-Deadpool-
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(06-17-2012, 11:27 PM)

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I have been cutting away at the Event List for the past few weeks, but decided to get back into the World Tour again over the weekend. Holy shit I remember why I stopped playing it (dat damn AI!!) but at least having all my Porsches covering all the classes allows for a little more variation now. '98 GT1 is such a good class car.
dc89
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(06-18-2012, 11:44 AM)

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So just started playing this the other day. Is there a GAF car club?!
evil_as_skeletor
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(06-18-2012, 12:48 PM)

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Anyone else happen to notice the sound difference down the pit straight at Laguna Seca (in particular the Porsche Track Day Rivals Event)?

It gets fractionally louder for me just on the straight, then reduces at the start/finish line...

I love how this car sounds with a slightly bigger turbo, exhaust and a few other mods...DAT BOV!


The Ford Coupe is absolutely amazingly detailed.


Loving the wood grain details...


Just stuffing around with a mate online in random classes (never played FM4 online before this).

He managed to lock it up big time entering the first chicane at Le Mans.


He managed to regain control...


Only to try and kill me before the start of the first straight (don't know where he got his tune from, but I'd be asking for a refund LOL)...


Luckily I avoided the impact and cruised on to an easy win.


We then had a go on the Sunset Peninsula Ring...


He's a maniac I tell you!!!


Is anyone keen for some REALLY casual racing at all? Aussie time preferably...
Shaneus
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(06-18-2012, 01:08 PM)

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Aussie time? You just said the magic words!

But not now, obv. At a more human time :)
evil_as_skeletor
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(06-18-2012, 01:20 PM)

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For sure.
But I mean it, REAL casual... :-)
Shortt Sirket
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(06-18-2012, 01:31 PM)

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Snake Charmers #15306

With the SRT Viper pack coming out this week, are you guys still up for the Snake Charmers Challenege?

The new SRT Viper on Carmino Extreme with the same rules as the 50 Days laps. Just send me the replay and I will get everyone's videos up ASAP.
-Deadpool-
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(06-18-2012, 01:47 PM)

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Originally Posted by evil_as_skeletor: View Post
For sure.
But I mean it, REAL casual... :-)
Pending day/time, yeah, count me in.
SarBear
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(06-18-2012, 06:02 PM)

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Originally Posted by Shortt Sirket: View Post
With the SRT Viper pack coming out this week, are you guys still up for the Snake Charmers Challenege?

The new SRT Viper on Carmino Extreme with the same rules as the 50 Days laps. Just send me the replay and I will get everyone's videos up ASAP.
Will be there. I call lime green!!
DownWithTheShip
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(06-18-2012, 09:28 PM)

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Ok, just got the Speed Wheel. That thing is cool as hell. Have to relearn how to drive all my favorite cars, but it's great when you do.

Also damn good for F1.

Gamestop just dropped the price down to $40, so I had no reason not to get it anymore.
U n i o n 0015
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(06-18-2012, 11:14 PM)

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Originally Posted by DownWithTheShip: View Post
Ok, just got the Speed Wheel. That thing is cool as hell. Have to relearn how to drive all my favorite cars, but it's great when you do.

Also damn good for F1.

Gamestop just dropped the price down to $40, so I had no reason not to get it anymore.
Hmm, might have to jump in on one of those. I'm just so used to the controller, I don't know if I can make the switch to wheel. Don't really have the space for it, either...

Has anyone driven the Jaguar XFR-S? The latest one? It's the weirdest thing to drive. The gearing is SO short, it just revs up quick as hell before you have to shift. And there's no exhaust tone below 4K. I don't know if my game is jacked or if the car is actually like that!
evil_as_skeletor
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(06-19-2012, 12:12 AM)

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Originally Posted by U n i o n 0015: View Post

Has anyone driven the Jaguar XFR-S? The latest one? It's the weirdest thing to drive. The gearing is SO short, it just revs up quick as hell before you have to shift. And there's no exhaust tone below 4K. I don't know if my game is jacked or if the car is actually like that!
The green one?
I totally love that car, it's cool just driving something different to the normal selection of Ferrari and Porsche.

