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Member
(07-23-2006,
08:03 PM)
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GI Online Interview with Starbreeze
#1
We were recently outnumbered by The Darkness' lead designer Jens Andersson, art director Jens Matthies, and technical director Magnus Högdahl for a brief sit-down about the game. Learn how the comic-based project came to fruition, what kind of Darkness powers will be in the game, and how the team got former Faith No More singer Mike Patton to sign on for voice work.
. . . GI: What do you like about working on the PS3? How about the Xbox 360? Will there be any major differences between the two versions? Högdahl: So far the two versions look pretty much the same – quite unsurprisingly, since we use the same shader source code and content for both platforms. They will be identical gameplay-wise. There will only be very minor cosmetic differences, such as the PS3 will have better quality video for the in-game TVs and on the Xbox 360 we have a bit more room for textures in memory. ------------------------------------------------------------------------------------ Most of it is covered ground, but I hadn't seen this mentioned. So I guess we'll have to choose between slightly better textures on the 360 or better video quality on in-game TVs. http://www.gameinformer.com/Magazine...1042.51750.htm The article is for GI Unlimited, so you need a subscription to read it. |
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Banned
(07-23-2006,
08:16 PM)
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#5
Originally Posted by squicken:
I'm guessing this has to do with the PS3's bloated OS. So probably around a 30-40 MB difference. Anyway this game has fantastic textures, but looks way too clean otherwise. Much like Insomniac's Resitance it could really use some dirtying up. Oh, and this thread is going to be GRRRRRREAAAT! |
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Oh that my words were now written!
Oh that they were printed in a book! (07-23-2006,
08:16 PM)
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#6
Originally Posted by squicken:
PS3 OS memory hog confirmation? EDIT: Beaten! |
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Member
(07-23-2006,
08:23 PM)
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#7
I don't want to quote the whole article, but they also mention that they might do a commentary track a la Riddick PC, but it would be a download for both platforms. That's understandable for the 360, but is something that if included on the PS3 version could really highlight the benefits of the BD disk.
I never quite understood the argument that Blu-Ray would lead to better textures, but commentary tracks are just the thing for BD disks. I'm also curious how Valve handles their wonderful commnetaries with the HL2 Superpak. |
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Oh that my words were now written!
Oh that they were printed in a book! (07-23-2006,
08:32 PM)
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#10
Originally Posted by Gherkin:
They may have gotten that number trimmed down somewhat, but obviously not too much considering what the Starbreeze guy stated. |
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Banned
(07-23-2006,
08:50 PM)
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#24
Originally Posted by Rhindle:
I thought the memory in PS3 was interchangable and only separate 'on paper'? |
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Banned
(07-23-2006,
08:53 PM)
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#29
Originally Posted by squicken:
The space of BR is nice, but voice over is NOT one of the ways it will show a difference. Audio compresses very well and takes up very little room on disc. You're not going to have a 100 hour commentary track. But you COULD on BR I guess... have fun listening to that! |
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Member
(07-23-2006,
08:54 PM)
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#30
Originally Posted by RaijinFY:
GI: Darkness TV is a cool little feature. Will it have any direct uses in gameplay, or is it just for added flavor? Matthies: I like to think of the TV as the logical progression of making a realistic world. Just like in real life, if you enter someone’s apartment there ought to be a TV, and that TV should have channels and work as a real TV. We might utilize it to give game-specific information to the player, but its main purpose is simply to breathe life into the game. Also, it is always nice to have the option of taking a break from the action and watch a classic. |
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Banned
(07-23-2006,
08:54 PM)
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#31
I imagine 'in game TV's' are devlopers response to Sony stating they want them to take advantage of the Blu Ray disk space.
If you will remember, Starbreeze was one of the first devs to come out in the press and state that they wish the X360 had more physical media disk space. Now we know why. |
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Member
(07-23-2006,
08:57 PM)
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#33
Originally Posted by Gherkin:
to be fair, all devs want more of everything |
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Member
(07-23-2006,
08:58 PM)
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#34
Originally Posted by squicken:
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Member
(07-23-2006,
08:58 PM)
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#35
Originally Posted by rastex:
Here's the Q/A GI: Are you considering using Darkness TV for a commentary mode, like in the PC version of Riddick? If not, you should. Andersson: That’s actually a great idea. We’ve of course been talking about doing commentary for Darkness as well, but it would be great to use TVs scattered throughout the game instead of just boom-boxes as we did in Riddick. Since I’m a coward, I want to wait until we get to read some reviews and instead release the commentary as downloadable content. If we did video, I guess that would mean that we would need to contain ourselves a bit and not record 7 hours of commentary like we did in Riddick, or the download would get humongous. ----------------------------------------------- I guess I should have been more clear. In the interview, GI asks Starbreeze about using the in-game TVs as vehicles for the commentary. They said that doing video would make the download too big, if that was something that they decide to do. So I guess I should have been more clear that it was video commentary, which is something BD could do that DVD couldn't. |
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Banned
(07-23-2006,
09:00 PM)
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#41
Originally Posted by Gherkin:
Starbreeze also stated that the x360 gpu was more powerful than the PS3's. |
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Member
(07-23-2006,
09:08 PM)
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#46
Originally Posted by Chiggs:
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