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Member
(06-17-2012, 06:27 PM)
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#102
There's no handholding whatsoever throughout nearly all of OOT. |
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Member
(06-17-2012, 06:53 PM)
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#103
Hey look, there are cracks here. Hey look, you can play a song on this emblem on the ground. Hey look, this thing happened when you did this thing. She doesn't always say something. Even her turning green (is that the color she give for hints?) ruins a lot of the puzzles. This is based on fuzzy memory, so I might be wrong. I haven't played OoT in four years or so. |
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Member
(06-17-2012, 07:30 PM)
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#104
I think Zelda actually does a fairly good job with tutorials for items you acquire in the dungeons. After acquiring an item, there is almost always a related puzzle that needs to be solved to get you out of the room. Then the rest of the dungeon is designed to advance your skills with that item. Perhaps even the dungeons have too much tutorial text, but I cannot seem to recall anything too annoying.
However, in the beginning of the game, the situations and puzzle tutorials are forced and out of place and there is way too much text. Perhaps the start of the next Zelda should drop the player in a dungeon immediately without any weapons or sword. The first few rooms can be the movement tutorial as you solving puzzles by jumping and climbing. The dungeon's item would be a sword and the sword tutorial would be solving the remainder of the dungeon puzzle's. |
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Member
(06-17-2012, 07:35 PM)
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#105
Honestly, this sort of stuff is the reason why Nintendo needs to realize that higher production values and voiced dialogue could actually positively impact its gameplay. You walk into a room, somebody (your partner) comments about the game mechanics AS YOU'RE PLAYING. The game wouldn't have to pause and kill the pacing to deliver you info.
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Member
(06-17-2012, 07:44 PM)
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#106
In general the Zelda games should probably be drastically more difficult, but they really never have been difficult (LTTP and beyond are dead easy especially) so I guess I shouldn't expect it.
Last edited by MTMBStudios; 06-17-2012 at 07:50 PM.
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Junior Member
(06-17-2012, 07:47 PM)
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#107
speaking about zelda specifgically nintendo has to drop the focus on story and tutorials, they can do that stuff in mario because mario is much more accessible, but when it comes to zelda they should just throw you in the world and let you figure it out like in lttp and those era zeldas. i enjoy the newer zeldas but i think they overkill with the story. i like a lot of the dungeons in new Zeldas but i think they can drop a lot of the fluff, the last thing zelda needs is voice acting and that sort of stuff. if anything, it needs to skip all the story fluff and go extremely light on the tutorial stuff and put that shit back in the manual. i think since zelda is an adventure series it makes more sense to have the player explore all the items he is gven rather than help him baltantly
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Member
(06-17-2012, 08:54 PM)
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#111
I don't even know what they're trying to achieve in a Zelda game anymore..
In a Mario game, no matter how complex the move set may be, there is always a crystal clear objective. On top of this, most Mario games aren't open world. They are segmented into discrete goals so the mechanics and tools can be introduced exactly when they are needed. If you think about what they did in Skyward Sword, they effectively tried breaking up Zelda's overworld into smaller, separate "playgrounds", which is a design idea I believe they borrowed from Mario. They still tried to make it feel open, which is why I guess they settled for a middle ground between "collect star" and "find the hidden mountain pass using the scent of a rare fish". It's kind of a double-edged sword from a design point of view. If you want to have an open world game, with more than one way to handle any given situation, you need to give the player the tools beforehand. |
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Member
(06-17-2012, 10:18 PM)
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#115
Oh man... This so much. I haven't stopped playing them, but every time a game like FF segues to some long ass text laden segment explaining some complex mechanics or menu tutorial my eyes just want to glaze over. I've never had much of an issue with the slow starts with Zelda games, but it'd be nice if there was a skip button. And actually the game's tendency to remind you what some item is EVERY SINGLE TIME you pick it up is annoying as fuck. They need to do away with that entirely
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Fetishing muscular manly men in skintight hosery
(06-17-2012, 10:33 PM)
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#118
I LOVE LttP (my fav 2D Zelda game) but the first three dungeons (especially the Eastern palace) are absolute jokes. |
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Member
(06-17-2012, 11:01 PM)
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#119
In terms of beginning of the game tutorials, instead of some box coming up asking "HAVE YOU PLAYED THIS GAME BEFORE?" like some people are suggesting, I rather have something like an obstacle course or a small area you need to complete that runs you through the basics (with out the use of text boxes) but if you already know how to play, you're able to run through it and clear it with out much disruption, maybe even taking a slightly different and harder path through.