I kind of had a similar mindset when I first drove the latest DLC Corvette ZL1. It's just got this horrible bassy burble and the gears feel really short, like it doesn't quite reach peak rpm before shifting.

I tried using it on the Le Mans Rivals Hot Lap and it really annoyed me how cumbersome it felt. I hopped straight back into the Ferrari 458 Risi and blitzed my opponent first go. Huge contrast though...
-Deadpool-
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(06-19-2012, 01:05 AM)

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#67 Matmut from Le Mans on the weekend. Pretty awesome recreation. Not perfect, but damn close considering.
twinturbo2
butthurt Heat fan
(06-19-2012, 02:14 AM)

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Just hit level 20. Not even close to completing this game, damn.
U n i o n 0015
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(06-19-2012, 02:28 AM)

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Originally Posted by evil_as_skeletor: View Post
The green one?
I totally love that car, it's cool just driving something different to the normal selection of Ferrari and Porsche.

I kind of had a similar mindset when I first drove the latest DLC Corvette ZL1. It's just got this horrible bassy burble and the gears feel really short, like it doesn't quite reach peak rpm before shifting.

I tried using it on the Le Mans Rivals Hot Lap and it really annoyed me how cumbersome it felt. I hopped straight back into the Ferrari 458 Risi and blitzed my opponent first go. Huge contrast though...
Oops, meant the XKR-S. The blue 2012. It gets all these rave reviews, but if the game is anywhere close to depicting the handling in real life, it was a big disappointment for me.
evil_as_skeletor
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(06-19-2012, 02:48 AM)

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Originally Posted by U n i o n 0015: View Post
Oops, meant the XKR-S. The blue 2012. It gets all these rave reviews, but if the game is anywhere close to depicting the handling in real life, it was a big disappointment for me.
Pics or it didn't happen :-)
I can't recall that one, I'll have to check it when I get home.

EDIT: (FOR PICS!)

Decided to take some shots of the 787B interior.
How were we NOT meant to see this stuff...? I mean, they modelled the labels for the switches, the fuse cartridges, the toggle, and even the pedal box in the footwell. Not to mention the braided lines and anodised couplings and wires of the rear axle assembly....! HOLY BALLS it's amazing! And that carbon fiber in full light!!!



Last edited by evil_as_skeletor; 06-19-2012 at 12:08 PM.
G Rom
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(06-19-2012, 12:55 PM)

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The 2012 XKR-S is awesome. I just see it as some kind of British muscle car. Also, dat V8 sound... :)


Originally Posted by dc89: View Post
So just started playing this the other day. Is there a GAF car club?!
Yeah there's GAF car club. Just shoot a PM or a friend request to Shortt so that he can add you.
evil_as_skeletor
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(06-19-2012, 01:18 PM)

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That car is sweet and that's an awesome shot.
That's the one UNION was talking about.
Definitely one of the better Jags for a while.

If you haven't already been inside it, I recommend giving the Merc AMG C-Class Touring Car.
It has an amazingly space-age interior and the amount of detail put into it is astonishing.



The RX8-R3 is nothing to be sneezed at either. I love exploring the interiors of these cars now, it's my go-to thing when I fire up Forza.



Mascot
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(06-19-2012, 01:30 PM)

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Originally Posted by evil_as_skeletor: View Post
How were we NOT meant to see this stuff...? I mean, they modelled the labels for the switches, the fuse cartridges, the toggle, and even the pedal box in the footwell. Not to mention the braided lines and anodised couplings and wires of the rear axle assembly....! HOLY BALLS it's amazing! And that carbon fiber in full light!!!
All very impressive, and I can only imagine all of this is in readiness for EVERY car getting the AV treatment in FM5.
If not, then it's a massive misappropriation of resources. All games have a limited budget, and I'd hate to think that the reason FM4 has such a meagre track count is because too much of the budget was blown on OTT detailing of items that you have to glitch to actually see.
And I fully understand that the bloke modelling the hidden switch gear isn't necessarily the same one modelling new tracks: but his wages ARE paid from the same pool of funds. You have to rob Peter to pay Paul in these circumstances.

