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Member
(06-16-2012, 09:43 PM)
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Have you considered putting Skrull back in? I don't know Dormammu's BFFs :lol, but it seems like he would make a good pick plus anchor Skrull is pretty stupid. Of course you probably don't want to but Magneto is probably a good pick too. |
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Junior Member
(06-17-2012, 02:54 AM)
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Zak Bennett does have a twitter, btw: https://twitter.com/#!/fgzak Someone did tweet the video to him and he did comment on your discovery: https://twitter.com/FGZak/status/213588032585072641 https://twitter.com/FGZak/status/213589132159619073 ------ Ok, so I saw this post here which provides info on how to make Soul Drain hit after a TAC: http://shoryuken.com/forum/index.php.../#post-7002518 And as a Morrigan player, I think tech like this should be more widely known so I made a video for it as well: http://www.youtube.com/watch?v=0MC6c5m-kFs |
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Member
(06-17-2012, 03:18 AM)
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I think your execution is great, personally. If you want to see bad execution, watch me play. I struggle to do Magneto's basic air dash flight combos. If you happen to feel like doing more videos, here's some stuff I'd love to have recorded: A video of 3D0C, Dark Hole (XFC), Mass Change H into a full combo, and Chaotic Flame (XFC), Dark Matter, Mass Change M into a full combo. There are more, but they're rather execution-heavy. I could probably give you a massive list of just Dormammu combos I need recorded, hahaha. |
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Member
(06-17-2012, 06:41 AM)
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T_T it's beautiful. Also, had an uuuuuuugly tournament win today and ditto for a "money" match. Dropped way too much shit, but won because of Spider-Eye + X-23 (she's so pretty). Once they get uploaded, I'm going to watch them first and post them only if they're even worth watching :lol I won't be able to make something happen till Canada Cup. King of casuals but I drop in tournaments and it bothers the hell outta me. I don't know why, I just drop more on PS3 than I do on 360, probably because I use 2 different sticks for each system and one is fairly tighter than the other, with 360 being the main one I use for Marvel. Should just dual mod the 360 one since it's so easy. I have a while to learn my bankai though, hahaha. At this point, it's just tightening up some loose screws and keeping a more solid mindset throughout. The urge is always there to try something out of the box though, haha. People who know what to expect from Parker definitely can put me on tilt so I have to find a way to better handle that. Gotta be ready for when it *won't* be easy to run my shit. Confirmed that my "can't jump at Hawkeye" DHC (opponent approaches by air, Scatter Shot xx UWT xx Kill Combo) is hella legit though. That's some cheap shit.
Spider-Man with Spiral Swords against Morridoom....get me a towel. ------------------- Any exceptional stuff in CEO? Haven't watched at all. OT: VF5:FS is awesome. Still in "push-buttons" mode, but I wanna learn it. Rocking a scrubby Sarah Bryant, haven't played VF since 4:evo. Will buy eventually.
Last edited by Killa Sasa; 06-17-2012 at 06:53 AM.
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Junior Member
(06-17-2012, 01:13 PM)
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Member
(06-17-2012, 02:45 PM)
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Spiral Swords are only really useful on a character who has a teleport or some crazy way to get in. If you can create sort of a wall of projectiles for the other person to get through, then Spiral Swords loses most of its usability. The fact that you can teleport with those things on means you don't have to lose most of its durability on the way in and can pressure them once in. Hell if you see a non teleporter turn on Spiral Swords, just super jump and do some air actions, by the time you come down they will be finished.
I wouldn't trade any of Akuma's hypers for the Spiral Swords. He has a projectile invincible hyper (sort of), he can link hypers together, he has a full screen beam hyper, a safe on block hyper and a boss LVL3 hyper plus his Tatsu already works as a pseudo Spiral Sword in terms of projectile negation. He teleport is no conducive to abuse Spiral Swords. I would totally trade Iron Man's DP Proton Cannon for Spiral Swords because he would at least have a safe DHC option. Oh and the Helm Breaker from heaven made into a gif (for those that missed the Momochi vs Dieminion match):
Last edited by Dahbomb; 06-17-2012 at 03:07 PM.
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Member
(06-17-2012, 03:57 PM)
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Damn it. Dahbomb, what was your avatar bet about this, again?
Also, I asked this same question on GFAQs, and I've been called "salty" and "a whiny baby" by like 5 people, even though it's not a complaint. It reminds me of Vanilla Dark Phoenix and Double Lariat users - so defensive and easily upset when anyone mentions something positive about their character.
Not even for Zip Line + swords? Spencer already gets nasty cross-ups with that, and now he could get it alone. |
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The Keeper and Holy Guardian of Captain Badass
(06-17-2012, 04:55 PM)
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Yeah he dropped that helm breaker from waaaaay up there on Strange after living through that Joe combo. His Vergil was honestly the only thing he had that worked against the zoning of Dieminion's voomerangs+bolts of balthaak. So much durability and horizontal control that it decimated Magneto/Doom attempts to blast a way in. Really Joe's voomerang coupled with such a long lasting beam is pretty scary. It makes me kind of wonder if something similar with Captain America might work as well. |
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(06-17-2012, 05:14 PM)
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I'd give up maneuvers but not arm. Hell, I'd even throw in Armor Piercer and Jaw Breaker M.
Last edited by "God's Beard!"; 06-17-2012 at 05:21 PM.
