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Eloquent Princess
(06-17-2012, 10:53 PM)
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#151
The sound direction in this game is so good. |
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Fetishing muscular manly men in skintight hosery
(06-17-2012, 10:54 PM)
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#152
You know, although I really like that arrangement, I occasionally wonder if they should have used more woodwind instruments instead of brass. |
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Survives without air, food, or water
(06-17-2012, 11:07 PM)
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#154
I always imagine WW and MM as sort of twins. They both have (comparatively) lackluster dungeons, but the atmosphere of the world is just so goddamn perfect, the characterization is well done and likable, the main story isn't mind-numbingly dull, and the items are amazing (MM has the masks, WW has the best bow + best boomerang + motherfuckin Deku Leaf).
The whole is greater than the sum of its parts. WW also has best music and best graphics. Seems like a no-brainer to me, Wind Waker is my favorite Zelda. |
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Eloquent Princess
(06-17-2012, 11:08 PM)
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#155
I sort of want them to retire Toon Link for a while. We've had PH and TP with similar styles, and while they're nice and pleasant, I think they should experiment a little more for the 3DS entry.
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Member
(06-17-2012, 11:16 PM)
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#157
Maybe if you haven't played in a while... The final battle with Ganon rocks though. |
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Member
(06-17-2012, 11:17 PM)
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#158
I remember just like, dropping the controller in shock. I was all, "Whaaaaat?" I've always wanted to run around Hyrule outside the castle in that game.
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Member
(06-17-2012, 11:20 PM)
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#160
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Member
(06-17-2012, 11:24 PM)
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#162
Sadly the bow has been kind of underwhelming for some time now, it's been the disappointment of chest openings. |
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(06-17-2012, 11:36 PM)
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#163
The sailing mechanics killed it for me, sadly. Maybe I'll go back someday.
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Junior Member
(06-17-2012, 11:55 PM)
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#165
Finished it last summer for the first time, hell of game!
I worked out a technique while sailing after the Tingle maps, and that was browsing the shitz out of the intrawebs. Cuz it's farming money and finding maps for hour after hour wasn't enjoyably. The music, THE MUSIC is god, it has the ultimate safezoone music (Windfall Island//Outset Island). And more classic tracks, shit every tune is almost a classic. Dragon Roost Island is the best track in the game. :D |
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Member
(06-17-2012, 11:58 PM)
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#166
As for WW, even though I acknowledge its faults it's close to my favourite Zelda, just through nostalgia. I can remember many lazy days spent drifting across its cartoon sea. |
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Member
(06-18-2012, 12:55 AM)
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#168
Last great Zelda game? Please. I love WW but it's easily the most flawed 3D Zelda of the lot.
You can get some artifacts in 1 well before the supposed time of getting them.
Last edited by Magicpaint; 06-18-2012 at 01:00 AM.
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Member
(06-18-2012, 12:59 AM)
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#169
It kind of sucks that later games dropped a few of WW's minor gameplay elements, such as being able to pick up enemy weapons and being able to crouch/crawl and sidle against walls. They may have been kind of "useless" but they gave Link slightly more mobility. Also WW's rope swinging mechanic works better than SS's.
I disagree only because I hate all of Majora's Mask's dungeons (and overworld design). In Wind Waker, the dungeons may not be the greatest, but I don't actively hate them like I do with Majora's Mask.
Last edited by Zekes!; 06-18-2012 at 01:02 AM.
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Member
(06-18-2012, 01:01 AM)
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#171
MM's overworld is richly dense and full of life while most of WW's is desolate and sparse. |
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Member
(06-18-2012, 01:03 AM)
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#172
Thanks for your analysis. While I still think that Wind Waker is the weakest 3D Zelda, you have helped me to understand why so many people think it's the best. Nothing wrong with your opinion or mine, we just value different things in Zelda.
And when I say "weakest Zelda" I'm certainly not saying it's a bad game. I'd take a weak Zelda over most anything else. |
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Member
(06-18-2012, 01:21 AM)
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#173
I think anyone who really loves Wind Waker realizes it's very flawed game, and no where near perfect, and it's understandable that some people might find fault with it. I mean it's common knowledge that the game is incomplete. Something I've always noticed is that people who love WW always seem to mention Link to the Past as being their first or second favourite. |
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Member
(06-18-2012, 01:30 AM)
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#174
It's a bit misleading to say TWW is incomplete: yes it had two dungeons cut during planning, but all the dots still connect in terms of narrative, pacing, etc. It's still a complete product in terms of playability, content, etc.