Can't help feeling that this all points again towards Dan getting his priorities in a muddle, or at best losing control of the product development.
evil_as_skeletor
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(06-19-2012, 01:37 PM)

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Originally Posted by Mascot: View Post
All very impressive, and I can only imagine all of this is in readiness for EVERY car getting the AV treatment in FM5.
If not, then it's a massive misappropriation of resources. All games have a limited budget, and I'd hate to think that the reason FM4 has such a meagre track count is because too much of the budget was blown on OTT detailing of items that you have to glitch to actually see.
And I fully understand that the bloke modelling the hidden switch gear isn't necessarily the same one modelling new tracks: but his wages ARE paid from the same pool of funds. You have to rob Peter to pay Paul in these circumstances.

Can't help feeling that this all points again towards Dan getting his priorities in a muddle, or at best losing control of the product development.
I concur, I was really hoping for some new circuits to cruise around on, because the racing to me has become a bit stale. This is my new outlet - investigating interiors - but I would also hate to think that all this stuff (wasting resources) was done in preparation for FM5, meaning we miss out on something that could have possibly made this iteration actually feel NEW over the previous one - read: 'circuit count etc'.
G Rom
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(06-19-2012, 03:00 PM)

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Originally Posted by Mascot: View Post
All very impressive, and I can only imagine all of this is in readiness for EVERY car getting the AV treatment in FM5.
If not, then it's a massive misappropriation of resources. All games have a limited budget, and I'd hate to think that the reason FM4 has such a meagre track count is because too much of the budget was blown on OTT detailing of items that you have to glitch to actually see.
And I fully understand that the bloke modelling the hidden switch gear isn't necessarily the same one modelling new tracks: but his wages ARE paid from the same pool of funds. You have to rob Peter to pay Paul in these circumstances.

Can't help feeling that this all points again towards Dan getting his priorities in a muddle, or at best losing control of the product development.
I'm starting to think that it might be the case, or at least that the selection will be much much larger. I've gone through many cars and there are things that I find interesting in a lot of them :

- details go as far as having the keys modeled, something that AV cars have
- real engine photo as a texture under the hood, don't see the point in having it except for reference
- trunk somewhat modeled (general form), they could have just modeled the exterior bodywork but no they modeled an actual volume
- crazy textures and details in cockpits

Also, with this glitch we can see that the differences between AV and "normal" cars aren't as big as we thought :





The "only" additional modeling that AV cars seem to have are the engine and the trunk. Then it all comes down to shaders being way way better in AV than in gameplay or even in homespaces. That and probably Xenos' tessellation being hard at work in AV.

Finally, we know that some AV cars didn't make the cut and we also know that Turn 10 has worked on stuff that we've yet to see used in a FM title :






Last edited by G Rom; 06-19-2012 at 03:03 PM.
CrudeDiatribe
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(06-19-2012, 03:33 PM)

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Originally Posted by G Rom: View Post
- real engine photo as a texture under the hood, don't see the point in having it except for reference
I believe that when some of the cars get damaged the hood can pop open enough to see the engine texture.
Xanadu
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(06-19-2012, 03:49 PM)

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g rom please never post that nsx model again yuck
saladine1
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(06-19-2012, 04:51 PM)

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I absolutely love watching the Air Grabber system deploy as I take my 7.2 stroke, supercharged, 900hp Plymouth GTX around the track!

