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Member
(06-16-2012, 11:43 PM)
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#151
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Member
(06-16-2012, 11:45 PM)
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#152
I'm fairly certain Amnesia, Terraria and Recettear had some numbers, maybe they were more just general indicators for 100k markers but yeah they usually don't. Was just wondering.
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Member
(06-16-2012, 11:50 PM)
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#154
If they are able to build interest in the series in the west, I don't know why they'd stop after The Third. This is Falcom's flagship property, and it can be for XSEED too if they would nurture it. I agree that they should definitely look into Trails being released on Steam, I think that would be great. But I don't think it's the only action they should take, because it will limit them in the long run. And it looks like Falcom is going to continue with their Vita port strategy in Japan anyway. They must be at least considering porting the original trilogy right now, mainly because of the SC issue. The is currently no way of playing SC on a current system outside of the PC, and I'm sure that's something Falcom will want to remedy.
Last edited by Gunloc; 06-16-2012 at 11:53 PM.
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Member
(06-16-2012, 11:57 PM)
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#155
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Member
(06-17-2012, 12:01 AM)
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#156
But yes, Steam is awesome. They should totally pursue that. I want as many people as possible to play these games. But I also want to make sure that XSEED and Falcom aren't just focusing on the present, but on the future as well. If XSEED is going to put so much time into translating this monstrously large games, I'd imagine they'd want to use those translations as much as possible, and get the most out of them.
Last edited by Gunloc; 06-17-2012 at 12:03 AM.
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Medal Princess
(06-17-2012, 12:01 AM)
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#157
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Member
(06-17-2012, 12:04 AM)
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#158
I thought SC had more permanent characters, and The Third had more doors and such? (Though I know one scene in The Third was edited in the PSP version.)
Last edited by Gunloc; 06-17-2012 at 12:08 AM.
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Medal Princess
(06-17-2012, 12:09 AM)
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#159
SC has a change in the characters available at the end, yes. 3rd has one or two differences in the doors, and I think just one extra door. It's not a significantly appreciable difference. EDIT: I take that back, it's not an extra door, just an extra scene and an extra difficulty in the trivia game.
Last edited by Aeana; 06-17-2012 at 12:13 AM.
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Member
(06-17-2012, 12:31 AM)
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#161
I wonder however if the Windows 7 versions put the new stuff in along with the voices or not, because if they did then it seems PC would be "definitive" afterall. |
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Member
(06-17-2012, 12:34 AM)
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#163
Of course, either way it was still a game they could play in portable form before, and on a wildly successful system. But the other reason Disgaea could be a good sign is that I don't think the sales were AMAZING either, possibly implying a low threshold for success. Not unless the VA budget screwed that up. |
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Member
(06-18-2012, 03:09 AM)
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#168
3rd actually has a significantly censored door in the PSP version. I remember playing it, thinking it seemed brief and when I watched the PC version of the same door my jaw dropped.
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Member
(06-18-2012, 04:20 AM)
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#172
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Member
(06-18-2012, 04:22 AM)
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#173
I wasn't really sure what had transpired in the PSP version, but when I watched the cutscene on youtube for the PC one it was unsettling and significantly more obvious. |
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Member
(06-18-2012, 04:30 AM)
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#175
What's inside the door.
The Third is quite different than FC & SC. Your trapped in a different dimension that has a whole bunch of doors, each one containing some different scenarios, flashbacks, etc. It's really functions more as an expansion to the first two games that provides more backstory and answers some questions. It also serves as a link between the original trilogy, and Zero/Ao. |
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Member
(06-18-2012, 04:49 AM)
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#177
... Though it'll be way easier to get Zero no Kiseki here than the other two Trails in the Sky titles, I'm sure. Problem lies in if Ao and Nayuta get the same treatment, and if the next following Ao story-wise STILL comes to PSP or not. |
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Member
(06-18-2012, 04:54 AM)
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#178
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Member
(06-18-2012, 05:06 AM)
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#179
Well, considering how addicting the storyline is to the series, I don't know how easy it would be to say that after playing the rest of the trilogy. I was spoiled about some stuff before the series was confirmed to be getting a US release, and I'm still completely engrossed in the story.
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Member
(06-18-2012, 05:12 AM)
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#180
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Member
(06-18-2012, 05:14 AM)
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#181
Well, Zero was just coming out, and if they could've gotten them out quicker (I think they hoped/expected this) they might've been able to get to Zero reasonably quick. And to be honest, in hindsight it'd probably be WORSE to have just jumped at Zero given that's getting a Vita update: may as well get on the first three and use it as an opportunity to get the better (?) version of Zero out here.
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Medal Princess
(06-18-2012, 05:22 AM)
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#183
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Member
(06-18-2012, 05:27 AM)
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#184
It doesn't really matter anyways, because even if Ys VI on PC sold well, the subsequent released on PC must have bombed so badly to the point where they had to change platforms.
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Member
(06-18-2012, 05:32 AM)
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#185
Would someone mind spoiling that scene for me please? I got the gist of it a while ago, pre-localization announcement, but I'd like to know the scene's true context.
Last edited by Gunloc; 06-18-2012 at 05:36 AM.
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Member
(06-18-2012, 05:35 AM)
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#186
They might as well be two different scenes. The only reason I thought to look up the PC version was because someone on gamefaqs said that the PSP version had 75% of the scene cut out.
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Member
(06-18-2012, 05:37 AM)
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#187
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Member
(06-18-2012, 05:41 AM)
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#188
Don't think so, I half expect them to cut a decent chunk. If it means getting it I'll accept it, and I imagine they are in a better position to compromise there than Atlus and Growlanser in that they could just dub the significant cutscenes and leave the townspeople silent, while charging $40.
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Member
(06-18-2012, 05:44 AM)
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#189
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Member
(06-18-2012, 05:48 AM)
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#190
Yeah, I really don't mind at all if it's all cut, but if they can get a good dub in I won't mind. Could just leave it in Japanese too, but it'd be awkward after Trails in the Sky's English VA, and the fact they have all three covered there.
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Member
(06-18-2012, 05:57 AM)
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#191
In JRPGs, that sound text makes as it appears on screen is like... the most satisfying sound in the world. I feel like I'm hearing progress.
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(ノ`Д´)ノ彡┻━┻
(06-18-2012, 06:07 AM)
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#192
As I recall from what I heard, Renne's past involve her parents selling her to an evil cult that did child prostitution of some sort to gain influence. I played the PSP version of it so I got the censored version though. I think Falcom felt that the way they described the scene in the PC version was likely too graphic. They shortened it so that you could get the idea of what was going on if you thought about it. |
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Medal Princess
(06-18-2012, 06:39 AM)
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#194
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Member
(06-18-2012, 07:38 AM)
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#195
She basically created alternate personalities to help her get through the trauma of what's implied to be child prostitution. |
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Member
(06-18-2012, 08:20 AM)
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#196
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Member
(06-18-2012, 08:27 AM)
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#197
I mentioned how odd it'd be if they went that route, plus SCEA may throw a huff as the Vita is SUPPOSED to be on the rise (and has to be to remain relevant long enough for this to be a practical option). They don't have the cultural out that Yakuza had either, though I guess they could just stick with DD-exclusive if necessary. Game would probably be big though, so if it came down to physical with less/no VA or digital with full VA and size I'll take the former.
Who knows though? Maybe going the Resonance of Fate route of reducing VA but keeping both options in COULD work here. |