouGlad
Banned
(06-13-2012, 02:48 PM)
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Originally Posted by Klyka

People complaining about zombies realize that if you are prone you are invisible to them, right? Like, literally invisible? You can be 30cm next to them and they have no idea you are there.

I'm thinking this is going to change with the next patch. It's ridiculous how you can practically touch a Zombie while prone.
Kritz
Member
(06-13-2012, 03:08 PM)
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Originally Posted by HotHamWater

3. I wouldn't say so. To some extent a guy with a Makarov can be just as deadly as a fully kitted out survivor.

To this day I still freak the fuck out and become a cowering piece of shit the moment I see a player, even with starting gear. That gun can fuck you up. It blows out its entire clip in a second, and reloads just as fast.

I spent 20 minutes in Cherno looting the firestation and supermarket, got myself an assault rifle and enough shit to last me for days. I decide to exit to the west, because I'd get to a treeline sooner. Bad idea. Guy spawns on coast, I hear a slew of quick shots, I'm dead on my ass. And some guy fresh off the beach has all my hard work.

Can't wait for this patch. Can't wait.
Xdrive05
Member
(06-13-2012, 03:47 PM)
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Originally Posted by HotHamWater

1. Everyone spawns at a random point on the coast. The only time the game lets you know where you are is when you spawn (shows up bottom left). Then everyone in your group would have to physically make their way to where ever you'd want to meet up. You'd likely want to use an external map (for example open it in the Steam overlay and co-ordinate that way).

2. Yes there is direct chat in game up to a certain distance, but it doesn't work on certain patch combinations etc. It's something that needs fixing/is fixed. I don't really know because I haven't used it recently. You'd probably want a third party voice service anyway, or you'll have to co-ordinate using in-game chat which would be rather easy for some random guy to tag along and waste everyone.

3. I wouldn't say so. To some extent a guy with a Makarov can be just as deadly as a fully kitted out survivor. You'll easily survive for a while if you head in-land. Everyone spawns on the coast and that's where the two major cities are.

Edit: Here's the big ol' helpful map I use.

Thanks much for the great reply. My main concern is getting in with a new group and voice chatting easily. If I don't already have some dudes to play with, then team speak, etc., doesn't really help. I just don't want it to be a defacto death match because random dudes think I'm just gonna shoot them so they always shoot me first, you know.

If direct chat works, then it should be okay I guess.
.nimrod
Member
(06-13-2012, 03:57 PM)
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Is the US 38 not GMT-10 anymore?
OrangeYouGlad
Banned
(06-13-2012, 04:00 PM)
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For anyone interested, here's a picture of the map BIS sells covering one of my computer chairs:

Excuse the shitty iPhone image. It's much nicer than the on line maps are and I think you can make out stuff on the map better than if you were to zoom all the way in on the in-game map.

Originally Posted by .nimrod

Is the US 38 not GMT-10 anymore?

It is.
Last edited by OrangeYouGlad; 06-13-2012 at 04:10 PM.
nekosaur
Member
(06-13-2012, 05:06 PM)
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There are currently 0 zombies on US 38. I haven't been able to get to a populated area yet, but there are six people on the server and the counter hasn't moved. Bugged?

Edit: yup, no zombies are spawning
Last edited by nekosaur; 06-13-2012 at 05:18 PM.
dionysus
Yaldog
(06-13-2012, 05:24 PM)
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Who has a handgun at home Rocket?

The current map from dayz is supposed to be a former region of the USSR right. No idea what ownership rates are in that part of the world.

But here in the good ole USofA, there is at least 1 gun per adult in the US. 38% of households hold a gun, and there are 57 million adult gun owners. (The numbers work because gun owners typically own more than one gun.)

If he wanted to make a realistic spawn based on US rates, you would either spawn with nothing or a hunting rifle. Hand guns are less common.

That got me thinking, if your house was in dayz how much of a jackpot would it be? Mine would be a goldmine: 6 months of beans and rice, an assault rifle, a hunting rifle, a shotgun, and 2 handguns and more ammunition than you could use. Here in western Colorado that would probably be below the norm. Don't have any morphine or road flares though.
Orgun
Member
(06-13-2012, 05:29 PM)
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Originally Posted by dionysus

Who has a handgun at home Rocket?

The current map from dayz is supposed to be a former region of the USSR right. No idea what ownership rates are in that part of the world.

But here in the good ole USofA, there is at least 1 gun per adult in the US. 38% of households hold a gun, and there are 57 million adult gun owners. (The numbers work because gun owners typically own more than one gun.)

If he wanted to make a realistic spawn based on US rates, you would either spawn with nothing or a hunting rifle. Hand guns are less common.

That got me thinking, if your house was in dayz how much of a jackpot would it be? Mine would be a goldmine: 6 months of beans and rice, an assault rifle, a hunting rifle, a shotgun, and 2 handguns and more ammunition than you could use. Here in western Colorado that would probably be below the norm. Don't have any morphine or road flares though.

Holy shit, are you prepping for war!?

I have some sharp kitchen knives, that's about it. Don't even have any tinned food.
OrangeYouGlad
Banned
(06-13-2012, 05:29 PM)
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Originally Posted by nekosaur

There are currently 0 zombies on US 38. I haven't been able to get to a populated area yet, but there are six people on the server and the counter hasn't moved. Bugged?

Edit: yup, no zombies are spawning

Restarted.

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