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squicken
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(07-23-2006, 08:03 PM)
 
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GI Online Interview with Starbreeze #1

We were recently outnumbered by The Darkness' lead designer Jens Andersson, art director Jens Matthies, and technical director Magnus Högdahl for a brief sit-down about the game. Learn how the comic-based project came to fruition, what kind of Darkness powers will be in the game, and how the team got former Faith No More singer Mike Patton to sign on for voice work.

. . .

GI: What do you like about working on the PS3? How about the Xbox 360? Will there be any major differences between the two versions?

Högdahl: So far the two versions look pretty much the same – quite unsurprisingly, since we use the same shader source code and content for both platforms. They will be identical gameplay-wise. There will only be very minor cosmetic differences, such as the PS3 will have better quality video for the in-game TVs and on the Xbox 360 we have a bit more room for textures in memory.

------------------------------------------------------------------------------------
Most of it is covered ground, but I hadn't seen this mentioned. So I guess we'll have to choose between slightly better textures on the 360 or better video quality on in-game TVs.


http://www.gameinformer.com/Magazine...1042.51750.htm

The article is for GI Unlimited, so you need a subscription to read it.
Francias Castiglione
Banned
(07-23-2006, 08:04 PM)
 
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#2

I'll take better textures.

Unless the game is about watching TV of course?
Speevy
Junior Sonybot in training
(07-23-2006, 08:06 PM)
 
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#3

Better textures!

Better video!

BETTER TEXTURES!

NO, BETTER VIDEO! BLU-RAY IDIOTS.

TEXTURES

VIDEO

RABBIT SEASON
Core407
Banned
(07-23-2006, 08:12 PM)
 
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#4

So that means higher res textures for 360?
Kangu
Banned
(07-23-2006, 08:16 PM)
 
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#5

Originally Posted by squicken:
We were recently outnumbered by The Darkness' lead designer Jens Andersson, art director Jens Matthies, and technical director Magnus Högdahl for a brief sit-down about the game. Learn how the comic-based project came to fruition, what kind of Darkness powers will be in the game, and how the team got former Faith No More singer Mike Patton to sign on for voice work.

. . .

GI: What do you like about working on the PS3? How about the Xbox 360? Will there be any major differences between the two versions?

Högdahl: So far the two versions look pretty much the same – quite unsurprisingly, since we use the same shader source code and content for both platforms. They will be identical gameplay-wise. There will only be very minor cosmetic differences, such as the PS3 will have better quality video for the in-game TVs and on the Xbox 360 we have a bit more room for textures in memory.

------------------------------------------------------------------------------------
Most of it is covered ground, but I hadn't seen this mentioned. So I guess we'll have to choose between slightly better textures on the 360 or better video quality on in-game TVs.


http://www.gameinformer.com/Magazine...1042.51750.htm

The article is for GI Unlimited, so you need a subscription to read it.

I'm guessing this has to do with the PS3's bloated OS. So probably around a 30-40 MB difference.

Anyway this game has fantastic textures, but looks way too clean otherwise. Much like Insomniac's Resitance it could really use some dirtying up.


Oh, and this thread is going to be GRRRRRREAAAT!
Chiggs
Oh that my words were now written!
Oh that they were printed in a book!
(07-23-2006, 08:16 PM)
 
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#6

Originally Posted by squicken:
Högdahl: There will only be very minor cosmetic differences, such as the PS3 will have better quality video for the in-game TVs and on the Xbox 360 we have a bit more room for textures in memory.

PS3 OS memory hog confirmation?


EDIT: Beaten!
squicken
Member
(07-23-2006, 08:23 PM)
 
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#7

I don't want to quote the whole article, but they also mention that they might do a commentary track a la Riddick PC, but it would be a download for both platforms. That's understandable for the 360, but is something that if included on the PS3 version could really highlight the benefits of the BD disk.

I never quite understood the argument that Blu-Ray would lead to better textures, but commentary tracks are just the thing for BD disks. I'm also curious how Valve handles their wonderful commnetaries with the HL2 Superpak.
Uncle
Dave's other lieutenant
(07-23-2006, 08:27 PM)
 
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#8

Originally Posted by Speevy:
RABBIT SEASON


Bunnies can't watch tv.
Gherkin
Banned
(07-23-2006, 08:30 PM)
 
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#9

96 MB OS versus 32 MB OS is true?
Chiggs
Oh that my words were now written!
Oh that they were printed in a book!
(07-23-2006, 08:32 PM)
 
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#10

Originally Posted by Gherkin:
96 MB OS versus 32 MB OS is true?

They may have gotten that number trimmed down somewhat, but obviously not too much considering what the Starbreeze guy stated.
Fuma
Banned
(07-23-2006, 08:39 PM)
 
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#11

This thread should be fun. *grabs popcorn*
Que gofreak in 3..2..1..
Mrbob
Xbox 360's Hillary Clinton
(07-23-2006, 08:40 PM)
 
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#12

Wow 360 winning again in multi platform development.

The Darkness
Madden 07
Raw vs Smackdown 2007
Assassins Creed I see what I did there
JoeFenix
Member
(07-23-2006, 08:40 PM)
 
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#13

Ouch higher res Popeye or better textures?

