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Member
(06-18-2012, 01:31 PM)
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Snake Charmers
#15306
With the SRT Viper pack coming out this week, are you guys still up for the Snake Charmers Challenege?
The new SRT Viper on Carmino Extreme with the same rules as the 50 Days laps. Just send me the replay and I will get everyone's videos up ASAP. |
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Member
(06-19-2012, 12:12 AM)
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I totally love that car, it's cool just driving something different to the normal selection of Ferrari and Porsche. I kind of had a similar mindset when I first drove the latest DLC Corvette ZL1. It's just got this horrible bassy burble and the gears feel really short, like it doesn't quite reach peak rpm before shifting. I tried using it on the Le Mans Rivals Hot Lap and it really annoyed me how cumbersome it felt. I hopped straight back into the Ferrari 458 Risi and blitzed my opponent first go. Huge contrast though... |
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Member
(06-19-2012, 02:28 AM)
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Member
(06-19-2012, 02:48 AM)
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I can't recall that one, I'll have to check it when I get home. EDIT: (FOR PICS!) Decided to take some shots of the 787B interior. How were we NOT meant to see this stuff...? I mean, they modelled the labels for the switches, the fuse cartridges, the toggle, and even the pedal box in the footwell. Not to mention the braided lines and anodised couplings and wires of the rear axle assembly....! HOLY BALLS it's amazing! And that carbon fiber in full light!!! ![]()
Last edited by evil_as_skeletor; 06-19-2012 at 12:08 PM.
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Member
(06-19-2012, 01:18 PM)
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That car is sweet and that's an awesome shot.
That's the one UNION was talking about. Definitely one of the better Jags for a while. If you haven't already been inside it, I recommend giving the Merc AMG C-Class Touring Car. It has an amazingly space-age interior and the amount of detail put into it is astonishing. ![]() The RX8-R3 is nothing to be sneezed at either. I love exploring the interiors of these cars now, it's my go-to thing when I fire up Forza. ![]()
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Member
(06-19-2012, 01:30 PM)
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If not, then it's a massive misappropriation of resources. All games have a limited budget, and I'd hate to think that the reason FM4 has such a meagre track count is because too much of the budget was blown on OTT detailing of items that you have to glitch to actually see. And I fully understand that the bloke modelling the hidden switch gear isn't necessarily the same one modelling new tracks: but his wages ARE paid from the same pool of funds. You have to rob Peter to pay Paul in these circumstances. Can't help feeling that this all points again towards Dan getting his priorities in a muddle, or at best losing control of the product development. |
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Member
(06-19-2012, 01:37 PM)
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Member
(06-19-2012, 03:00 PM)
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- details go as far as having the keys modeled, something that AV cars have - real engine photo as a texture under the hood, don't see the point in having it except for reference - trunk somewhat modeled (general form), they could have just modeled the exterior bodywork but no they modeled an actual volume - crazy textures and details in cockpits Also, with this glitch we can see that the differences between AV and "normal" cars aren't as big as we thought : ![]() ![]() The "only" additional modeling that AV cars seem to have are the engine and the trunk. Then it all comes down to shaders being way way better in AV than in gameplay or even in homespaces. That and probably Xenos' tessellation being hard at work in AV. Finally, we know that some AV cars didn't make the cut and we also know that Turn 10 has worked on stuff that we've yet to see used in a FM title : ![]() ![]() ![]()
Last edited by G Rom; 06-19-2012 at 03:03 PM.
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Member
(06-19-2012, 06:27 PM)
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I had taken photos of the GTX.
IIRC, the El Camino also has active aero. |
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Member
(06-21-2012, 08:31 AM)
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I'm only about 15% through the career grid, and determined to finish it. Getting VERY fed up with the same old tracks, though. Of equal frustration is racing against the same cars, in the same colours, on the same grid positions over and over again during series races. And ending up with all races just being a 1v1 against Rossi after the first lap.
