|
Member
(06-18-2012, 02:18 AM)
|
#2801
|
|
|
|
Member
(06-18-2012, 02:19 AM)
|
#2802
|
|
Member
(06-18-2012, 02:35 AM)
|
#2803
|
|
Member
(06-18-2012, 02:36 AM)
|
#2804
Have we discussed Iwata's confirmation that you can buy DD games from other devices and have them finish downloading before you get home? I thought that it was an obvious inclusion but still totally awesome.
|
|
Member
(06-18-2012, 02:38 AM)
|
#2805
http://www.youtube.com/watch?v=ukalSSHAfa8 |
|
Member
(06-18-2012, 02:57 AM)
|
#2806
|
|
(06-18-2012, 03:33 AM)
|
#2807
Are there any direct-feed play-throughs of this demo? |
|
Member
(06-18-2012, 03:45 AM)
|
#2808
Yes, the most recent one that was held after E3. And he didn't "indicate" anything, he confirmed it. Though, like accessibility to Miiverse on smartphones, it won't be ready at launch, from the sound of it.
http://www.nintendoworldreport.com/news/30737 It's things like this that make me wonder where all the doom and gloom about Nintendo's online approach is coming from now.
Last edited by Terrell; 06-18-2012 at 03:48 AM.
|
|
Member
(06-18-2012, 03:46 AM)
|
#2809
|
|
Member
(06-18-2012, 03:49 AM)
|
#2810
|
|
Member
(06-18-2012, 03:51 AM)
|
#2811
I don't recall any discussion directly from Iwata about this specific feature, I think it was us filling in the blanks from previous investor meetings. Because before E3, we had no indication that Nintendo was going to provide accessibility to any direct interaction with Nintendo Network outside of their own devices.
|
|
Member
(06-18-2012, 03:53 AM)
|
#2812
Is the Wii U going to upscale games like Super Mario Galaxy?
I'm not really planning on getting a Wii U, but if it upscales then there's no way I'll be able to pick up a Wii for SMG knowing that I could play it in HD. I'd rather wait another several years and soak it up real good on Wii U. This seems like a silly question but I know people are already playing this stuff in HD on PC so I thought it might be likely. If so, I'm surprised more people aren't talking about and excited for the opportunity to play SMG 1/2 in HD. |
|
Member
(06-18-2012, 03:58 AM)
|
#2813
However, your purchasing pattern confuses me. Your plan was to buy a Wii now and then not pick up a WiiU until... when? Because it sounds to me like you could end up with a WiiU that plays both games for the same price you'd pay for them separately, price drops accounted for. |
|
Member
(06-18-2012, 04:01 AM)
|
#2814
|
|
Member
(06-18-2012, 04:04 AM)
|
#2815
http://www.maxconsole.com/cgi-bin/ma...RKLS0000005265 |
|
Member
(06-18-2012, 04:30 AM)
|
#2816
|
|
Will Suck Cock While GDGF Watches
(06-18-2012, 04:44 AM)
|
#2817
The E3 demo looked like a current gen game, through and through. That doesn't mean it looked bad, but I'm not seeing anything that makes me go bonkers.
|
|
Member
(06-18-2012, 04:53 AM)
|
#2818
and I was at E3 playing all of Capcoms games and Zombi U was the other game I spent the most time watching/playing. |
|
(06-18-2012, 04:57 AM)
|
#2819
|
|
Banned
(06-18-2012, 05:04 AM)
|
#2820
If only Factor 5 was still alive.
|
|
Member
(06-18-2012, 05:04 AM)
|
#2821
Why don't you just use the analogue sticks as accelerate and break and just use the pad as a normal steering wheel by rotation? The triggers can be used as gears and the secondary triggers can be used for clutch and other main options. However for GC games I agree that something will need to be done. If it is cheaper to add analogue triggers for legacy compatibility then great. If they are releasing all their gc games as new play control then it might not be needed. Personally they would be a good addition. Maybe someone should ask nintendo for clarification as cost wise it seems a very minor addition compared to retooling old games to support new play control.
|
|
(06-18-2012, 05:14 AM)
|
#2822
|
|
Member
(06-18-2012, 05:17 AM)
|
#2824
|
|
Banned
(06-18-2012, 05:35 AM)
|
#2825
|
|
is too reasonable
for this forum (06-18-2012, 05:48 AM)
|
#2826
Lair's biggest problem is that it was a 2001 launch game that everyone bought for the graphics and the license with a new generation's graphics and no license.
|
|
(06-18-2012, 05:51 AM)
|
#2827
As long as they kept it simple, their games tended to be fun, just rarely very deep.