Lovely little touch there Turn 10..
Shortt Sirket
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(06-19-2012, 05:14 PM)

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Originally Posted by saladine1: View Post
I absolutely love watching the Air Grabber system deploy as I take my 7.2 stroke, supercharged, 900hp Plymouth GTX around the track!

Lovely little touch there Turn 10..
Wait, what?? Are you serious? Jesus, I need to go home and run around with this car STAT!
G Rom
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(06-19-2012, 06:27 PM)

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I had taken photos of the GTX.
IIRC, the El Camino also has active aero.
saladine1
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(06-19-2012, 07:28 PM)

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I wouldn't exactly call The Air Grabber active aero. More like 0.05% performance enhancer, 99.95% marketing fluff..lol
G Rom
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(06-20-2012, 11:28 PM)

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Since the C Class was already posted (awesome indeed), let me post some photos of the A4 DTM :




SuperGT GT-R :




Holden V8 Supercars, just amazing :


Huayra


MP4-12C
evil_as_skeletor
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(06-21-2012, 12:46 AM)

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Amazing!
Can't believe I haven't explored the V8 Supercar interiors yet!
Mascot
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(06-21-2012, 08:31 AM)

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I'm only about 15% through the career grid, and determined to finish it. Getting VERY fed up with the same old tracks, though. Of equal frustration is racing against the same cars, in the same colours, on the same grid positions over and over again during series races. And ending up with all races just being a 1v1 against Rossi after the first lap.
Grrrrrrrr...
saladine1
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(06-21-2012, 09:06 AM)

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This guy on the ForzaPlanet forums has had good experience on the real life 'Ring'

Quote:
I have indeed and terms of strict accuracy of the track width, corner radii, etc. Then the GT5 'ring is most certainly more accurate.

However the curbstones are too low in GT5 (they used to be low as in GT5 but quite a number of years ago), with FM4's more accurate to the height and impact they have on the car.

The track never seems to have the right look to the elevation in GT5 either, you never get that wall of tarmac feeling from it, Forza doesn't get that right either but does do a bit of a better job with it.
Has anyone else experienced the ring ?
Is his conclusions spot on?

Edit-

Is it me, or are the Nissan GTR (R35) brakes absolutely hopeless?
It seems like you can't upgrade the brakes 'cause the car has the best brakes stock, but it just feels so weak. I've tried limiting the bias to 50/50 to try and give equal force, also upped the brake pressure significantly but I still can't seem to get this thing to stop!
Admittedly, the power is on the big side but I haven't had this much trouble with other similarly upgraded cars...
Last edited by saladine1; 06-21-2012 at 10:41 AM.
G Rom
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(06-21-2012, 11:08 AM)

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Some photos showing details. The Aventador really has an awesome cockpit IMO, also the SD card slots must be handy. :D

















evil_as_skeletor
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(06-21-2012, 11:31 AM)

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^^^^
Brilliant <slowclap.gif>

A quick tuning question if I may;

What are people's opinions on race tyre pressure vs race tyre temps?

For instance; I have a low power (93kW) Beetle running medium width tread sports tyres, and it sits at around 69deg Celsius when 'warm'. I am also familiar with 'race pressures', mine is sitting around 1.93bar. I know heat (green) is good when racing, but it seems i reach too high a pressure to achieve this, if it does at all.

I can't seem to determine which holds more responsibility in getting rubber to stay on the Tarmac.

Is there an optimal race pressure I should be looking at, or should I just concern myself with making the tyres as sticky as possible without feeling too greasy?
saladine1
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(06-21-2012, 11:56 AM)

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Originally Posted by evil_as_skeletor: View Post
^^^^
Brilliant <slowclap.gif>

A quick tuning question if I may;

What are people's opinions on race tyre pressure vs race tyre temps?

For instance; I have a low power (93kW) Beetle running medium width tread sports tyres, and it sits at around 69deg Celsius when 'warm'. I am also familiar with 'race pressures', mine is sitting around 1.93bar. I know heat (green) is good when racing, but it seems i reach too high a pressure to achieve this, if it does at all.

