Brazil
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(06-16-2012, 11:43 PM)

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#151

Originally Posted by Takao: View Post
Fun fact: Ys 7 debuted at #7 in its release month among new games according to the NPD. That probably says more about the market than it does about the game's sales unfortunately.





It certainly depends on how Zero sells. If it does poorly I doubt Falcom will get Pyramid to do more conversions. The game is ranking pretty high on Amazon's Vita game list, but that means very little.
That was a sad month in NPD history.
Giran
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(06-16-2012, 11:45 PM)

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#152

Originally Posted by zoku88: View Post
I don't think anyone has really released numbers for Steam.

I think Audiosurf guy might have (or Valve might have released sales for that), but in general, I think you're not allowed to? Not sure.
I'm fairly certain Amnesia, Terraria and Recettear had some numbers, maybe they were more just general indicators for 100k markers but yeah they usually don't. Was just wondering.
Lulubop
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(06-16-2012, 11:47 PM)

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#153

Would buy whatever they put on steam.
Gunloc
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(06-16-2012, 11:50 PM)

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#154

Originally Posted by Aeana: View Post
They don't have "a lot" of fans on PSP in the west. The sales were not very good at all. Yes, people will be disappointed, but it's a stupid move to bother with the PSP in NA at this point.

As for platform-jumping, just about any PC released in the last decade can run these games. And Macs can run them via WINE.
Which is why I think the Vita (and/or 3DS) is the best avenue to take. I'm assuming XSEED and Falcom want the series to be successful, as they've stated, and I think that would go beyond just the original Trails trilogy.

If they are able to build interest in the series in the west, I don't know why they'd stop after The Third. This is Falcom's flagship property, and it can be for XSEED too if they would nurture it.

I agree that they should definitely look into Trails being released on Steam, I think that would be great. But I don't think it's the only action they should take, because it will limit them in the long run.

And it looks like Falcom is going to continue with their Vita port strategy in Japan anyway. They must be at least considering porting the original trilogy right now, mainly because of the SC issue. The is currently no way of playing SC on a current system outside of the PC, and I'm sure that's something Falcom will want to remedy.
Last edited by Gunloc; 06-16-2012 at 11:53 PM.
Chacranajxy
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(06-16-2012, 11:57 PM)

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#155

Originally Posted by Gunloc: View Post
Which is why I think the Vita (and/or 3DS) is the best avenue to take. I'm assuming XSEED and Falcom want the series to be successful, as they've stated, and I think that would go beyond just the original Trails trilogy.

If they are able to build interest in the series in the west, I don't know why they'd stop after The Third. This is Falcom's flagship property, and it can be for XSEED too if they would nurture it.

I agree that they should definitely look into Trails being released on Steam, I think that would be great. But I don't think it's the only action they should take, because it will limit them in the long run.

And it looks like Falcom is going to continue with their Vita port strategy in Japan anyway. They must be at least considering porting the original trilogy right now, mainly because of the SC issue. The is currently no way of playing SC on a current system outside of the PC, and I'm sure that's something Falcom will want to remedy.
If nothing else, getting the series on Steam would mean we're getting the best version of these games. Which would be nice. I wouldn't mind buying the first three games on Steam and then switching to a different system, simply for that reason. And while I obviously don't have numbers in front of me, I'd imagine that given the popularity Ys seems to have found on Steam, Trails might actually find an audience on there who would consider supporting the game even after it moves away from PC.
Gunloc
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(06-17-2012, 12:01 AM)

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#156

Originally Posted by Chacranajxy: View Post
If nothing else, getting the series on Steam would mean we're getting the best version of these games. Which would be nice. I wouldn't mind buying the first three games on Steam and then switching to a different system, simply for that reason. And while I obviously don't have numbers in front of me, I'd imagine that given the popularity Ys seems to have found on Steam, Trails might actually find an audience on there who would consider supporting the game even after it moves away from PC.
The PC versions have less content, so I don't know if I'd call them the best. There were other improvements made to the PSP versions beyond just additional content too.

