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Member
(06-17-2012, 11:23 PM)
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#51
The tech still needs to improve.
I was playing Skyward Sword and it was like "Hey, even with motion+ this thing has not fucking idea what I'm doing!" As long as its still this janky, you will see this off-again, on-again fad-ish support.
Last edited by Glix; 06-17-2012 at 11:27 PM.
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Member
(06-17-2012, 11:26 PM)
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#53
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Member
(06-17-2012, 11:32 PM)
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#55
I disagree with your premise that they have petered off, nintendo has moved on, or that MS pushed kinect to the back of the line. I got the complete opposite perspective.
It looked like wii controllers and peripherals were pretty important as they integrate with wii u controller and system. Ms seem to devote a good share of time to kinect games. Even Sony bored is to tears with their wonder book. |
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Member
(06-17-2012, 11:37 PM)
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#56
Nintendo - Already confirmed. It will use the same controllers form the previous Wii console plus the Wii U Gamerpad will have built in gyroscopes.
Microsoft - Most definitely. Kinect sold well for them and they will continue to integrate Kinect with applications in the Windows/Xbox Live world. You can see Microsoft is starting to shy away from controller free gaming and are applying Kinect featues. They know the device is somewhat limited and are changing strategies to appeal to all gamers, not just casuals. Sony - Probably. The Vita has motion sensors and they will likely come out with a new Dualshock controller that has built in gyroscopes, along with a (much needed) improved webcam. The camera may not be bundled though. |
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wears the band's shirts to the band's concerts
can't comprehend the origin of terms (06-17-2012, 11:45 PM)
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#57
Wreckateers - not even a retail title Dance Central 3 - a $50 track pack commemorated with an Usher concert rather than a gameplay demo. Compare that to previous E3 showings that were almost completely driven by Kinect and they demo'ed a half-dozen or more motion-controlled games. SmartGlass got way more stage time. I definitely feel like they've moved on to another esoteric gimmick with limited applications.
Last edited by border; 06-17-2012 at 11:50 PM.
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Danish
(06-17-2012, 11:47 PM)
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#58
Frankly, what the industry seems to be done with is IR aiming. Which is bullshit. That's something everyone should get pissed about, not whether motion controls are going to stick around or not.
Err... yeah... basically what this guy said. |
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Member
(06-17-2012, 11:50 PM)
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#60
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Banned
(06-17-2012, 11:52 PM)
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#64
I think we're about over the new exciting gimmicky novelty phase. But motion controls in general aren't going anywhere. I'd be surprised if the next Xbox and Dualshock controllers didn't at least have basic accelerometers and gyros like the Wiipad, 3DS, Vita. I'd also be surprised if the Xbox 3 didn't come with Kinect 2.
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Member
(06-17-2012, 11:56 PM)
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#65
Isn't there a janky 3DS AR horror game? |
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Member
(06-18-2012, 12:03 AM)
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#69
I think that we're going to see motion control used where appropriate in the future, rather than used on every game whether it needs it or not.
So no, it's not the end, but maybe it'll become less "waggle" and become a more thought-out approach to motion control. You could say motion controls are going to mature over the next generation rather than just go away. |
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Member
(06-18-2012, 12:12 AM)
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#70
I for one love aiming with Wiimote and 'chuck, and would be very happy to support it with my dollars- if developers put the amount of time into it as it deserves. Skyward Sword had its issues, but it was leaps and bound ahead of controls early motion games were capable of pulling off. A little more time and even some PC gamers will see the light. ok, maybe not. |
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wears the band's shirts to the band's concerts
can't comprehend the origin of terms (06-18-2012, 12:12 AM)
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#71
A microphone that you put on top of your television would probably be about $130 cheaper than a Kinect. That's why I think they will have a cheap Durango/720 SKU that contains no Kinect camera but has an optional mic hookup.
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Banned
(06-18-2012, 12:22 AM)
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#72
I don't think it will ever go away now and as long as it is used to enhance gameplay experiences as many games on the Wii have proven it can do then I am all for it. Just a pity so many forced and downright awful and inaccurate experiences have put many people off.
I would love another 'Boom Blox' with motionplus control and I really hope that this happens. That game would never be anywhere near as fun without the control system it uses. Extra accuracy from motionplus would make this series and many others even better than before. Also 'Flower' on PS3 is another great example of how the system can be put into great use. |
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Member
(06-18-2012, 01:09 AM)
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#76
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(06-18-2012, 01:14 AM)
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#77
You're examples are incorrect. Both Donkey Kong and Mario Wii use motion controls. Plus Nintendoand is built upon motion controls.
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Member
(06-18-2012, 01:22 AM)
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#81
I don't think we're done with motion controlling, but i think it;s clearly gonna become secondary to touch and swipe, as evidenced by all the movements being made in gaming from all the manufacturers. Smartpohone tech has stormed the mindshare of many people and game hardware and software will continue to react.