I'll take popeye for 200$ extra please :)
RaijinFY
Member
(07-23-2006, 08:42 PM)
#14

Originally Posted by Mrbob:
Wow 360 winning again in multi platform development.

The Darkness
Madden 07
Raw vs Smackdown 2007

flip-flop, flip-flop...
Chiggs
Oh that my words were now written!
Oh that they were printed in a book!
(07-23-2006, 08:43 PM)
 
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#15

Originally Posted by RaijinFY:
flip-flop, flip-flop...


Insulting all platforms is the only way to go.

Originally Posted by Mrbob:
Assassins Creed I see what I did there

Gherkin
Banned
(07-23-2006, 08:44 PM)
 
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#16

Originally Posted by JoeFenix:
Ouch higher res Popeye or better textures?

I'll take popeye for 200$ extra please :)




Next Gen begins when Popeye says so
RaijinFY
Member
(07-23-2006, 08:46 PM)
#17

I think in the end, the PC version will end up with the better textures...
duk
Member
(07-23-2006, 08:46 PM)
 
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#18

what the heck are ingame TVs?
Rhindle
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(07-23-2006, 08:47 PM)
 
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#19

Originally Posted by Gherkin:
96 MB OS versus 32 MB OS is true?
I suspect it has more to do with the lack of unified memory architecture in the PS3. With the 360, if you don't need 256MB for the frame buffer you can allocate more to game assets.
Gherkin
Banned
(07-23-2006, 08:47 PM)
 
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#20

Originally Posted by duk:
what the heck are ingame TVs?

Blu Ray stocking stuffers.
Y2Kev
Member
(07-23-2006, 08:48 PM)
 
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#21

That's interesting. I thought I remember reading in EGM that the PS3 was the primary platform or that it looked a bit better.

Oh boy Sony. Trim the fat please.

And yeah, I'd imagine it has more to do with the memory not being unified.
Gherkin
Banned
(07-23-2006, 08:49 PM)
 
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#22

Originally Posted by Y2Kevbug11:
That's interesting. I thought I remember reading in EGM







Sorry, had to take the obligatory swipe. :)
f_elz
Member
(07-23-2006, 08:49 PM)
 
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#23

thread is awfully quiet :)
Kangu
Banned
(07-23-2006, 08:50 PM)
 
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#24

Originally Posted by Rhindle:
I suspect it has more to do with the lack of unified memory architecture in the PS3. With the 360, if you don't need 256MB for the frame buffer you can allocate more to game assets.

I thought the memory in PS3 was interchangable and only separate 'on paper'?
RaijinFY
Member
(07-23-2006, 08:50 PM)
#25

Originally Posted by duk:
what the heck are ingame TVs?

Indeed, what are in-game TVs?
Chiggs
Oh that my words were now written!
Oh that they were printed in a book!
(07-23-2006, 08:50 PM)
 
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#26

Originally Posted by Y2Kevbug11:
And yeah, I'd imagine it has more to do with the memory not being unified.


Maybe, but the OS memory usage could still be a factor.
duk
Member
(07-23-2006, 08:50 PM)
 
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#27

Originally Posted by Gherkin:
Blu Ray stocking stuffers.

JoeFenix
Member
(07-23-2006, 08:52 PM)
 
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#28

On the little tv's in the game world you can watch a complete popeye episode and some old movies like nosferatu. On ps3 you can sit closer to the tv inside your tv without it getting blurry.

Sounds good to me!
rastex
Banned
(07-23-2006, 08:53 PM)
 
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#29

Originally Posted by squicken:
I never quite understood the argument that Blu-Ray would lead to better textures, but commentary tracks are just the thing for BD disks. I'm also curious how Valve handles their wonderful commnetaries with the HL2 Superpak.


The space of BR is nice, but voice over is NOT one of the ways it will show a difference. Audio compresses very well and takes up very little room on disc. You're not going to have a 100 hour commentary track. But you COULD on BR I guess... have fun listening to that!
squicken
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(07-23-2006, 08:54 PM)
 
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#30

Originally Posted by RaijinFY:
Indeed, what are in-game TVs?

GI: Darkness TV is a cool little feature. Will it have any direct uses in gameplay, or is it just for added flavor?

Matthies: I like to think of the TV as the logical progression of making a realistic world. Just like in real life, if you enter someone’s apartment there ought to be a TV, and that TV should have channels and work as a real TV. We might utilize it to give game-specific information to the player, but its main purpose is simply to breathe life into the game. Also, it is always nice to have the option of taking a break from the action and watch a classic.
Gherkin
Banned
(07-23-2006, 08:54 PM)
 
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#31

I imagine 'in game TV's' are devlopers response to Sony stating they want them to take advantage of the Blu Ray disk space.

If you will remember, Starbreeze was one of the first devs to come out in the press and state that they wish the X360 had more physical media disk space.

Now we know why.
Speevy
Junior Sonybot in training
(07-23-2006, 08:54 PM)
 
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#32

I'm still trying to figure out why this game was moved to 07.
duk
Member
(07-23-2006, 08:57 PM)
 
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#33

Originally Posted by Gherkin:
I imagine 'in game TV's' are devlopers response to Sony stating they want them to take advantage of the Blu Ray disk space.