But yes, Steam is awesome. They should totally pursue that. I want as many people as possible to play these games. But I also want to make sure that XSEED and Falcom aren't just focusing on the present, but on the future as well. If XSEED is going to put so much time into translating this monstrously large games, I'd imagine they'd want to use those translations as much as possible, and get the most out of them.
Last edited by Gunloc; 06-17-2012 at 12:03 AM.
Aeana
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(06-17-2012, 12:01 AM)

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#157

Originally Posted by Gunloc: View Post
The PC versions have less content, so I don't know if I'd call them the best. There were other improvements made to the PSP versions beyond just additional content too.
That could only reasonably be said of FC, not the others.
Gunloc
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(06-17-2012, 12:04 AM)

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#158

Originally Posted by Aeana: View Post
That could only reasonably be said of FC, not the others.
I thought SC had more permanent characters, and The Third had more doors and such? (Though I know one scene in The Third was edited in the PSP version.)
Last edited by Gunloc; 06-17-2012 at 12:08 AM.
Aeana
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(06-17-2012, 12:09 AM)

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#159

Originally Posted by Gunloc: View Post
I thought SC had more permanent characters, and The Third had more doors and such?
SC has a change in the characters available at the end, yes. 3rd has one or two differences in the doors, and I think just one extra door. It's not a significantly appreciable difference. EDIT: I take that back, it's not an extra door, just an extra scene and an extra difficulty in the trivia game.
Last edited by Aeana; 06-17-2012 at 12:13 AM.
ctrayne
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(06-17-2012, 12:31 AM)
#160

.
Last edited by ctrayne; 09-11-2012 at 02:57 AM.
Eusis
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(06-17-2012, 12:31 AM)

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#161

Originally Posted by Takao: View Post
FIt certainly depends on how Zero sells. If it does poorly I doubt Falcom will get Pyramid to do more conversions. The game is ranking pretty high on Amazon's Vita game list, but that means very little.
Well, if Disgaea 3 did pretty well for NIS I'm going to be cautiously optimistic that Zero no Kiseki may do similar for Falcom/Pyramid.
Originally Posted by Gunloc: View Post
The PC versions have less content, so I don't know if I'd call them the best. There were other improvements made to the PSP versions beyond just additional content too.
I wonder however if the Windows 7 versions put the new stuff in along with the voices or not, because if they did then it seems PC would be "definitive" afterall.
Takao
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(06-17-2012, 12:33 AM)

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#162

Originally Posted by Eusis: View Post
Well, if Disgaea 3 did pretty well for NIS I'm going to be cautiously optimistic that Zero no Kiseki may do similar for Falcom/Pyramid.
Disgaea 3 isn't a game people can already play on Vita via backwards compatibility.
Eusis
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(06-17-2012, 12:34 AM)

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#163

Originally Posted by Takao: View Post
Disgaea 3 isn't a game people can already play on Vita via backwards compatibility.
Point, but I don't believe DD really caught on in Japan either for the PSP, so I imagine it'd balance out some.

Of course, either way it was still a game they could play in portable form before, and on a wildly successful system. But the other reason Disgaea could be a good sign is that I don't think the sales were AMAZING either, possibly implying a low threshold for success. Not unless the VA budget screwed that up.
Spectacular Dr Dawg
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(06-17-2012, 08:30 PM)

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#164

I'd buy a PC version for sure.
pje122
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(06-18-2012, 02:57 AM)

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#165

Originally Posted by Spectacular Dr Dawg: View Post
I'd buy a PC version for sure.
.
Eusis
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(06-18-2012, 03:00 AM)

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#166

If they did bring out SC on PSP, well, it'll be like Mass Effect: get PSP version, then get PC version later. Except I may not wait on sales this time.
Boney
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(06-18-2012, 03:06 AM)

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#167

oh god half minute hero 2 would pretty much make my year

please!!
RyougaSaotome
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(06-18-2012, 03:09 AM)

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#168

Originally Posted by Gunloc: View Post
I thought SC had more permanent characters, and The Third had more doors and such? (Though I know one scene in The Third was edited in the PSP version.)
3rd actually has a significantly censored door in the PSP version. I remember playing it, thinking it seemed brief and when I watched the PC version of the same door my jaw dropped.
Takao
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(06-18-2012, 03:11 AM)