I can't seem to determine which holds more responsibility in getting rubber to stay on the Tarmac.

Is there an optimal race pressure I should be looking at, or should I just concern myself with making the tyres as sticky as possible without feeling too greasy?
Temps are regarded fine when they are between 80 and 100 deg celsius.
If the tyres are above reasonable temps, (roughly over 100 deg celsius) could be:

Tyre pressure being set too low
Springs are set too soft
Sway Bars set too soft
Tyres are too skinny/narrow

With regards to pressure, you're looking for even contact patches throughout the tyres. Meaning, you don't want the edges of the tyre to be hotter than the middle(under inflation) or the middle being hotter than the edges(over inflation). A few degrees either way is fine with a slight leaning for the inside of the tyre to be warmer(negative camber) for added turn in grip.

My opinion is that your temps are a little low. You can decrease pressure a little more and see what happens provided the contact patch is reasonable.
If that doesn't fix it, put on narrower tyres as it seems the power you are running doesn't need the extra width tyres. Also, decrease the stiffness of the ARB's and springs/dampers in order to increase load and roll on the tyres..
Shaneus
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(06-21-2012, 12:38 PM)

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I'm blown away by the details in some of these cars. Is anyone able to take a peek inside one of the old FM3/FM2 "imports" (the 22B springs to mind) to see what they're like?
CrudeDiatribe
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(06-21-2012, 01:49 PM)

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Originally Posted by G Rom: View Post
What car has a radar detector built in?


Ran my Cuda around Kaido last night. I can't wait for Forza's legendary AI in Horizon:
evil_as_skeletor
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(06-21-2012, 02:11 PM)

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Originally Posted by saladine1: View Post
Temps are regarded fine when they are between 80 and 100 deg celsius.
If the tyres are above reasonable temps, (roughly over 100 deg celsius) could be:

Tyre pressure being set too low
Springs are set too soft
Sway Bars set too soft
Tyres are too skinny/narrow

With regards to pressure, you're looking for even contact patches throughout the tyres. Meaning, you don't want the edges of the tyre to be hotter than the middle(under inflation) or the middle being hotter than the edges(over inflation). A few degrees either way is fine with a slight leaning for the inside of the tyre to be warmer(negative camber) for added turn in grip.

My opinion is that your temps are a little low. You can decrease pressure a little more and see what happens provided the contact patch is reasonable.
If that doesn't fix it, put on narrower tyres as it seems the power you are running doesn't need the extra width tyres. Also, decrease the stiffness of the ARB's and springs/dampers in order to increase load and roll on the tyres..
Cheers SALADINE, I'll have a tinker...
rvy
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(06-21-2012, 03:14 PM)

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New title warms my heart.
enzo_gt
tagged by Blackace
(06-21-2012, 03:57 PM)

Originally Posted by rvy: View Post
New title warms my heart.
whoa
G Rom
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(06-21-2012, 04:25 PM)

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The new title has been there since around the PEP release so quite some time now. :)

Originally Posted by Shaneus: View Post
I'm blown away by the details in some of these cars. Is anyone able to take a peek inside one of the old FM3/FM2 "imports" (the 22B springs to mind) to see what they're like?
There you go.

F50 (the roof isn't a texture, it's actually modeled) :




S2000 :


22B :


Originally Posted by CrudeDiatribe: View Post
What car has a radar detector built in?
It's the Ultima GTR


Bonus, my small (but frightening when in cockpit view) drift at around 330 kph on the Hunaudières straight with the Yellowbird :


rvy
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(06-21-2012, 04:34 PM)

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Originally Posted by G Rom: View Post
The new title has been there since around the PEP release so quite some time now. :)
I suck for not visiting more often. Still waiting for MS to release an Ultimate Collection thing for 4. Not buying vanilla and all the DLC.
saladine1
Junior Member
(06-21-2012, 04:35 PM)