Is that comparable to Lair? |
|
Member
(06-18-2012, 05:54 AM)
|
#2828
|
|
Banned
(06-18-2012, 05:55 AM)
|
#2829
I wish someone had said "NO! GOD DAMMIT! NOOOOOOOOO!" to those horrible on foot levels in Rebel Strike.
|
|
(06-18-2012, 05:58 AM)
|
#2830
|
|
Banned
(06-18-2012, 06:38 AM)
|
#2831
Still sounds better as "Nintendo Curse" instead of "Less awesome than previously thought".
|
|
Member
(06-18-2012, 06:40 AM)
|
#2832
|
|
Will Suck Cock While GDGF Watches
(06-18-2012, 07:11 AM)
|
#2833
The scary thing about Lair isn't necessarily Factor5's design issues or them betting on the wrong horse, but that it was to be one of many games published by Sony. It flopped, Sony bailed on the contract. Superman was cancelled because Brash went out of business.
Factor5 was arguably one of first independent developers of the generation to show how brutally unforgiving the market climate is, and how the decisions of others can spell doom for an entire studio. |
|
Banned
(06-18-2012, 07:16 AM)
|
#2834
I blame Australia.
|
|
Member
(06-18-2012, 07:23 AM)
|
#2835
There is something about lightining in the wii u games that I really like.
I know that for Dead space and so on there still a problem in terms of demographic, but for sports and racing, I mean...those are casual genres, so do the things right on the Wii U, EA! |
|
Member
(06-18-2012, 07:41 AM)
|
#2836
It's strange that everything else looks so nice, but they left out their shadows. |
|
Member
(06-18-2012, 08:19 AM)
|
#2837
I think there might be shots from (at least) two builds floating around. I noticed the missing mii shadows on the very first shot I saw, but then all the later shots were fine.
|
|
Member
(06-18-2012, 08:32 AM)
|
#2838
Speaking of little touches, on top of actual proper bending limbs.... is that one Mii character wearing a bow tie? Does anyone remember being about to outfit a Mii with a bow tie?!
Last edited by Terrell; 06-18-2012 at 08:35 AM.
|
|
Member
(06-18-2012, 08:35 AM)
|
#2839
|
|
Member
(06-18-2012, 09:44 AM)
|
#2840
But that's a free market for you. |
|
Member
(06-18-2012, 10:07 AM)
|
#2841
So a big chain retailer here in NZ (Dick Smith) is listing Wii U at NZD$799. Generally consoles here are roughly twice the US dollars. Of course this is likely just a placeholder but if its NZD$799 that's madness for that console. I paid that for my PS3 ($1100 at launch I think) and Wii was NZD$500 at launch.
It also lists the release date here for December 20. We got the Wii about two weeks after the US when that launched. Edit:mightyape.co.nz says 30th Nov for release.
Last edited by AzaK; 06-18-2012 at 10:14 AM.
|
|
Member
(06-18-2012, 10:53 AM)
|
#2842
Guys, I'm starting to recover as well. I even played Wii Sports Resort over the week-end and had fun. Life is good. I'm Nintendo's bitch!
|
|
Member
(06-18-2012, 11:28 AM)
|
#2843
A question to the tech people: do we know how Nintendo is technically handling the retro-compatibility with Wii games? Is it software or hardware based? Fun fact: yesterday I was reading an E3 report from an investment management company, delivered to people from the industry I guess. Nothing sensible in this report, it's more an overview with some guesses. So what's fun is the chapter dedicated to the Wii U and it says, about the hardware:
Quote:
|
|
Member
(06-18-2012, 11:38 AM)
|
#2844
Also for the DD, is the price going to be the same or a little cheaper than retail? Like for NSMB U? |
|
Member
(06-18-2012, 12:05 PM)
|
#2845
I could be wrong but up to now it seems that it will be hardware based, that means no modify (upscale) of old Wii games, but full backwoard compatibility with all softwares and peripherals (it becomes a Wii, once turned into backward compatibility mode, as the Wii did with GC titles and accessories) |
|
Member
(06-18-2012, 12:39 PM)
|
#2846
I'm starting to recover as well - watched some nice SNES speedruns and plan to get one for old time's sake
|
|
Junior Member
(06-18-2012, 01:18 PM)
|
#2847
What this means, is that Wii U MIGHT still retain it's Wii U features while playing Wii and even Gamecube games, since it would be a simple matter of lowering the clock rates of these parts lower, while keeping the other resources for the Wii U OS. The technology could easily allow running apps off the tablet while you play Wii games on your TV, or vise versa. (we haven't gotten confirmation about how the system will emulate Wii's hardware, but currently we do think Wii hardware does exist inside the Wii U) |
|
Member
(06-18-2012, 01:26 PM)
|
#2848
The reason I'm asking about retro-compatibility is I found a Wii U reference somedays ago on a former AMD guy Linkedin profile page, about Flipper. I think someone already reported it on a previous WUST but I'm not so sure. In any case here's the thing...
Quote:
|
|
Member
(06-18-2012, 01:49 PM)
|
#2849
|
|
Member
(06-18-2012, 01:50 PM)
|
#2850
|