Honestly, TWW is probably the most magical 3D Zelda from an audiovisual standpoint. What else can compare, really, to pulling your little boat up to a desolate island, exploring a cave, and then coming topside to watch a storm roll in over the ocean? And then clambering aboard your boat as it rocks in the tide, the King's eyes glowing in the dark, and riding against the rain to some distant lookout tower or submarine you never visited before? Majora's Mask is definitely my favorite Zelda, though. Really hoping for an OoT3D-style treatment soon. |
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Member
(06-18-2012, 01:35 AM)
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#175
The best Zelda by a long shot. Link's awakening being a distant second. It is also the only one I'll likely replay. The graphics still hold up. The story is actually different and meaningful for once, and the game has that actual sense of exploration that the series had abandoned. Its a shame what happened to the series after, but it was a hell of a high-water mark.
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Member
(06-18-2012, 01:41 AM)
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#176
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Member
(06-18-2012, 01:48 AM)
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#177
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Member
(06-18-2012, 01:56 AM)
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#178
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Member
(06-18-2012, 02:13 AM)
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#180
I'd still LOVE to see a remake or "HD" version on the U. |
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Member
(06-18-2012, 02:16 AM)
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#181
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Member
(06-18-2012, 03:11 AM)
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#183
YES. I loved everything about Wind Waker. It has my favorite over world out of all the Zelda games. Skyward Sword's sky islands were nothing compared to Wind Waker's islands, sadly :( Not to mention the transition from island to island is far more superior in Wind Waker than the same old visual transitions in Skyward Sword. It also has the best music out of all the games imo (second is Twilight Princess). Basically, I agree with everything the OP said about it.
Sailing, I thought, was pretty calming. I very much liked how the scenery was constantly changing. It would go from a bright hazy morning to a blue, starry night ( and the way the music started in the morning :) ). The waves would also change from flat to rolling. Not to mention the random storms that would pop up (again, I was highly disappointed with Skyward Sword's sky because I kept comparing it Wind Waker's ocean). I guess I just really like the huge and seamless over world that Nintendo created with this game. I was really expecting Nintendo to make a New Play Control! version of Wind Waker. The Wind Waker baton would work great with Motion Plus. |
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Member
(06-18-2012, 03:42 AM)
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#184
Never got to finish it, here is a post I made in one of the Wii U speculation threads back in April, my sad personal history with Wind Waker:
Originally Posted by Agent Unknown:
Originally Posted by Agent Unknown:
Last edited by Agent Unknown; 06-18-2012 at 04:08 AM.
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Member
(06-18-2012, 04:10 AM)
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#185
1) That flute didn't suck ass. 2) It had an explorable overworld 3) That final boss fight hadn't been ruined by the control scheme. |
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Member
(06-18-2012, 04:53 AM)
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#187
Man this thread makes me want to replay Skyward Sword. Sadly my Wii is 500 miles away T_T |
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Member
(06-18-2012, 05:04 AM)
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#188
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Member
(06-18-2012, 05:35 AM)
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#191
The measly amount of dungeons and the shard quest(which aonuma admitted was thrown in last second) kills the game.
I hope Nintendo comes back to the concept and gives us a completed game. The sailing did take long, even after you could teleport. No game should allow you to be able to make a sandwich in between locations. |
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Wishes he was as cool as MC Miker G & DJ Sven
(06-18-2012, 06:05 AM)
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#192
Crappy dungeons and forgettable music except for Dragon Roost and the Great Sea. Only thing saving this mess was the godlike art and cute characters.
Actually I liked the items too except the grappling hook that does that long ass animation every time you throw it. |
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Member
(06-18-2012, 06:07 AM)
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#193
I love TWW. It oozes charm, and is a ton of fun to play. I quite enjoyed sailing, but hated having to stop, use the Wind Waker and change the wind's direction everytime I wanted to change my heading. I then found an AR code that had the wind blow in the direction Link was facing, and it made uninterrupted sailing a huge joy.