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#169

Originally Posted by Boney: View Post
oh god half minute hero 2 would pretty much make my year

please!!
One of their worst selling games ever.
Aeana
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(06-18-2012, 03:13 AM)

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#170

Originally Posted by Takao: View Post
One of their worst selling games ever.
So they say.
lunchwithyuzo
Nintendo's Takao
(06-18-2012, 03:47 AM)
#171

Originally Posted by Aeana: View Post
The sales Falcom has found on PSP are dramatically better than anything on PC.
I thought Ys VI sold 500,000 on PC?
Eusis
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(06-18-2012, 04:20 AM)

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#172

Originally Posted by RyougaSaotome: View Post
3rd actually has a significantly censored door in the PSP version. I remember playing it, thinking it seemed brief and when I watched the PC version of the same door my jaw dropped.
Wait what? Man, I may not care about getting the PSP versions if that's the case.
RyougaSaotome
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(06-18-2012, 04:22 AM)

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#173

Originally Posted by Eusis: View Post
Wait what? Man, I may not care about getting the PSP versions if that's the case.
It's only a single door, but VAGUE SPOILERS: it pertains to a certain character's backstory. In the PC version, it paints a very, very uncomfortable set of circumstances. The PSP version cuts 75% of it out and leaves some of the trauma while getting rid of the context.

I wasn't really sure what had transpired in the PSP version, but when I watched the cutscene on youtube for the PC one it was unsettling and significantly more obvious.
encephalon
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(06-18-2012, 04:28 AM)
#174

A censored ... door? o_O;
Gunloc
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(06-18-2012, 04:30 AM)

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#175

Originally Posted by CLOUDsea: View Post
A censored ... door? o_O;
What's inside the door.

The Third is quite different than FC & SC. Your trapped in a different dimension that has a whole bunch of doors, each one containing some different scenarios, flashbacks, etc.

It's really functions more as an expansion to the first two games that provides more backstory and answers some questions. It also serves as a link between the original trilogy, and Zero/Ao.
Lafiel
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(06-18-2012, 04:38 AM)

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#176

Originally Posted by Spectacular Dr Dawg: View Post
I'd buy a PC version for sure.
Same. I'd be extremely happy if they managed to bring out all three of the TiTs games on STEAM. Wouldn't even care if they don't even manage to bring out any of the games past that.:p
Eusis
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(06-18-2012, 04:49 AM)

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#177

Originally Posted by Lafiel: View Post
Same. I'd be extremely happy if they managed to bring out all three of the TiTs games on STEAM. Wouldn't even care if they don't even manage to bring out any of the games past that.:p
It's easy to say that NOW, but will we be able to keep saying that once they're out?

... Though it'll be way easier to get Zero no Kiseki here than the other two Trails in the Sky titles, I'm sure. Problem lies in if Ao and Nayuta get the same treatment, and if the next following Ao story-wise STILL comes to PSP or not.
encephalon
Member
(06-18-2012, 04:54 AM)
#178

Originally Posted by Gunloc: View Post
What's inside the door.

The Third is quite different than FC & SC. Your trapped in a different dimension that has a whole bunch of doors, each one containing some different scenarios, flashbacks, etc.

It's really functions more as an expansion to the first two games that provides more backstory and answers some questions. It also serves as a link between the original trilogy, and Zero/Ao.
Thank you. Hopefully we wont get a censored version in 2020 when XSEED finally localizes it. :(
Gunloc
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(06-18-2012, 05:06 AM)

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#179

Originally Posted by Lafiel: View Post
Same. I'd be extremely happy if they managed to bring out all three of the TiTs games on STEAM. Wouldn't even care if they don't even manage to bring out any of the games past that.:p
Well, considering how addicting the storyline is to the series, I don't know how easy it would be to say that after playing the rest of the trilogy. I was spoiled about some stuff before the series was confirmed to be getting a US release, and I'm still completely engrossed in the story.
encephalon
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(06-18-2012, 05:12 AM)
#180

Originally Posted by Gunloc: View Post
Well, considering how addicting the storyline is to the series, I don't know how easy it would be to say that after playing the rest of the trilogy. I was spoiled about some stuff before the series was confirmed to be getting a US release, and I'm still completely engrossed in the story.
I went from localized Trails to Zero and didn't have any problems enjoying the game. XSEED is pretty adamant about localizing SC and 3rd before anything else, but I kind of wish they had worked on Zero initially.
Eusis
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(06-18-2012, 05:14 AM)