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Member
(06-17-2012, 05:52 PM)
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SRK's Dante thread has me stuck in thought about how to hit multiple Grapples in a combo and I just can't stop thinking about setups. I now know what Karst felt like with adding layers to that new Firebrand stuff of his. :P
Right now, I'm messing with a double grapple setup that goes like so: M - H - Stinger - BC Volcano - TK Revolver - Grapple - S - Charge Shot - Prop Shredder - TK Acid Rain - Hammer - Cold Shower - Stinger Lvl. 2 - Grapple... I haven't had the time to setup things with assists and the like yet, otherwise I'd have some extra ideas, but I wanna leave this here with you guys and wonder what ideas there are to follow up with it all. This much combo does 440K for curiosity's sake btw. The other thing I'm playing with is dropping characters out of shot loops into an oncoming assist for additional juggles into a Hammer. I saw someone doing this with Sentinel Drones and figured I should mess around with others soon. I feel like this would be very beneficial on my Dante/Felicia/Phoenix team especially if the timing is good between the last shots and a TK Shot/Overdrive assist call. The last thing I want to play with is a reset off Beehive using a dash under M. I saw PR Rog do something that led me to believe that there's some stupid stuff here if I can get some time in the lab to check it out. Looks like I'm gonna be busy this week! :D |
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Member
(06-17-2012, 06:12 PM)
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You should figure out a combo starting from a TKed Vortex - that I'd love to see. |
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Member
(06-17-2012, 06:24 PM)
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I am so IN THERE!
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Member
(06-17-2012, 06:54 PM)
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My main combo if I actually managed to land a TK'd Vortex is: Vortex, land, dash forward/back(depending on where the closest corner is), s.S, j.MMH, Vortex, j.S, Cold Shower, Stinger lvl 2, Hammer etc etc. There is more you can get off it for some more effort, and depending on the positioning. I should make just a video for them.
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Member
(06-17-2012, 06:57 PM)
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Member
(06-17-2012, 07:13 PM)
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The best damage off a Vortex is probably shot loops. |
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Member
(06-17-2012, 11:19 PM)
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Made a short X-Factor Vergil combo vid, because I'm tired of seeing people go straight into S from a hitconfirm or High Time after a Helm Breaker.
www.youtube.com/watch?v=BBTonJqdiU8 Also made a combo vid just showing synergy with Spencer/Vergil/Doom www.youtube.com/watch?v=bJJV6aiZCuw |
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Member
(06-17-2012, 11:25 PM)
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![]() From SRK. Meanwhile, Karst, I think I'll try playing around with Vortex some pretty soon, especially after Frantic's breakdown on the move. I don't usually do much with it except to GTFO when priority/range whores are on the screen or P2 is playing TouHou against me, but I should get around to fixing that. One thing I really like is using one after a wall bounce Stinger via Bold Move. I don't know which one is more effective between Bold Canceling into Fly in DT then doing Vortex or just doing the command jump with Bold Move then going into Vortex. |
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Member
(06-17-2012, 11:35 PM)
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Bold Move has a minimum of 16 frames before you can input a special. You don't want to use it for TKing stuff with Dante. Flight has 11 startup frames. Not to be presumptuous, but are you aware that Vortex can't be pushblocked? I've always thought that the move was underrated and people should be TKing it more for a free in. Invincible, locks out advancing guard, deals chip damage, like +10 on block, and leads to full combos. Why aren't people using it more? |
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Member
(06-17-2012, 11:36 PM)
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1) nice vids 2) what type of music is this 3) my main team is spencer/vergil/wesker :-) |
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Member
(06-17-2012, 11:37 PM)
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Karst, It's just because of that pushblock thing that I started making my Zero only opening gambit (mostly for feeling them out) Hysterics xx Devil Trigger - Teleport - Vortex. It's so frustrating to them and I don't know why. Maybe they can't cope with someone actually diving/slamming at their approaches? :P
And I don't know why people aren't using Devil Trigger (both of them) more.
Last edited by Azure J; 06-17-2012 at 11:40 PM.
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Member
(06-17-2012, 11:43 PM)
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I know, but it looks like he has enough time to combo after the teleport in XF3. So my question was: does that loop? |
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Member
(06-17-2012, 11:59 PM)
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Weskers a good pick for both Spencer and Vergil, not surprised with the synergy. |
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Member
(06-18-2012, 12:05 AM)
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It's not a bad tactic with say a horizontal assist, Hidden Missiles or Vajra, but its pretty situational from my experience. If Vortex was fully invincible on startup, I'd probably use it more, though. As is, I'm always afraid of getting punished on startup trying it at a mid-range where I feel it would be most useful. Wolverine is too fast, and Vergil has derpy normals. |
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Member
(06-18-2012, 12:34 AM)
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Solune, I just started your team combo video. Holy fuck, that stuff is so good. Using Judgement Cut for the float after Doom missiles OTG is something so small yet so smart, why hadn't I thought of it before?
Answer: I really don't play enough Vergil. Dante's too much fun. :lol Still want to play Vergil/Doom/Morrigan though.
Last edited by Azure J; 06-18-2012 at 12:37 AM.
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Member
(06-18-2012, 12:35 AM)
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Vergil provides the awesome ground game for mixups for spencer/wekser. Spencer offers both a mixup, and combo extension for both wesker/vergil. Their DHCs work and so do their THCs. |
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Member
(06-18-2012, 02:16 AM)
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Does anyone have any strong opinions on what's the best doom assist for dante? I've been using beam up until this point, but missiles have been looking more and more appealing lately. It could end being a matchup based thing where the better assist depends on my opponent's team as well. Missiles might be a bit redundant since I have anchor strider wtih vajra though.
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Member
(06-18-2012, 02:28 AM)
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