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Member
(06-13-2012, 07:56 PM)
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While that's true, that's kind of dismissive, no? I feel for these guys. I bought the game at launch, and I don't think that the 99 cent price point (or Free to play) would help sales as much as people assume. I enjoy the game and continue to play it when i'm bored, but there are a couple of theories that i have on why it didn't hit. 1. The game has a SERIOUS identity issue. It's a super simplified zombie RTS with extra cute zombies in an extra cute world. Okay, so if the appeal is for mainstream and girlfriend, why would they be into ANY type of RTS? I love RTS games, and controlling the zombies is still kind of difficult. Because they've tried to get rid of RTS conventions like sub commands and map navigation, you're essentially amassing hordes of followers and splitting them up into sub-teams to tackle a goal. It's a little more hassle to do than a typical RTS, sure, and you eventually get used to it...but who are these gamer chicks and moms and kids that really want to sit down and micromanage in these VERY large environments? I tried to get my wife into it and she was bored within moments. Hardcore guys like me will certainly do it because we're desperate for RTS games, but because the devs decided to go the OTHER route, it's like half of what it would appeal to my demographic. What could've been a super moody, intense, horrific zombie RTS was compromised with no apparent payoff. It's sad, because it's actually a VERY good game! It's basically still too hardcore for the casual audience that the game was aimed for, but not because of omission of features but because it's an RTS. The guys should've just made the same cutesy zombie game as an endless runner and it might've had more traction with the casuals. Conversely, had they made the game a freaky hardcore zombie RTS, it would've had lots of traction with a smaller audience, but higher sales at a potentially higher price. It's a toss up. The middle ground they chose, however, clearly didn't work out for them despite their exposure on the App Store. 2. No offense, but the app icon really doesn't grab you. More, since we're talking design elements, there's nothing that really grabs you about the design in general. Graphics are sharp in HD on my iPad, but it's so strange reconciling attacking people with my zombie horde and the super colorful look of the world. And yes, you're really forced to ATTACK and kill people. Cops will shoot at you, and the game requires tactics to take out powerful patrolling officers. 3. Somebody posted above that the game needed a better description on the appstore, and they were right. Gameplay videos would've helped, and even more exposure from places like AppSpy, Touch Arcade, and Indie Games Magazine would've gone a long way during pre-release. I actually hadn't heard about the game until one of the devs mentioned it here on Gaf. It REALLY sucks that you guys only made 30k. You clearly put a lot of work into it and the game is actually a fun GAME for more than five minutes - a rare feat on the appstore. I was hoping that the casual gambit that you guys made would pay off so that it would encourage you to make more games. As it is, if you guys have the resources, do what GLU Games does. Just re-skin the damn thing, add a few features to make it more RTS like, and REALLY up the atmosphere. The core engine is GREAT. If the game had more of that END NIGHT feel (another GAFFer developed zombie iOS game), I think that you'll see some financial reward from the more hardcore fanbase looking for something tonally horrific AND textured with gameplay. Good luck!
Last edited by BlackBanditSho; 06-13-2012 at 07:59 PM.
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Member
(06-14-2012, 01:56 AM)
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Really hooked on monsters ate my condo at the moment. What a great game, fast paced and a visual explosion on screen when super combos are made. The game makes you feel like a champ when you hit massive combos and the score just shoots up. I can't believe I slept on this game for so long, but I'm really happy I decided to give it a try.
What kind of strategy do you guys use? I still need to work on my high score, hoping to get into the GAF top 20, that always seems to be a main goal for myself (of course I want first, but I don't have the patience to dedicate myself to get it) I would recommend this game to anyone who is looking for a unique style match 3 game that seems to have more depth than it first let's on. It's a great pick up and play and I'm sure many of you guys will enjoy it, and judging from my game center friend list, a lot of GAF already have. |
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Junior Member
(06-14-2012, 02:04 AM)
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I have three DreamWorks Dragons: TapDragonDrop codes to give away. Quote this post and throw in the app icon to win, first in, first served. |
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Member
(06-14-2012, 02:08 AM)
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Awful description. Awful name, at least try to be creative. No highlight on the screens. Way to pricey for having nothing prior to it. No marketing, either by word of mouth or paid. |
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And then the LORD David Bowie saith to his Son, Jonny Depp: 'Go, and spread my image amongst the cosmos. For every living thing is in anguish and only the LIGHT shall give them reprieve.'
(06-14-2012, 02:39 AM)
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Yeah, they COMPLETELY fixed the controls for Oh! Cube. I couldn't even play it initially on my iPhone, it was frustrating to do anything. Now it's amazing. I'm even impressed at the context accuracy of the taps I figure would set off the wrong input, I'm flying though and not one missed input yet!
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Member
(06-14-2012, 02:54 AM)
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Instead, I offer you this: ![]() Edit: Thank-you, Google Cache! ![]() Are they US-only codes? |
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Member
(06-14-2012, 03:08 AM)
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Plants vs Zombies is on sale :
$2.99 iPad http://itunes.apple.com/us/app/plant...2253?mt=8&ls=1 $0.99 iPhone http://itunes.apple.com/us/app/plant...2635?mt=8&ls=1 |
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Member
(06-14-2012, 03:14 AM)
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Member
(06-14-2012, 03:18 AM)
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Yes, we should all email them that suggestion. Do you have to clear all the puzzles on one difficulty before unlocking the next? |
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Member
(06-14-2012, 04:02 AM)
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(06-14-2012, 05:29 AM)
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Quick questions for Oh! Edo Towns players...
I started to play this tonight and I am liking it alot more than I thought I would. However, there are still 2 things that are ambiguous to me. I don't know if someone can explain it for me. 1- When you research something. It tells you how much it costs. This is fine. But it does cost other kinds of points because sometimes I have the cash and I can't research the thing. (researchable item is in red in that case). So is there some kind of research points? Where can I see them and how the fuck am I supposed to know how much of those points it will cost me when I am about to research something? 2- Crafting items. I understand that this create 1 time useable items. However, I see no explanations on the effects... where can I see that info in-game? |
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No one shall be brought before our LORD David Bowie without the true and secret knowledge of the Photoshop. For in that time, so shall He appear.
(06-14-2012, 05:50 AM)
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Just grabbed Pocket Planes. Boy do I wish they would have went with Tiny Trains, though. I freaking love trains. Planes have no class.
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Member
(06-14-2012, 05:59 AM)
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Items are terrible in that game. I never used them. |
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Member
(06-14-2012, 06:03 AM)
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Member
(06-14-2012, 07:20 AM)
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Member
(06-14-2012, 07:49 AM)
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EDIT: If anyone from PikPok reads this, tell Mario to read his PM's tmrw, k? thx ;)
Last edited by Smiley90; 06-14-2012 at 07:55 AM.
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Member
(06-14-2012, 12:29 PM)
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Member
(06-14-2012, 12:58 PM)
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looks great, I hadn't even heard about this and I'm a TD aficionado. Thanks! |
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GAF Kustomer Kare Rep
(06-14-2012, 01:07 PM)
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Flight Control Rocket, Spy Mouse HD, and Lock n Load seem to be free right now.
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Member
(06-14-2012, 01:21 PM)
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Radiant Defense Jelly Defense Spice Bandits Towers N' Trolls Kingdom Rush Defenders of Ardania geoDefense Plants Vs Zombies Sentinel 3 Tower Defense: Lost Earth
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Looking for his Eleventh Toe
(06-14-2012, 01:43 PM)
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Stay away from this one people! |