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#181

Well, Zero was just coming out, and if they could've gotten them out quicker (I think they hoped/expected this) they might've been able to get to Zero reasonably quick. And to be honest, in hindsight it'd probably be WORSE to have just jumped at Zero given that's getting a Vita update: may as well get on the first three and use it as an opportunity to get the better (?) version of Zero out here.
Aeana
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(06-18-2012, 05:16 AM)

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#182

Originally Posted by lunchwithyuzo: View Post
I thought Ys VI sold 500,000 on PC?
I don't know how that could be true, because the entire Ys franchise has sold just over 4 million worldwide in its entire lifetime.
Aeana
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(06-18-2012, 05:22 AM)

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#183

Originally Posted by RyougaSaotome: View Post
It's only a single door, but VAGUE SPOILERS: it pertains to a certain character's backstory. In the PC version, it paints a very, very uncomfortable set of circumstances. The PSP version cuts 75% of it out and leaves some of the trauma while getting rid of the context.

I wasn't really sure what had transpired in the PSP version, but when I watched the cutscene on youtube for the PC one it was unsettling and significantly more obvious.
I didn't know that. That's very surprising. I've only personally played the game all the way through on PC, and that scene is one of the reasons why I love 3rd so much.
klee123
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(06-18-2012, 05:27 AM)

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#184

Originally Posted by Aeana: View Post
I don't know how that could be true, because the entire Ys franchise has sold just over 4 million worldwide in its entire lifetime.
It doesn't really matter anyways, because even if Ys VI on PC sold well, the subsequent released on PC must have bombed so badly to the point where they had to change platforms.
Gunloc
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(06-18-2012, 05:32 AM)

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#185

Originally Posted by Aeana: View Post
I didn't know that. That's very surprising. I've only personally played the game all the way through on PC, and that scene is one of the reasons why I love 3rd so much.
Would someone mind spoiling that scene for me please? I got the gist of it a while ago, pre-localization announcement, but I'd like to know the scene's true context.
Last edited by Gunloc; 06-18-2012 at 05:36 AM.
RyougaSaotome
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(06-18-2012, 05:35 AM)

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#186

Originally Posted by Aeana: View Post
I didn't know that. That's very surprising. I've only personally played the game all the way through on PC, and that scene is one of the reasons why I love 3rd so much.
They might as well be two different scenes. The only reason I thought to look up the PC version was because someone on gamefaqs said that the PSP version had 75% of the scene cut out.
encephalon
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(06-18-2012, 05:37 AM)
#187

Originally Posted by Eusis: View Post
Well, Zero was just coming out, and if they could've gotten them out quicker (I think they hoped/expected this) they might've been able to get to Zero reasonably quick. And to be honest, in hindsight it'd probably be WORSE to have just jumped at Zero given that's getting a Vita update: may as well get on the first three and use it as an opportunity to get the better (?) version of Zero out here.
Has XSEED ever done a game with as much VA as the Vita ver. of Zero before?
Eusis
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(06-18-2012, 05:41 AM)

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#188

Originally Posted by CLOUDsea: View Post
Has XSEED ever done a game with as much VA as the Vita ver. of Zero before?
Don't think so, I half expect them to cut a decent chunk. If it means getting it I'll accept it, and I imagine they are in a better position to compromise there than Atlus and Growlanser in that they could just dub the significant cutscenes and leave the townspeople silent, while charging $40.
PhantomOfTheKnight
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(06-18-2012, 05:44 AM)

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#189

Originally Posted by Eusis: View Post
Don't think so, I half expect them to cut a decent chunk. If it means getting it I'll accept it, and I imagine they are in a better position to compromise there than Atlus and Growlanser in that they could just dub the significant cutscenes and leave the townspeople silent, while charging $40.
I'd much rather have there be no VA , to be honest; the lack of it in the first game was one of the things I liked the most about it.
Eusis
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(06-18-2012, 05:48 AM)