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When doing the camera glitch I noticed that all cars have coil spring suspensions. I guess asking for Leaf Springs was too much..lol
AlmostMilk
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(06-21-2012, 05:00 PM)

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Originally Posted by saladine1: View Post
When doing the camera glitch I noticed that all cars have coil spring suspensions. I guess asking for Leaf Springs was too much..lol
Leaf springs are horrible for racing. Way too heavy. Why are you asking for them?
saladine1
Junior Member
(06-21-2012, 05:30 PM)

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Originally Posted by AlmostMilk: View Post
Leaf springs are horrible for racing. Way too heavy. Why are you asking for them?
My point was that with all the detail in the cockpit, I wanted to see if they went as far as modelling leaf springs on the older cars...they didn't...which is understandable..
Mascot
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(06-21-2012, 09:29 PM)

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There has to be a reason for all this hidden detail.
HAS to be.
-Deadpool-
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(06-22-2012, 01:06 AM)

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Originally Posted by Mascot: View Post
I'm only about 15% through the career grid, and determined to finish it. Getting VERY fed up with the same old tracks, though. Of equal frustration is racing against the same cars, in the same colours, on the same grid positions over and over again during series races. And ending up with all races just being a 1v1 against Rossi after the first lap.
Grrrrrrrr...
I started with season 10 of the World Tour last night and I'm about 70% through the "career" event list. Totally agree with this, more variation would be nice. Same cars/same grid spots is the most noticeable. Can't be too hard to randomly select from the massive pool of cars (and colour options) for each class, surely.
enzo_gt
tagged by Blackace
(06-22-2012, 01:46 AM)

Originally Posted by Mascot: View Post
There has to be a reason for all this hidden detail.
HAS to be.
Not really hidden, they just decided not to be lazy with their interiors and do only what is bare minimum.
SarBear
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(06-22-2012, 02:23 AM)

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Originally Posted by enzo_gt: View Post
Not really hidden, they just decided not to be lazy with their interiors and do only what is bare minimum.
Gran Turismo isn't a bad game by any means.
Spaceman Spiff
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(06-22-2012, 02:43 AM)

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I finally got the homespace interior glitch to work, (missed the cache clear part-- d'oh), and exploring cockpits has now brought my grind through the event list to a halt, which may not be a bad thing.

I'm still impressed at the world of difference the improved shaders and textures make over the dreary interiors of FM3. The carbon fiber is some of the best I've seen, and the level of detail lavished on some of the racecars is enough to make me moist. I wonder, though, if someone at Turn 10 has a black leather fetish-- not in that way, mind you-- since so many of the cockpits are trimmed with the stuff. Selecting interior trim and colors, a la TDU, is probably asking for too much, but some more variety in Forza's cockpit colors couldn't hurt.

A minor quibble, though. At the end of the day, FM4's interiors are nearly uniformly excellent, and they'll only get better. Come fall of next year, FM5's cockpits will blow our collective minds with the fury of a thousand supernovae, especially with their illuminated gauges for when the sun goes down and wipers for when the skies open up.

Right, BADNED?
Last edited by Spaceman Spiff; 06-22-2012 at 02:46 AM.
Shaneus
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(06-22-2012, 03:08 AM)

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Originally Posted by G Rom: View Post
The new title has been there since around the PEP release so quite some time now. :)



There you go.

F50 (the roof isn't a texture, it's actually modeled) :
You're a saint! It looks like it's all stuff they've actually modelled. Not sure how we can work out if it was done prior to FM3 or not, but I'd guess that they did the modelling around FM2-era, but just included it (because they could) in FM4. I do recall them saying they took measurements or something even though they wouldn't use them... maybe that's what they were referring to.
jcutner
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(06-22-2012, 03:30 AM)

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how are you guys exploring all these cars with this autovista detail? is it a modded xbox?