If you will remember, Starbreeze was one of the first devs to come out in the press and state that they wish the X360 had more physical media disk space.

Now we know why.

to be fair, all devs want more of everything
RaijinFY
Member
(07-23-2006, 08:58 PM)
#34

Originally Posted by squicken:
GI: Darkness TV is a cool little feature. Will it have any direct uses in gameplay, or is it just for added flavor?

Matthies: I like to think of the TV as the logical progression of making a realistic world. Just like in real life, if you enter someone’s apartment there ought to be a TV, and that TV should have channels and work as a real TV. We might utilize it to give game-specific information to the player, but its main purpose is simply to breathe life into the game. Also, it is always nice to have the option of taking a break from the action and watch a classic.


squicken
Member
(07-23-2006, 08:58 PM)
 
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#35

Originally Posted by rastex:
The space of BR is nice, but voice over is NOT one of the ways it will show a difference. Audio compresses very well and takes up very little room on disc. You're not going to have a 100 hour commentary track. But you COULD on BR I guess... have fun listening to that!


Here's the Q/A

GI: Are you considering using Darkness TV for a commentary mode, like in the PC version of Riddick? If not, you should.

Andersson: That’s actually a great idea. We’ve of course been talking about doing commentary for Darkness as well, but it would be great to use TVs scattered throughout the game instead of just boom-boxes as we did in Riddick. Since I’m a coward, I want to wait until we get to read some reviews and instead release the commentary as downloadable content. If we did video, I guess that would mean that we would need to contain ourselves a bit and not record 7 hours of commentary like we did in Riddick, or the download would get humongous.

-----------------------------------------------

I guess I should have been more clear. In the interview, GI asks Starbreeze about using the in-game TVs as vehicles for the commentary. They said that doing video would make the download too big, if that was something that they decide to do. So I guess I should have been more clear that it was video commentary, which is something BD could do that DVD couldn't.
Fuma
Banned
(07-23-2006, 08:58 PM)
 
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#36

Originally Posted by Kangu:

Anyway this game has fantastic textures, but looks way too clean otherwise. Much like Insomniac's Resitance it could really use some dirtying up.


Gherkin
Banned
(07-23-2006, 08:59 PM)
 
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#37

Originally Posted by duk:
to be fair, all devs want more of everything



"I gotta have more Popeye!"
squatingyeti
non-sanctioned troll
(07-23-2006, 08:59 PM)
 
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#38

I predict feelings being hurt in 3,2,1.....
SantaC
Banned
(07-23-2006, 08:59 PM)
 
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#39

Originally Posted by Speevy:
I'm still trying to figure out why this game was moved to 07.

moved? It never had a releasedate.
<nu>faust
Member
(07-23-2006, 09:00 PM)
 
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#40

lazy devs...
Fuma
Banned
(07-23-2006, 09:00 PM)
 
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#41

Originally Posted by Gherkin:
I imagine 'in game TV's' are devlopers response to Sony stating they want them to take advantage of the Blu Ray disk space.

If you will remember, Starbreeze was one of the first devs to come out in the press and state that they wish the X360 had more physical media disk space.

Now we know why.

Starbreeze also stated that the x360 gpu was more powerful than the PS3's.
duk
Member
(07-23-2006, 09:01 PM)
 
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#42

Originally Posted by Fuma:
Starbreeze also stated that the x360 gpu was more powerful than the PS3's.

'slight advantage' was what they stated :)
Speevy
Junior Sonybot in training
(07-23-2006, 09:03 PM)
 
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#43

Originally Posted by duk:
'slight advantage' was what they stated :)


MORE POWER!!!!!!
duk
Member
(07-23-2006, 09:05 PM)
 
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#44

man every UE3 based game will look pretty much same next gen
Fuma
Banned
(07-23-2006, 09:07 PM)
 
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#45

Originally Posted by squatingyeti:
I predict feelings being hurt in 3,2,1.....
Mmmkay
Member
(07-23-2006, 09:08 PM)
 
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#46

Originally Posted by Chiggs:
Maybe, but the OS memory usage could still be a factor.
There are quite a few factors. There's the obvious OS reserved memory, both in XDR and GDDR3. There is the NUMA meaning that you don't have a contiguous block of memory for textures and so it's more difficult to allocate the same budget over both platforms. But there is also the additional memory required in the framebuffer, which in the 360 is held in eDRAM. These, while all relatively small, can add up to a noticable deficit.
Fatghost
Gas Guzzler
(07-23-2006, 09:09 PM)
 
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#47

This thread is really quiet
duk
Member
(07-23-2006, 09:11 PM)
 
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#48

Originally Posted by Fatghost:
This thread is really quiet

that's cuz it's sunday and everyone's at church
Angelus
Banned
(07-23-2006, 09:11 PM)
 
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#49

Originally Posted by Fatghost:
This thread is really quiet

Calm before the storm.
f_elz
Member
(07-23-2006, 09:11 PM)
 
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#50

So 360 is the texturezilla eh?
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