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#190

Originally Posted by PhantomOfTheKnight: View Post
I'd much rather have there be no VA , to be honest; the lack of it in the first game was one of the things I liked the most about it.
Yeah, I really don't mind at all if it's all cut, but if they can get a good dub in I won't mind. Could just leave it in Japanese too, but it'd be awkward after Trails in the Sky's English VA, and the fact they have all three covered there.
Chacranajxy
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(06-18-2012, 05:57 AM)

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#191

Originally Posted by PhantomOfTheKnight: View Post
I'd much rather have there be no VA , to be honest; the lack of it in the first game was one of the things I liked the most about it.
In JRPGs, that sound text makes as it appears on screen is like... the most satisfying sound in the world. I feel like I'm hearing progress.
Shouta
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(06-18-2012, 06:07 AM)

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#192

Originally Posted by Gunloc: View Post
Would someone mind spoiling that scene for me please? I got the gist of it a while ago, pre-localization announcement, but I'd like to know the scene's true context.
BIG GIGANTIC HUMONGOUS SPOILERS!

As I recall from what I heard, Renne's past involve her parents selling her to an evil cult that did child prostitution of some sort to gain influence.

I played the PSP version of it so I got the censored version though. I think Falcom felt that the way they described the scene in the PC version was likely too graphic. They shortened it so that you could get the idea of what was going on if you thought about it.
Gunloc
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(06-18-2012, 06:10 AM)

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#193

Yikes. I knew it was something really shady, but I didn't know it was that sick & twisted.
Aeana
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(06-18-2012, 06:39 AM)

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#194

Originally Posted by Shouta: View Post
BIG GIGANTIC HUMONGOUS SPOILERS!

As I recall from what I heard, Renne's past involve her parents selling her to an evil cult that did child prostitution of some sort to gain influence.

I played the PSP version of it so I got the censored version though. I think Falcom felt that the way they described the scene in the PC version was likely too graphic. They shortened it so that you could get the idea of what was going on if you thought about it.
Have you played Zero yet?
RyougaSaotome
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(06-18-2012, 07:38 AM)

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#195

Originally Posted by Shouta: View Post
BIG GIGANTIC HUMONGOUS SPOILERS!

As I recall from what I heard, Renne's past involve her parents selling her to an evil cult that did child prostitution of some sort to gain influence.

I played the PSP version of it so I got the censored version though. I think Falcom felt that the way they described the scene in the PC version was likely too graphic. They shortened it so that you could get the idea of what was going on if you thought about it.
Yup. It's been a year since I played 3rd, but I believe they left like, the very last chunk of it.

She basically created alternate personalities to help her get through the trauma of what's implied to be child prostitution.
michaelius
Member
(06-18-2012, 08:20 AM)
#196

Originally Posted by Eusis: View Post
Don't think so, I half expect them to cut a decent chunk. If it means getting it I'll accept it, and I imagine they are in a better position to compromise there than Atlus and Growlanser in that they could just dub the significant cutscenes and leave the townspeople silent, while charging $40.
Or they could leave orginal VA and just add subtitles.
Eusis
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(06-18-2012, 08:27 AM)

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#197

Originally Posted by michaelius: View Post
Or they could leave orginal VA and just add subtitles.
I mentioned how odd it'd be if they went that route, plus SCEA may throw a huff as the Vita is SUPPOSED to be on the rise (and has to be to remain relevant long enough for this to be a practical option). They don't have the cultural out that Yakuza had either, though I guess they could just stick with DD-exclusive if necessary. Game would probably be big though, so if it came down to physical with less/no VA or digital with full VA and size I'll take the former.

Who knows though? Maybe going the Resonance of Fate route of reducing VA but keeping both options in COULD work here.
Shouta
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(06-18-2012, 08:39 AM)

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#198

Originally Posted by Aeana: View Post
Have you played Zero yet?
Nope. I was actually waiting for the Vita release.
StoppedInTracks
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(06-18-2012, 08:39 AM)

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#199

Please please please be Wizardry: Town of the Lost Souls US localization...
Aeana
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(06-18-2012, 08:40 AM)

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#200

Originally Posted by Shouta: View Post
Nope. I was actually waiting for the Vita release.
Ah, I see. Well, I hope you do all of the sidequests. There's some cool stuff in there for people who played the Sora trilogy.