I think the standard controller will still be the primary user interface for awhile, since buttons continue to be more accurate than motion or touchscreen. |
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Combovers don't work when there is no hair
(06-18-2012, 01:25 AM)
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#82
Sony's done with it. No one really cared about the Move, so they won't keep it around for PS4. Nintendo will have motion controls, but not as the main control input, like the Wii. Microsoft are, funnily enough, the ones who are most likely to keep it around with the Kinect and its eventual follow-up.
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Have a fun! Enjoy!
(06-18-2012, 01:43 AM)
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#84
There is no such thing as motion controls but rather motion control applications, and those are definitely here to stay and evolve.
Fun fact: the mouse you are using to browse this page is a motion control device. Waggling is just one possible application of motion controls, not what motion controls are all about. Here, take a look at this motion control game called Portal 2 In Motion for example. Believe it or not, that's the same tech that powers Wonderbook. Again, they both rely on "motion controls", but in a different way (different application). Nintendo has not abandoned motion controls as they are still a fundamental part of the WiiU Game Pad. Move got little dev support? I'm counting a little less than 200 games supporting the Move so, yeah, not sure about that.
Last edited by TTP; 06-18-2012 at 02:03 AM.
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Member
(06-18-2012, 02:48 AM)
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#85
I was referring to the situation now with the Playstation Eye camera being separate, only the difference being a vastly improved Playstation Eye camera.
People like holding tangible things while playing. That's why I never understood why anyone would want to play a racing game pretending to hold a steering wheel, unless you're 5 years old. The technology is still in the growing phase and things like Kinect just have too many limitations to replicate the accuracy and quick responses a controller still does. What I find kind of disturbing moving foward is this endless need to keep people occupied. They don't even want you to watch a show now without having some Facebook message pop-up on the screen while texting with your tablet and sending video messages through Kinect. The guys from South Park nailed it at E3. |
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wears the band's shirts to the band's concerts
can't comprehend the origin of terms (06-18-2012, 02:50 AM)
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#86
Exactly how have motion controls been integrated into 1st party games? Is the motion control in Halo 4? |
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wears the band's shirts to the band's concerts
can't comprehend the origin of terms (06-18-2012, 02:52 AM)
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#87
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Member
(06-18-2012, 03:26 AM)
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#88
Look forward and you'll know exactly why I mentioned "Kinect" as a standard piece of equipment instead of a peripheral. |
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(06-18-2012, 03:28 AM)
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#89
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wears the band's shirts to the band's concerts
can't comprehend the origin of terms (06-18-2012, 04:43 AM)
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#90
In just a couple short years we've gone from the possibility of interacting with Peter Molyneux's living AI character who understands our words and recognizes our faces.......to shouting "Hey you" at some canon fodder automaton in Splinter Cell. I don't get how you can come away from the E3 2012 briefing and not think that it's about diminishing expectations for Kinect and beginning the hype train for their next thing (SmartGlass). Look forward to what? E3 showcased Microsoft's next 9-12 months, and even their support for the platform seems dwindling and halfhearted. Major third parties don't seem to be doing much of anything either.
Last edited by border; 06-18-2012 at 04:47 AM.
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(06-18-2012, 05:14 AM)
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#93
In NSMBW you have to tilt the controller on certain platforms to make it angle up or down. You also shake the controller to make him fly in the copter suit and there's a search light motion control thing I believe as well.
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Member
(06-18-2012, 06:00 AM)
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#95
As for what to look forward to there is still quite a bit. They have a new Forza, Halo, Gears and XBLA games. Microsoft never really had a plethora of ip's of their own. There's still lots of third party games too, Tomb Raider, Assassins Creed 3, Bioshock Infinite, Watch Dogs, Sleeping Dogs and many more. Remember, the Xbox 360 came out in 2005, of course it's on the downturn of new ideas and fresh ip's. Soon we will be in a transitional phase which is a perfect time to come out with new ip's. |
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Member
(06-18-2012, 06:05 AM)
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#96
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Means "Shirt on Head" in Japanese
(06-18-2012, 06:13 AM)
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#99
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wears the band's shirts to the band's concerts
can't comprehend the origin of terms (06-18-2012, 06:21 AM)
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#100
When Kinect launched it had Microsoft publishing Kinect Adventures, Kinect Sports, Dance Central, Kinectimals, and Joy Ride (XBLA). 4 retail titles and one XBLA game. 2 years later and their fall lineup is......Dance Central 3, Wreckateers (XBLA), and Fable: The Journey. 2 retail titles and one XBLA game. One of the retail titles isn't even internally developed by Microsoft. Is it that ridiculous to think they are less interested in supporting the platform, when they're making only half as many retail titles for it as they were at launch?
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Last edited by border; 06-18-2012 at 06:31 AM.
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