Grrrrrrrr... |
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Junior Member
(06-21-2012, 09:06 AM)
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This guy on the ForzaPlanet forums has had good experience on the real life 'Ring'
Quote:
Is his conclusions spot on? Edit- Is it me, or are the Nissan GTR (R35) brakes absolutely hopeless? It seems like you can't upgrade the brakes 'cause the car has the best brakes stock, but it just feels so weak. I've tried limiting the bias to 50/50 to try and give equal force, also upped the brake pressure significantly but I still can't seem to get this thing to stop! Admittedly, the power is on the big side but I haven't had this much trouble with other similarly upgraded cars...
Last edited by saladine1; 06-21-2012 at 10:41 AM.
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Member
(06-21-2012, 11:31 AM)
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^^^^
Brilliant <slowclap.gif> A quick tuning question if I may; What are people's opinions on race tyre pressure vs race tyre temps? For instance; I have a low power (93kW) Beetle running medium width tread sports tyres, and it sits at around 69deg Celsius when 'warm'. I am also familiar with 'race pressures', mine is sitting around 1.93bar. I know heat (green) is good when racing, but it seems i reach too high a pressure to achieve this, if it does at all. I can't seem to determine which holds more responsibility in getting rubber to stay on the Tarmac. Is there an optimal race pressure I should be looking at, or should I just concern myself with making the tyres as sticky as possible without feeling too greasy? |
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Junior Member
(06-21-2012, 11:56 AM)
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If the tyres are above reasonable temps, (roughly over 100 deg celsius) could be: Tyre pressure being set too low Springs are set too soft Sway Bars set too soft Tyres are too skinny/narrow With regards to pressure, you're looking for even contact patches throughout the tyres. Meaning, you don't want the edges of the tyre to be hotter than the middle(under inflation) or the middle being hotter than the edges(over inflation). A few degrees either way is fine with a slight leaning for the inside of the tyre to be warmer(negative camber) for added turn in grip. My opinion is that your temps are a little low. You can decrease pressure a little more and see what happens provided the contact patch is reasonable. If that doesn't fix it, put on narrower tyres as it seems the power you are running doesn't need the extra width tyres. Also, decrease the stiffness of the ARB's and springs/dampers in order to increase load and roll on the tyres.. |
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Member
(06-21-2012, 02:11 PM)
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Member
(06-21-2012, 04:25 PM)
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The new title has been there since around the PEP release so quite some time now. :)
F50 (the roof isn't a texture, it's actually modeled) : ![]() ![]() S2000 : ![]() 22B : ![]() It's the Ultima GTR Bonus, my small (but frightening when in cockpit view) drift at around 330 kph on the Hunaudières straight with the Yellowbird : ![]()
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Member
(06-22-2012, 01:06 AM)
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Member
(06-22-2012, 02:43 AM)
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I finally got the homespace interior glitch to work, (missed the cache clear part-- d'oh), and exploring cockpits has now brought my grind through the event list to a halt, which may not be a bad thing.
I'm still impressed at the world of difference the improved shaders and textures make over the dreary interiors of FM3. The carbon fiber is some of the best I've seen, and the level of detail lavished on some of the racecars is enough to make me moist. I wonder, though, if someone at Turn 10 has a black leather fetish-- not in that way, mind you-- since so many of the cockpits are trimmed with the stuff. Selecting interior trim and colors, a la TDU, is probably asking for too much, but some more variety in Forza's cockpit colors couldn't hurt. A minor quibble, though. At the end of the day, FM4's interiors are nearly uniformly excellent, and they'll only get better. Come fall of next year, FM5's cockpits will blow our collective minds with the fury of a thousand supernovae, especially with their illuminated gauges for when the sun goes down and wipers for when the skies open up. Right, BADNED?
Last edited by Spaceman Spiff; 06-22-2012 at 02:46 AM.
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Member
(06-22-2012, 03:08 AM)
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You're a saint! It looks like it's all stuff they've actually modelled. Not sure how we can work out if it was done prior to FM3 or not, but I'd guess that they did the modelling around FM2-era, but just included it (because they could) in FM4. I do recall them saying they took measurements or something even though they wouldn't use them... maybe that's what they were referring to.
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