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Member
(06-17-2012, 11:47 PM)
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#120
The oot intro isn't great. Just because you can skip most of it doesn't make it a good tutorial, it just means that they realised it was a pain in the arse. The only 3d Zelda that's done it well is MM, where it doesn't let you into the game proper until you've mastered the deku shrub mechanics, but I think they assumed that game was going to be played exclusively by oot veterans anyway, so there was no need for a lengthy tute.
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Member
(06-18-2012, 03:14 AM)
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#121
OoT had the advantage of being the first 3D Zelda and one of the very first 3D adventure games with very well implemented 3D mechanics, for our standards as Zelda veterans the OoT intro should be just as boring and excessively long as is any of the other Zeldas intros, what happens is that Nintendo never makes Zelda games for us in specific, they make them for everyone.
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Member
(06-18-2012, 03:24 AM)
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#122
Look, if you're gonna teach everything at the beginning in a tutorial, at least make it through something that feels like I'm progressing and furthering the story. Not just fooling around in some town.
ALTTP started off with infiltrating a dang castle. Do something like that, and throw the tutorial in there. Just something to make it feel quicker and more important instead of waiting to tell the story and move things along until AFTER the tutorial is over. The worst part of SS (a game I loved, by the way) was that you finished all the tutorials on skyloft, and it wasn't TOO bad of a pace, but then you landed in the forest and there was a crap ton of tutorials all over again. It ruined the pace immensely. |
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Member
(06-18-2012, 03:26 AM)
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#123
Not that these tutorials have to be as long as they are (there are ways to streamline them), but Zelda logic takes some time to convey. It's not a standardized type of thinking or playing, like an FPS. And the big games come once maybe every 5 years, enough time for a whole new crop of people to play them. It's important to keep them in mind. |
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Modesty becomes a woman
(06-18-2012, 03:35 AM)
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#124
Referring to this video right? |
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Member
(06-18-2012, 03:42 AM)
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#125
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Member
(06-18-2012, 03:49 AM)
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#126
but to address the other thing you said, I think Nintendo truly knows what they're doing with 3D Mario more than any developer knows what they're doing with their games. They just seem to get nearly everything right, all the way back to Mario 64 (ignore Sunshine...). Hopefully they get Zelda right but don't expect the competency you see in Mario. |
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Member
(06-18-2012, 04:07 AM)
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#127
If the game doesn't start until you become an adult, then Twilight Princess never started. Jabu Jabu's Belly was harder than every TP dungeon and most of SS's dungeons.
Even still, I'd rather have played three "tutorial dungeons" before the game starts than... herd a bunch of sheep? Fly a bird?
MM definitely has the best intro of any 3D Zelda. Navi? Saria's song? Not sure how you can possibly get lost unless you aren't reading the dialogue in the game. If so, you're pretty much a lost cause. |
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Member
(06-18-2012, 04:40 AM)
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#129
I'd like to the the opposite and have Zelda go back to the roots of the first game. Just drop Link off in the middle of nowhere with no tutorials, weapons or items, and let the player figure out what to do next on their own. |
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Banned
(06-18-2012, 12:40 PM)
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#131
Fi: "hey, that door opened, maybe we should go there!" |
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Member
(06-18-2012, 12:45 PM)
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#132
Skyward Sword was nearly ruined by the constant interruptions from FI.
Still, a great game but it could have been so much more. Have no wish to replay it because of the unending tutorials I have no such issues with Ocarina of Time... it started go bad in Twilight princess. It feels like Nintendo just assumes the player is an idiot |
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Member
(06-18-2012, 12:56 PM)
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#133
I'm pretty sure that was a bug. It's *so* inconsistent with what happened in prior games - and with little to no benefit - that I find it very hard to believe it's deliberate.
Last edited by mclem; 06-18-2012 at 01:05 PM.
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60 fps 60 fps 60 fps 60 fps 30 fps 60 fps 60 fps
(06-18-2012, 01:06 PM)
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#134
I'm glad to see that they are thinking about the issue. This issue really spun out of control with Skyward Sword resulting in a very sluggish first few hours. This tedium actually drove me to stop playing for months at a time, in fact.
What I would like to see is another game which dares to drop the player in an interesting world and allow them to begin exploring right off the bat. Allow them to learn the ropes naturally rather than attempting to explain everything with paragraphs of text. The sense of exploration that Zelda once offered has all but disappeared in recent years. With the more powerful WiiU hardware on the cusp of release hopefully they will begin to consider a larger world not unlike that of A Link to the Past or even Link's Awakening. Ocarina of Time, as good as it may be, began the trend of interrupting Link's morning as he goes about his daily routine. The theme of an isolated village full of people wondering what's beyond the forest/sea/clouds/etc has grown old.
Quote:
Last edited by dark10x; 06-18-2012 at 01:10 PM.
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