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Banned
(06-18-2012, 01:16 PM)
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#194
A New-Play-Control version for the Wii should have been made. Changing wind direction could have been a 'breeze' (*snicker*) with the Wii Remote. I think it would have worked well for the possession style moments as well... the baton could have behaved more like a wand. |
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Banned
(06-18-2012, 06:13 PM)
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#195
http://www.youtube.com/watch?feature...&v=CRMwOd_Sn5M
If Nintendo counted on using Wind Waker to bring a new younger audience to the series, then they are geniuses. People bashed Wind Waker to hell but the gamble paid off because the art style most likely expanded the series audience to children. Wind Waker is one of the games that was dying for either a Pixar film or at least, a Saturday morning cartoon. |
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Member
(06-18-2012, 06:20 PM)
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#196
I've been on a Zelda high ever since Wind Waker in 2003, despite attempt after attempt by Nintendo to chisel those good feelings away (Twilight Princess excluded, which is great but no WW). Skyward Sword was the real nail in the coffin for me. I don't see them topping Wind Waker aesthetically, musically or otherwise...ever, sadly.
Last edited by bluedeviltron; 06-18-2012 at 06:23 PM.
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The Tree of Liberty
(06-18-2012, 11:59 PM)
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#199
So let's say Nintendo decided to re-release WW on the Wii U. What are some WiiU-specific things people would like to see added based on what we know about the system?
- Second screen could be used to aim the cannon while allowing the player to keep sailing with the analog sticks. This would allow for bigger, better and more numerous ship-to-ship fights. - Second screen could be used as a glass-bottomed observation box, so by looking down through it, you can see the ocean floor far below you. Instead of positioning yourself based on the sound of a treasure marker, you can instead look underwater and aim the grappling hook manually: ![]() - Octos squirt ink at you, blacking out the main screen; 'wipe' the second screen to clear it off. Makes fighting the Huge Octos a challenge for sure. Same could be done with dust/sand (could add a new element to the Wind Temple boss) or mud. Or have water drops splatter on the screen during storms and such that you can wipe away. - When frozen or restrained, shake the controller to break free. - Motion-control Deku Leaf. Maybe you can blow into the microphone to get a little extra push? - Controller as Pictobox seems obvious. Ditto for Tingle Tuner. Telescope could be cool to use this way too. - Move the controller around to look around you 360 degrees. Useful for aiming the boomerang at precise targets, perhaps. - Want to change the direction of the wind quickly? Blow into the microphone to automatically jump to the wind direction screen (bypassing the need to equip the Wind Waker, play the melody and watch the short clip) - Add new islands everywhere that aren't on any chart. Instead, the player has to follow clues to find them, and then physically draw them on their sea chart via the touchscreen. If the location and shape are approximate, the game recognizes them and adds them to the chart. Maybe the Traveling merchants are looking for new territory and reward you for scouting for them. Maybe the Fishmen. - Obvious stuff like maps and inventory. Could theoretically move the entire UI down to the second screen, making the big screen completely cinematic. The damn controller can even beep at you when your health is low. - Make the Ghost Ship a proper dungeon with lots of illusions and ghosts. Add a Lens of Truth-type item, something like a Ghost Captain's Telescope. You hold the controller up and look 'through' it to see invisible ghosts, illusionary walls and floors, hidden traps, etc. Expand on the game world with this tool by having hidden islands or something. Maybe the spirits of people drowned in the Flood are wandering around in places and you can help them find peace.
Last edited by Retro; 06-19-2012 at 12:22 AM.
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Member
(06-19-2012, 12:13 AM)
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#200
I, too, just finished playing this recently. Definitely my favorite Zelda game, with Majora's Mask following closely behind. One of my favorite games period.
Memorable characters that made sidequests so engaging, an epic and adventurous plot, simplistically fun combat, the best overworld/exploration in the series and all the joyous surprises found on the ocean (some of them terrifying, like that creepy ass ghost ship) is just... oh god. I'm going to get this out of the way right now - Skyward Sword felt so shallow and dull by comparison and I really doubt that's nostalgia talking. I actually liked SS a lot, but I can't ignore combat and motion controls being the biggest focus in the game while a lot of other things, namely the overworld and overall immersion, just seem to take a major backseat and even border on outright non-existence. I can safely say that in addition to being my favorite, it's also the last console experience I was truly immersed in with this franchise. And that's kind of a shame, but I still hold out hope that Nintendo eventually makes a Zelda sort of like this one.
Last edited by Marlowe89; 06-19-2012 at 12:55 AM.
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